from otp.ai.AIBase import * from BattleBase import * from BattleCalculatorAI import * from toontown.toonbase.ToontownBattleGlobals import * from SuitBattleGlobals import * import DistributedBattleBaseAI from direct.task import Task from direct.directnotify import DirectNotifyGlobal from direct.fsm import State from direct.showbase.PythonUtil import addListsByValue import random import types class DistributedBattleFinalAI(DistributedBattleBaseAI.DistributedBattleBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleFinalAI') def __init__(self, air, bossCog, roundCallback, finishCallback, battleSide): DistributedBattleBaseAI.DistributedBattleBaseAI.__init__(self, air, bossCog.zoneId, finishCallback) self.bossCogId = bossCog.doId self.battleNumber = bossCog.battleNumber self.battleSide = battleSide self.streetBattle = 0 self.roundCallback = roundCallback self.elevatorPos = Point3(0, 0, 0) self.pos = Point3(0, 30, 0) self.resumeNeedUpdate = 0 self.fsm.addState(State.State('ReservesJoining', self.enterReservesJoining, self.exitReservesJoining, ['WaitForJoin'])) offState = self.fsm.getStateNamed('Off') offState.addTransition('ReservesJoining') waitForJoinState = self.fsm.getStateNamed('WaitForJoin') waitForJoinState.addTransition('ReservesJoining') playMovieState = self.fsm.getStateNamed('PlayMovie') playMovieState.addTransition('ReservesJoining') def getBossCogId(self): return self.bossCogId def getBattleNumber(self): return self.battleNumber def getBattleSide(self): return self.battleSide def startBattle(self, toonIds, suits): self.joinableFsm.request('Joinable') for toonId in toonIds: if self.addToon(toonId): self.activeToons.append(toonId) self.d_setMembers() for suit in suits: joined = self.suitRequestJoin(suit) self.d_setMembers() self.b_setState('ReservesJoining') def localMovieDone(self, needUpdate, deadToons, deadSuits, lastActiveSuitDied): self.timer.stop() self.resumeNeedUpdate = needUpdate self.resumeDeadToons = deadToons self.resumeDeadSuits = deadSuits self.resumeLastActiveSuitDied = lastActiveSuitDied if len(self.toons) == 0: self.d_setMembers() self.b_setState('Resume') else: totalHp = 0 for suit in self.suits: if suit.currHP > 0: totalHp += suit.currHP self.roundCallback(self.activeToons, totalHp, deadSuits) def resume(self, joinedReserves): if len(joinedReserves) != 0: for info in joinedReserves: joined = self.suitRequestJoin(info[0]) self.d_setMembers() self.b_setState('ReservesJoining') elif len(self.suits) == 0: battleMultiplier = getBossBattleCreditMultiplier(self.battleNumber) for toonId in self.activeToons: toon = self.getToon(toonId) if toon and hasattr(self.air, 'questManager'): recovered, notRecovered = self.air.questManager.recoverItems(toon, self.suitsKilledThisBattle, self.zoneId) self.toonItems[toonId][0].extend(recovered) self.toonItems[toonId][1].extend(notRecovered) self.d_setMembers() self.d_setBattleExperience() self.b_setState('Reward') else: if self.resumeNeedUpdate == 1: self.d_setMembers() if len(self.resumeDeadSuits) > 0 and self.resumeLastActiveSuitDied == 0 or len(self.resumeDeadToons) > 0: self.needAdjust = 1 self.setState('WaitForJoin') self.resumeNeedUpdate = 0 self.resumeDeadToons = [] self.resumeDeadSuits = [] self.resumeLastActiveSuitDied = 0 def enterReservesJoining(self, ts = 0): self.beginBarrier('ReservesJoining', self.toons, 15, self.__doneReservesJoining) def __doneReservesJoining(self, avIds): self.b_setState('WaitForJoin') def exitReservesJoining(self, ts = 0): return None def enterReward(self): self.timer.startCallback(FLOOR_REWARD_TIMEOUT + 5, self.serverRewardDone) return None def exitReward(self): self.timer.stop() return None def enterResume(self): self.joinableFsm.request('Unjoinable') self.runableFsm.request('Unrunable') DistributedBattleBaseAI.DistributedBattleBaseAI.enterResume(self) self.finishCallback(self.zoneId, self.activeToons)