# -*- coding: utf-8 -*- #---------------------------------------------------------------------------- # Name: basic.py # Purpose: The basic OGL shapes # # Author: Pierre Hjälm (from C++ original by Julian Smart) # # Created: 2004-05-08 # Copyright: (c) 2004 Pierre Hjälm - 1998 Julian Smart # Licence: wxWindows license # Tags: phoenix-port, unittest, py3-port, documented #---------------------------------------------------------------------------- """ The basic shapes for OGL """ import wx import math from .oglmisc import * DragOffsetX = 0.0 DragOffsetY = 0.0 def OGLInitialize(): """Initialize OGL. :note: This creates some pens and brushes that the OGL library uses. It should be called after the app object has been created, but before OGL is used. """ global WhiteBackgroundPen, WhiteBackgroundBrush, TransparentPen global BlackForegroundPen, NormalFont WhiteBackgroundPen = wx.Pen(wx.WHITE, 1, wx.PENSTYLE_SOLID) WhiteBackgroundBrush = wx.Brush(wx.WHITE, wx.BRUSHSTYLE_SOLID) TransparentPen = wx.Pen(wx.WHITE, 1, wx.PENSTYLE_TRANSPARENT) BlackForegroundPen = wx.Pen(wx.BLACK, 1, wx.PENSTYLE_SOLID) NormalFont = wx.Font(10, wx.FONTFAMILY_SWISS, wx.FONTSTYLE_NORMAL, wx.FONTWEIGHT_NORMAL) def OGLCleanUp(): """not implemented???""" pass class ShapeTextLine(object): """The :class:`ShapeTextLine` class.""" def __init__(self, the_x, the_y, the_line): """ Default class constructor. :param int `the_x`: the x position :param int `the_y`: the y position :param str `the_line`: the text """ self._x = the_x self._y = the_y self._line = the_line def GetX(self): """Get the x position.""" return self._x def GetY(self): """Get the y position.""" return self._y def SetX(self, x): """ Set the x position. :param int `x`: the x position """ self._x = x def SetY(self, y): """ Set the y position. :param int `y`: the x position """ self._y = y def SetText(self, text): """ Set the text. :param str `text`: the text """ self._line = text def GetText(self): """Get the text.""" return self._line class ShapeEvtHandler(object): """The :class:`ShapeEvtHandler` class.""" def __init__(self, prev = None, shape = None): """ Default class constructor. :param `pref`: the previous event handler, an instance of :class:`ShapeEvtHandler` ??? :param `shape`: the shape, an instance of :class:`Shape` """ self._previousHandler = prev self._handlerShape = shape def SetShape(self, sh): """ Set associated shape :param `sh`: the shape, an instance of :class:`Shape` """ self._handlerShape = sh def GetShape(self): """Get associated shape.""" return self._handlerShape def SetPreviousHandler(self, handler): """ Set previous event handler. :param `handler`: the previous handler, an instance of :class:`ShapeEvtHandler` ??? """ self._previousHandler = handler def GetPreviousHandler(self): """Get previous event handler.""" return self._previousHandler def OnDelete(self): """The delete handler.""" if self!=self.GetShape(): del self def OnDraw(self, dc): """The draw handler.""" if self._previousHandler: self._previousHandler.OnDraw(dc) def OnMoveLinks(self, dc): """The move links handler.""" if self._previousHandler: self._previousHandler.OnMoveLinks(dc) def OnMoveLink(self, dc, moveControlPoints = True): """The move link handler.""" if self._previousHandler: self._previousHandler.OnMoveLink(dc, moveControlPoints) def OnDrawContents(self, dc): """The draw contents handler.""" if self._previousHandler: self._previousHandler.OnDrawContents(dc) def OnDrawBranches(self, dc, erase = False): """The draw branches handler.""" if self._previousHandler: self._previousHandler.OnDrawBranches(dc, erase = erase) def OnSize(self, x, y): """The size handler.""" if self._previousHandler: self._previousHandler.OnSize(x, y) def OnMovePre(self, dc, x, y, old_x, old_y, display = True): """The pre move handler.""" if self._previousHandler: return self._previousHandler.OnMovePre(dc, x, y, old_x, old_y, display) else: return True def OnMovePost(self, dc, x, y, old_x, old_y, display = True): """The post move handler.""" if self._previousHandler: return self._previousHandler.OnMovePost(dc, x, y, old_x, old_y, display) else: return True def OnErase(self, dc): """The erase handler.""" if self._previousHandler: self._previousHandler.OnErase(dc) def OnEraseContents(self, dc): """The erase contents handler.""" if self._previousHandler: self._previousHandler.OnEraseContents(dc) def OnHighlight(self, dc): """The highlight handler.""" if self._previousHandler: self._previousHandler.OnHighlight(dc) def OnLeftClick(self, x, y, keys, attachment): """The left click handler.""" if self._previousHandler: self._previousHandler.OnLeftClick(x, y, keys, attachment) def OnLeftDoubleClick(self, x, y, keys = 0, attachment = 0): """The left double click handler.""" if self._previousHandler: self._previousHandler.OnLeftDoubleClick(x, y, keys, attachment) def OnRightClick(self, x, y, keys = 0, attachment = 0): """The right click handler.""" if self._previousHandler: self._previousHandler.OnRightClick(x, y, keys, attachment) def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): """The drag left handler.""" if self._previousHandler: self._previousHandler.OnDragLeft(draw, x, y, keys, attachment) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): """The begin drag left handler.""" if self._previousHandler: self._previousHandler.OnBeginDragLeft(x, y, keys, attachment) def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): """The end drag left handler.""" if self._previousHandler: self._previousHandler.OnEndDragLeft(x, y, keys, attachment) def OnDragRight(self, draw, x, y, keys = 0, attachment = 0): """The drag right handler.""" if self._previousHandler: self._previousHandler.OnDragRight(draw, x, y, keys, attachment) def OnBeginDragRight(self, x, y, keys = 0, attachment = 0): """The begin drag right handler.""" if self._previousHandler: self._previousHandler.OnBeginDragRight(x, y, keys, attachment) def OnEndDragRight(self, x, y, keys = 0, attachment = 0): """The end drag right handler.""" if self._previousHandler: self._previousHandler.OnEndDragRight(x, y, keys, attachment) # Control points ('handles') redirect control to the actual shape, # to make it easier to override sizing behaviour. def OnSizingDragLeft(self, pt, draw, x, y, keys = 0, attachment = 0): """The sizing drag left handler.""" if self._previousHandler: self._previousHandler.OnSizingDragLeft(pt, draw, x, y, keys, attachment) def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0): """The sizing begin drag left handler.""" if self._previousHandler: self._previousHandler.OnSizingBeginDragLeft(pt, x, y, keys, attachment) def OnSizingEndDragLeft(self, pt, x, y, keys = 0, attachment = 0): """The sizing end drag left handler.""" if self._previousHandler: self._previousHandler.OnSizingEndDragLeft(pt, x, y, keys, attachment) def OnBeginSize(self, w, h): """not implemented???""" pass def OnEndSize(self, w, h): """not implemented???""" pass def OnDrawOutline(self, dc, x, y, w, h): """The drag outline handler.""" if self._previousHandler: self._previousHandler.OnDrawOutline(dc, x, y, w, h) def OnDrawControlPoints(self, dc): """The draw control points handler.""" if self._previousHandler: self._previousHandler.OnDrawControlPoints(dc) def OnEraseControlPoints(self, dc): """The erase control points handler.""" if self._previousHandler: self._previousHandler.OnEraseControlPoints(dc) # Can override this to prevent or intercept line reordering. def OnChangeAttachment(self, attachment, line, ordering): """The change attachment handler.""" if self._previousHandler: self._previousHandler.OnChangeAttachment(attachment, line, ordering) class Shape(ShapeEvtHandler): """ The :class:`Shape` is the base class for OGL shapes. The :class:`Shape` is the top-level, abstract object that all other objects are derived from. All common functionality is represented by :class:`Shape` members, and overriden members that appear in derived classes and have behaviour as documented for :class:`Shape`, are not documented separately. """ GraphicsInSizeToContents = False def __init__(self, canvas = None): """ Default class constructor. :param `canvas`: an instance of :class:`~lib.ogl.Canvas` """ ShapeEvtHandler.__init__(self) self._eventHandler = self self.SetShape(self) self._id = 0 self._formatted = False self._canvas = canvas self._xpos = 0.0 self._ypos = 0.0 self._pen = BlackForegroundPen self._brush = wx.WHITE_BRUSH self._font = NormalFont self._textColour = wx.BLACK self._textColourName = wx.BLACK self._visible = False self._selected = False self._attachmentMode = ATTACHMENT_MODE_NONE self._spaceAttachments = True self._disableLabel = False self._fixedWidth = False self._fixedHeight = False self._drawHandles = True self._sensitivity = OP_ALL self._draggable = True self._parent = None self._formatMode = FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT self._shadowMode = SHADOW_NONE self._shadowOffsetX = 6 self._shadowOffsetY = 6 self._shadowBrush = wx.BLACK_BRUSH self._textMarginX = 5 self._textMarginY = 5 self._regionName = "0" self._centreResize = True self._maintainAspectRatio = False self._highlighted = False self._rotation = 0.0 self._branchNeckLength = 10 self._branchStemLength = 10 self._branchSpacing = 10 self._branchStyle = BRANCHING_ATTACHMENT_NORMAL self._regions = [] self._lines = [] self._controlPoints = [] self._attachmentPoints = [] self._text = [] self._children = [] # Set up a default region. Much of the above will be put into # the region eventually (the duplication is for compatibility) region = ShapeRegion() region.SetName("0") region.SetFont(NormalFont) region.SetFormatMode(FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT) region.SetColour("BLACK") self._regions.append(region) def __str__(self): return "<%s.%s>" % (self.__class__.__module__, self.__class__.__name__) def GetClassName(self): return str(self.__class__).split(".")[-1][:-2] def Delete(self): """ Fully disconnect this shape from parents, children, the canvas, etc. """ if self._parent: self._parent.GetChildren().remove(self) for child in self.GetChildren(): child.Delete() self.ClearText() self.ClearRegions() self.ClearAttachments() self._handlerShape = None if self._canvas: self.RemoveFromCanvas(self._canvas) if self.GetEventHandler(): self.GetEventHandler().OnDelete() self._eventHandler = None def Draggable(self): """ Is shape draggable? :returns: `True` if the shape may be dragged by the user. """ return True def SetShape(self, sh): """Set shape ??? :param `sh`: an instance of :class:`Shape` """ self._handlerShape = sh def GetCanvas(self): """Get the internal canvas.""" return self._canvas def GetBranchStyle(self): """Get the branch style.""" return self._branchStyle def GetRotation(self): """Return the angle of rotation in radians.""" return self._rotation def SetRotation(self, rotation): """Set rotation :param int `rotation`: rotation """ self._rotation = rotation def SetHighlight(self, hi, recurse = False): """Set the highlight for a shape. Shape highlighting is unimplemented.""" self._highlighted = hi if recurse: for shape in self._children: shape.SetHighlight(hi, recurse) def SetSensitivityFilter(self, sens = OP_ALL, recursive = False): """ Set the shape to be sensitive or insensitive to specific mouse operations. :param `sens`: is a bitlist of the following: ========================== =================== Mouse operation Description ========================== =================== `OP_CLICK_LEFT` left clicked `OP_CLICK_RIGHT` right clicked `OP_DRAG_LEFT` left drag `OP_DRAG_RIGHT` right drag `OP_ALL` all of the above ========================== =================== :param `recursive`: if `True` recurse through children """ self._draggable = sens & OP_DRAG_LEFT self._sensitivity = sens if recursive: for shape in self._children: shape.SetSensitivityFilter(sens, True) def SetDraggable(self, drag, recursive = False): """Set the shape to be draggable or not draggable. :param `drag`: if `True` make shape draggable :param `recursive`: if `True` recurse through children """ self._draggable = drag if drag: self._sensitivity |= OP_DRAG_LEFT elif self._sensitivity & OP_DRAG_LEFT: self._sensitivity -= OP_DRAG_LEFT if recursive: for shape in self._children: shape.SetDraggable(drag, True) def SetDrawHandles(self, drawH): """ Set the drawHandles flag for this shape and all descendants. :param `drawH`: if `True` (the default), any handles (control points) will be drawn. Otherwise, the handles will not be drawn. """ self._drawHandles = drawH for shape in self._children: shape.SetDrawHandles(drawH) def SetShadowMode(self, mode, redraw = False): """ Set the shadow mode (whether a shadow is drawn or not). :param `mode`: can be one of the following: =============================== =========================== Shadow mode Description =============================== =========================== `SHADOW_NONE` No shadow (the default) `SHADOW_LEFT` Shadow on the left side `SHADOW_RIGHT` Shadow on the right side =============================== =========================== """ if redraw and self.GetCanvas(): dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) self.Erase(dc) self._shadowMode = mode self.Draw(dc) else: self._shadowMode = mode def GetShadowMode(self): """Get the current shadow mode setting.""" return self._shadowMode def SetCanvas(self, theCanvas): """ Set the canvas, identical to Shape.Attach. :param `theCanvas`: an instance of :class:`~lib.ogl.Canvas` """ self._canvas = theCanvas for shape in self._children: shape.SetCanvas(theCanvas) def AddToCanvas(self, theCanvas, addAfter = None): """ Add the shape to the canvas's shape list. :param `theCanvas`: an instance of :class:`~lib.ogl.Canvas` :param `addAfter`: if non-NULL, will add the shape after this shape """ theCanvas.AddShape(self, addAfter) lastImage = self for object in self._children: object.AddToCanvas(theCanvas, lastImage) lastImage = object def InsertInCanvas(self, theCanvas): """ Insert the shape at the front of the shape list of canvas. :param `theCanvas`: an instance of :class:`~lib.ogl.Canvas` """ theCanvas.InsertShape(self) lastImage = self for object in self._children: object.AddToCanvas(theCanvas, lastImage) lastImage = object def RemoveFromCanvas(self, theCanvas): """ Remove the shape from the canvas. :param `theCanvas`: an instance of :class:`~lib.ogl.Canvas` """ if self.Selected(): self.Select(False) self._canvas = None theCanvas.RemoveShape(self) for object in self._children: object.RemoveFromCanvas(theCanvas) def ClearAttachments(self): """Clear internal custom attachment point shapes (of class :class:`~lib.ogl.AttachmentPoint`) """ self._attachmentPoints = [] def ClearText(self, regionId = 0): """ Clear the text from the specified text region. :param `regionId`: the region identifier """ if regionId == 0: self._text = "" if regionId < len(self._regions): self._regions[regionId].ClearText() def ClearRegions(self): """Clear the ShapeRegions from the shape.""" self._regions = [] def AddRegion(self, region): """Add a region to the shape.""" self._regions.append(region) def SetDefaultRegionSize(self): """Set the default region to be consistent with the shape size.""" if not self._regions: return w, h = self.GetBoundingBoxMax() self._regions[0].SetSize(w, h) def HitTest(self, x, y): """ Given a point on a canvas, returns `True` if the point was on the shape, and returns the nearest attachment point and distance from the given point and target. :param `x`: the x position :param `y`: the y position """ width, height = self.GetBoundingBoxMax() if abs(width) < 4: width = 4.0 if abs(height) < 4: height = 4.0 width += 4 # Allowance for inaccurate mousing height += 4 left = self._xpos - width / 2.0 top = self._ypos - height / 2.0 right = self._xpos + width / 2.0 bottom = self._ypos + height / 2.0 nearest_attachment = 0 # If within the bounding box, check the attachment points # within the object. if x >= left and x <= right and y >= top and y <= bottom: n = self.GetNumberOfAttachments() nearest = 999999 # GetAttachmentPosition[Edge] takes a logical attachment position, # i.e. if it's rotated through 90%, position 0 is East-facing. for i in range(n): e = self.GetAttachmentPositionEdge(i) if e: xp, yp = e l = math.sqrt(((xp - x) * (xp - x)) + (yp - y) * (yp - y)) if l < nearest: nearest = l nearest_attachment = i return nearest_attachment, nearest return False # Format a text string according to the region size, adding # strings with positions to region text list def FormatText(self, dc, s, i = 0): """ Reformat the given text region; defaults to formatting the default region. :param `dc`: the device contexr :param str `s`: the text string :param int `i`: the region identifier """ self.ClearText(i) if not self._regions: return if i >= len(self._regions): return region = self._regions[i] region._regionText = s dc.SetFont(region.GetFont()) w, h = region.GetSize() stringList = FormatText(dc, s, (w - 2 * self._textMarginX), (h - 2 * self._textMarginY), region.GetFormatMode()) for s in stringList: line = ShapeTextLine(0.0, 0.0, s) region.GetFormattedText().append(line) actualW = w actualH = h # Don't try to resize an object with more than one image (this # case should be dealt with by overriden handlers) if (region.GetFormatMode() & FORMAT_SIZE_TO_CONTENTS) and \ len(region.GetFormattedText()) and \ len(self._regions) == 1 and \ not Shape.GraphicsInSizeToContents: actualW, actualH = GetCentredTextExtent(dc, region.GetFormattedText()) if actualW + 2 * self._textMarginX != w or actualH + 2 * self._textMarginY != h: # If we are a descendant of a composite, must make sure # the composite gets resized properly topAncestor = self.GetTopAncestor() if topAncestor != self: Shape.GraphicsInSizeToContents = True composite = topAncestor composite.Erase(dc) self.SetSize(actualW + 2 * self._textMarginX, actualH + 2 * self._textMarginY) self.Move(dc, self._xpos, self._ypos) composite.CalculateSize() if composite.Selected(): composite.DeleteControlPoints(dc) composite.MakeControlPoints() composite.MakeMandatoryControlPoints() # Where infinite recursion might happen if we didn't stop it composite.Draw(dc) Shape.GraphicsInSizeToContents = False else: self.Erase(dc) self.SetSize(actualW + 2 * self._textMarginX, actualH + 2 * self._textMarginY) self.Move(dc, self._xpos, self._ypos) self.EraseContents(dc) CentreText(dc, region.GetFormattedText(), self._xpos, self._ypos, actualW - 2 * self._textMarginX, actualH - 2 * self._textMarginY, region.GetFormatMode()) self._formatted = True def Recentre(self, dc): """ Recentre (or other formatting) all the text regions for this shape. """ w, h = self.GetBoundingBoxMin() for region in self._regions: CentreText(dc, region.GetFormattedText(), self._xpos, self._ypos, w - 2 * self._textMarginX, h - 2 * self._textMarginY, region.GetFormatMode()) def GetPerimeterPoint(self, x1, y1, x2, y2): """ Get the point at which the line from (x1, y1) to (x2, y2) hits the shape. :param `x1`: the x1 position :param `y1`: the y1 position :param `x2`: the x2 position :param `y2`: the y2 position :returns: `False` if the line doesn't hit the perimeter. """ return False def SetPen(self, the_pen): """Set the pen for drawing the shape's outline.""" self._pen = the_pen def SetBrush(self, the_brush): """Set the brush for filling the shape's shape.""" self._brush = the_brush # Get the top - most (non-division) ancestor, or self def GetTopAncestor(self): """ Return the top-most ancestor of this shape (the root of the composite). """ if not self.GetParent(): return self if isinstance(self.GetParent(), DivisionShape): return self return self.GetParent().GetTopAncestor() # Region functions def SetFont(self, the_font, regionId = 0): """ Set the font for the specified text region. :param `the_font`: an instance of :class:`Font` ??? :param `regionId`: the region identifier """ self._font = the_font if regionId < len(self._regions): self._regions[regionId].SetFont(the_font) def GetFont(self, regionId = 0): """ Get the font for the specified text region. :param `regionId`: the region identifier """ if regionId >= len(self._regions): return None return self._regions[regionId].GetFont() def SetFormatMode(self, mode, regionId = 0): """ Set the format mode of the region. :param `mode`: can be a bit list of the following ============================== ============================== Format mode Description ============================== ============================== `FORMAT_NONE` No formatting `FORMAT_CENTRE_HORIZ` Horizontal centring `FORMAT_CENTRE_VERT` Vertical centring ============================== ============================== :param `regionId`: the region identifier, default=0 """ if regionId < len(self._regions): self._regions[regionId].SetFormatMode(mode) def GetFormatMode(self, regionId = 0): """ Get the format mode. :param `regionId`: the region identifier, default=0 """ if regionId >= len(self._regions): return 0 return self._regions[regionId].GetFormatMode() def SetTextColour(self, the_colour, regionId = 0): """ Set the colour for the specified text region. :param str `the_colour`: a valid colour name, see :class:`ColourDatabase` :param `regionId`: the region identifier """ self._textColour = wx.TheColourDatabase.Find(the_colour) self._textColourName = the_colour if regionId < len(self._regions): self._regions[regionId].SetColour(the_colour) def GetTextColour(self, regionId = 0): """ Get the colour for the specified text region. :param `regionId`: the region identifier """ if regionId >= len(self._regions): return "" return self._regions[regionId].GetColour() def SetRegionName(self, name, regionId = 0): """ Set the name for this region. :param str `name`: the name to set :param `regionId`: the region identifier :note: The name for a region is unique within the scope of the whole composite, whereas a region id is unique only for a single image. """ if regionId < len(self._regions): self._regions[regionId].SetName(name) def GetRegionName(self, regionId = 0): """ Get the region's name. :param `regionId`: the region identifier :note: A region's name can be used to uniquely determine a region within an entire composite image hierarchy. See also :meth:`~lib.ogl.Shape.SetRegionName`. """ if regionId >= len(self._regions): return "" return self._regions[regionId].GetName() def GetRegionId(self, name): """ Get the region's identifier by name. :param str `name`: the regions name :note: This is not unique for within an entire composite, but is unique for the image. """ for i, r in enumerate(self._regions): if r.GetName() == name: return i return -1 # Name all _regions in all subimages recursively def NameRegions(self, parentName=""): """ Make unique names for all the regions in a shape or composite shape. :param str `parentName`: a prefix for the region names """ n = self.GetNumberOfTextRegions() for i in range(n): if parentName: buff = parentName+"."+str(i) else: buff = str(i) self.SetRegionName(buff, i) for j, child in enumerate(self._children): if parentName: buff = parentName+"."+str(j) else: buff = str(j) child.NameRegions(buff) # Get a region by name, possibly looking recursively into composites def FindRegion(self, name): """ Find the actual image ('this' if non-composite) and region id for the given region name. :param str `name`: the region name """ id = self.GetRegionId(name) if id > -1: return self, id for child in self._children: actualImage, regionId = child.FindRegion(name) if actualImage: return actualImage, regionId return None, -1 # Finds all region names for this image (composite or simple). def FindRegionNames(self): """Get a list of all region names for this image (composite or simple).""" list = [] n = self.GetNumberOfTextRegions() for i in range(n): list.append(self.GetRegionName(i)) for child in self._children: list += child.FindRegionNames() return list def AssignNewIds(self): """Assign new ids to this image and its children.""" self._id = wx.NewId() for child in self._children: child.AssignNewIds() def OnDraw(self, dc): """not implemented???""" pass def OnMoveLinks(self, dc): """The move links handler.""" # Want to set the ends of all attached links # to point to / from this object for line in self._lines: line.GetEventHandler().OnMoveLink(dc) def OnDrawContents(self, dc): """The draw contents handler.""" if not self._regions: return bound_x, bound_y = self.GetBoundingBoxMin() if self._pen: dc.SetPen(self._pen) for region in self._regions: if region.GetFont(): dc.SetFont(region.GetFont()) dc.SetTextForeground(region.GetActualColourObject()) dc.SetBackgroundMode(wx.TRANSPARENT) if not self._formatted: CentreText(dc, region.GetFormattedText(), self._xpos, self._ypos, bound_x - 2 * self._textMarginX, bound_y - 2 * self._textMarginY, region.GetFormatMode()) self._formatted = True if not self.GetDisableLabel(): DrawFormattedText(dc, region.GetFormattedText(), self._xpos, self._ypos, bound_x - 2 * self._textMarginX, bound_y - 2 * self._textMarginY, region.GetFormatMode()) def DrawContents(self, dc): """ Draw the internal graphic of the shape (such as text). Do not override this function: override OnDrawContents, which is called by this function. """ self.GetEventHandler().OnDrawContents(dc) def OnSize(self, x, y): """not implemented???""" pass def OnMovePre(self, dc, x, y, old_x, old_y, display = True): return True def OnErase(self, dc): """The erase handler.""" if not self._visible: return # Erase links for line in self._lines: line.GetEventHandler().OnErase(dc) self.GetEventHandler().OnEraseContents(dc) def OnEraseContents(self, dc): """The erase contents handler.""" if not self._visible: return xp, yp = self.GetX(), self.GetY() minX, minY = self.GetBoundingBoxMin() maxX, maxY = self.GetBoundingBoxMax() topLeftX = xp - maxX / 2.0 - 2 topLeftY = yp - maxY / 2.0 - 2 penWidth = 0 if self._pen: penWidth = self._pen.GetWidth() dc.SetPen(self.GetBackgroundPen()) dc.SetBrush(self.GetBackgroundBrush()) dc.DrawRectangle(topLeftX - penWidth, topLeftY - penWidth, maxX + penWidth * 2 + 4, maxY + penWidth * 2 + 4) def EraseLinks(self, dc, attachment = -1, recurse = False): """ Erase links attached to this shape, but do not repair damage caused to other shapes. :param `dc`: the device context :param `attachment`: ??? :param `recurse`: if `True` recurse through the children """ if not self._visible: return for line in self._lines: if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment): line.GetEventHandler().OnErase(dc) if recurse: for child in self._children: child.EraseLinks(dc, attachment, recurse) def DrawLinks(self, dc, attachment = -1, recurse = False): """ Draws any lines linked to this shape. :param `dc`: the device context :param `attachment`: ??? :param `recurse`: if `True` recurse through the children """ if not self._visible: return for line in self._lines: if attachment == -1 or (line.GetTo() == self and line.GetAttachmentTo() == attachment or line.GetFrom() == self and line.GetAttachmentFrom() == attachment): line.Draw(dc) if recurse: for child in self._children: child.DrawLinks(dc, attachment, recurse) # Returns TRUE if pt1 <= pt2 in the sense that one point comes before # another on an edge of the shape. # attachmentPoint is the attachment point (= side) in question. # This is the default, rectangular implementation. def AttachmentSortTest(self, attachmentPoint, pt1, pt2): """ Return TRUE if pt1 is less than or equal to pt2, in the sense that one point comes before another on an edge of the shape. attachment is the attachment point (side) in question. This function is used in Shape.MoveLineToNewAttachment to determine the new line ordering. """ physicalAttachment = self.LogicalToPhysicalAttachment(attachmentPoint) if physicalAttachment in [0, 2]: return pt1[0] <= pt2[0] elif physicalAttachment in [1, 3]: return pt1[1] <= pt2[1] return False def MoveLineToNewAttachment(self, dc, to_move, x, y): """ Move the given line (which must already be attached to the shape) to a different attachment point on the shape, or a different order on the same attachment. Calls Shape.AttachmentSortTest and then ShapeEvtHandler.OnChangeAttachment. """ if self.GetAttachmentMode() == ATTACHMENT_MODE_NONE: return False # Is (x, y) on this object? If so, find the new attachment point # the user has moved the point to hit = self.HitTest(x, y) if not hit: return False newAttachment, distance = hit self.EraseLinks(dc) if to_move.GetTo() == self: oldAttachment = to_move.GetAttachmentTo() else: oldAttachment = to_move.GetAttachmentFrom() # The links in a new ordering # First, add all links to the new list newOrdering = self._lines[:] # Delete the line object from the list of links; we're going to move # it to another position in the list del newOrdering[newOrdering.index(to_move)] old_x = -99999.9 old_y = -99999.9 found = False for line in newOrdering: if line.GetTo() == self and oldAttachment == line.GetAttachmentTo() or \ line.GetFrom() == self and oldAttachment == line.GetAttachmentFrom(): startX, startY, endX, endY = line.GetEnds() if line.GetTo() == self: xp = endX yp = endY else: xp = startX yp = startY thisPoint = wx.RealPoint(xp, yp) lastPoint = wx.RealPoint(old_x, old_y) newPoint = wx.RealPoint(x, y) if self.AttachmentSortTest(newAttachment, newPoint, thisPoint) and self.AttachmentSortTest(newAttachment, lastPoint, newPoint): found = True newOrdering.insert(newOrdering.index(line), to_move) old_x = xp old_y = yp if found: break if not found: newOrdering.append(to_move) self.GetEventHandler().OnChangeAttachment(newAttachment, to_move, newOrdering) return True def OnChangeAttachment(self, attachment, line, ordering): """Change attachment handler.""" if line.GetTo() == self: line.SetAttachmentTo(attachment) else: line.SetAttachmentFrom(attachment) self.ApplyAttachmentOrdering(ordering) dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) self.MoveLinks(dc) if not self.GetCanvas().GetQuickEditMode(): self.GetCanvas().Redraw(dc) # Reorders the lines according to the given list def ApplyAttachmentOrdering(self, linesToSort): """ Apply the line ordering in linesToSort to the shape, to reorder the way lines are attached. """ linesStore = self._lines[:] self._lines = [] for line in linesToSort: if line in linesStore: del linesStore[linesStore.index(line)] self._lines.append(line) # Now add any lines that haven't been listed in linesToSort self._lines += linesStore def SortLines(self, attachment, linesToSort): """ Reorder the lines coming into the node image at this attachment position, in the order in which they appear in linesToSort. Any remaining lines not in the list will be added to the end. """ # This is a temporary store of all the lines at this attachment # point. We'll tick them off as we've processed them. linesAtThisAttachment = [] for line in self._lines[:]: if line.GetTo() == self and line.GetAttachmentTo() == attachment or \ line.GetFrom() == self and line.GetAttachmentFrom() == attachment: linesAtThisAttachment.append(line) del self._lines[self._lines.index(line)] for line in linesToSort: if line in linesAtThisAttachment: # Done this one del linesAtThisAttachment[linesAtThisAttachment.index(line)] self._lines.append(line) # Now add any lines that haven't been listed in linesToSort self._lines += linesAtThisAttachment def OnHighlight(self, dc): """not implemented???""" pass def OnLeftClick(self, x, y, keys = 0, attachment = 0): """The left click handler.""" if self._sensitivity & OP_CLICK_LEFT != OP_CLICK_LEFT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnLeftClick(x, y, keys, attachment) def OnRightClick(self, x, y, keys = 0, attachment = 0): """The right click handler.""" if self._sensitivity & OP_CLICK_RIGHT != OP_CLICK_RIGHT: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnRightClick(x, y, keys, attachment) def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): """The drag left handler.""" if self._sensitivity & OP_DRAG_LEFT != OP_DRAG_LEFT: if self._parent: hit = self._parent.HitTest(x, y) if hit: attachment, dist = hit self._parent.GetEventHandler().OnDragLeft(draw, x, y, keys, attachment) return # use the DCOverlay stuff, note that drawing is done to the ClientDC dc = wx.ClientDC(self.GetCanvas()) odc = wx.DCOverlay(self.GetCanvas()._Overlay, dc) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.PENSTYLE_DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) xx = x + DragOffsetX yy = y + DragOffsetY xx, yy = self._canvas.Snap(xx, yy) w, h = self.GetBoundingBoxMax() self.GetEventHandler().OnDrawOutline(dc, xx, yy, w, h) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): """The begin drag left handler.""" global DragOffsetX, DragOffsetY if self._sensitivity & OP_DRAG_LEFT != OP_DRAG_LEFT: if self._parent: hit = self._parent.HitTest(x, y) if hit: attachment, dist = hit self._parent.GetEventHandler().OnBeginDragLeft(x, y, keys, attachment) return DragOffsetX = self._xpos - x DragOffsetY = self._ypos - y # use the DCOverlay stuff, note that drawing is done to the ClientDC dc = wx.ClientDC(self.GetCanvas()) odc = wx.DCOverlay(self.GetCanvas()._Overlay, dc) dc.SetLogicalFunction(OGLRBLF) # New policy: don't erase shape until end of drag. # self.Erase(dc) xx = x + DragOffsetX yy = y + DragOffsetY xx, yy = self._canvas.Snap(xx, yy) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.PENSTYLE_DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) w, h = self.GetBoundingBoxMax() self.GetEventHandler().OnDrawOutline(dc, xx, yy, w, h) self._canvas.CaptureMouse() def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): """The end drag left handler.""" if self._canvas.HasCapture(): self._canvas.ReleaseMouse() if self._sensitivity & OP_DRAG_LEFT != OP_DRAG_LEFT: if self._parent: hit = self._parent.HitTest(x, y) if hit: attachment, dist = hit self._parent.GetEventHandler().OnEndDragLeft(x, y, keys, attachment) return # use the DCOverlay stuff, note that drawing is done to the ClientDC dc = wx.ClientDC(self.GetCanvas()) odc = wx.DCOverlay(self.GetCanvas()._Overlay, dc) dc.SetLogicalFunction(wx.COPY) xx = x + DragOffsetX yy = y + DragOffsetY xx, yy = self._canvas.Snap(xx, yy) # New policy: erase shape at end of drag. self.Erase(dc) self.Move(dc, xx, yy) if self._canvas and not self._canvas.GetQuickEditMode(): self._canvas.Redraw(dc) def OnDragRight(self, draw, x, y, keys = 0, attachment = 0): """The drag right handler.""" if self._sensitivity & OP_DRAG_RIGHT != OP_DRAG_RIGHT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnDragRight(draw, x, y, keys, attachment) return def OnBeginDragRight(self, x, y, keys = 0, attachment = 0): """The begin drag right handler.""" if self._sensitivity & OP_DRAG_RIGHT != OP_DRAG_RIGHT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnBeginDragRight(x, y, keys, attachment) return def OnEndDragRight(self, x, y, keys = 0, attachment = 0): """The end drag right handler.""" if self._sensitivity & OP_DRAG_RIGHT != OP_DRAG_RIGHT: if self._parent: attachment, dist = self._parent.HitTest(x, y) self._parent.GetEventHandler().OnEndDragRight(x, y, keys, attachment) return def OnDrawOutline(self, dc, x, y, w, h): """The draw outline handler.""" points = [[x - w / 2.0, y - h / 2.0], [x + w / 2.0, y - h / 2.0], [x + w / 2.0, y + h / 2.0], [x - w / 2.0, y + h / 2.0], [x - w / 2.0, y - h / 2.0], ] dc.DrawLines(points) def Attach(self, can): """Set the shape's internal canvas pointer to point to the given canvas.""" self._canvas = can def Detach(self): """Disassociates the shape from its canvas.""" self._canvas = None def Move(self, dc, x, y, display = True): """ Move the shape to the given position. :param `dc`: the device context :param `x`: the x position :param `y`: the y position :param `display`: if `True` redraw """ old_x = self._xpos old_y = self._ypos if not self.GetEventHandler().OnMovePre(dc, x, y, old_x, old_y, display): return self._xpos, self._ypos = x, y self.ResetControlPoints() if display: self.Draw(dc) self.MoveLinks(dc) self.GetEventHandler().OnMovePost(dc, x, y, old_x, old_y, display) def MoveLinks(self, dc): """Redraw all the lines attached to the shape.""" self.GetEventHandler().OnMoveLinks(dc) def Draw(self, dc): """ Draw the whole shape and any lines attached to it. Do not override this function: override OnDraw, which is called by this function. """ if self._visible: self.GetEventHandler().OnDraw(dc) self.GetEventHandler().OnDrawContents(dc) self.GetEventHandler().OnDrawControlPoints(dc) self.GetEventHandler().OnDrawBranches(dc) def Flash(self): """Flash the shape.""" if self.GetCanvas(): dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) dc.SetLogicalFunction(OGLRBLF) self.Draw(dc) dc.SetLogicalFunction(wx.COPY) self.Draw(dc) def Show(self, show): """Set a flag indicating whether the shape should be drawn.""" self._visible = show for child in self._children: child.Show(show) def Erase(self, dc): """ Erase the shape. Does not repair damage caused to other shapes. """ self.GetEventHandler().OnErase(dc) self.GetEventHandler().OnEraseControlPoints(dc) self.GetEventHandler().OnDrawBranches(dc, erase = True) def EraseContents(self, dc): """ Erase the shape contents, that is, the area within the shape's minimum bounding box. """ self.GetEventHandler().OnEraseContents(dc) def AddText(self, string): """Add a line of text to the shape's default text region.""" if not self._regions: return region = self._regions[0] #region.ClearText() new_line = ShapeTextLine(0, 0, string) text = region.GetFormattedText() text.append(new_line) self._formatted = False def SetSize(self, x, y, recursive = True): """Set the shape's size. :param `x`: the x position :param `y`: the y position :param `recursive`: not used """ self.SetAttachmentSize(x, y) self.SetDefaultRegionSize() def SetAttachmentSize(self, w, h): """ Set the attachment size. :param `w`: width :param `h`: height """ width, height = self.GetBoundingBoxMin() if width == 0: scaleX = 1.0 else: scaleX = float(w) / width if height == 0: scaleY = 1.0 else: scaleY = float(h) / height for point in self._attachmentPoints: point._x = point._x * scaleX point._y = point._y * scaleY # Add line FROM this object def AddLine(self, line, other, attachFrom = 0, attachTo = 0, positionFrom = -1, positionTo = -1): """ Add a line between this shape and the given other shape, at the specified attachment points. :param `line`: the line an instance of :class:`~lib.ogl.LineShape` :param `other`: the other shape, an instance of :class:`Shape` :param `attachFrom`: the attachment from point ??? :param `attachTo`: the attachment to point ??? :param `positionFrom`: the from position :param `positionTo`: the to position :note: The position in the list of lines at each end can also be specified, so that the line will be drawn at a particular point on its attachment point. """ if positionFrom == -1: if not line in self._lines: self._lines.append(line) else: # Don't preserve old ordering if we have new ordering instructions try: self._lines.remove(line) except ValueError: pass if positionFrom < len(self._lines): self._lines.insert(positionFrom, line) else: self._lines.append(line) if positionTo == -1: if not other in other._lines: other._lines.append(line) else: # Don't preserve old ordering if we have new ordering instructions try: other._lines.remove(line) except ValueError: pass if positionTo < len(other._lines): other._lines.insert(positionTo, line) else: other._lines.append(line) line.SetFrom(self) line.SetTo(other) line.SetAttachments(attachFrom, attachTo) dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) self.MoveLinks(dc) def RemoveLine(self, line): """ Remove the given line from the shape's list of attached lines. :param `line`: an instance of :class:`~lib.ogl.LineShape` """ if line.GetFrom() == self: line.GetTo()._lines.remove(line) else: line.GetFrom()._lines.remove(line) self._lines.remove(line) # Default - make 6 control points def MakeControlPoints(self): """ Make a list of control points (draggable handles) appropriate to the shape. """ maxX, maxY = self.GetBoundingBoxMax() minX, minY = self.GetBoundingBoxMin() widthMin = minX + CONTROL_POINT_SIZE + 2 heightMin = minY + CONTROL_POINT_SIZE + 2 # Offsets from main object top = -heightMin / 2.0 bottom = heightMin / 2.0 + (maxY - minY) left = -widthMin / 2.0 right = widthMin / 2.0 + (maxX - minX) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, top, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, 0, top, CONTROL_POINT_VERTICAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, right, top, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, right, 0, CONTROL_POINT_HORIZONTAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, right, bottom, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, 0, bottom, CONTROL_POINT_VERTICAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, bottom, CONTROL_POINT_DIAGONAL) self._canvas.AddShape(control) self._controlPoints.append(control) control = ControlPoint(self._canvas, self, CONTROL_POINT_SIZE, left, 0, CONTROL_POINT_HORIZONTAL) self._canvas.AddShape(control) self._controlPoints.append(control) def MakeMandatoryControlPoints(self): """ Make the mandatory control points. For example, the control point on a dividing line should appear even if the divided rectangle shape's handles should not appear (because it is the child of a composite, and children are not resizable). """ for child in self._children: child.MakeMandatoryControlPoints() def ResetMandatoryControlPoints(self): """Reset the mandatory control points.""" for child in self._children: child.ResetMandatoryControlPoints() def ResetControlPoints(self): """ Reset the positions of the control points (for instance when the shape's shape has changed). """ self.ResetMandatoryControlPoints() if len(self._controlPoints) == 0: return maxX, maxY = self.GetBoundingBoxMax() minX, minY = self.GetBoundingBoxMin() widthMin = minX + CONTROL_POINT_SIZE + 2 heightMin = minY + CONTROL_POINT_SIZE + 2 # Offsets from main object top = -heightMin / 2.0 bottom = heightMin / 2.0 + (maxY - minY) left = -widthMin / 2.0 right = widthMin / 2.0 + (maxX - minX) self._controlPoints[0]._xoffset = left self._controlPoints[0]._yoffset = top self._controlPoints[1]._xoffset = 0 self._controlPoints[1]._yoffset = top self._controlPoints[2]._xoffset = right self._controlPoints[2]._yoffset = top self._controlPoints[3]._xoffset = right self._controlPoints[3]._yoffset = 0 self._controlPoints[4]._xoffset = right self._controlPoints[4]._yoffset = bottom self._controlPoints[5]._xoffset = 0 self._controlPoints[5]._yoffset = bottom self._controlPoints[6]._xoffset = left self._controlPoints[6]._yoffset = bottom self._controlPoints[7]._xoffset = left self._controlPoints[7]._yoffset = 0 def DeleteControlPoints(self, dc = None): """ Delete the control points (or handles) for the shape. Does not redraw the shape. """ for control in self._controlPoints[:]: if dc: control.GetEventHandler().OnErase(dc) control.Delete() self._controlPoints.remove(control) self._controlPoints = [] # Children of divisions are contained objects, # so stop here if not isinstance(self, DivisionShape): for child in self._children: child.DeleteControlPoints(dc) def OnDrawControlPoints(self, dc): """The draw control points handler.""" if not self._drawHandles: return dc.SetBrush(wx.BLACK_BRUSH) dc.SetPen(wx.BLACK_PEN) for control in self._controlPoints: control.Draw(dc) # Children of divisions are contained objects, # so stop here. # This test bypasses the type facility for speed # (critical when drawing) if not isinstance(self, DivisionShape): for child in self._children: child.GetEventHandler().OnDrawControlPoints(dc) def OnEraseControlPoints(self, dc): """The erase control points handler.""" for control in self._controlPoints: control.Erase(dc) if not isinstance(self, DivisionShape): for child in self._children: child.GetEventHandler().OnEraseControlPoints(dc) def Select(self, select, dc = None): """ Select or deselect the given shape, drawing or erasing control points (handles) as necessary. :param `select`: `True` to select :param `dc`: the device context """ self._selected = select if select: self.MakeControlPoints() # Children of divisions are contained objects, # so stop here if not isinstance(self, DivisionShape): for child in self._children: child.MakeMandatoryControlPoints() if dc: self.GetEventHandler().OnDrawControlPoints(dc) else: self.DeleteControlPoints(dc) if not isinstance(self, DivisionShape): for child in self._children: child.DeleteControlPoints(dc) def Selected(self): """`True` if the shape is currently selected.""" return self._selected def AncestorSelected(self): """`True` if the shape's ancestor is currently selected.""" if self._selected: return True if not self.GetParent(): return False return self.GetParent().AncestorSelected() def GetNumberOfAttachments(self): """Get the number of attachment points for this shape.""" # Should return the MAXIMUM attachment point id here, # so higher-level functions can iterate through all attachments, # even if they're not contiguous. if len(self._attachmentPoints) == 0: return 4 else: maxN = 3 for point in self._attachmentPoints: if point._id > maxN: maxN = point._id return maxN + 1 def AttachmentIsValid(self, attachment): """`True` if attachment is a valid attachment point.""" if len(self._attachmentPoints) == 0: return attachment in range(4) for point in self._attachmentPoints: if point._id == attachment: return True return False def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): """ Get the position at which the given attachment point should be drawn. :param `attachment`: the attachment ??? :param `nth`: get nth attachment ??? :param `no_arcs`: ??? :param `line`: ??? If attachment isn't found among the attachment points of the shape, returns None. """ if self._attachmentMode == ATTACHMENT_MODE_NONE: return self._xpos, self._ypos elif self._attachmentMode == ATTACHMENT_MODE_BRANCHING: pt, stemPt = self.GetBranchingAttachmentPoint(attachment, nth) return pt[0], pt[1] elif self._attachmentMode == ATTACHMENT_MODE_EDGE: if len(self._attachmentPoints): for point in self._attachmentPoints: if point._id == attachment: return self._xpos + point._x, self._ypos + point._y return None else: # Assume is rectangular w, h = self.GetBoundingBoxMax() top = self._ypos + h / 2.0 bottom = self._ypos - h / 2.0 left = self._xpos - w / 2.0 right = self._xpos + w / 2.0 # wtf? line and line.IsEnd(self) physicalAttachment = self.LogicalToPhysicalAttachment(attachment) # Simplified code if physicalAttachment == 0: pt = self.CalcSimpleAttachment((left, bottom), (right, bottom), nth, no_arcs, line) elif physicalAttachment == 1: pt = self.CalcSimpleAttachment((right, bottom), (right, top), nth, no_arcs, line) elif physicalAttachment == 2: pt = self.CalcSimpleAttachment((left, top), (right, top), nth, no_arcs, line) elif physicalAttachment == 3: pt = self.CalcSimpleAttachment((left, bottom), (left, top), nth, no_arcs, line) else: return None return pt[0], pt[1] return None def GetBoundingBoxMax(self): """ Get the maximum bounding box for the shape, taking into account external features such as shadows. """ ww, hh = self.GetBoundingBoxMin() if self._shadowMode != SHADOW_NONE: ww += self._shadowOffsetX hh += self._shadowOffsetY return ww, hh def GetBoundingBoxMin(self): """ Get the minimum bounding box for the shape, that defines the area available for drawing the contents (such as text). Must be overridden. """ return 0, 0 def HasDescendant(self, image): """ Is image a descendant of this composite. :param `image`: the image, is this a shape??? :returns: `True` if it is a descendant """ if image == self: return True for child in self._children: if child.HasDescendant(image): return True return False # Assuming the attachment lies along a vertical or horizontal line, # calculate the position on that point. def CalcSimpleAttachment(self, pt1, pt2, nth, noArcs, line): """ Assuming the attachment lies along a vertical or horizontal line, calculate the position on that point. :param `pt1`: The first point of the line repesenting the edge of the shape :param `pt2`: The second point of the line representing the edge of the shape :param `nth`: The position on the edge (for example there may be 6 lines at this attachment point, and this may be the 2nd line. :param `noArcs`: The number of lines at this edge. :param `line`: The line shape. :note: This function expects the line to be either vertical or horizontal, and determines which. """ isEnd = line and line.IsEnd(self) # Are we horizontal or vertical? isHorizontal = RoughlyEqual(pt1[1], pt2[1]) if isHorizontal: if pt1[0] > pt2[0]: firstPoint = pt2 secondPoint = pt1 else: firstPoint = pt1 secondPoint = pt2 if self._spaceAttachments: if line and line.GetAlignmentType(isEnd) == LINE_ALIGNMENT_TO_NEXT_HANDLE: # Align line according to the next handle along point = line.GetNextControlPoint(self) if point[0] < firstPoint[0]: x = firstPoint[0] elif point[0] > secondPoint[0]: x = secondPoint[0] else: x = point[0] else: x = firstPoint[0] + (nth + 1) * (secondPoint[0] - firstPoint[0]) / (noArcs + 1.0) else: x = (secondPoint[0] - firstPoint[0]) / 2.0 # Midpoint y = pt1[1] else: assert RoughlyEqual(pt1[0], pt2[0]) if pt1[1] > pt2[1]: firstPoint = pt2 secondPoint = pt1 else: firstPoint = pt1 secondPoint = pt2 if self._spaceAttachments: if line and line.GetAlignmentType(isEnd) == LINE_ALIGNMENT_TO_NEXT_HANDLE: # Align line according to the next handle along point = line.GetNextControlPoint(self) if point[1] < firstPoint[1]: y = firstPoint[1] elif point[1] > secondPoint[1]: y = secondPoint[1] else: y = point[1] else: y = firstPoint[1] + (nth + 1) * (secondPoint[1] - firstPoint[1]) / (noArcs + 1.0) else: y = (secondPoint[1] - firstPoint[1]) / 2.0 # Midpoint x = pt1[0] return x, y def GetLinePosition(self, line): """ Get the zero-based position of line in the list of lines for this shape. :param `line`: line to find position for """ try: return self._lines.index(line) except: return 0 # |________| # | <- root # | <- neck # shoulder1 ->---------<- shoulder2 # | | | | | # <- branching attachment point N-1 def GetBranchingAttachmentInfo(self, attachment): """ Get information about where branching connections go. :param `attachment`: ??? :returns: `False` if there are no lines at this attachment. """ physicalAttachment = self.LogicalToPhysicalAttachment(attachment) # Number of lines at this attachment lineCount = self.GetAttachmentLineCount(attachment) if not lineCount: return False totalBranchLength = self._branchSpacing * (lineCount - 1) root = self.GetBranchingAttachmentRoot(attachment) neck = wx.RealPoint() shoulder1 = wx.RealPoint() shoulder2 = wx.RealPoint() # Assume that we have attachment points 0 to 3: top, right, bottom, left if physicalAttachment == 0: neck[0] = self.GetX() neck[1] = root[1] - self._branchNeckLength shoulder1[0] = root[0] - totalBranchLength / 2.0 shoulder2[0] = root[0] + totalBranchLength / 2.0 shoulder1[1] = neck[1] shoulder2[1] = neck[1] elif physicalAttachment == 1: neck[0] = root[0] + self._branchNeckLength neck[1] = root[1] shoulder1[0] = neck[0] shoulder2[0] = neck[0] shoulder1[1] = neck[1] - totalBranchLength / 2.0 shoulder1[1] = neck[1] + totalBranchLength / 2.0 elif physicalAttachment == 2: neck[0] = self.GetX() neck[1] = root[1] + self._branchNeckLength shoulder1[0] = root[0] - totalBranchLength / 2.0 shoulder2[0] = root[0] + totalBranchLength / 2.0 shoulder1[1] = neck[1] shoulder2[1] = neck[1] elif physicalAttachment == 3: neck[0] = root[0] - self._branchNeckLength neck[1] = root[1] shoulder1[0] = neck[0] shoulder2[0] = neck[0] shoulder1[1] = neck[1] - totalBranchLength / 2.0 shoulder2[1] = neck[1] + totalBranchLength / 2.0 else: raise "Unrecognised attachment point in GetBranchingAttachmentInfo" return root, neck, shoulder1, shoulder2 def GetBranchingAttachmentPoint(self, attachment, n): """ Get branching attachment point. :param `attachment`: ??? :param `n`: ??? """ physicalAttachment = self.LogicalToPhysicalAttachment(attachment) root, neck, shoulder1, shoulder2 = self.GetBranchingAttachmentInfo(attachment) pt = wx.RealPoint() stemPt = wx.RealPoint() if physicalAttachment == 0: pt[1] = neck[1] - self._branchStemLength pt[0] = shoulder1[0] + n * self._branchSpacing stemPt[0] = pt[0] stemPt[1] = neck[1] elif physicalAttachment == 2: pt[1] = neck[1] + self._branchStemLength pt[0] = shoulder1[0] + n * self._branchStemLength stemPt[0] = pt[0] stemPt[1] = neck[1] elif physicalAttachment == 1: pt[0] = neck[0] + self._branchStemLength pt[1] = shoulder1[1] + n * self._branchSpacing stemPt[0] = neck[0] stemPt[1] = pt[1] elif physicalAttachment == 3: pt[0] = neck[0] - self._branchStemLength pt[1] = shoulder1[1] + n * self._branchSpacing stemPt[0] = neck[0] stemPt[1] = pt[1] else: raise "Unrecognised attachment point in GetBranchingAttachmentPoint" return pt, stemPt def GetAttachmentLineCount(self, attachment): """ Get the number of lines at this attachment position. :param `attachment`: ??? :returns: the count of lines at this position """ count = 0 for lineShape in self._lines: if lineShape.GetFrom() == self and lineShape.GetAttachmentFrom() == attachment: count += 1 elif lineShape.GetTo() == self and lineShape.GetAttachmentTo() == attachment: count += 1 return count def GetBranchingAttachmentRoot(self, attachment): """ Get the root point at the given attachment. :param `attachment`: ??? """ physicalAttachment = self.LogicalToPhysicalAttachment(attachment) root = wx.RealPoint() width, height = self.GetBoundingBoxMax() # Assume that we have attachment points 0 to 3: top, right, bottom, left if physicalAttachment == 0: root[0] = self.GetX() root[1] = self.GetY() - height / 2.0 elif physicalAttachment == 1: root[0] = self.GetX() + width / 2.0 root[1] = self.GetY() elif physicalAttachment == 2: root[0] = self.GetX() root[1] = self.GetY() + height / 2.0 elif physicalAttachment == 3: root[0] = self.GetX() - width / 2.0 root[1] = self.GetY() else: raise "Unrecognised attachment point in GetBranchingAttachmentRoot" return root # Draw or erase the branches (not the actual arcs though) def OnDrawBranchesAttachment(self, dc, attachment, erase = False): """The draw branches attachment handler.""" count = self.GetAttachmentLineCount(attachment) if count == 0: return root, neck, shoulder1, shoulder2 = self.GetBranchingAttachmentInfo(attachment) if erase: dc.SetPen(wx.WHITE_PEN) dc.SetBrush(wx.WHITE_BRUSH) else: dc.SetPen(wx.BLACK_PEN) dc.SetBrush(wx.BLACK_BRUSH) # Draw neck dc.DrawLine(root[0], root[1], neck[0], neck[1]) if count > 1: # Draw shoulder-to-shoulder line dc.DrawLine(shoulder1[0], shoulder1[1], shoulder2[0], shoulder2[1]) # Draw all the little branches for i in range(count): pt, stemPt = self.GetBranchingAttachmentPoint(attachment, i) dc.DrawLine(stemPt[0], stemPt[1], pt[0], pt[1]) if self.GetBranchStyle() & BRANCHING_ATTACHMENT_BLOB and count > 1: blobSize = 6.0 dc.DrawEllipse(stemPt[0] - blobSize / 2.0, stemPt[1] - blobSize / 2.0, blobSize, blobSize) def OnDrawBranches(self, dc, erase = False): """The draw branches handler.""" if self._attachmentMode != ATTACHMENT_MODE_BRANCHING: return for i in range(self.GetNumberOfAttachments()): self.OnDrawBranchesAttachment(dc, i, erase) def GetAttachmentPositionEdge(self, attachment, nth = 0, no_arcs = 1, line = None): """ Only get the attachment position at the _edge_ of the shape, ignoring branching mode. This is used e.g. to indicate the edge of interest, not the point on the attachment branch. :param `attachment`: the attachment ??? :param `nth`: get nth attachment ??? :param `no_arcs`: ??? :param `line`: ??? """ oldMode = self._attachmentMode # Calculate as if to edge, not branch if self._attachmentMode == ATTACHMENT_MODE_BRANCHING: self._attachmentMode = ATTACHMENT_MODE_EDGE res = self.GetAttachmentPosition(attachment, nth, no_arcs, line) self._attachmentMode = oldMode return res def PhysicalToLogicalAttachment(self, physicalAttachment): """ Rotate the standard attachment point from physical (0 is always North) to logical (0 -> 1 if rotated by 90 degrees) :param `physicalAttachment`: ??? """ if RoughlyEqual(self.GetRotation(), 0): i = physicalAttachment elif RoughlyEqual(self.GetRotation(), math.pi / 2.0): i = physicalAttachment - 1 elif RoughlyEqual(self.GetRotation(), math.pi): i = physicalAttachment - 2 elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2.0): i = physicalAttachment - 3 else: # Can't handle -- assume the same return physicalAttachment if i < 0: i += 4 return i def LogicalToPhysicalAttachment(self, logicalAttachment): """ Rotate the standard attachment point from logical to physical (0 is always North). :param `logicalAttachment`: ??? """ if RoughlyEqual(self.GetRotation(), 0): i = logicalAttachment elif RoughlyEqual(self.GetRotation(), math.pi / 2.0): i = logicalAttachment + 1 elif RoughlyEqual(self.GetRotation(), math.pi): i = logicalAttachment + 2 elif RoughlyEqual(self.GetRotation(), 3 * math.pi / 2.0): i = logicalAttachment + 3 else: return logicalAttachment if i > 3: i -= 4 return i def Rotate(self, x, y, theta): """ Rotate about the given axis by the given amount in radians. :param `x`: the x position :param `y`: the y position :param `theta`: the theta """ self._rotation = theta if self._rotation < 0: self._rotation += 2 * math.pi elif self._rotation > 2 * math.pi: self._rotation -= 2 * math.pi def GetBackgroundPen(self): """Return pen of the right colour for the background.""" if self.GetCanvas(): return wx.Pen(self.GetCanvas().GetBackgroundColour(), 1, wx.PENSTYLE_SOLID) return WhiteBackgroundPen def GetBackgroundBrush(self): """Return brush of the right colour for the background.""" if self.GetCanvas(): return wx.Brush(self.GetCanvas().GetBackgroundColour(), wx.BRUSHSTYLE_SOLID) return WhiteBackgroundBrush def GetX(self): """Get the x position of the centre of the shape.""" return self._xpos def GetY(self): """Get the y position of the centre of the shape.""" return self._ypos def SetX(self, x): """ Set the x position of the shape. :param `x`: the x position """ self._xpos = x def SetY(self, y): """ Set the y position of the shape. :param `y`: the y position """ self._ypos = y def GetParent(self): """Get the parent of this shape, if it is part of a composite.""" return self._parent def SetParent(self, p): """Set the parent :param `p`: the parent """ self._parent = p def GetChildren(self): """Get the list of children for this shape.""" return self._children def GetDrawHandles(self): """Get the list of drawhandles.""" return self._drawHandles def GetEventHandler(self): """Get the event handler for this shape.""" return self._eventHandler def SetEventHandler(self, handler): """Set the event handler for this shape. :param `handler`: an instance of :class:`ShapeEvtHandler` """ self._eventHandler = handler def Recompute(self): """ Recomputes any constraints associated with the shape. Normally applicable to CompositeShapes only, but harmless for other classes of Shape. """ return True def IsHighlighted(self): """ `True` if the shape is highlighted. Shape highlighting is unimplemented. """ return self._highlighted def GetSensitivityFilter(self): """ Get the sensitivity filter, a bitlist of values. See :meth:`Shape.SetSensitivityFilter` """ return self._sensitivity def SetFixedSize(self, x, y): """ Set the shape to be fixed size. :param `x`: the width :param `y`: the height """ self._fixedWidth = x self._fixedHeight = y def GetFixedSize(self): """ Return flags indicating whether the shape is of fixed size in either direction. """ return self._fixedWidth, self._fixedHeight def GetFixedWidth(self): """`True` if the shape cannot be resized in the horizontal plane.""" return self._fixedWidth def GetFixedHeight(self): """`True` if the shape cannot be resized in the vertical plane.""" return self._fixedHeight def SetSpaceAttachments(self, sp): """ Indicate whether lines should be spaced out evenly at the point they touch the node. :param `sp`: if `True` space out evently, else they should join at a single point. """ self._spaceAttachments = sp def GetSpaceAttachments(self): """ Get whether lines should be spaced out evenly at the point they touch the node (True), or whether they should join at a single point (False). """ return self._spaceAttachments def SetCentreResize(self, cr): """ Specify whether the shape is to be resized from the centre (the centre stands still) or from the corner or side being dragged (the other corner or side stands still). """ self._centreResize = cr def GetCentreResize(self): """ `True` if the shape is to be resized from the centre (the centre stands still), or `False` if from the corner or side being dragged (the other corner or side stands still) """ return self._centreResize def SetMaintainAspectRatio(self, ar): """ Set whether a shape that resizes should not change the aspect ratio (width and height should be in the original proportion). """ self._maintainAspectRatio = ar def GetMaintainAspectRatio(self): """`True` if shape keeps aspect ratio during resize.""" return self._maintainAspectRatio def GetLines(self): """Return the list of lines connected to this shape.""" return self._lines def SetDisableLabel(self, flag): """Set flag to `True` to stop the default region being shown.""" self._disableLabel = flag def GetDisableLabel(self): """`True` if the default region will not be shown, `False` otherwise.""" return self._disableLabel def SetAttachmentMode(self, mode): """ Set the attachment mode. :param `mode`: if `True` attachment points will be significant when drawing lines to and from this shape. If `False` lines will be drawn as if to the centre of the shape. """ self._attachmentMode = mode def GetAttachmentMode(self): """ Get the attachment mode. See :meth:`Shape.SetAttachmentMode` """ return self._attachmentMode def SetId(self, i): """Set the integer identifier for this shape.""" self._id = i def GetId(self): """Get the integer identifier for this shape.""" return self._id def IsShown(self): """ `True` if the shape is in a visible state, `False` otherwise. :note: That this has nothing to do with whether the window is hidden or the shape has scrolled off the canvas; it refers to the internal visibility flag. """ return self._visible def GetPen(self): """Get the pen used for drawing the shape's outline.""" return self._pen def GetBrush(self): """Get the brush used for filling the shape.""" return self._brush def GetNumberOfTextRegions(self): """Get the number of text regions for this shape.""" return len(self._regions) def GetRegions(self): """Get the list of ShapeRegions.""" return self._regions # Control points ('handles') redirect control to the actual shape, to # make it easier to override sizing behaviour. def OnSizingDragLeft(self, pt, draw, x, y, keys = 0, attachment = 0): """The sizing drag left handler.""" bound_x, bound_y = self.GetBoundingBoxMin() dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.PENSTYLE_DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) if self.GetCentreResize(): # Maintain the same centre point new_width = 2.0 * abs(x - self.GetX()) new_height = 2.0 * abs(y - self.GetY()) # Constrain sizing according to what control point you're dragging if pt._type == CONTROL_POINT_HORIZONTAL: if self.GetMaintainAspectRatio(): new_height = bound_y * (new_width / bound_x) else: new_height = bound_y elif pt._type == CONTROL_POINT_VERTICAL: if self.GetMaintainAspectRatio(): new_width = bound_x * (new_height / bound_y) else: new_width = bound_x elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT): new_height = bound_y * (new_width / bound_x) if self.GetFixedWidth(): new_width = bound_x if self.GetFixedHeight(): new_height = bound_y pt._controlPointDragEndWidth = new_width pt._controlPointDragEndHeight = new_height self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), new_width, new_height) else: # Don't maintain the same centre point newX1 = min(pt._controlPointDragStartX, x) newY1 = min(pt._controlPointDragStartY, y) newX2 = max(pt._controlPointDragStartX, x) newY2 = max(pt._controlPointDragStartY, y) if pt._type == CONTROL_POINT_HORIZONTAL: newY1 = pt._controlPointDragStartY newY2 = newY1 + pt._controlPointDragStartHeight elif pt._type == CONTROL_POINT_VERTICAL: newX1 = pt._controlPointDragStartX newX2 = newX1 + pt._controlPointDragStartWidth elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT or self.GetMaintainAspectRatio()): newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth) if self.GetY() > pt._controlPointDragStartY: newY2 = newY1 + newH else: newY1 = newY2 - newH newWidth = float(newX2 - newX1) newHeight = float(newY2 - newY1) if pt._type == CONTROL_POINT_VERTICAL and self.GetMaintainAspectRatio(): newWidth = bound_x * (newHeight / bound_y) if pt._type == CONTROL_POINT_HORIZONTAL and self.GetMaintainAspectRatio(): newHeight = bound_y * (newWidth / bound_x) pt._controlPointDragPosX = newX1 + newWidth / 2.0 pt._controlPointDragPosY = newY1 + newHeight / 2.0 if self.GetFixedWidth(): newWidth = bound_x if self.GetFixedHeight(): newHeight = bound_y pt._controlPointDragEndWidth = newWidth pt._controlPointDragEndHeight = newHeight self.GetEventHandler().OnDrawOutline(dc, pt._controlPointDragPosX, pt._controlPointDragPosY, newWidth, newHeight) def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0): """The sizing begin drag left handler.""" self._canvas.CaptureMouse() dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) dc.SetLogicalFunction(OGLRBLF) bound_x, bound_y = self.GetBoundingBoxMin() self.GetEventHandler().OnBeginSize(bound_x, bound_y) # Choose the 'opposite corner' of the object as the stationary # point in case this is non-centring resizing. if pt.GetX() < self.GetX(): pt._controlPointDragStartX = self.GetX() + bound_x / 2.0 else: pt._controlPointDragStartX = self.GetX() - bound_x / 2.0 if pt.GetY() < self.GetY(): pt._controlPointDragStartY = self.GetY() + bound_y / 2.0 else: pt._controlPointDragStartY = self.GetY() - bound_y / 2.0 if pt._type == CONTROL_POINT_HORIZONTAL: pt._controlPointDragStartY = self.GetY() - bound_y / 2.0 elif pt._type == CONTROL_POINT_VERTICAL: pt._controlPointDragStartX = self.GetX() - bound_x / 2.0 # We may require the old width and height pt._controlPointDragStartWidth = bound_x pt._controlPointDragStartHeight = bound_y dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.PENSTYLE_DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) if self.GetCentreResize(): new_width = 2.0 * abs(x - self.GetX()) new_height = 2.0 * abs(y - self.GetY()) # Constrain sizing according to what control point you're dragging if pt._type == CONTROL_POINT_HORIZONTAL: if self.GetMaintainAspectRatio(): new_height = bound_y * (new_width / bound_x) else: new_height = bound_y elif pt._type == CONTROL_POINT_VERTICAL: if self.GetMaintainAspectRatio(): new_width = bound_x * (new_height / bound_y) else: new_width = bound_x elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT): new_height = bound_y * (new_width / bound_x) if self.GetFixedWidth(): new_width = bound_x if self.GetFixedHeight(): new_height = bound_y pt._controlPointDragEndWidth = new_width pt._controlPointDragEndHeight = new_height self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), new_width, new_height) else: # Don't maintain the same centre point newX1 = min(pt._controlPointDragStartX, x) newY1 = min(pt._controlPointDragStartY, y) newX2 = max(pt._controlPointDragStartX, x) newY2 = max(pt._controlPointDragStartY, y) if pt._type == CONTROL_POINT_HORIZONTAL: newY1 = pt._controlPointDragStartY newY2 = newY1 + pt._controlPointDragStartHeight elif pt._type == CONTROL_POINT_VERTICAL: newX1 = pt._controlPointDragStartX newX2 = newX1 + pt._controlPointDragStartWidth elif pt._type == CONTROL_POINT_DIAGONAL and (keys & KEY_SHIFT or self.GetMaintainAspectRatio()): newH = (newX2 - newX1) * (float(pt._controlPointDragStartHeight) / pt._controlPointDragStartWidth) if pt.GetY() > pt._controlPointDragStartY: newY2 = newY1 + newH else: newY1 = newY2 - newH newWidth = float(newX2 - newX1) newHeight = float(newY2 - newY1) if pt._type == CONTROL_POINT_VERTICAL and self.GetMaintainAspectRatio(): newWidth = bound_x * (newHeight / bound_y) if pt._type == CONTROL_POINT_HORIZONTAL and self.GetMaintainAspectRatio(): newHeight = bound_y * (newWidth / bound_x) pt._controlPointDragPosX = newX1 + newWidth / 2.0 pt._controlPointDragPosY = newY1 + newHeight / 2.0 if self.GetFixedWidth(): newWidth = bound_x if self.GetFixedHeight(): newHeight = bound_y pt._controlPointDragEndWidth = newWidth pt._controlPointDragEndHeight = newHeight self.GetEventHandler().OnDrawOutline(dc, pt._controlPointDragPosX, pt._controlPointDragPosY, newWidth, newHeight) def OnSizingEndDragLeft(self, pt, x, y, keys = 0, attachment = 0): """The sizing end drag left handler.""" dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) if self._canvas.HasCapture(): self._canvas.ReleaseMouse() dc.SetLogicalFunction(wx.COPY) self.Recompute() self.ResetControlPoints() self.Erase(dc) self.SetSize(pt._controlPointDragEndWidth, pt._controlPointDragEndHeight) # The next operation could destroy this control point (it does for # label objects, via formatting the text), so save all values we're # going to use, or we'll be accessing garbage. #return if self.GetCentreResize(): self.Move(dc, self.GetX(), self.GetY()) else: self.Move(dc, pt._controlPointDragPosX, pt._controlPointDragPosY) # Recursively redraw links if we have a composite if len(self.GetChildren()): self.DrawLinks(dc, -1, True) width, height = self.GetBoundingBoxMax() self.GetEventHandler().OnEndSize(width, height) if not self._canvas.GetQuickEditMode() and pt._eraseObject: self._canvas.Redraw(dc) class RectangleShape(Shape): """ The :class:`RectangleShape` class has rounded or square corners. """ def __init__(self, w = 0.0, h = 0.0): """ Default class constructor :param float `w`: the width :param float `h`: the height """ Shape.__init__(self) self._width = w self._height = h self._cornerRadius = 0.0 self.SetDefaultRegionSize() def OnDraw(self, dc): """The draw handler.""" x1 = self._xpos - self._width / 2.0 y1 = self._ypos - self._height / 2.0 if self._shadowMode != SHADOW_NONE: if self._shadowBrush: dc.SetBrush(self._shadowBrush) dc.SetPen(TransparentPen) if self._cornerRadius: dc.DrawRoundedRectangle(x1 + self._shadowOffsetX, y1 + self._shadowOffsetY, self._width, self._height, self._cornerRadius) else: dc.DrawRectangle(x1 + self._shadowOffsetX, y1 + self._shadowOffsetY, self._width, self._height) if self._pen: if self._pen.GetWidth() == 0: dc.SetPen(TransparentPen) else: dc.SetPen(self._pen) if self._brush: dc.SetBrush(self._brush) if self._cornerRadius: dc.DrawRoundedRectangle(x1, y1, self._width, self._height, self._cornerRadius) else: dc.DrawRectangle(x1, y1, self._width, self._height) def GetBoundingBoxMin(self): """Get the bounding box minimum.""" return self._width, self._height def SetSize(self, x, y, recursive = False): """ Set the size. :param `x`: the width :param `y`: the height :param `recursive`: not used """ self.SetAttachmentSize(x, y) self._width = max(x, 1) self._height = max(y, 1) self.SetDefaultRegionSize() def GetCornerRadius(self): """Get the radius of the rectangle's rounded corners.""" return self._cornerRadius def SetCornerRadius(self, rad): """ Set the radius of the rectangle's rounded corners. :param `rad`: If the radius is zero, a non-rounded rectangle will be drawn. If the radius is negative, the value is the proportion of the smaller dimension of the rectangle. """ self._cornerRadius = rad # Assume (x1, y1) is centre of box (most generally, line end at box) def GetPerimeterPoint(self, x1, y1, x2, y2): """ Get the perimeter point. :param `x1`: ??? :param `y1`: ??? :param `x2`: ??? :param `y2`: ??? """ bound_x, bound_y = self.GetBoundingBoxMax() return FindEndForBox(bound_x, bound_y, self._xpos, self._ypos, x2, y2) def GetWidth(self): """Get the width.""" return self._width def GetHeight(self): """Get the height.""" return self._height def SetWidth(self, w): """ Set the width. :param `w`: width to be set """ self._width = w def SetHeight(self, h): """ Set the heigth. :param `h`: heigth to be set """ self._height = h class PolygonShape(Shape): """ The :class:`PolygonShape` class shape is defined by a number of points passed to the object's constructor. It can be used to create new shapes such as diamonds and triangles. """ def __init__(self): """ Default class constructor Does not follow above statement, should it? or is Create called automagically? """ Shape.__init__(self) self._points = None self._originalPoints = None def Create(self, the_points = None): """ Takes a list of :class:`Points` or tuples; each point is an offset from the centre. """ self.ClearPoints() if not the_points: self._originalPoints = [] self._points = [] else: self._originalPoints = the_points # Duplicate the list of points self._points = [] for point in the_points: new_point = wx.Point(point[0], point[1]) self._points.append(new_point) self.CalculateBoundingBox() self._originalWidth = self._boundWidth self._originalHeight = self._boundHeight self.SetDefaultRegionSize() def ClearPoints(self): """Clear the points.""" self._points = [] self._originalPoints = [] # Width and height. Centre of object is centre of box def GetBoundingBoxMin(self): """Get minimum bounding box.""" return self._boundWidth, self._boundHeight def GetPoints(self): """Return the internal list of polygon vertices.""" return self._points def GetOriginalPoints(self): """Get the original points.""" return self._originalPoints def GetOriginalWidth(self): """Get the original width.""" return self._originalWidth def GetOriginalHeight(self): """Get the original height.""" return self._originalHeight def SetOriginalWidth(self, w): """ Set the original width. :param `w`: the width """ self._originalWidth = w def SetOriginalHeight(self, h): """ Set the original height. :param `w`: the height """ self._originalHeight = h def CalculateBoundingBox(self): """Calculate the bounding box.""" left = 10000 right = -10000 top = 10000 bottom = -10000 for point in self._points: if point[0] < left: left = point[0] if point[0] > right: right = point[0] if point[1] < top: top = point[1] if point[1] > bottom: bottom = point[1] self._boundWidth = right - left self._boundHeight = bottom - top def CalculatePolygonCentre(self): """ Recalculates the centre of the polygon, and readjusts the point offsets accordingly. Necessary since the centre of the polygon is expected to be the real centre of the bounding box. """ left = 10000 right = -10000 top = 10000 bottom = -10000 for point in self._points: if point[0] < left: left = point[0] if point[0] > right: right = point[0] if point[1] < top: top = point[1] if point[1] > bottom: bottom = point[1] bwidth = right - left bheight = bottom - top newCentreX = left + bwidth / 2.0 newCentreY = top + bheight / 2.0 for i in range(len(self._points)): self._points[i] = self._points[i][0] - newCentreX, self._points[i][1] - newCentreY self._xpos += newCentreX self._ypos += newCentreY def HitTest(self, x, y): """Hit text :param `x`: the x position :param `y`: the y position """ # Imagine four lines radiating from this point. If all of these lines # hit the polygon, we're inside it, otherwise we're not. Obviously # we'd need more radiating lines to be sure of correct results for # very strange (concave) shapes. endPointsX = [x, x + 1000, x, x - 1000] endPointsY = [y - 1000, y, y + 1000, y] xpoints = [] ypoints = [] for point in self._points: xpoints.append(point[0] + self._xpos) ypoints.append(point[1] + self._ypos) # We assume it's inside the polygon UNLESS one or more # lines don't hit the outline. isContained = True for i in range(4): if not PolylineHitTest(xpoints, ypoints, x, y, endPointsX[i], endPointsY[i]): isContained = False if not isContained: return False nearest_attachment = 0 # If a hit, check the attachment points within the object nearest = 999999 for i in range(self.GetNumberOfAttachments()): e = self.GetAttachmentPositionEdge(i) if e: xp, yp = e l = math.sqrt((xp - x) * (xp - x) + (yp - y) * (yp - y)) if l < nearest: nearest = l nearest_attachment = i return nearest_attachment, nearest # Really need to be able to reset the shape! Otherwise, if the # points ever go to zero, we've lost it, and can't resize. def SetSize(self, new_width, new_height, recursive = True): """ Set the size :param `new_width`: the width :param `new_height`: the height :param `recursive`: not used """ self.SetAttachmentSize(new_width, new_height) # Multiply all points by proportion of new size to old size x_proportion = abs(float(new_width) / self._originalWidth) y_proportion = abs(float(new_height) / self._originalHeight) for i in range(max(len(self._points), len(self._originalPoints))): self._points[i] = wx.Point(self._originalPoints[i][0] * x_proportion, self._originalPoints[i][1] * y_proportion) self._boundWidth = abs(new_width) self._boundHeight = abs(new_height) self.SetDefaultRegionSize() # Make the original points the same as the working points def UpdateOriginalPoints(self): """ If we've changed the shape, must make the original points match the working points with this function. """ self._originalPoints = [] for point in self._points: original_point = wx.RealPoint(point[0], point[1]) self._originalPoints.append(original_point) self.CalculateBoundingBox() self._originalWidth = self._boundWidth self._originalHeight = self._boundHeight def AddPolygonPoint(self, pos): """ Add a control point after the given point. :param `pos`: position of point """ try: firstPoint = self._points[pos] except ValueError: firstPoint = self._points[0] try: secondPoint = self._points[pos + 1] except ValueError: secondPoint = self._points[0] x = (secondPoint[0] - firstPoint[0]) / 2.0 + firstPoint[0] y = (secondPoint[1] - firstPoint[1]) / 2.0 + firstPoint[1] point = wx.RealPoint(x, y) if pos >= len(self._points) - 1: self._points.append(point) else: self._points.insert(pos + 1, point) self.UpdateOriginalPoints() if self._selected: self.DeleteControlPoints() self.MakeControlPoints() def DeletePolygonPoint(self, pos): """ Delete the given control point. :param `pos`: position of point """ if pos < len(self._points): del self._points[pos] self.UpdateOriginalPoints() if self._selected: self.DeleteControlPoints() self.MakeControlPoints() # Assume (x1, y1) is centre of box (most generally, line end at box) def GetPerimeterPoint(self, x1, y1, x2, y2): """ Get the perimeter point. :param `x1`: the x1 position :param `y1`: the y1 position :param `x2`: the x2 position :param `y2`: the y2 position """ # First check for situation where the line is vertical, # and we would want to connect to a point on that vertical -- # oglFindEndForPolyline can't cope with this (the arrow # gets drawn to the wrong place). if self._attachmentMode == ATTACHMENT_MODE_NONE and x1 == x2: # Look for the point we'd be connecting to. This is # a heuristic... for point in self._points: if point[0] == 0: if y2 > y1 and point[1] > 0: return point[0] + self._xpos, point[1] + self._ypos elif y2 < y1 and point[1] < 0: return point[0] + self._xpos, point[1] + self._ypos xpoints = [] ypoints = [] for point in self._points: xpoints.append(point[0] + self._xpos) ypoints.append(point[1] + self._ypos) return FindEndForPolyline(xpoints, ypoints, x1, y1, x2, y2) def OnDraw(self, dc): """The draw handler.""" if self._shadowMode != SHADOW_NONE: if self._shadowBrush: dc.SetBrush(self._shadowBrush) dc.SetPen(TransparentPen) dc.DrawPolygon(self._points, self._xpos + self._shadowOffsetX, self._ypos, self._shadowOffsetY) if self._pen: if self._pen.GetWidth() == 0: dc.SetPen(TransparentPen) else: dc.SetPen(self._pen) if self._brush: dc.SetBrush(self._brush) dc.DrawPolygon(self._points, self._xpos, self._ypos) def OnDrawOutline(self, dc, x, y, w, h): """The draw outline handler.""" dc.SetBrush(wx.TRANSPARENT_BRUSH) # Multiply all points by proportion of new size to old size x_proportion = abs(float(w) / self._originalWidth) y_proportion = abs(float(h) / self._originalHeight) intPoints = [] for point in self._originalPoints: intPoints.append(wx.Point(x_proportion * point[0], y_proportion * point[1])) dc.DrawPolygon(intPoints, x, y) # Make as many control points as there are vertices def MakeControlPoints(self): """Make control points.""" for point in self._points: control = PolygonControlPoint(self._canvas, self, CONTROL_POINT_SIZE, point, point[0], point[1]) self._canvas.AddShape(control) self._controlPoints.append(control) def ResetControlPoints(self): """Reset control points.""" for i in range(min(len(self._points), len(self._controlPoints))): point = self._points[i] self._controlPoints[i]._xoffset = point[0] self._controlPoints[i]._yoffset = point[1] self._controlPoints[i].polygonVertex = point def GetNumberOfAttachments(self): """Get number of attachments.""" maxN = max(len(self._points) - 1, 0) for point in self._attachmentPoints: if point._id > maxN: maxN = point._id return maxN + 1 def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): """ Get attachment position. :param `attachment`: the attachment ??? :param `nth`: get nth attachment ??? :param `no_arcs`: ??? :param `line`: ??? """ if self._attachmentMode == ATTACHMENT_MODE_EDGE and self._points and attachment < len(self._points): point = self._points[0] return point[0] + self._xpos, point[1] + self._ypos return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line) def AttachmentIsValid(self, attachment): """ Is attachment valid? :param `attachment`: ??? """ if not self._points: return False if attachment >= 0 and attachment < len(self._points): return True for point in self._attachmentPoints: if point._id == attachment: return True return False def Rotate(self, x, y, theta): """ Rotate about the given axis by the given amount in radians. :param `x`: the x position :param `y`: the y position :param `theta`: the theta """ actualTheta = theta - self._rotation # Rotate attachment points sinTheta = math.sin(actualTheta) cosTheta = math.cos(actualTheta) for point in self._attachmentPoints: x1 = point._x y1 = point._y point._x = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta point._y = x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta for i in range(len(self._points)): x1, y1 = self._points[i] self._points[i] = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta, x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta for i in range(len(self._originalPoints)): x1, y1 = self._originalPoints[i] self._originalPoints[i] = x1 * cosTheta - y1 * sinTheta + x * (1 - cosTheta) + y * sinTheta, x1 * sinTheta + y1 * cosTheta + y * (1 - cosTheta) + x * sinTheta # Added by Pierre Hjälm. If we don't do this the outline will be # the wrong size. Hopefully it won't have any ill effects. self.UpdateOriginalPoints() self._rotation = theta self.CalculatePolygonCentre() self.CalculateBoundingBox() self.ResetControlPoints() # Control points ('handles') redirect control to the actual shape, to # make it easier to override sizing behaviour. def OnSizingDragLeft(self, pt, draw, x, y, keys = 0, attachment = 0): """The sizing drag left handler.""" dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) dc.SetLogicalFunction(OGLRBLF) dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.PENSTYLE_DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) # Code for CTRL-drag in C++ version commented out pt.CalculateNewSize(x, y) self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize()[0], pt.GetNewSize()[1]) def OnSizingBeginDragLeft(self, pt, x, y, keys = 0, attachment = 0): """The sizing begin drag left handler.""" dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) dc.SetLogicalFunction(OGLRBLF) self.Erase(dc) bound_x, bound_y = self.GetBoundingBoxMin() dist = math.sqrt((x - self.GetX()) * (x - self.GetX()) + (y - self.GetY()) * (y - self.GetY())) pt._originalDistance = dist pt._originalSize[0] = bound_x pt._originalSize[1] = bound_y if pt._originalDistance == 0: pt._originalDistance = 0.0001 dottedPen = wx.Pen(wx.Colour(0, 0, 0), 1, wx.PENSTYLE_DOT) dc.SetPen(dottedPen) dc.SetBrush(wx.TRANSPARENT_BRUSH) # Code for CTRL-drag in C++ version commented out pt.CalculateNewSize(x, y) self.GetEventHandler().OnDrawOutline(dc, self.GetX(), self.GetY(), pt.GetNewSize()[0], pt.GetNewSize()[1]) self._canvas.CaptureMouse() def OnSizingEndDragLeft(self, pt, x, y, keys = 0, attachment = 0): """The sizing end drag left handler.""" dc = wx.MemoryDC() dc.SelectObject(self.GetCanvas()._Buffer) if self._canvas.HasCapture(): self._canvas.ReleaseMouse() dc.SetLogicalFunction(wx.COPY) # If we're changing shape, must reset the original points if keys & KEY_CTRL: self.CalculateBoundingBox() self.CalculatePolygonCentre() else: self.SetSize(pt.GetNewSize()[0], pt.GetNewSize()[1]) self.Recompute() self.ResetControlPoints() self.Move(dc, self.GetX(), self.GetY()) if not self._canvas.GetQuickEditMode(): self._canvas.Redraw(dc) class EllipseShape(Shape): """ The :class:`EllipseShape` class behaves similarly to the :class`RectangleShape` but is elliptical. """ def __init__(self, w, h): """ Default class constructor :param `w`: the width :param `h`: the height """ Shape.__init__(self) self._width = w self._height = h self.SetDefaultRegionSize() def GetBoundingBoxMin(self): """Get the minimum bounding box.""" return self._width, self._height def GetPerimeterPoint(self, x1, y1, x2, y2): """ Get the perimeter point. :param `x1`: the x1 position :param `y1`: the y1 position :param `x2`: the x2 position :param `y2`: the y2 position """ bound_x, bound_y = self.GetBoundingBoxMax() return DrawArcToEllipse(self._xpos, self._ypos, bound_x, bound_y, x2, y2, x1, y1) def GetWidth(self): """Get the width.""" return self._width def GetHeight(self): """Get the height.""" return self._height def SetWidth(self, w): """ Set the width. :param `w`: the width """ self._width = w def SetHeight(self, h): """ Set the height. :param `h`: the height """ self._height = h def OnDraw(self, dc): """The draw handler.""" if self._shadowMode != SHADOW_NONE: if self._shadowBrush: dc.SetBrush(self._shadowBrush) dc.SetPen(TransparentPen) dc.DrawEllipse(self._xpos - self.GetWidth() / 2.0 + self._shadowOffsetX, self._ypos - self.GetHeight() / 2.0 + self._shadowOffsetY, self.GetWidth(), self.GetHeight()) if self._pen: if self._pen.GetWidth() == 0: dc.SetPen(TransparentPen) else: dc.SetPen(self._pen) if self._brush: dc.SetBrush(self._brush) dc.DrawEllipse(self._xpos - self.GetWidth() / 2.0, self._ypos - self.GetHeight() / 2.0, self.GetWidth(), self.GetHeight()) def SetSize(self, x, y, recursive = True): """ Set the size. :param `x`: the width :param `y`: the height :recursive: not used """ self.SetAttachmentSize(x, y) self._width = x self._height = y self.SetDefaultRegionSize() def GetNumberOfAttachments(self): """Get number of attachments.""" return Shape.GetNumberOfAttachments(self) # There are 4 attachment points on an ellipse - 0 = top, 1 = right, # 2 = bottom, 3 = left. def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): """ Get attachment position. :param `attachment`: the attachment ??? :param `nth`: get nth attachment ??? :param `no_arcs`: ??? :param `line`: ??? """ if self._attachmentMode == ATTACHMENT_MODE_BRANCHING: return Shape.GetAttachmentPosition(self, attachment, nth, no_arcs, line) if self._attachmentMode != ATTACHMENT_MODE_NONE: top = self._ypos + self._height / 2.0 bottom = self._ypos - self._height / 2.0 left = self._xpos - self._width / 2.0 right = self._xpos + self._width / 2.0 physicalAttachment = self.LogicalToPhysicalAttachment(attachment) if physicalAttachment == 0: if self._spaceAttachments: x = left + (nth + 1) * self._width / (no_arcs + 1.0) else: x = self._xpos y = top # We now have the point on the bounding box: but get the point # on the ellipse by imagining a vertical line from # (x, self._ypos - self._height - 500) to (x, self._ypos) intersecting # the ellipse. return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, x, self._ypos - self._height - 500, x, self._ypos) elif physicalAttachment == 1: x = right if self._spaceAttachments: y = bottom + (nth + 1) * self._height / (no_arcs + 1.0) else: y = self._ypos return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, self._xpos + self._width + 500, y, self._xpos, y) elif physicalAttachment == 2: if self._spaceAttachments: x = left + (nth + 1) * self._width / (no_arcs + 1.0) else: x = self._xpos y = bottom return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, x, self._ypos + self._height + 500, x, self._ypos) elif physicalAttachment == 3: x = left if self._spaceAttachments: y = bottom + (nth + 1) * self._height / (no_arcs + 1.0) else: y = self._ypos return DrawArcToEllipse(self._xpos, self._ypos, self._width, self._height, self._xpos - self._width - 500, y, self._xpos, y) else: return Shape.GetAttachmentPosition(self, attachment, x, y, nth, no_arcs, line) else: return self._xpos, self._ypos class CircleShape(EllipseShape): """ The :class:`CircleShape` class is an :class:`EllipseShape` whose width and height are the same. """ def __init__(self, diameter): """ Default class constructor :param `diameter`: the diameter """ EllipseShape.__init__(self, diameter, diameter) self.SetMaintainAspectRatio(True) def GetPerimeterPoint(self, x1, y1, x2, y2): """ Get the perimeter point. :param `x1`: ??? :param `y1`: ??? :param `x2`: ??? :param `y2`: ??? :returns: ??? """ return FindEndForCircle(self._width / 2.0, self._xpos, self._ypos, x2, y2) class TextShape(RectangleShape): """ The :class:`TextShape` class like :class:`RectangleShape` but only the text is displayed. """ def __init__(self, width, height): """ Default class constructor :param `width`: the width :param `height`: the height """ RectangleShape.__init__(self, width, height) def OnDraw(self, dc): """not implemented???""" pass class ShapeRegion(object): """The :class:`ShapeRegion` class.""" def __init__(self, region = None): """ Default class constructor :param `region`: a parent region or None??? """ if region: self._regionText = region._regionText self._regionName = region._regionName self._textColour = region._textColour self._font = region._font self._minHeight = region._minHeight self._minWidth = region._minWidth self._width = region._width self._height = region._height self._x = region._x self._y = region._y self._regionProportionX = region._regionProportionX self._regionProportionY = region._regionProportionY self._formatMode = region._formatMode self._actualColourObject = region._actualColourObject self._actualPenObject = None self._penStyle = region._penStyle self._penColour = region._penColour self.ClearText() for line in region._formattedText: new_line = ShapeTextLine(line.GetX(), line.GetY(), line.GetText()) self._formattedText.append(new_line) else: self._regionText = "" self._font = NormalFont self._minHeight = 5.0 self._minWidth = 5.0 self._width = 0.0 self._height = 0.0 self._x = 0.0 self._y = 0.0 self._regionProportionX = -1.0 self._regionProportionY = -1.0 self._formatMode = FORMAT_CENTRE_HORIZ | FORMAT_CENTRE_VERT self._regionName = "" self._textColour = "BLACK" self._penColour = "BLACK" self._penStyle = wx.PENSTYLE_SOLID self._actualColourObject = wx.TheColourDatabase.Find("BLACK") self._actualPenObject = None self._formattedText = [] def ClearText(self): """Clear the text.""" self._formattedText = [] def SetFont(self, f): """ Set the font. :param `f`: an instance of :class:`Font` """ self._font = f def SetMinSize(self, w, h): """ Set the minumum size. :param `w`: the minimum width :Param `h`: the minimum height """ self._minWidth = w self._minHeight = h def SetSize(self, w, h): """ Set the size. :param `w`: the width :Param `h`: the jeight """ self._width = w self._height = h def SetPosition(self, xp, yp): """ Set the position. :param `xp`: the x position :Param `yp`: the y position """ self._x = xp self._y = yp def SetProportions(self, xp, yp): """ Set the proportions. :param `xp`: the x region proportion :Param `yp`: the y region proportion """ self._regionProportionX = xp self._regionProportionY = yp def SetFormatMode(self, mode): """ Set the format mode of the region. :param `mode`: can be a bit list of the following ============================== ============================== Format mode Description ============================== ============================== `FORMAT_NONE` No formatting `FORMAT_CENTRE_HORIZ` Horizontal centring `FORMAT_CENTRE_VERT` Vertical centring ============================== ============================== """ self._formatMode = mode def SetColour(self, col): """ Set the colour. :param str `col`: a valid colour name, see :class:`ColourDatabase` """ self._textColour = col self._actualColourObject = col def GetActualColourObject(self): """Get the actual colour object from the :class:`ColourDatabase`.""" self._actualColourObject = wx.TheColourDatabase.Find(self.GetColour()) return self._actualColourObject def SetPenColour(self, col): """ Set the pen colour. :param str `col`: a valid colour name, see :class:`ColourDatabase` """ self._penColour = col self._actualPenObject = None def GetActualPen(self): """ Get actual pen. :note: Returns NULL if the pen is invisible (different to pen being transparent; indicates that region boundary should not be drawn.) """ if self._actualPenObject: return self._actualPenObject if not self._penColour: return None if self._penColour=="Invisible": return None self._actualPenObject = wx.Pen(self._penColour, 1, self._penStyle) return self._actualPenObject def SetText(self, s): """ Set the text. :param str `s`: the text """ self._regionText = s def SetName(self, s): """ Set the name. :param str `s`: the name """ self._regionName = s def GetText(self): """Get the text.""" return self._regionText def GetFont(self): """Get the font.""" return self._font def GetMinSize(self): """Get the minimum size.""" return self._minWidth, self._minHeight def GetProportion(self): """Get the proportion.""" return self._regionProportionX, self._regionProportionY def GetSize(self): """Get the size.""" return self._width, self._height def GetPosition(self): """Get the position.""" return self._x, self._y def GetFormatMode(self): """Get the format mode.""" return self._formatMode def GetName(self): """Get the name.""" return self._regionName def GetColour(self): """Get the colour.""" return self._textColour def GetFormattedText(self): """Get the formatted text.""" return self._formattedText def GetPenColour(self): """Get the pen colour""" return self._penColour def GetPenStyle(self): """Get the pen style.""" return self._penStyle def SetPenStyle(self, style): """ Set the pen style. :param `style`: the style, see :class:`Pen` """ self._penStyle = style self._actualPenObject = None def GetWidth(self): """Get the width.""" return self._width def GetHeight(self): """Get the height.""" return self._height class ControlPoint(RectangleShape): """The :class:`ControlPoint` class.""" def __init__(self, theCanvas, object, size, the_xoffset, the_yoffset, the_type): """ Default class constructor :param `theCanvas`: a :class:`~lib.ogl.Canvas` :param `object`: the shape, instance of :class:`~lib.ogl.Shape` :param float `size`: the size :param float `the_xoffset`: the x position :param float `the_yoffset`: the y position :param int `the_type`: one of the following types ??? ======================================== ================================== Control point type Description ======================================== ================================== `CONTROL_POINT_VERTICAL` Vertical `CONTROL_POINT_HORIZONTAL` Horizontal `CONTROL_POINT_DIAGONAL` Diagonal ======================================== ================================== """ RectangleShape.__init__(self, size, size) self._canvas = theCanvas self._shape = object self._xoffset = the_xoffset self._yoffset = the_yoffset self._type = the_type self.SetPen(BlackForegroundPen) self.SetBrush(wx.BLACK_BRUSH) self._oldCursor = None self._visible = True self._eraseObject = True # Don't even attempt to draw any text - waste of time def OnDrawContents(self, dc): """not implemented???""" pass def OnDraw(self, dc): """The draw handler.""" self._xpos = self._shape.GetX() + self._xoffset self._ypos = self._shape.GetY() + self._yoffset RectangleShape.OnDraw(self, dc) def OnErase(self, dc): """The erase handler.""" RectangleShape.OnErase(self, dc) # Implement resizing of canvas object def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): """The drag left handler.""" self._shape.GetEventHandler().OnSizingDragLeft(self, draw, x, y, keys, attachment) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): """The begin drag left handler.""" self._shape.GetEventHandler().OnSizingBeginDragLeft(self, x, y, keys, attachment) def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): """The end drag left handler.""" self._shape.GetEventHandler().OnSizingEndDragLeft(self, x, y, keys, attachment) def GetNumberOfAttachments(self): """Get the number of attachments.""" return 1 def GetAttachmentPosition(self, attachment, nth = 0, no_arcs = 1, line = None): """ Get the attachment position. :param `attachment`: the attachment ??? :param `nth`: get nth attachment ??? :param `no_arcs`: ??? :param `line`: ??? """ return self._xpos, self._ypos def SetEraseObject(self, er): """ Set the erase object ??? :param `er`: the object """ self._eraseObject = er class PolygonControlPoint(ControlPoint): """The :class:`PolygonControlPoint` class.""" def __init__(self, theCanvas, object, size, vertex, the_xoffset, the_yoffset): """ Default class constructor :param `theCanvas`: a :class:`~lib.ogl.Canvas` :param `object`: the shape, instance of :class:`~lib.ogl.Shape` :param float `size`: the size :param `vertext`: the vertex :param float `the_xoffset`: the x position :param float `the_yoffset`: the y position :param int `the_type`: one of the following types ??? ======================================== ================================== Control point type Description ======================================== ================================== `CONTROL_POINT_VERTICAL` Vertical `CONTROL_POINT_HORIZONTAL` Horizontal `CONTROL_POINT_DIAGONAL` Diagonal ======================================== ================================== """ ControlPoint.__init__(self, theCanvas, object, size, the_xoffset, the_yoffset, 0) self._polygonVertex = vertex self._originalDistance = 0.0 self._newSize = wx.RealPoint() self._originalSize = wx.RealPoint() def GetNewSize(self): """Get the new size.""" return self._newSize def CalculateNewSize(self, x, y): """ Calculate what new size would be, at end of resize. :param `x`: x ??? :param `y`: y ??? """ bound_x, bound_y = self.GetShape().GetBoundingBoxMax() dist = math.sqrt((x - self._shape.GetX()) * (x - self._shape.GetX()) + (y - self._shape.GetY()) * (y - self._shape.GetY())) self._newSize[0] = dist / self._originalDistance * self._originalSize[0] self._newSize[1] = dist / self._originalDistance * self._originalSize[1] # Implement resizing polygon or moving the vertex def OnDragLeft(self, draw, x, y, keys = 0, attachment = 0): """The drag left handler.""" self._shape.GetEventHandler().OnSizingDragLeft(self, draw, x, y, keys, attachment) def OnBeginDragLeft(self, x, y, keys = 0, attachment = 0): """The begin drag left handler.""" self._shape.GetEventHandler().OnSizingBeginDragLeft(self, x, y, keys, attachment) def OnEndDragLeft(self, x, y, keys = 0, attachment = 0): """The end drag left handler.""" self._shape.GetEventHandler().OnSizingEndDragLeft(self, x, y, keys, attachment) from .canvas import * from .lines import * from .composit import *