from toontown.toonbase.ToontownGlobals import * from direct.directnotify import DirectNotifyGlobal import BasicEntities class EntrancePoint(BasicEntities.NodePathEntity): def __init__(self, level, entId): BasicEntities.NodePathEntity.__init__(self, level, entId) self.rotator = self.attachNewNode('rotator') self.placer = self.rotator.attachNewNode('placer') self.initEntrancePoint() def destroy(self): self.destroyEntrancePoint() self.placer.removeNode() self.rotator.removeNode() del self.placer del self.rotator BasicEntities.NodePathEntity.destroy(self) def placeToon(self, toon, toonIndex, numToons): self.placer.setY(-self.radius) self.rotator.setH(-self.theta * (numToons - 1) * 0.5 + toonIndex * self.theta) toon.setPosHpr(self.placer, 0, 0, 0, 0, 0, 0) def initEntrancePoint(self): if self.entranceId >= 0: self.level.entranceId2entity[self.entranceId] = self def destroyEntrancePoint(self): if self.entranceId >= 0: if self.entranceId in self.level.entranceId2entity: del self.level.entranceId2entity[self.entranceId] if __dev__: def attribChanged(self, *args): BasicEntities.NodePathEntity.attribChanged(self, *args) self.destroyEntrancePoint() self.initEntrancePoint()