from pandac.PandaModules import * from NametagConstants import * from Nametag3d import * from Nametag2d import * class NametagGroup: CCNormal = CCNormal CCNoChat = CCNoChat CCNonPlayer = CCNonPlayer CCSuit = CCSuit CCToonBuilding = CCToonBuilding CCSuitBuilding = CCSuitBuilding CCHouseBuilding = CCHouseBuilding CCSpeedChat = CCSpeedChat CCFreeChat = CCFreeChat CCAdmin = CCAdmin CHAT_TIMEOUT_MAX = 12.0 CHAT_TIMEOUT_MIN = 4.0 CHAT_TIMEOUT_PROP = 0.5 def __init__(self): self.nametag2d = Nametag2d() self.nametag3d = Nametag3d() self.icon = PandaNode('icon') self.chatTimeoutTask = None self.font = None self.speechFont = None self.name = '' self.displayName = '' self.wordWrap = None self.qtColor = VBase4(1,1,1,1) self.colorCode = CCNormal self.avatar = None self.active = True self.chatPages = [] self.chatPage = 0 self.chatFlags = 0 self.objectCode = None self.manager = None self.nametags = [] self.addNametag(self.nametag2d) self.addNametag(self.nametag3d) self.visible3d = True # Is a 3D nametag visible, or do we need a 2D popup? self.tickTask = taskMgr.add(self.__tickTask, self.getUniqueId(), sort=45) self.stompTask = None self.stompText = None self.stompFlags = 0 def destroy(self): taskMgr.remove(self.tickTask) if self.manager is not None: self.unmanage(self.manager) for nametag in list(self.nametags): self.removeNametag(nametag) if self.stompTask: self.stompTask.remove() def getNametag2d(self): return self.nametag2d def getNametag3d(self): return self.nametag3d def getNameIcon(self): return self.icon def getNumChatPages(self): if not self.chatFlags & (CFSpeech|CFThought): return 0 return len(self.chatPages) def setPageNumber(self, page): self.chatPage = page self.updateTags() def getChatStomp(self): return bool(self.stompTask) def getChat(self): if self.chatPage >= len(self.chatPages): return '' else: return self.chatPages[self.chatPage] def getStompText(self): return self.stompText def getStompDelay(self): return 0.2 def getUniqueId(self): return 'Nametag-%d' % id(self) def hasButton(self): return bool(self.getButtons()) def getButtons(self): if self.getNumChatPages() < 2: # Either only one page or no pages displayed. This means no button, # unless the game code specifically requests one. if self.chatFlags & CFQuitButton: return NametagGlobals.quitButtons elif self.chatFlags & CFPageButton: return NametagGlobals.pageButtons else: return None elif self.chatPage == self.getNumChatPages()-1: # Last page of a multiple-page chat. This calls for a quit button, # unless the game says otherwise. if not self.chatFlags & CFNoQuitButton: return NametagGlobals.quitButtons else: return None else: # Non-last page of a multiple-page chat. This calls for a page # button, but only if the game requests it: if self.chatFlags & CFPageButton: return NametagGlobals.pageButtons else: return None def setActive(self, active): self.active = active def isActive(self): return self.active def setAvatar(self, avatar): self.avatar = avatar def setFont(self, font): self.font = font self.updateTags() def setSpeechFont(self, font): self.speechFont = font self.updateTags() def setWordwrap(self, wrap): self.wordWrap = wrap self.updateTags() def setColorCode(self, cc): self.colorCode = cc self.updateTags() def setName(self, name): self.name = name self.updateTags() def setDisplayName(self, name): self.displayName = name self.updateTags() def setQtColor(self, color): self.qtColor = color self.updateTags() def setChat(self, chatString, chatFlags): if not self.chatFlags&CFSpeech: # We aren't already displaying some chat. Therefore, we don't have # to stomp. self._setChat(chatString, chatFlags) else: # Stomp! self.clearChat() self.stompText = chatString self.stompFlags = chatFlags self.stompTask = taskMgr.doMethodLater(self.getStompDelay(), self.__updateStomp, 'ChatStomp-' + self.getUniqueId()) def _setChat(self, chatString, chatFlags): if chatString: self.chatPages = chatString.split('\x07') self.chatFlags = chatFlags else: self.chatPages = [] self.chatFlags = 0 self.setPageNumber(0) # Calls updateTags() for us. self._stopChatTimeout() if chatFlags&CFTimeout: self._startChatTimeout() def __updateStomp(self, task): self._setChat(self.stompText, self.stompFlags) self.stompTask = None def setContents(self, contents): # This function is a little unique, it's meant to override contents on # EXISTING nametags only: for tag in self.nametags: tag.setContents(contents) def setObjectCode(self, objectCode): self.objectCode = objectCode def getObjectCode(self): return self.objectCode def _startChatTimeout(self): length = len(self.getChat()) timeout = min(max(length*self.CHAT_TIMEOUT_PROP, self.CHAT_TIMEOUT_MIN), self.CHAT_TIMEOUT_MAX) self.chatTimeoutTask = taskMgr.doMethodLater(timeout, self.__doChatTimeout, 'ChatTimeout-' + self.getUniqueId()) def __doChatTimeout(self, task): self._setChat('', 0) return task.done def _stopChatTimeout(self): if self.chatTimeoutTask: taskMgr.remove(self.chatTimeoutTask) def clearShadow(self): pass def clearChat(self): self._setChat('', 0) if self.stompTask: self.stompTask.remove() def updateNametag(self, tag): tag.font = self.font tag.speechFont = self.speechFont tag.name = self.name tag.wordWrap = self.wordWrap or DEFAULT_WORDWRAPS[self.colorCode] tag.displayName = self.displayName or self.name tag.qtColor = self.qtColor tag.colorCode = self.colorCode tag.chatString = self.getChat() tag.buttons = self.getButtons() tag.chatFlags = self.chatFlags tag.avatar = self.avatar tag.icon = self.icon tag.update() def __testVisible3D(self): # We must determine if a 3D nametag is visible or not, since this # affects the visibility state of 2D nametags. # Next, we iterate over all of our nametags until we find a visible # one: for nametag in self.nametags: if not isinstance(nametag, Nametag3d): continue # It's not in the 3D system, disqualified. if nametag.isOnScreen(): return True # If we got here, none of the tags were a match... return False def __tickTask(self, task): for nametag in self.nametags: nametag.tick() if (NametagGlobals.masterNametagsActive and self.active) or self.hasButton(): nametag.setClickRegionEvent(self.getUniqueId()) else: nametag.setClickRegionEvent(None) if NametagGlobals.onscreenChatForced and self.chatFlags & CFSpeech: # Because we're *forcing* chat onscreen, we skip the visible3d test # and go ahead and display it anyway. visible3d = False elif not NametagGlobals.masterArrowsOn and not self.chatFlags: # We're forcing margins offscreen; therefore, we should pretend # that the 3D nametag is always visible. visible3d = True else: visible3d = self.__testVisible3D() if visible3d ^ self.visible3d: self.visible3d = visible3d for nametag in self.nametags: if isinstance(nametag, MarginPopup): nametag.setVisible(not visible3d) return task.cont def updateTags(self): for nametag in self.nametags: self.updateNametag(nametag) def addNametag(self, nametag): self.nametags.append(nametag) self.updateNametag(nametag) if self.manager is not None and isinstance(nametag, MarginPopup): nametag.manage(manager) def removeNametag(self, nametag): self.nametags.remove(nametag) if self.manager is not None and isinstance(nametag, MarginPopup): nametag.unmanage(manager) nametag.destroy() def manage(self, manager): self.manager = manager for tag in self.nametags: if isinstance(tag, MarginPopup): tag.manage(manager) def unmanage(self, manager): self.manager = None for tag in self.nametags: if isinstance(tag, MarginPopup): tag.unmanage(manager) tag.destroy()