import math from panda3d.core import * from direct.interval.MetaInterval import Sequence, Parallel from direct.interval.FunctionInterval import Func from direct.interval.LerpInterval import LerpScaleInterval, LerpColorScaleInterval from direct.showbase.PythonUtil import bound from toontown.toon import ToonHead from toontown.minigame.CannonGameGlobals import * from toontown.toonbase import ToontownGlobals from toontown.parties.PartyUtils import toRadians, calcVelocity from direct.showbase.PythonUtil import StackTrace from toontown.nametag.NametagFloat3d import NametagFloat3d from toontown.nametag.Nametag import Nametag CANNON_ROTATION_MIN = -70 CANNON_ROTATION_MAX = 70 INITIAL_VELOCITY = 80.0 CANNON_BARREL_TOONHEAD_Y = 6.0 class Cannon: notify = directNotify.newCategory('DistributedPartyCannon') def __init__(self, parent, pos = Point3(0, 0, 0)): self.__previousRotation = 0.0 self.__previousAngle = 0.0 self._rotation = 0.0 self._angle = 0.0 self._position = pos self._parent = parent self.parentNode = None self.cannonNode = None self.barrelNode = None self.sndCannonMove = None self.sndCannonFire = None self.collSphere = None self.collNode = None self.collNodePath = None self.toonInside = None self.toonHead = None self.toonOriginalScale = 0.0 self.toonParentNode = None return def reset(self): self.setRotation(0) self.setAngle((CANNON_ANGLE_MIN + CANNON_ANGLE_MAX * 0.5) * 0.5) self.parentNode.setPos(self._position) self.updateModel() def load(self, nodeName): self.parentNode = NodePath(nodeName) self.cannonNode = loader.loadModel('phase_4/models/minigames/toon_cannon') self.cannonNode.reparentTo(self.parentNode) self.barrelNode = self.cannonNode.find('**/cannon') self.shadowNode = self.cannonNode.find('**/square_drop_shadow') self.smokeNode = loader.loadModel('phase_4/models/props/test_clouds') self.smokeNode.setBillboardPointEye() self.sndCannonMove = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg') self.sndCannonFire = base.loadSfx('phase_4/audio/sfx/MG_cannon_fire_alt.ogg') self.collSphere = CollisionSphere(0, 0, 0, self.getSphereRadius()) self.collSphere.setTangible(1) self.collNode = CollisionNode(self.getCollisionName()) self.collNode.setCollideMask(ToontownGlobals.WallBitmask) self.collNode.addSolid(self.collSphere) self.collNodePath = self.parentNode.attachNewNode(self.collNode) def unload(self): self.__cleanupToonInside() if self.cannonNode: self.cannonNode.removeNode() self.cannonNode = None if self.smokeNode: self.smokeNode.removeNode() self.smokeNode = None del self.sndCannonMove del self.sndCannonFire del self._position self.ignoreAll() return def updateModel(self, rotation = None, angle = None): if rotation: self.rotation = rotation if angle: self.angle = angle self.cannonNode.setHpr(self._rotation, 0, 0) self.barrelNode.setHpr(0, self._angle, 0) maxP = 90 newP = self.barrelNode.getP() yScale = 1 - 0.5 * float(newP) / maxP self.shadowNode.setScale(1, yScale, 1) def playFireSequence(self): self.smokeNode.reparentTo(self.barrelNode) self.smokeNode.setPos(0, 6, -3) self.smokeNode.setScale(0.5) self.smokeNode.wrtReparentTo(render) track = Sequence(Parallel(LerpScaleInterval(self.smokeNode, 0.5, 3), LerpColorScaleInterval(self.smokeNode, 0.5, Vec4(2, 2, 2, 0))), Func(self.smokeNode.reparentTo, hidden), Func(self.smokeNode.clearColorScale)) base.playSfx(self.sndCannonFire) track.start() def loopMovingSound(self): base.playSfx(self.sndCannonMove, looping=1) def stopMovingSound(self): self.sndCannonMove.stop() def show(self): self.reset() self.parentNode.reparentTo(self._parent) def hide(self): self.parentNode.reparentTo(hidden) def placeToonInside(self, toon): self.__setToonInside(toon) self.__createToonHead(toon) self.__placeToon() def __setToonInside(self, toon): self.toonInside = toon toonName = 'None' if toon: toonName = toon.getName() self.notify.debug('__setToonInside self.toonInside=%s\nstack=%s' % (toonName, StackTrace().compact())) self.toonInside.stopSmooth() self.toonOriginalScale = toon.getScale() toon.useLOD(1000) self.toonParentNode = render.attachNewNode('toonOriginChange') self.toonInside.wrtReparentTo(self.toonParentNode) self.toonInside.setPosHpr(0, 0, -(self.toonInside.getHeight() / 2.0), 0, -90, 0) def __createToonHead(self, toon): self.toonHead = ToonHead.ToonHead() self.toonHead.setupHead(toon.style) self.toonHead.reparentTo(hidden) tag = NametagFloat3d() tag.hideNametag() tag.update() tag.setBillboardOffset(0) tag.setAvatar(self.toonHead) toon.nametag.add(tag) tagPath = self.toonHead.attachNewNode(tag) tagPath.setPos(0, 0, 1) self.toonHead.tag = tag def __placeToon(self): self.showToonHead() self.toonHead.setPosHpr(0, CANNON_BARREL_TOONHEAD_Y, 0, 0, -45, 0) scale = self.toonOriginalScale self.toonHead.setScale(render, scale[0], scale[1], scale[2]) self.toonParentNode.reparentTo(hidden) self.toonParentNode.setPos(self.getToonFirePos()) def showToonHead(self): if self.toonHead: self.toonHead.startBlink() self.toonHead.startLookAround() self.toonHead.reparentTo(self.barrelNode) def hideToonHead(self): if self.toonHead: self.toonHead.stopBlink() self.toonHead.stopLookAroundNow() self.toonHead.reparentTo(hidden) def removeToonReadyToFire(self): toon = self.toonInside self.toonInside.wrtReparentTo(render) y = self.toonHead.getY(self.barrelNode) - (self.toonInside.getHeight() - self.toonHead.getHeight()) self.toonInside.setPosHpr(self.barrelNode, 0, y, 0, 0, -90, 0) return self.__removeToon() def removeToonDidNotFire(self): self.toonInside.reparentTo(self.cannonNode) self.toonInside.setPos(2, -4, 0) self.toonInside.wrtReparentTo(render) return self.__removeToon() def __removeToon(self): self.stopMovingSound() toonNode = self.toonParentNode self.toonInside.resetLOD() self.hideToonHead() self.__cleanupToonInside() return toonNode def __cleanupToonInside(self): toonName = 'None' if self.toonInside: toonName = self.toonInside.getName() self.notify.debug('__cleanupToonInside self.toonInside=%s\nstack=%s' % (toonName, StackTrace().compact())) if self.toonHead != None: self.hideToonHead() if hasattr(self.toonInside, 'nametag'): self.toonInside.nametag.remove(self.toonHead.tag) self.toonHead.delete() self.toonHead = None self.toonInside = None self.toonParentNode = None return def getSphereRadius(self): return 1.5 def getCollisionName(self): return self.parentNode.getName() + 'Collision' def getEnterCollisionName(self): return 'enter' + self.getCollisionName() def isToonInside(self): return self.toonHead != None def getToonInside(self): return self.toonInside def setRotation(self, rotation): self.__previousRotation = self._rotation self._rotation = bound(rotation, CANNON_ROTATION_MIN, CANNON_ROTATION_MAX) def getRotation(self): return self._rotation def setAngle(self, angle): self.__previousAngle = self._angle self._angle = bound(angle, CANNON_ANGLE_MIN, CANNON_ANGLE_MAX) def getAngle(self): return self._angle def hasMoved(self): return self.__previousRotation != self._rotation or self.__previousAngle != self._angle def getBarrelHpr(self, node): return self.barrelNode.getHpr(node) def getToonFirePos(self): if self.toonHead: return self.toonHead.getPos(render) return Point3.zero() def getToonFireHpr(self): if self.toonHead: return self.toonHead.getHpr(render) return Point3.zero() def getToonFireVel(self): hpr = self.barrelNode.getHpr(render) rotation = toRadians(hpr[0]) angle = toRadians(hpr[1]) return calcVelocity(rotation, angle, initialVelocity=INITIAL_VELOCITY)