from pandac.PandaModules import VBase3, BitMask32 GameTime = 60 NumBarrels = 4 BarrelStartingPositions = (VBase3(4.3, 4, 0), VBase3(4.3, -4, 0), VBase3(-4.3, 4, 0), VBase3(-4.3, -4, 0)) ToonStartingPositions = (VBase3(0, 16, 0), VBase3(0, -16, 0), VBase3(-16, 0, 0), VBase3(16, 0, 0)) CogStartingPositions = (VBase3(35, 18, 0), VBase3(35, 0, 0), VBase3(35, -18, 0), VBase3(-35, 18, 0), VBase3(-35, 0, 0), VBase3(-35, -18, 0), VBase3(0, 27, 0), VBase3(0, -27, 0), VBase3(35, 9, 0), VBase3(-35, 9, 0), VBase3(35, -9, 0), VBase3(-35, -9, 0)) CogReturnPositions = (VBase3(-35, 28, 0), VBase3(-14, 28, 0), VBase3(14, 28, 0), VBase3(35, 28, 0), VBase3(35, 0, 0), VBase3(35, -28, 0), VBase3(-14, -28, 0), VBase3(14, -28, 0), VBase3(-35, -28, 0), VBase3(-35, 0, 0)) StageHalfWidth = 25 StageHalfHeight = 18 NoGoal = 0 BarrelGoal = 1 ToonGoal = 2 RunAwayGoal = 3 InvalidGoalId = -1 GoalStr = {NoGoal: 'NoGoal', BarrelGoal: 'BarrelGoal', ToonGoal: 'ToonGoal', RunAwayGoal: 'RunAwayGoal', InvalidGoalId: 'InvalidGoa'} BarrelBitmask = BitMask32(512) BarrelOnGround = -1 NoBarrelCarried = -1 LyingDownDuration = 2.0 MAX_SCORE = 20 MIN_SCORE = 3 def calcScore(t): range = MAX_SCORE - MIN_SCORE score = range * (float(t) / GameTime) + MIN_SCORE return int(score + 0.5) def getMaxScore(): result = calcScore(GameTime) return result NumCogsTable = [{2000: 5, 1000: 5, 5000: 5, 4000: 5, 3000: 5, 9000: 5}, {2000: 7, 1000: 7, 5000: 7, 4000: 7, 3000: 7, 9000: 7}, {2000: 9, 1000: 9, 5000: 9, 4000: 9, 3000: 9, 9000: 9}, {2000: 11, 1000: 11, 5000: 11, 4000: 11, 3000: 11, 9000: 11}] CogSpeedTable = [{2000: 6.0, 1000: 6.4, 5000: 6.8, 4000: 7.2, 3000: 7.6, 9000: 8.0}, {2000: 6.0, 1000: 6.4, 5000: 6.8, 4000: 7.2, 3000: 7.6, 9000: 8.0}, {2000: 6.0, 1000: 6.4, 5000: 6.8, 4000: 7.2, 3000: 7.6, 9000: 8.0}, {2000: 6.0, 1000: 6.4, 5000: 6.8, 4000: 7.2, 3000: 7.6, 9000: 8.0}] ToonSpeed = 9.0 PerfectBonus = [8, 6, 4, 2] def calculateCogs(numPlayers, safezone): result = 5 if numPlayers <= len(NumCogsTable): if safezone in NumCogsTable[numPlayers - 1]: result = NumCogsTable[numPlayers - 1][safezone] return result def calculateCogSpeed(numPlayers, safezone): result = 6.0 if numPlayers <= len(NumCogsTable): if safezone in CogSpeedTable[numPlayers - 1]: result = CogSpeedTable[numPlayers - 1][safezone] return result