from direct.directnotify import DirectNotifyGlobal from direct.directutil import Mopath from direct.distributed.ClockDelta import * from direct.fsm import FSM from direct.gui.DirectGui import * from direct.interval.IntervalGlobal import * from direct.showbase.PythonUtil import Functor from direct.showbase.PythonUtil import StackTrace from direct.showbase.ShowBase import * from direct.task import Task import math from panda3d.core import * import random import DistributedBossCog import SuitDNA from toontown.battle import BattleBase from toontown.battle import MovieToonVictory from toontown.battle import RewardPanel from toontown.battle import SuitBattleGlobals from toontown.battle.BattleProps import * from toontown.building import ElevatorConstants from toontown.building import ElevatorUtils from toontown.coghq import CogDisguiseGlobals from toontown.distributed import DelayDelete from otp.nametag import NametagGroup from otp.nametag.NametagConstants import * from otp.nametag import NametagGlobals from toontown.toon import Toon from toontown.toonbase import TTLocalizer from toontown.toonbase import ToontownBattleGlobals from toontown.toonbase import ToontownGlobals from toontown.toonbase import ToontownTimer OneBossCog = None class DistributedLawbotBoss(DistributedBossCog.DistributedBossCog, FSM.FSM): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotBoss') debugPositions = False def __init__(self, cr): self.notify.debug('----- __init___') DistributedBossCog.DistributedBossCog.__init__(self, cr) FSM.FSM.__init__(self, 'DistributedLawbotBoss') self.lawyers = [] self.lawyerRequest = None self.bossDamage = 0 self.attackCode = None self.attackAvId = 0 self.recoverRate = 0 self.recoverStartTime = 0 self.bossDamageMovie = None self.everThrownPie = 0 self.battleThreeMusicTime = 0 self.insidesANodePath = None self.insidesBNodePath = None self.strafeInterval = None self.onscreenMessage = None self.bossMaxDamage = ToontownGlobals.LawbotBossMaxDamage self.elevatorType = ElevatorConstants.ELEVATOR_CJ self.gavels = {} self.chairs = {} self.cannons = {} self.useCannons = 1 self.juryBoxIval = None self.juryTimer = None self.witnessToon = None self.witnessToonOnstage = False self.numToonJurorsSeated = 0 self.mainDoor = None self.reflectedMainDoor = None self.panFlashInterval = None self.panDamage = ToontownGlobals.LawbotBossDefensePanDamage if base.config.GetBool('lawbot-boss-cheat', 0): self.panDamage = 25 self.evidenceHitSfx = None self.toonUpSfx = None self.bonusTimer = None self.warningSfx = None self.juryMovesSfx = None self.baseColStashed = False self.battleDifficulty = 0 self.bonusWeight = 0 self.numJurorsLocalToonSeated = 0 self.cannonIndex = -1 return def announceGenerate(self): global OneBossCog self.notify.debug('----- announceGenerate') DistributedBossCog.DistributedBossCog.announceGenerate(self) self.setName(TTLocalizer.LawbotBossName) nameInfo = TTLocalizer.BossCogNameWithDept % {'name': self.name, 'dept': SuitDNA.getDeptFullname(self.style.dept)} self.setDisplayName(nameInfo) self.piesRestockSfx = loader.loadSfx('phase_5/audio/sfx/LB_receive_evidence.ogg') self.rampSlideSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_VP_ramp_slide.ogg') self.evidenceHitSfx = loader.loadSfx('phase_11/audio/sfx/LB_evidence_hit.ogg') self.warningSfx = loader.loadSfx('phase_9/audio/sfx/CHQ_GOON_tractor_beam_alarmed.ogg') self.juryMovesSfx = loader.loadSfx('phase_11/audio/sfx/LB_jury_moves.ogg') self.toonUpSfx = loader.loadSfx('phase_11/audio/sfx/LB_toonup.ogg') self.strafeSfx = [] for i in xrange(10): self.strafeSfx.append(loader.loadSfx('phase_3.5/audio/sfx/SA_shred.ogg')) render.setTag('pieCode', str(ToontownGlobals.PieCodeNotBossCog)) insidesA = CollisionPolygon(Point3(4.0, -2.0, 5.0), Point3(-4.0, -2.0, 5.0), Point3(-4.0, -2.0, 0.5), Point3(4.0, -2.0, 0.5)) insidesANode = CollisionNode('BossZap') insidesANode.addSolid(insidesA) insidesANode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask) self.insidesANodePath = self.axle.attachNewNode(insidesANode) self.insidesANodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossInsides)) self.insidesANodePath.stash() insidesB = CollisionPolygon(Point3(-4.0, 2.0, 5.0), Point3(4.0, 2.0, 5.0), Point3(4.0, 2.0, 0.5), Point3(-4.0, 2.0, 0.5)) insidesBNode = CollisionNode('BossZap') insidesBNode.addSolid(insidesB) insidesBNode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.WallBitmask) self.insidesBNodePath = self.axle.attachNewNode(insidesBNode) self.insidesBNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossInsides)) self.insidesBNodePath.stash() target = CollisionTube(0, -1, 4, 0, -1, 9, 3.5) targetNode = CollisionNode('BossZap') targetNode.addSolid(target) targetNode.setCollideMask(ToontownGlobals.PieBitmask) self.targetNodePath = self.pelvis.attachNewNode(targetNode) self.targetNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeBossCog)) shield = CollisionTube(0, 1, 4, 0, 1, 7, 3.5) shieldNode = CollisionNode('BossZap') shieldNode.addSolid(shield) shieldNode.setCollideMask(ToontownGlobals.PieBitmask | ToontownGlobals.CameraBitmask) shieldNodePath = self.pelvis.attachNewNode(shieldNode) disk = loader.loadModel('phase_9/models/char/bossCog-gearCollide') disk.find('**/+CollisionNode').setName('BossZap') disk.reparentTo(self.pelvis) disk.setZ(0.8) self.loadEnvironment() self.__makeWitnessToon() self.__loadMopaths() base.localAvatar.chatMgr.chatInputSpeedChat.addCJMenu() if OneBossCog != None: self.notify.warning('Multiple BossCogs visible.') OneBossCog = self return def disable(self): global OneBossCog self.notify.debug('----- disable') DistributedBossCog.DistributedBossCog.disable(self) self.request('Off') self.unloadEnvironment() self.__cleanupWitnessToon() self.__unloadMopaths() self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) self.__cleanupStrafe() self.__cleanupJuryBox() render.clearTag('pieCode') self.targetNodePath.detachNode() self.cr.relatedObjectMgr.abortRequest(self.lawyerRequest) self.lawyerRequest = None self.betweenBattleMusic.stop() self.promotionMusic.stop() self.stingMusic.stop() self.battleTwoMusic.stop() self.battleThreeMusic.stop() self.epilogueMusic.stop() if self.juryTimer: self.juryTimer.destroy() del self.juryTimer if self.bonusTimer: self.bonusTimer.destroy() del self.bonusTimer base.localAvatar.chatMgr.chatInputSpeedChat.removeCJMenu() if OneBossCog == self: OneBossCog = None return def delete(self): self.notify.debug('----- delete') DistributedBossCog.DistributedBossCog.delete(self) def d_hitBoss(self, bossDamage): self.notify.debug('----- d_hitBoss') self.sendUpdate('hitBoss', [bossDamage]) def d_healBoss(self, bossHeal): self.notify.debug('----- d_bossHeal') self.sendUpdate('healBoss', [bossHeal]) def d_hitBossInsides(self): self.notify.debug('----- d_hitBossInsides') self.sendUpdate('hitBossInsides', []) def d_hitDefensePan(self): self.notify.debug('----- d_hitDefensePan') self.sendUpdate('hitDefensePan', []) def d_hitProsecutionPan(self): self.notify.debug('----- d_hitProsecutionPan') self.sendUpdate('hitProsecutionPan', []) def d_hitToon(self, toonId): self.notify.debug('----- d_hitToon') self.sendUpdate('hitToon', [toonId]) def gotToon(self, toon): stateName = self.state if stateName == 'Elevator': self.placeToonInElevator(toon) def setLawyerIds(self, lawyerIds): self.lawyers = [] self.cr.relatedObjectMgr.abortRequest(self.lawyerRequest) self.lawyerRequest = self.cr.relatedObjectMgr.requestObjects(lawyerIds, allCallback=self.__gotLawyers) def __gotLawyers(self, lawyers): self.lawyerRequest = None self.lawyers = lawyers for i in xrange(len(self.lawyers)): suit = self.lawyers[i] suit.fsm.request('neutral') suit.loop('neutral') suit.setBossCogId(self.doId) return def setBossDamage(self, bossDamage, recoverRate, timestamp): recoverStartTime = globalClockDelta.networkToLocalTime(timestamp) self.bossDamage = bossDamage self.recoverRate = recoverRate self.recoverStartTime = recoverStartTime taskName = 'RecoverBossDamage' taskMgr.remove(taskName) if self.bossDamageMovie: if self.bossDamage >= self.bossMaxDamage: self.notify.debug('finish the movie then transition to NearVictory') self.bossDamageMovie.resumeUntil(self.bossDamageMovie.getDuration()) else: self.bossDamageMovie.resumeUntil(self.bossDamage * self.bossDamageToMovie) if self.recoverRate: taskMgr.add(self.__recoverBossDamage, taskName) self.makeScaleReflectDamage() def getBossDamage(self): self.notify.debug('----- getBossDamage') now = globalClock.getFrameTime() elapsed = now - self.recoverStartTime return max(self.bossDamage - self.recoverRate * elapsed / 60.0, 0) def __recoverBossDamage(self, task): self.notify.debug('----- __recoverBossDamage') if self.bossDamageMovie: self.bossDamageMovie.setT(self.getBossDamage() * self.bossDamageToMovie) return Task.cont def __walkToonToPromotion(self, toonId, delay, mopath, track, delayDeletes): self.notify.debug('----- __walkToonToPromotion') toon = base.cr.doId2do.get(toonId) if toon: destPos = toon.getPos() self.placeToonInElevator(toon) toon.wrtReparentTo(render) ival = Sequence(Wait(delay), Func(toon.suit.setPlayRate, 1, 'walk'), Func(toon.suit.loop, 'walk'), toon.posInterval(1, Point3(0, 90, 20)), ParallelEndTogether(MopathInterval(mopath, toon), toon.posInterval(2, destPos, blendType='noBlend')), Func(toon.suit.loop, 'neutral')) track.append(ival) delayDeletes.append(DelayDelete.DelayDelete(toon, 'LawbotBoss.__walkToonToPromotion')) def __walkSuitToPoint(self, node, fromPos, toPos): self.notify.debug('----- __walkSuitToPoint') vector = Vec3(toPos - fromPos) distance = vector.length() time = distance / (ToontownGlobals.SuitWalkSpeed * 1.8) return Sequence(Func(node.setPos, fromPos), Func(node.headsUp, toPos), node.posInterval(time, toPos)) def __makeRollToBattleTwoMovie(self): startPos = Point3(ToontownGlobals.LawbotBossBattleOnePosHpr[0], ToontownGlobals.LawbotBossBattleOnePosHpr[1], ToontownGlobals.LawbotBossBattleOnePosHpr[2]) battlePos = Point3(ToontownGlobals.LawbotBossBattleTwoPosHpr[0], ToontownGlobals.LawbotBossBattleTwoPosHpr[1], ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) battleHpr = VBase3(ToontownGlobals.LawbotBossBattleTwoPosHpr[3], ToontownGlobals.LawbotBossBattleTwoPosHpr[4], ToontownGlobals.LawbotBossBattleTwoPosHpr[5]) bossTrack = Sequence() self.notify.debug('calling setPosHpr') myInterval = base.camera.posHprInterval(8, Point3(-22, -100, 35), Point3(-10, -13, 0), startPos=Point3(-22, -90, 35), startHpr=Point3(-10, -13, 0), blendType='easeInOut') chatTrack = Sequence(Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempJury1, CFSpeech), Func(base.camera.reparentTo, localAvatar), Func(base.camera.setPos, localAvatar.cameraPositions[0][0]), Func(base.camera.setHpr, 0, 0, 0), Func(self.releaseToons, 1)) bossTrack.append(Func(self.getGeomNode().setH, 180)) track, hpr = self.rollBossToPoint(startPos, None, battlePos, None, 0) bossTrack.append(track) track, hpr = self.rollBossToPoint(battlePos, hpr, battlePos, battleHpr, 0) self.makeToonsWait() finalPodiumPos = Point3(self.podium.getX(), self.podium.getY(), self.podium.getZ() + ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) finalReflectedPodiumPos = Point3(self.reflectedPodium.getX(), self.reflectedPodium.getY(), self.reflectedPodium.getZ() + ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) return Sequence(chatTrack, bossTrack, Func(self.getGeomNode().setH, 0), Parallel(self.podium.posInterval(5.0, finalPodiumPos), self.reflectedPodium.posInterval(5.0, finalReflectedPodiumPos), Func(self.stashBoss), self.posInterval(5.0, battlePos), Func(taskMgr.doMethodLater, 0.01, self.unstashBoss, 'unstashBoss')), name=self.uniqueName('BattleTwoMovie')) def __makeRollToBattleThreeMovie(self): startPos = Point3(ToontownGlobals.LawbotBossBattleTwoPosHpr[0], ToontownGlobals.LawbotBossBattleTwoPosHpr[1], ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) battlePos = Point3(ToontownGlobals.LawbotBossBattleThreePosHpr[0], ToontownGlobals.LawbotBossBattleThreePosHpr[1], ToontownGlobals.LawbotBossBattleThreePosHpr[2]) battleHpr = VBase3(ToontownGlobals.LawbotBossBattleThreePosHpr[3], ToontownGlobals.LawbotBossBattleThreePosHpr[4], ToontownGlobals.LawbotBossBattleThreePosHpr[5]) bossTrack = Sequence() myInterval = base.camera.posHprInterval(8, Point3(-22, -100, 35), Point3(-10, -13, 0), startPos=Point3(-22, -90, 35), startHpr=Point3(-10, -13, 0), blendType='easeInOut') chatTrack = Sequence(Func(self.setChatAbsolute, TTLocalizer.LawbotBossTrialChat1, CFSpeech), Func(base.camera.reparentTo, localAvatar), Func(base.camera.setPos, localAvatar.cameraPositions[0][0]), Func(base.camera.setHpr, 0, 0, 0), Func(self.releaseToons, 1)) bossTrack.append(Func(self.getGeomNode().setH, 180)) bossTrack.append(Func(self.loop, 'Ff_neutral')) track, hpr = self.rollBossToPoint(startPos, None, battlePos, None, 0) bossTrack.append(track) track, hpr = self.rollBossToPoint(battlePos, hpr, battlePos, battleHpr, 0) self.makeToonsWait() return Sequence(chatTrack, bossTrack, Func(self.getGeomNode().setH, 0), name=self.uniqueName('BattleTwoMovie')) def toNeutralMode(self): if self.cr: place = self.cr.playGame.getPlace() if place and hasattr(place, 'fsm'): place.setState('waitForBattle') def makeToonsWait(self): self.notify.debug('makeToonsWait') for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.stopLookAround() toon.stopSmooth() if self.hasLocalToon(): self.toMovieMode() for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.loop('neutral') def makeEndOfBattleMovie(self, hasLocalToon): name = self.uniqueName('Drop') seq = Sequence(name=name) seq += [Wait(0.0)] if hasLocalToon: seq += [Func(self.show), Func(base.camera.reparentTo, localAvatar), Func(base.camera.setPos, localAvatar.cameraPositions[0][0]), Func(base.camera.setHpr, 0, 0, 0)] seq.append(Func(self.setChatAbsolute, TTLocalizer.LawbotBossPassExam, CFSpeech)) seq.append(Wait(5.0)) seq.append(Func(self.clearChat)) return seq def __makeBossDamageMovie(self): self.notify.debug('---- __makeBossDamageMovie') startPos = Point3(ToontownGlobals.LawbotBossBattleThreePosHpr[0], ToontownGlobals.LawbotBossBattleThreePosHpr[1], ToontownGlobals.LawbotBossBattleThreePosHpr[2]) startHpr = Point3(*ToontownGlobals.LawbotBossBattleThreeHpr) bottomPos = Point3(*ToontownGlobals.LawbotBossBottomPos) deathPos = Point3(*ToontownGlobals.LawbotBossDeathPos) self.setPosHpr(startPos, startHpr) bossTrack = Sequence() bossTrack.append(Func(self.loop, 'Ff_neutral')) track, hpr = self.rollBossToPoint(startPos, startHpr, bottomPos, None, 1) bossTrack.append(track) track, hpr = self.rollBossToPoint(bottomPos, startHpr, deathPos, None, 1) bossTrack.append(track) duration = bossTrack.getDuration() return bossTrack def __showOnscreenMessage(self, text): self.notify.debug('----- __showOnscreenmessage') if self.onscreenMessage: self.onscreenMessage.destroy() self.onscreenMessage = None self.onscreenMessage = DirectLabel(text=text, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.35), scale=0.1) return def __clearOnscreenMessage(self): if self.onscreenMessage: self.onscreenMessage.destroy() self.onscreenMessage = None return def __showWaitingMessage(self, task): self.notify.debug('----- __showWaitingMessage') self.__showOnscreenMessage(TTLocalizer.WaitingForOtherToons) def loadEnvironment(self): self.notify.debug('----- loadEnvironment') DistributedBossCog.DistributedBossCog.loadEnvironment(self) self.geom = loader.loadModel('phase_11/models/lawbotHQ/LawbotCourtroom3') self.geom.setPos(0, 0, -71.601) self.geom.setScale(1) self.elevatorEntrance = self.geom.find('**/elevator_origin') self.elevatorEntrance.getChildren().detach() self.elevatorEntrance.setScale(1) elevatorModel = loader.loadModel('phase_11/models/lawbotHQ/LB_Elevator') elevatorModel.reparentTo(self.elevatorEntrance) self.setupElevator(elevatorModel) self.promotionMusic = base.loadMusic('phase_7/audio/bgm/encntr_suit_winning_indoor.ogg') self.betweenBattleMusic = base.loadMusic('phase_9/audio/bgm/encntr_toon_winning.ogg') self.battleTwoMusic = base.loadMusic('phase_11/audio/bgm/LB_juryBG.ogg') floor = self.geom.find('**/MidVaultFloor1') if floor.isEmpty(): floor = self.geom.find('**/CR3_Floor') self.evFloor = self.replaceCollisionPolysWithPlanes(floor) self.evFloor.reparentTo(self.geom) self.evFloor.setName('floor') plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, -50))) planeNode = CollisionNode('dropPlane') planeNode.addSolid(plane) planeNode.setCollideMask(ToontownGlobals.PieBitmask) self.geom.attachNewNode(planeNode) self.door3 = self.geom.find('**/SlidingDoor1/') if self.door3.isEmpty(): self.door3 = self.geom.find('**/interior/CR3_Door') self.mainDoor = self.geom.find('**/Door_1') if not self.mainDoor.isEmpty(): itemsToHide = ['interior/Door_1'] for str in itemsToHide: stuffToHide = self.geom.find('**/%s' % str) if not stuffToHide.isEmpty(): self.notify.debug('found %s' % stuffToHide) stuffToHide.wrtReparentTo(self.mainDoor) else: self.notify.debug('not found %s' % stuffToHide) self.reflectedMainDoor = self.geom.find('**/interiorrefl/CR3_Door') if not self.reflectedMainDoor.isEmpty(): itemsToHide = ['Reflections/Door_1'] for str in itemsToHide: stuffToHide = self.geom.find('**/%s' % str) if not stuffToHide.isEmpty(): self.notify.debug('found %s' % stuffToHide) stuffToHide.wrtReparentTo(self.reflectedMainDoor) else: self.notify.debug('not found %s' % stuffToHide) self.geom.reparentTo(render) self.loadWitnessStand() self.loadScale() self.scaleNodePath.stash() self.loadJuryBox() self.loadPodium() ug = self.geom.find('**/Reflections') ug.setBin('ground', -10) def loadJuryBox(self): self.juryBox = self.geom.find('**/JuryBox') juryBoxPos = self.juryBox.getPos() newPos = juryBoxPos - Point3(*ToontownGlobals.LawbotBossJuryBoxRelativeEndPos) if not self.debugPositions: self.juryBox.setPos(newPos) self.reflectedJuryBox = self.geom.find('**/JuryBox_Geo_Reflect') reflectedJuryBoxPos = self.reflectedJuryBox.getPos() newReflectedPos = reflectedJuryBoxPos - Point3(*ToontownGlobals.LawbotBossJuryBoxRelativeEndPos) if not self.debugPositions: self.reflectedJuryBox.setPos(newReflectedPos) if not self.reflectedJuryBox.isEmpty(): if self.debugPositions: self.reflectedJuryBox.show() self.reflectedJuryBox.setZ(self.reflectedJuryBox.getZ() + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[2]) def loadPodium(self): self.podium = self.geom.find('**/Podium') if not self.debugPositions: self.podium.setZ(ToontownGlobals.LawbotBossBattleOnePosHpr[2]) self.reflectedPodium = self.geom.find('**/Podium_Geo1_Refl') if not self.debugPositions: self.reflectedPodium.setZ(ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) if not self.reflectedPodium.isEmpty(): if self.debugPositions: self.reflectedPodium.show() def loadCannons(self): pass def loadWitnessStand(self): self.realWitnessStand = self.geom.find('**/WitnessStand') if not self.realWitnessStand.isEmpty(): pass self.reflectedWitnessStand = self.geom.find('**/Witnessstand_Geo_Reflect') if not self.reflectedWitnessStand.isEmpty(): pass colNode = self.realWitnessStand.find('**/witnessStandCollisions/Witnessstand_Collision') colNode.setName('WitnessStand') def loadScale(self): self.useProgrammerScale = base.config.GetBool('want-injustice-scale-debug', 0) if self.useProgrammerScale: self.loadScaleOld() else: self.loadScaleNew() def __debugScale(self): prosecutionPanPos = self.prosecutionPanNodePath.getPos() origin = Point3(0, 0, 0) prosecutionPanRelPos = self.scaleNodePath.getRelativePoint(self.prosecutionPanNodePath, origin) panRenderPos = render.getRelativePoint(self.prosecutionPanNodePath, origin) self.notify.debug('prosecutionPanPos = %s' % prosecutionPanPos) self.notify.debug('prosecutionPanRelPos = %s' % prosecutionPanRelPos) self.notify.debug('panRenderPos = %s' % panRenderPos) prosecutionLocatorPos = self.prosecutionLocator.getPos() prosecutionLocatorRelPos = self.scaleNodePath.getRelativePoint(self.prosecutionLocator, origin) locatorRenderPos = render.getRelativePoint(self.prosecutionLocator, origin) self.notify.debug('prosecutionLocatorPos = %s ' % prosecutionLocatorPos) self.notify.debug('prosecutionLocatorRelPos = %s ' % prosecutionLocatorRelPos) self.notify.debug('locatorRenderPos = %s' % locatorRenderPos) beamPos = self.beamNodePath.getPos() beamRelPos = self.scaleNodePath.getRelativePoint(self.beamNodePath, origin) beamRenderPos = render.getRelativePoint(self.beamNodePath, origin) self.notify.debug('beamPos = %s' % beamPos) self.notify.debug('beamRelPos = %s' % beamRelPos) self.notify.debug('beamRenderPos = %s' % beamRenderPos) beamBoundsCenter = self.beamNodePath.getBounds().getCenter() self.notify.debug('beamBoundsCenter = %s' % beamBoundsCenter) beamLocatorBounds = self.beamLocator.getBounds() beamLocatorPos = beamLocatorBounds.getCenter() self.notify.debug('beamLocatorPos = %s' % beamLocatorPos) def loadScaleNew(self): self.scaleNodePath = loader.loadModel('phase_11/models/lawbotHQ/scale') self.beamNodePath = self.scaleNodePath.find('**/scaleBeam') self.defensePanNodePath = self.scaleNodePath.find('**/defensePan') self.prosecutionPanNodePath = self.scaleNodePath.find('**/prosecutionPan') self.defenseColNodePath = self.scaleNodePath.find('**/DefenseCol') self.defenseColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeDefensePan)) self.prosecutionColNodePath = self.scaleNodePath.find('**/ProsecutionCol') self.prosecutionColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeProsecutionPan)) self.standNodePath = self.scaleNodePath.find('**/scaleStand') self.scaleNodePath.setPosHpr(*ToontownGlobals.LawbotBossInjusticePosHpr) self.defenseLocator = self.scaleNodePath.find('**/DefenseLocator') defenseLocBounds = self.defenseLocator.getBounds() defenseLocPos = defenseLocBounds.getCenter() self.notify.debug('defenseLocatorPos = %s' % defenseLocPos) self.defensePanNodePath.setPos(defenseLocPos) self.defensePanNodePath.reparentTo(self.beamNodePath) self.notify.debug('defensePanNodePath.getPos()=%s' % self.defensePanNodePath.getPos()) self.prosecutionLocator = self.scaleNodePath.find('**/ProsecutionLocator') prosecutionLocBounds = self.prosecutionLocator.getBounds() prosecutionLocPos = prosecutionLocBounds.getCenter() self.notify.debug('prosecutionLocatorPos = %s' % prosecutionLocPos) self.prosecutionPanNodePath.setPos(prosecutionLocPos) self.prosecutionPanNodePath.reparentTo(self.beamNodePath) self.beamLocator = self.scaleNodePath.find('**/StandLocator1') beamLocatorBounds = self.beamLocator.getBounds() beamLocatorPos = beamLocatorBounds.getCenter() negBeamLocatorPos = -beamLocatorPos self.notify.debug('beamLocatorPos = %s' % beamLocatorPos) self.notify.debug('negBeamLocatorPos = %s' % negBeamLocatorPos) self.beamNodePath.setPos(beamLocatorPos) self.scaleNodePath.setScale(*ToontownGlobals.LawbotBossInjusticeScale) self.scaleNodePath.wrtReparentTo(self.geom) self.baseHighCol = self.scaleNodePath.find('**/BaseHighCol') oldBitMask = self.baseHighCol.getCollideMask() newBitMask = oldBitMask & ~ToontownGlobals.PieBitmask newBitMask = newBitMask & ~ToontownGlobals.CameraBitmask self.baseHighCol.setCollideMask(newBitMask) self.defenseHighCol = self.scaleNodePath.find('**/DefenseHighCol') self.defenseHighCol.stash() self.defenseHighCol.setCollideMask(newBitMask) self.baseTopCol = self.scaleNodePath.find('**/Scale_base_top_collision') self.baseSideCol = self.scaleNodePath.find('**/Scale_base_side_col') self.defenseLocator.hide() self.prosecutionLocator.hide() self.beamLocator.hide() def loadScaleOld(self): startingTilt = 0 self.scaleNodePath = NodePath('injusticeScale') beamGeom = self.createBlock(0.25, 2, 0.125, -0.25, -2, -0.125, 0, 1.0, 0, 1.0) self.beamNodePath = NodePath('scaleBeam') self.beamNodePath.attachNewNode(beamGeom) self.beamNodePath.setPos(0, 0, 3) self.beamNodePath.reparentTo(self.scaleNodePath) defensePanGeom = self.createBlock(0.5, 0.5, 0, -0.5, -0.5, -2, 0, 0, 1.0, 0.25) self.defensePanNodePath = NodePath('defensePan') self.defensePanNodePath.attachNewNode(defensePanGeom) self.defensePanNodePath.setPos(0, -2, 0) self.defensePanNodePath.reparentTo(self.beamNodePath) defenseTube = CollisionTube(0, 0, -0.5, 0, 0, -1.5, 0.6) defenseTube.setTangible(1) defenseCollNode = CollisionNode('DefenseCol') defenseCollNode.addSolid(defenseTube) self.defenseColNodePath = self.defensePanNodePath.attachNewNode(defenseCollNode) self.defenseColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeDefensePan)) prosecutionPanGeom = self.createBlock(0.5, 0.5, 0, -0.5, -0.5, -2, 1.0, 0, 0, 1.0) self.prosecutionPanNodePath = NodePath('prosecutionPan') self.prosecutionPanNodePath.attachNewNode(prosecutionPanGeom) self.prosecutionPanNodePath.setPos(0, 2, 0) self.prosecutionPanNodePath.reparentTo(self.beamNodePath) prosecutionTube = CollisionTube(0, 0, -0.5, 0, 0, -1.5, 0.6) prosecutionTube.setTangible(1) prosecutionCollNode = CollisionNode(self.uniqueName('ProsecutionCol')) prosecutionCollNode.addSolid(prosecutionTube) self.prosecutionColNodePath = self.prosecutionPanNodePath.attachNewNode(prosecutionCollNode) self.prosecutionColNodePath.setTag('pieCode', str(ToontownGlobals.PieCodeProsecutionPan)) standGeom = self.createBlock(0.25, 0.25, 0, -0.25, -0.25, 3) self.standNodePath = NodePath('scaleStand') self.standNodePath.attachNewNode(standGeom) self.standNodePath.reparentTo(self.scaleNodePath) self.scaleNodePath.setPosHpr(*ToontownGlobals.LawbotBossInjusticePosHpr) self.scaleNodePath.setScale(5.0) self.scaleNodePath.wrtReparentTo(self.geom) self.setScaleTilt(startingTilt) def setScaleTilt(self, tilt): self.beamNodePath.setP(tilt) if self.useProgrammerScale: self.defensePanNodePath.setP(-tilt) self.prosecutionPanNodePath.setP(-tilt) else: self.defensePanNodePath.setP(-tilt) self.prosecutionPanNodePath.setP(-tilt) def stashBaseCol(self): if not self.baseColStashed: self.notify.debug('stashBaseCol') self.baseTopCol.stash() self.baseSideCol.stash() self.baseColStashed = True def unstashBaseCol(self): if self.baseColStashed: self.notify.debug('unstashBaseCol') self.baseTopCol.unstash() self.baseSideCol.unstash() self.baseColStashed = False def makeScaleReflectDamage(self): diffDamage = self.bossDamage - ToontownGlobals.LawbotBossInitialDamage diffDamage *= 1.0 if diffDamage >= 0: percentDamaged = diffDamage / (ToontownGlobals.LawbotBossMaxDamage - ToontownGlobals.LawbotBossInitialDamage) tilt = percentDamaged * ToontownGlobals.LawbotBossWinningTilt else: percentDamaged = diffDamage / (ToontownGlobals.LawbotBossInitialDamage - 0) tilt = percentDamaged * ToontownGlobals.LawbotBossWinningTilt self.setScaleTilt(tilt) if self.bossDamage < ToontownGlobals.LawbotBossMaxDamage * 0.85: self.unstashBaseCol() else: self.stashBaseCol() def unloadEnvironment(self): self.notify.debug('----- unloadEnvironment') DistributedBossCog.DistributedBossCog.unloadEnvironment(self) self.geom.removeNode() del self.geom def __loadMopaths(self): self.notify.debug('----- __loadMopaths') self.toonsEnterA = Mopath.Mopath() self.toonsEnterA.loadFile('phase_9/paths/bossBattle-toonsEnterA') self.toonsEnterA.fFaceForward = 1 self.toonsEnterA.timeScale = 35 self.toonsEnterB = Mopath.Mopath() self.toonsEnterB.loadFile('phase_9/paths/bossBattle-toonsEnterB') self.toonsEnterB.fFaceForward = 1 self.toonsEnterB.timeScale = 35 def __unloadMopaths(self): self.notify.debug('----- __unloadMopaths') self.toonsEnterA.reset() self.toonsEnterB.reset() def enterOff(self): self.notify.debug('----- enterOff') DistributedBossCog.DistributedBossCog.enterOff(self) if self.witnessToon: self.witnessToon.clearChat() def enterWaitForToons(self): self.notify.debug('----- enterWaitForToons') DistributedBossCog.DistributedBossCog.enterWaitForToons(self) self.geom.hide() self.witnessToon.removeActive() def exitWaitForToons(self): self.notify.debug('----- exitWaitForToons') DistributedBossCog.DistributedBossCog.exitWaitForToons(self) self.geom.show() self.witnessToon.addActive() def enterElevator(self): self.notify.debug('----- enterElevator') DistributedBossCog.DistributedBossCog.enterElevator(self) self.witnessToon.removeActive() self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleTwoPosHpr) self.happy = 1 self.raised = 1 self.forward = 1 self.doAnimate() self.__showWitnessToon() if not self.mainDoor.isEmpty(): self.mainDoor.stash() if not self.reflectedMainDoor.isEmpty(): self.reflectedMainDoor.stash() base.camera.reparentTo(self.elevatorModel) base.camera.setPosHpr(0, 30, 8, 180, 0, 0) base.camLens.setMinFov(ToontownGlobals.CJElevatorFov/(4./3.)) def exitElevator(self): self.notify.debug('----- exitElevator') DistributedBossCog.DistributedBossCog.exitElevator(self) self.witnessToon.removeActive() def enterIntroduction(self): self.notify.debug('----- enterIntroduction') self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleTwoPosHpr) self.stopAnimate() DistributedBossCog.DistributedBossCog.enterIntroduction(self) base.playMusic(self.promotionMusic, looping=1, volume=0.9) if not self.mainDoor.isEmpty(): self.mainDoor.stash() if not self.reflectedMainDoor.isEmpty(): self.reflectedMainDoor.stash() def exitIntroduction(self): self.notify.debug('----- exitIntroduction') DistributedBossCog.DistributedBossCog.exitIntroduction(self) self.promotionMusic.stop() if not self.mainDoor.isEmpty(): pass if not self.reflectedMainDoor.isEmpty(): self.reflectedMainDoor.unstash() if not self.elevatorEntrance.isEmpty(): pass def enterBattleOne(self): self.notify.debug('----- LawbotBoss.enterBattleOne ') self.setPosHpr(*ToontownGlobals.LawbotBossBattleOnePosHpr) DistributedBossCog.DistributedBossCog.enterBattleOne(self) self.reparentTo(render) self.clearChat() self.loop('Ff_neutral') self.notify.debug('self.battleANode = %s' % self.battleANode) if self.battleA == None or self.battleB == None: pass return def exitBattleOne(self): self.notify.debug('----- exitBattleOne') DistributedBossCog.DistributedBossCog.exitBattleOne(self) def stashBoss(self): self.stash() def unstashBoss(self, task): self.unstash() self.reparentTo(render) def enterRollToBattleTwo(self): self.notify.debug('----- enterRollToBattleTwo') self.releaseToons(finalBattle=1) self.stashBoss() self.toonsToBattlePosition(self.involvedToons, self.battleANode) self.stickBossToFloor() intervalName = 'RollToBattleTwo' seq = Sequence(self.__makeRollToBattleTwoMovie(), Func(self.__onToPrepareBattleTwo), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.betweenBattleMusic, looping=1, volume=0.9) taskMgr.doMethodLater(0.01, self.unstashBoss, 'unstashBoss') def __onToPrepareBattleTwo(self): self.notify.debug('----- __onToPrepareBattleTwo') self.unstickBoss() self.setPosHpr(*ToontownGlobals.LawbotBossBattleTwoPosHpr) self.doneBarrier('RollToBattleTwo') def exitRollToBattleTwo(self): self.notify.debug('----- exitRollToBattleTwo') self.unstickBoss() intervalName = 'RollToBattleTwo' self.clearInterval(intervalName) self.betweenBattleMusic.stop() def enterPrepareBattleTwo(self): self.notify.debug('----- enterPrepareBattleTwo') self.cleanupIntervals() self.controlToons() self.setToonsToNeutral(self.involvedToons) self.clearChat() self.reparentTo(render) prepareBattleTwoMovie = self.__makePrepareBattleTwoMovie() intervalName = 'prepareBattleTwo' seq = Sequence(prepareBattleTwoMovie, name=intervalName) seq.start() self.storeInterval(seq, intervalName) self.acceptOnce('doneChatPage', self.__showCannonsAppearing) base.playMusic(self.stingMusic, looping=0, volume=1.0) def __showCannonsAppearing(self, elapsedTime = 0): allCannonsAppear = Sequence(Func(self.__positionToonsInFrontOfCannons), Func(base.camera.reparentTo, localAvatar), Func(base.camera.setPos, localAvatar.cameraPositions[2][0]), Func(base.camera.lookAt, localAvatar)) multiCannons = Parallel() index = 0 self.involvedToons.sort() for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: if index in self.cannons: cannon = self.cannons[index] cannonSeq = cannon.generateCannonAppearTrack(toon) multiCannons.append(cannonSeq) index += 1 else: self.notify.warning('No cannon %d but we have a toon =%d' % (index, toonId)) allCannonsAppear.append(multiCannons) intervalName = 'prepareBattleTwoCannonsAppear' seq = Sequence(allCannonsAppear, Func(self.__onToBattleTwo), name=intervalName) seq.start() self.storeInterval(seq, intervalName) def __onToBattleTwo(self, elapsedTime = 0): self.notify.debug('----- __onToBattleTwo') self.doneBarrier('PrepareBattleTwo') taskMgr.doMethodLater(1, self.__showWaitingMessage, self.uniqueName('WaitingMessage')) def exitPrepareBattleTwo(self): self.notify.debug('----- exitPrepareBattleTwo') self.show() taskMgr.remove(self.uniqueName('WaitingMessage')) self.ignore('doneChatPage') self.__clearOnscreenMessage() self.stingMusic.stop() def enterBattleTwo(self): self.notify.debug('----- enterBattleTwo') self.cleanupIntervals() mult = ToontownBattleGlobals.getBossBattleCreditMultiplier(2) localAvatar.inventory.setBattleCreditMultiplier(mult) self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleTwoPosHpr) self.clearChat() self.witnessToon.clearChat() self.releaseToons(finalBattle=1) if not self.useCannons: self.toonsToBattlePosition(self.toonsA, self.battleANode) self.toonsToBattlePosition(self.toonsB, self.battleBNode) base.playMusic(self.battleTwoMusic, looping=1, volume=0.9) self.startJuryBoxMoving() for index in xrange(len(self.cannons)): cannon = self.cannons[index] cannon.cannon.show() def getChairParent(self): return self.juryBox def startJuryBoxMoving(self): curPos = self.juryBox.getPos() endingAbsPos = Point3(curPos[0] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[0], curPos[1] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[1], curPos[2] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[2]) curReflectedPos = self.reflectedJuryBox.getPos() reflectedEndingAbsPos = Point3(curReflectedPos[0] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[0], curReflectedPos[1] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[1], curReflectedPos[2] + ToontownGlobals.LawbotBossJuryBoxRelativeEndPos[2]) self.juryBoxIval = Parallel(self.juryBox.posInterval(ToontownGlobals.LawbotBossJuryBoxMoveTime, endingAbsPos), self.reflectedJuryBox.posInterval(ToontownGlobals.LawbotBossJuryBoxMoveTime, reflectedEndingAbsPos), SoundInterval(self.juryMovesSfx, node=self.chairs[2].nodePath, duration=ToontownGlobals.LawbotBossJuryBoxMoveTime, loop=1, volume=1.0)) self.juryBoxIval.start() self.juryTimer = ToontownTimer.ToontownTimer() self.juryTimer.posInTopRightCorner() self.juryTimer.countdown(ToontownGlobals.LawbotBossJuryBoxMoveTime) def exitBattleTwo(self): self.notify.debug('----- exitBattleTwo') intervalName = self.uniqueName('Drop') self.clearInterval(intervalName) self.cleanupBattles() self.battleTwoMusic.stop() localAvatar.inventory.setBattleCreditMultiplier(1) if self.juryTimer: self.juryTimer.destroy() del self.juryTimer self.juryTimer = None for chair in self.chairs.values(): chair.stopCogsFlying() return def enterRollToBattleThree(self): self.notify.debug('----- enterRollToBattleThree') self.reparentTo(render) self.stickBossToFloor() intervalName = 'RollToBattleThree' seq = Sequence(self.__makeRollToBattleThreeMovie(), Func(self.__onToPrepareBattleThree), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.betweenBattleMusic, looping=1, volume=0.9) def __onToPrepareBattleThree(self): self.notify.debug('----- __onToPrepareBattleThree') self.unstickBoss() self.setPosHpr(*ToontownGlobals.LawbotBossBattleThreePosHpr) self.doneBarrier('RollToBattleThree') def exitRollToBattleThree(self): self.notify.debug('----- exitRollToBattleThree') self.unstickBoss() intervalName = 'RollToBattleThree' self.clearInterval(intervalName) self.betweenBattleMusic.stop() def enterPrepareBattleThree(self): self.notify.debug('----- enterPrepareBattleThree') self.cleanupIntervals() self.controlToons() self.setToonsToNeutral(self.involvedToons) self.clearChat() self.reparentTo(render) base.playMusic(self.betweenBattleMusic, looping=1, volume=0.9) prepareBattleThreeMovie = self.__makePrepareBattleThreeMovie() self.acceptOnce('doneChatPage', self.__onToBattleThree) intervalName = 'prepareBattleThree' seq = Sequence(prepareBattleThreeMovie, name=intervalName) seq.start() self.storeInterval(seq, intervalName) def __onToBattleThree(self, elapsed): self.notify.debug('----- __onToBattleThree') self.doneBarrier('PrepareBattleThree') taskMgr.doMethodLater(1, self.__showWaitingMessage, self.uniqueName('WaitingMessage')) def exitPrepareBattleThree(self): self.notify.debug('----- exitPrepareBattleThree') self.show() taskMgr.remove(self.uniqueName('WaitingMessage')) self.ignore('doneChatPage') intervalName = 'PrepareBattleThree' self.clearInterval(intervalName) self.__clearOnscreenMessage() self.betweenBattleMusic.stop() def enterBattleThree(self): DistributedBossCog.DistributedBossCog.enterBattleThree(self) self.scaleNodePath.unstash() localAvatar.setPos(-3, 0, 0) base.camera.reparentTo(localAvatar) base.camera.setPos(localAvatar.cameraPositions[0][0]) base.camera.setHpr(0, 0, 0) self.clearChat() self.witnessToon.clearChat() self.reparentTo(render) self.happy = 1 self.raised = 1 self.forward = 1 self.doAnimate() self.accept('enterWitnessStand', self.__touchedWitnessStand) self.accept('pieSplat', self.__pieSplat) self.accept('localPieSplat', self.__localPieSplat) self.accept('outOfPies', self.__outOfPies) self.accept('begin-pie', self.__foundPieButton) self.accept('enterDefenseCol', self.__enterDefenseCol) self.accept('enterProsecutionCol', self.__enterProsecutionCol) localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) taskMgr.doMethodLater(30, self.__howToGetPies, self.uniqueName('PieAdvice')) self.stickBossToFloor() self.setPosHpr(*ToontownGlobals.LawbotBossBattleThreePosHpr) self.bossMaxDamage = ToontownGlobals.LawbotBossMaxDamage base.playMusic(self.battleThreeMusic, looping=1, volume=0.9) def __doneBattleThree(self): self.notify.debug('----- __doneBattleThree') self.setState('NearVictory') self.unstickBoss() def exitBattleThree(self): self.notify.debug('----- exitBattleThree') DistributedBossCog.DistributedBossCog.exitBattleThree(self) NametagGlobals.setMasterArrowsOn(1) bossDoneEventName = self.uniqueName('DestroyedBoss') self.ignore(bossDoneEventName) taskMgr.remove(self.uniqueName('StandUp')) self.ignore('enterWitnessStand') self.ignore('pieSplat') self.ignore('localPieSplat') self.ignore('outOfPies') self.ignore('begin-pie') self.ignore('enterDefenseCol') self.ignore('enterProsecutionCol') self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) if self.bossDamageMovie: self.bossDamageMovie.finish() self.bossDamageMovie = None self.unstickBoss() taskName = 'RecoverBossDamage' taskMgr.remove(taskName) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() return def enterNearVictory(self): self.cleanupIntervals() self.reparentTo(render) self.setPos(*ToontownGlobals.LawbotBossDeathPos) self.setHpr(*ToontownGlobals.LawbotBossBattleThreeHpr) self.clearChat() self.releaseToons(finalBattle=1) self.accept('pieSplat', self.__finalPieSplat) self.accept('localPieSplat', self.__localPieSplat) self.accept('outOfPies', self.__outOfPies) localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) self.happy = 0 self.raised = 0 self.forward = 1 self.doAnimate() self.setDizzy(1) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def exitNearVictory(self): self.notify.debug('----- exitNearVictory') self.ignore('pieSplat') self.ignore('localPieSplat') self.ignore('outOfPies') self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) self.setDizzy(0) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() def enterVictory(self): self.notify.debug('----- enterVictory') self.cleanupIntervals() self.reparentTo(render) self.setPosHpr(*ToontownGlobals.LawbotBossBattleThreePosHpr) self.loop('neutral') localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) self.clearChat() self.witnessToon.clearChat() self.controlToons() self.setToonsToNeutral(self.involvedToons) self.happy = 1 self.raised = 1 self.forward = 1 intervalName = 'VictoryMovie' seq = Sequence(self.makeVictoryMovie(), Func(self.__continueVictory), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def __continueVictory(self): self.notify.debug('----- __continueVictory') self.stopAnimate() self.doneBarrier('Victory') def exitVictory(self): self.notify.debug('----- exitVictory') self.stopAnimate() self.unstash() localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() def enterDefeat(self): self.notify.debug('----- enterDefeat') self.cleanupIntervals() localAvatar.setCameraFov(ToontownGlobals.BossBattleCameraFov) self.reparentTo(render) self.clearChat() self.releaseToons(finalBattle=1) self.happy = 0 self.raised = 0 self.forward = 1 intervalName = 'DefeatMovie' seq = Sequence(self.makeDefeatMovie(), Func(self.__continueDefeat), name=intervalName) seq.start() self.storeInterval(seq, intervalName) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def __continueDefeat(self): self.notify.debug('----- __continueDefeat') self.stopAnimate() self.doneBarrier('Defeat') def exitDefeat(self): self.notify.debug('----- exitDefeat') self.stopAnimate() self.unstash() localAvatar.setCameraFov(ToontownGlobals.CogHQCameraFov) self.battleThreeMusicTime = self.battleThreeMusic.getTime() self.battleThreeMusic.stop() def enterReward(self): self.cleanupIntervals() self.clearChat() self.witnessToon.clearChat() self.stash() self.stopAnimate() self.controlToons() panelName = self.uniqueName('reward') self.rewardPanel = RewardPanel.RewardPanel(panelName) victory, camVictory, skipper = MovieToonVictory.doToonVictory(1, self.involvedToons, self.toonRewardIds, self.toonRewardDicts, self.deathList, self.rewardPanel, allowGroupShot=0, uberList=self.uberList, noSkip=True) ival = Sequence(Parallel(victory, camVictory), Func(self.__doneReward)) intervalName = 'RewardMovie' delayDeletes = [] for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: delayDeletes.append(DelayDelete.DelayDelete(toon, 'LawbotBoss.enterReward')) ival.delayDeletes = delayDeletes ival.start() self.storeInterval(ival, intervalName) base.playMusic(self.battleThreeMusic, looping=1, volume=0.9, time=self.battleThreeMusicTime) def __doneReward(self): self.notify.debug('----- __doneReward') self.doneBarrier('Reward') self.toWalkMode() def exitReward(self): self.notify.debug('----- exitReward') intervalName = 'RewardMovie' self.clearInterval(intervalName) self.unstash() self.rewardPanel.destroy() del self.rewardPanel self.battleThreeMusicTime = 0 self.battleThreeMusic.stop() def enterEpilogue(self): self.cleanupIntervals() self.clearChat() self.witnessToon.clearChat() self.stash() self.stopAnimate() self.controlToons() self.witnessToon.reparentTo(render) self.witnessToon.setPosHpr(*ToontownGlobals.LawbotBossWitnessEpiloguePosHpr) self.witnessToon.loop('Sit') self.__arrangeToonsAroundWitnessToon() base.camera.reparentTo(render) base.camera.setPos(self.witnessToon, -9, 12, 6) base.camera.lookAt(self.witnessToon, 0, 0, 3) intervalName = 'EpilogueMovie' seq = Sequence(self.makeEpilogueMovie(), name=intervalName) seq.start() self.storeInterval(seq, intervalName) self.accept('doneChatPage', self.__doneEpilogue) base.playMusic(self.epilogueMusic, looping=1, volume=0.9) def __doneEpilogue(self, elapsedTime = 0): self.notify.debug('----- __doneEpilogue') intervalName = 'EpilogueMovieToonAnim' self.clearInterval(intervalName) track = Parallel(Sequence(Wait(0.5), Func(self.localToonToSafeZone))) self.storeInterval(track, intervalName) track.start() def exitEpilogue(self): self.notify.debug('----- exitEpilogue') self.clearInterval('EpilogueMovieToonAnim') self.unstash() self.epilogueMusic.stop() def enterFrolic(self): self.notify.debug('----- enterFrolic') self.setPosHpr(*ToontownGlobals.LawbotBossBattleOnePosHpr) DistributedBossCog.DistributedBossCog.enterFrolic(self) self.show() def doorACallback(self, isOpen): if self.insidesANodePath: if isOpen: self.insidesANodePath.unstash() else: self.insidesANodePath.stash() def doorBCallback(self, isOpen): if self.insidesBNodePath: if isOpen: self.insidesBNodePath.unstash() else: self.insidesBNodePath.stash() def __toonsToPromotionPosition(self, toonIds, battleNode): self.notify.debug('----- __toonsToPromotionPosition') points = BattleBase.BattleBase.toonPoints[len(toonIds) - 1] for i in xrange(len(toonIds)): toon = base.cr.doId2do.get(toonIds[i]) if toon: toon.reparentTo(render) pos, h = points[i] toon.setPosHpr(battleNode, pos[0], pos[1] + 10, pos[2], h, 0, 0) def __outOfPies(self): self.notify.debug('----- outOfPies') self.__showOnscreenMessage(TTLocalizer.LawbotBossNeedMoreEvidence) taskMgr.doMethodLater(20, self.__howToGetPies, self.uniqueName('PieAdvice')) def __howToGetPies(self, task): self.notify.debug('----- __howToGetPies') self.__showOnscreenMessage(TTLocalizer.LawbotBossHowToGetEvidence) def __howToThrowPies(self, task): self.notify.debug('----- __howToThrowPies') self.__showOnscreenMessage(TTLocalizer.LawbotBossHowToThrowPies) def __foundPieButton(self): self.everThrownPie = 1 self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) def __touchedWitnessStand(self, entry): self.sendUpdate('touchWitnessStand', []) self.__clearOnscreenMessage() taskMgr.remove(self.uniqueName('PieAdvice')) base.playSfx(self.piesRestockSfx) if not self.everThrownPie: taskMgr.doMethodLater(30, self.__howToThrowPies, self.uniqueName('PieAdvice')) def __pieSplat(self, toon, pieCode): if pieCode == ToontownGlobals.PieCodeBossInsides: if toon == localAvatar: self.d_hitBossInsides() self.flashRed() elif pieCode == ToontownGlobals.PieCodeBossCog: if toon == localAvatar: self.d_hitBoss(1) if self.dizzy: self.flashRed() self.doAnimate('hit', now=1) elif pieCode == ToontownGlobals.PieCodeDefensePan: self.flashRed() self.flashPanBlue() base.playSfx(self.evidenceHitSfx, node=self.defensePanNodePath, volume=0.25) if toon == localAvatar: self.d_hitBoss(self.panDamage) elif pieCode == ToontownGlobals.PieCodeProsecutionPan: self.flashGreen() if toon == localAvatar: pass elif pieCode == ToontownGlobals.PieCodeLawyer: pass def __localPieSplat(self, pieCode, entry): if pieCode == ToontownGlobals.PieCodeLawyer: self.__lawyerGotHit(entry) if pieCode != ToontownGlobals.PieCodeToon: return avatarDoId = entry.getIntoNodePath().getNetTag('avatarDoId') if avatarDoId == '': self.notify.warning('Toon %s has no avatarDoId tag.' % repr(entry.getIntoNodePath())) return doId = int(avatarDoId) if doId != localAvatar.doId: self.d_hitToon(doId) def __lawyerGotHit(self, entry): lawyerCol = entry.getIntoNodePath() names = lawyerCol.getName().split('-') lawyerDoId = int(names[1]) for lawyer in self.lawyers: if lawyerDoId == lawyer.doId: lawyer.sendUpdate('hitByToon', []) def __finalPieSplat(self, toon, pieCode): if pieCode != ToontownGlobals.PieCodeDefensePan: return self.sendUpdate('finalPieSplat', []) self.ignore('pieSplat') def cleanupAttacks(self): self.notify.debug('----- cleanupAttacks') self.__cleanupStrafe() def __cleanupStrafe(self): self.notify.debug('----- __cleanupStrage') if self.strafeInterval: self.strafeInterval.finish() self.strafeInterval = None return def __cleanupJuryBox(self): self.notify.debug('----- __cleanupJuryBox') if self.juryBoxIval: self.juryBoxIval.finish() self.juryBoxIval = None if self.juryBox: self.juryBox.removeNode() return def doStrafe(self, side, direction): gearRoot = self.rotateNode.attachNewNode('gearRoot') if side == 0: gearRoot.setPos(0, -7, 3) gearRoot.setHpr(180, 0, 0) door = self.doorA else: gearRoot.setPos(0, 7, 3) door = self.doorB gearRoot.setTag('attackCode', str(ToontownGlobals.BossCogStrafeAttack)) gearModel = self.getGearFrisbee() gearModel.setScale(0.1) t = self.getBossDamage() / 100.0 gearTrack = Parallel() numGears = int(4 + 6 * t + 0.5) time = 5.0 - 4.0 * t spread = 60 * math.pi / 180.0 if direction == 1: spread = -spread dist = 50 rate = time / numGears for i in xrange(numGears): node = gearRoot.attachNewNode(str(i)) node.hide() node.setPos(0, 0, 0) gear = gearModel.instanceTo(node) angle = (float(i) / (numGears - 1) - 0.5) * spread x = dist * math.sin(angle) y = dist * math.cos(angle) h = random.uniform(-720, 720) gearTrack.append(Sequence(Wait(i * rate), Func(node.show), Parallel(node.posInterval(1, Point3(x, y, 0), fluid=1), node.hprInterval(1, VBase3(h, 0, 0), fluid=1), Sequence(SoundInterval(self.strafeSfx[i], volume=0.2, node=self), duration=0)), Func(node.detachNode))) seq = Sequence(Func(door.request, 'open'), Wait(0.7), gearTrack, Func(door.request, 'close')) self.__cleanupStrafe() self.strafeInterval = seq seq.start() def replaceCollisionPolysWithPlanes(self, model): newCollisionNode = CollisionNode('collisions') newCollideMask = BitMask32(0) planes = [] collList = model.findAllMatches('**/+CollisionNode') if not collList: collList = [model] for cnp in collList: cn = cnp.node() if not isinstance(cn, CollisionNode): self.notify.warning('Not a collision node: %s' % repr(cnp)) break newCollideMask = newCollideMask | cn.getIntoCollideMask() for i in xrange(cn.getNumSolids()): solid = cn.getSolid(i) if isinstance(solid, CollisionPolygon): plane = Plane(solid.getPlane()) planes.append(plane) else: self.notify.warning('Unexpected collision solid: %s' % repr(solid)) newCollisionNode.addSolid(plane) newCollisionNode.setIntoCollideMask(newCollideMask) threshold = 0.1 planes.sort(lambda p1, p2: p1.compareTo(p2, threshold)) lastPlane = None for plane in planes: if lastPlane == None or plane.compareTo(lastPlane, threshold) != 0: cp = CollisionPlane(plane) newCollisionNode.addSolid(cp) lastPlane = plane return NodePath(newCollisionNode) def makeIntroductionMovie(self, delayDeletes): self.notify.debug('----- makeIntroductionMovie') for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: delayDeletes.append(DelayDelete.DelayDelete(toon, 'LawbotBoss.makeIntroductionMovie')) finalPodiumPos = Point3(self.podium.getX(), self.podium.getY(), -ToontownGlobals.LawbotBossBattleTwoPosHpr[2]) finalReflectedPodiumPos = Point3(self.reflectedPodium.getX(), self.reflectedPodium.getY(), 0.0) finalBossPos = Point3(self.getX(), self.getY(), ToontownGlobals.LawbotBossBattleOnePosHpr[2]) track = Track( (0, Parallel(self.podium.posInterval(5, finalPodiumPos), self.reflectedPodium.posInterval(5, finalReflectedPodiumPos), self.posInterval(5, finalBossPos), Func(self.loop, 'Ff_speech'), Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro0, CFSpeech))), (5, Parallel(base.camera.posInterval(6, (-2.8, 5.6, 19.3), blendType='easeInOut'), self.posInterval(16, ToontownGlobals.LawbotBossBattleOnePosHpr[:3]))), (5.6, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro1, CFSpeech)), (11, Parallel(Func(self.play, 'Ff_lookRt'), base.camera.posInterval(3, (-2.8, -50.6, 19.3), blendType='easeInOut'))), (11.5, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro2, CFSpeech)), (13, self.actorInterval('Ff_lookRt', playRate=-1)), (15, Sequence(Func(base.camera.reparentTo, self.witnessToon), Func(base.camera.setPosHpr, 0, 8, 2, 180, 10, 0))), (15.5, Sequence(Func(self.clearChat), Func(self.witnessToon.setChatAbsolute, TTLocalizer.LawbotBossTempIntro3, CFSpeech))), (20, Sequence(Func(self.loop, 'Ff_speech'), Func(self.witnessToon.clearChat), Func(base.camera.reparentTo, render), Func(base.camera.setPosHpr, -2.4, -90.6, 19.5, 0, 0, 0))), (21, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro4, CFSpeech)), (25, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro5, CFSpeech)), (29, Sequence(Func(self.loop, 'Ff_neutral'), Func(self.clearChat), self.loseCogSuits(self.toonsA + self.toonsB, render, (-2.798, -70, 10, 180, 0, 0)))), (32, Sequence(self.toonNormalEyes(self.involvedToons), Func(self.loop, 'Ff_neutral'), Func(base.camera.reparentTo, render), Func(base.camera.setPosHpr, -2.4, -96.6, 4.5, 0, 20, 0))), (33, Func(self.setChatAbsolute, TTLocalizer.LawbotBossTempIntro6, CFSpeech)), (39, Sequence(Func(self.setChatAbsolute, TTLocalizer.BossCogAttackToons, CFSpeech), base.camera.posHprInterval(0.5, (-2.7, -90, 0), (0, 39.7, 8.3), blendType='easeInOut'))), (42, Sequence())) return Sequence( Func(self.stickToonsToFloor), track, Func(self.unstickToons), name=self.uniqueName('Introduction')) def walkToonsToBattlePosition(self, toonIds, battleNode): self.notify.debug('walkToonsToBattlePosition-----------------------------------------------') self.notify.debug('toonIds=%s battleNode=%s' % (toonIds, battleNode)) ival = Parallel() points = BattleBase.BattleBase.toonPoints[len(toonIds) - 1] self.notify.debug('walkToonsToBattlePosition: points = %s' % points[0][0]) for i in xrange(len(toonIds)): toon = base.cr.doId2do.get(toonIds[i]) if toon: pos, h = points[i] origPos = pos self.notify.debug('origPos = %s' % origPos) self.notify.debug('batlleNode.getTransform = %s render.getTransform=%s' % (battleNode.getTransform(), render.getTransform())) self.notify.debug('render.getScale()=%s battleNode.getScale()=%s' % (render.getScale(), battleNode.getScale())) myCurPos = self.getPos() self.notify.debug('myCurPos = %s' % self.getPos()) self.notify.debug('battleNode.parent() = %s' % battleNode.getParent()) self.notify.debug('battleNode.parent().getPos() = %s' % battleNode.getParent().getPos()) bnParent = battleNode.getParent() battleNode.wrtReparentTo(render) bnWorldPos = battleNode.getPos() battleNode.wrtReparentTo(bnParent) self.notify.debug('battle node world pos = %s' % bnWorldPos) pos = render.getRelativePoint(battleNode, pos) self.notify.debug('walktToonsToBattlePosition: render.getRelativePoint result = %s' % pos) self.notify.debug('walkToonsToBattlePosition: final pos = %s' % pos) ival.append(Sequence(Func(toon.setPlayRate, 0.8, 'walk'), Func(toon.loop, 'walk'), toon.posInterval(3, pos), Func(toon.setPlayRate, 1, 'walk'), Func(toon.loop, 'neutral'))) return ival def toonsToBattlePosition(self, toonIds, battleNode): self.notify.debug('DistrutedLawbotBoss.toonsToBattlePosition----------------------------------------') self.notify.debug('toonIds=%s battleNode=%s' % (toonIds, battleNode)) if len(toonIds) < 5: points = BattleBase.BattleBase.toonPoints[len(toonIds) - 1] else: points = list(BattleBase.BattleBase.toonPoints[3]) points.extend(BattleBase.BattleBase.toonPoints[len(toonIds) - 5]) self.notify.debug('toonsToBattlePosition: points = %s' % points[0][0]) for i in xrange(len(toonIds)): toon = base.cr.doId2do.get(toonIds[i]) if toon: toon.wrtReparentTo(render) pos, h = points[i] if i > 3: pos.setY(pos.getY() + 2.0) bnParent = battleNode.getParent() battleNode.wrtReparentTo(render) bnWorldPos = battleNode.getPos() battleNode.wrtReparentTo(bnParent) toon.setPosHpr(battleNode, pos[0], pos[1], pos[2], h, 0, 0) self.notify.debug('new toon pos %s ' % toon.getPos()) def touchedGavel(self, gavel, entry): self.notify.debug('touchedGavel') attackCodeStr = entry.getIntoNodePath().getNetTag('attackCode') if attackCodeStr == '': self.notify.warning('Node %s has no attackCode tag.' % repr(entry.getIntoNodePath())) return attackCode = int(attackCodeStr) into = entry.getIntoNodePath() self.zapLocalToon(attackCode, into) def touchedGavelHandle(self, gavel, entry): attackCodeStr = entry.getIntoNodePath().getNetTag('attackCode') if attackCodeStr == '': self.notify.warning('Node %s has no attackCode tag.' % repr(entry.getIntoNodePath())) return attackCode = int(attackCodeStr) into = entry.getIntoNodePath() self.zapLocalToon(attackCode, into) def createBlock(self, x1, y1, z1, x2, y2, z2, r = 1.0, g = 1.0, b = 1.0, a = 1.0): gFormat = GeomVertexFormat.getV3n3cpt2() myVertexData = GeomVertexData('holds my vertices', gFormat, Geom.UHDynamic) vertexWriter = GeomVertexWriter(myVertexData, 'vertex') normalWriter = GeomVertexWriter(myVertexData, 'normal') colorWriter = GeomVertexWriter(myVertexData, 'color') texWriter = GeomVertexWriter(myVertexData, 'texcoord') vertexWriter.addData3f(x1, y1, z1) vertexWriter.addData3f(x2, y1, z1) vertexWriter.addData3f(x1, y2, z1) vertexWriter.addData3f(x2, y2, z1) vertexWriter.addData3f(x1, y1, z2) vertexWriter.addData3f(x2, y1, z2) vertexWriter.addData3f(x1, y2, z2) vertexWriter.addData3f(x2, y2, z2) for index in xrange(8): normalWriter.addData3f(1.0, 1.0, 1.0) colorWriter.addData4f(r, g, b, a) texWriter.addData2f(1.0, 1.0) tris = GeomTriangles(Geom.UHDynamic) tris.addVertex(0) tris.addVertex(1) tris.addVertex(2) tris.closePrimitive() tris.addVertex(1) tris.addVertex(3) tris.addVertex(2) tris.closePrimitive() tris.addVertex(2) tris.addVertex(3) tris.addVertex(6) tris.closePrimitive() tris.addVertex(3) tris.addVertex(7) tris.addVertex(6) tris.closePrimitive() tris.addVertex(0) tris.addVertex(2) tris.addVertex(4) tris.closePrimitive() tris.addVertex(2) tris.addVertex(6) tris.addVertex(4) tris.closePrimitive() tris.addVertex(1) tris.addVertex(5) tris.addVertex(3) tris.closePrimitive() tris.addVertex(3) tris.addVertex(5) tris.addVertex(7) tris.closePrimitive() tris.addVertex(0) tris.addVertex(4) tris.addVertex(5) tris.closePrimitive() tris.addVertex(1) tris.addVertex(0) tris.addVertex(5) tris.closePrimitive() tris.addVertex(4) tris.addVertex(6) tris.addVertex(7) tris.closePrimitive() tris.addVertex(7) tris.addVertex(5) tris.addVertex(4) tris.closePrimitive() cubeGeom = Geom(myVertexData) cubeGeom.addPrimitive(tris) cubeGN = GeomNode('cube') cubeGN.addGeom(cubeGeom) return cubeGN def __enterDefenseCol(self, entry): self.notify.debug('__enterDefenseCol') def __enterProsecutionCol(self, entry): self.notify.debug('__enterProsecutionCol') def makeVictoryMovie(self): myFromPos = Point3(ToontownGlobals.LawbotBossBattleThreePosHpr[0], ToontownGlobals.LawbotBossBattleThreePosHpr[1], ToontownGlobals.LawbotBossBattleThreePosHpr[2]) myToPos = Point3(myFromPos[0], myFromPos[1] + 30, myFromPos[2]) rollThroughDoor = self.rollBossToPoint(fromPos=myFromPos, fromHpr=None, toPos=myToPos, toHpr=None, reverse=0) rollTrack = Sequence( Func(self.getGeomNode().setH, 180), rollThroughDoor[0], Func(self.getGeomNode().setH, 0)) rollTrackDuration = rollTrack.getDuration() self.notify.debug('rollTrackDuration = %f' % rollTrackDuration) doorStartPos = self.door3.getPos() doorEndPos = Point3(doorStartPos[0], doorStartPos[1], doorStartPos[2] + 25) bossTrack = Track( (0.5, Sequence( Func(self.clearChat), Func(base.camera.reparentTo, render), Func(base.camera.setPos, -3, 45, 25), Func(base.camera.setHpr, 0, 10, 0))), (1.0, Func(self.setChatAbsolute, TTLocalizer.LawbotBossDefenseWins1, CFSpeech)), (5.5, Func(self.setChatAbsolute, TTLocalizer.LawbotBossDefenseWins2, CFSpeech)), (9.5, Sequence(Func(base.camera.wrtReparentTo, render))), (9.6, Parallel( rollTrack, Func(self.setChatAbsolute, TTLocalizer.LawbotBossDefenseWins3, CFSpeech), self.door3.posInterval(2, doorEndPos, startPos=doorStartPos))), (13.1, Sequence(self.door3.posInterval(1, doorStartPos)))) retTrack = Parallel(bossTrack, ActorInterval(self, 'Ff_speech', loop=1)) return bossTrack def makeEpilogueMovie(self): epSpeech = TTLocalizer.WitnessToonCongratulations epSpeech = self.__talkAboutPromotion(epSpeech) bossTrack = Sequence(Func(self.witnessToon.animFSM.request, 'neutral'), Func(self.witnessToon.setLocalPageChat, epSpeech, 0)) return bossTrack def makeDefeatMovie(self): bossTrack = Track((0.0, Sequence(Func(self.clearChat), Func(self.reverseHead), ActorInterval(self, 'Ff_speech'))), (1.0, Func(self.setChatAbsolute, TTLocalizer.LawbotBossProsecutionWins, CFSpeech))) return bossTrack def __makeWitnessToon(self): dnaNetString = 't\x1b\x00\x01\x01\x00\x03\x00\x03\x01\x10\x13\x00\x13\x13' npc = Toon.Toon() npc.setDNAString(dnaNetString) npc.setName(TTLocalizer.WitnessToonName) npc.setPickable(0) npc.setPlayerType(NametagGroup.CCNonPlayer) npc.animFSM.request('Sit') self.witnessToon = npc self.witnessToon.setPosHpr(*ToontownGlobals.LawbotBossWitnessStandPosHpr) def __cleanupWitnessToon(self): self.__hideWitnessToon() if self.witnessToon: self.witnessToon.removeActive() self.witnessToon.delete() self.witnessToon = None return def __showWitnessToon(self): if not self.witnessToonOnstage: self.witnessToon.addActive() self.witnessToon.reparentTo(self.geom) seatCenter = self.realWitnessStand.find('**/witnessStandSeatEdge') center = seatCenter.getPos() self.notify.debug('center = %s' % center) self.witnessToon.setPos(center) self.witnessToon.setH(180) self.witnessToon.setZ(self.witnessToon.getZ() - 1.5) self.witnessToon.setY(self.witnessToon.getY() - 1.15) self.witnessToonOnstage = 1 def __hideWitnessToon(self): if self.witnessToonOnstage: self.witnessToon.removeActive() self.witnessToon.detachNode() self.witnessToonOnstage = 0 def __hideToons(self): for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.hide() def __showToons(self): for toonId in self.involvedToons: toon = self.cr.doId2do.get(toonId) if toon: toon.show() def __arrangeToonsAroundWitnessToon(self): radius = 7 numToons = len(self.involvedToons) center = (numToons - 1) / 2.0 for i in xrange(numToons): toon = self.cr.doId2do.get(self.involvedToons[i]) if toon: angle = 90 - 15 * (i - center) radians = angle * math.pi / 180.0 x = math.cos(radians) * radius y = math.sin(radians) * radius toon.setPos(self.witnessToon, x, y, 0) toon.headsUp(self.witnessToon) toon.loop('neutral') toon.show() def __talkAboutPromotion(self, speech): if self.prevCogSuitLevel < ToontownGlobals.MaxCogSuitLevel: newCogSuitLevel = localAvatar.getCogLevels()[CogDisguiseGlobals.dept2deptIndex(self.style.dept)] if newCogSuitLevel == ToontownGlobals.MaxCogSuitLevel: speech += TTLocalizer.WitnessToonLastPromotion % (ToontownGlobals.MaxCogSuitLevel + 1) if newCogSuitLevel in ToontownGlobals.CogSuitHPLevels: speech += TTLocalizer.WitnessToonHPBoost else: speech += TTLocalizer.WitnessToonMaxed % (ToontownGlobals.MaxCogSuitLevel + 1) return speech def __positionToonsInFrontOfCannons(self): self.notify.debug('__positionToonsInFrontOfCannons') index = 0 self.involvedToons.sort() for toonId in self.involvedToons: if index in self.cannons: cannon = self.cannons[index] toon = self.cr.doId2do.get(toonId) self.notify.debug('cannonId = %d' % cannon.doId) cannonPos = cannon.nodePath.getPos(render) self.notify.debug('cannonPos = %s' % cannonPos) if toon: self.notify.debug('toon = %s' % toon.getName()) toon.reparentTo(cannon.nodePath) toon.setPos(0, 8, 0) toon.setH(180) renderPos = toon.getPos(render) self.notify.debug('renderPos =%s' % renderPos) index += 1 self.notify.debug('done with positionToons') def __makePrepareBattleTwoMovie(self): chatString = TTLocalizer.WitnessToonPrepareBattleTwo % ToontownGlobals.LawbotBossJurorsForBalancedScale movie = Sequence(Func(base.camera.reparentTo, self.witnessToon), Func(base.camera.setPos, 0, 8, 2), Func(base.camera.setHpr, 180, 10, 0), Func(self.witnessToon.setLocalPageChat, chatString, 0)) return movie def __doWitnessPrepareBattleThreeChat(self): self.notify.debug('__doWitnessPrepareBattleThreeChat: original self.numToonJurorsSeated = %d' % self.numToonJurorsSeated) self.countToonJurors() self.notify.debug('after calling self.countToonJurors, numToonJurorsSeated=%d' % self.numToonJurorsSeated) if self.numToonJurorsSeated == 0: juryResult = TTLocalizer.WitnessToonNoJuror elif self.numToonJurorsSeated == 1: juryResult = TTLocalizer.WitnessToonOneJuror elif self.numToonJurorsSeated == 12: juryResult = TTLocalizer.WitnessToonAllJurors else: juryResult = TTLocalizer.WitnessToonSomeJurors % self.numToonJurorsSeated juryResult += '\x07' trialSpeech = juryResult trialSpeech += TTLocalizer.WitnessToonPrepareBattleThree diffSettings = ToontownGlobals.LawbotBossDifficultySettings[self.battleDifficulty] if diffSettings[4]: newWeight, self.bonusWeight, self.numJurorsLocalToonSeated = self.calculateWeightOfToon(base.localAvatar.doId) if self.bonusWeight > 0: if self.bonusWeight == 1: juryWeightBonus = TTLocalizer.WitnessToonJuryWeightBonusSingular.get(self.battleDifficulty) else: juryWeightBonus = TTLocalizer.WitnessToonJuryWeightBonusPlural.get(self.battleDifficulty) if juryWeightBonus: weightBonusText = juryWeightBonus % (self.numJurorsLocalToonSeated, self.bonusWeight) trialSpeech += '\x07' trialSpeech += weightBonusText self.witnessToon.setLocalPageChat(trialSpeech, 0) def __makePrepareBattleThreeMovie(self): movie = Sequence(Func(base.camera.reparentTo, render), Func(base.camera.setPos, -15, 15, 20), Func(base.camera.setHpr, -90, 0, 0), Wait(3), Func(base.camera.reparentTo, self.witnessToon), Func(base.camera.setPos, 0, 8, 2), Func(base.camera.setHpr, 180, 10, 0), Func(self.__doWitnessPrepareBattleThreeChat)) return movie def countToonJurors(self): self.numToonJurorsSeated = 0 for key in self.chairs.keys(): chair = self.chairs[key] if chair.state == 'ToonJuror' or chair.state == None and chair.newState == 'ToonJuror': self.numToonJurorsSeated += 1 self.notify.debug('self.numToonJurorsSeated = %d' % self.numToonJurorsSeated) return def cleanupPanFlash(self): if self.panFlashInterval: self.panFlashInterval.finish() self.panFlashInterval = None return def flashPanBlue(self): self.cleanupPanFlash() intervalName = 'FlashPanBlue' self.defensePanNodePath.setColorScale(1, 1, 1, 1) seq = Sequence(self.defensePanNodePath.colorScaleInterval(0.1, colorScale=VBase4(0, 0, 1, 1)), self.defensePanNodePath.colorScaleInterval(0.3, colorScale=VBase4(1, 1, 1, 1)), name=intervalName) self.panFlashInterval = seq seq.start() self.storeInterval(seq, intervalName) def saySomething(self, chatString): intervalName = 'ChiefJusticeTaunt' seq = Sequence(name=intervalName) seq.append(Func(self.setChatAbsolute, chatString, CFSpeech)) seq.append(Wait(4.0)) seq.append(Func(self.clearChat)) oldSeq = self.activeIntervals.get(intervalName) if oldSeq: oldSeq.finish() seq.start() self.storeInterval(seq, intervalName) def setTaunt(self, tauntIndex, extraInfo): gotError = False if not hasattr(self, 'state'): self.notify.warning('returning from setTaunt, no attr state') gotError = True elif not self.state == 'BattleThree': self.notify.warning('returning from setTaunt, not in battle three state, state=%s', self.state) gotError = True if not hasattr(self, 'nametag'): self.notify.warning('returning from setTaunt, no attr nametag') gotError = True if gotError: st = StackTrace() print st return chatString = TTLocalizer.LawbotBossTaunts[1] if tauntIndex == 0: if extraInfo < len(self.involvedToons): toonId = self.involvedToons[extraInfo] toon = base.cr.doId2do.get(toonId) if toon: chatString = TTLocalizer.LawbotBossTaunts[tauntIndex] % toon.getName() else: chatString = TTLocalizer.LawbotBossTaunts[tauntIndex] self.saySomething(chatString) def toonGotHealed(self, toonId): toon = base.cr.doId2do.get(toonId) if toon: base.playSfx(self.toonUpSfx, node=toon) def hideBonusTimer(self): if self.bonusTimer: self.bonusTimer.hide() def enteredBonusState(self): self.witnessToon.clearChat() text = TTLocalizer.WitnessToonBonus % (ToontownGlobals.LawbotBossBonusWeightMultiplier, ToontownGlobals.LawbotBossBonusDuration) self.witnessToon.setChatAbsolute(text, CFSpeech | CFTimeout) base.playSfx(self.toonUpSfx) if not self.bonusTimer: self.bonusTimer = ToontownTimer.ToontownTimer() self.bonusTimer.posInTopRightCorner() self.bonusTimer.show() self.bonusTimer.countdown(ToontownGlobals.LawbotBossBonusDuration, self.hideBonusTimer) def setAttackCode(self, attackCode, avId = 0): DistributedBossCog.DistributedBossCog.setAttackCode(self, attackCode, avId) if attackCode == ToontownGlobals.BossCogAreaAttack: self.saySomething(TTLocalizer.LawbotBossAreaAttackTaunt) base.playSfx(self.warningSfx) def setBattleDifficulty(self, diff): self.notify.debug('battleDifficulty = %d' % diff) self.battleDifficulty = diff def toonEnteredCannon(self, toonId, cannonIndex): if base.localAvatar.doId == toonId: self.cannonIndex = cannonIndex def numJurorsSeatedByCannon(self, cannonIndex): retVal = 0 for chair in self.chairs.values(): if chair.state == 'ToonJuror': if chair.toonJurorIndex == cannonIndex: retVal += 1 return retVal def calculateWeightOfToon(self, toonId): defaultWeight = 1 bonusWeight = 0 newWeight = 1 cannonIndex = self.cannonIndex numJurors = 0 if not cannonIndex == None and cannonIndex >= 0: diffSettings = ToontownGlobals.LawbotBossDifficultySettings[self.battleDifficulty] if diffSettings[4]: numJurors = self.numJurorsSeatedByCannon(cannonIndex) bonusWeight = numJurors - diffSettings[5] if bonusWeight < 0: bonusWeight = 0 newWeight = defaultWeight + bonusWeight self.notify.debug('toon %d has weight of %d' % (toonId, newWeight)) return (newWeight, bonusWeight, numJurors)