# File: D (Python 2.4) from otp.ai.AIBaseGlobal import * import DistributedCCharBaseAI from direct.directnotify import DirectNotifyGlobal from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.task import Task import random from toontown.toonbase import ToontownGlobals import CharStateDatasAI from toontown.toonbase import TTLocalizer class DistributedMickeyAI(DistributedCCharBaseAI.DistributedCCharBaseAI): notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMickeyAI') def __init__(self, air): DistributedCCharBaseAI.DistributedCCharBaseAI.__init__(self, air, TTLocalizer.Mickey) self.fsm = ClassicFSM.ClassicFSM('DistributedMickeyAI', [ State.State('Off', self.enterOff, self.exitOff, [ 'Lonely', 'TransitionToCostume', 'Walk']), State.State('Lonely', self.enterLonely, self.exitLonely, [ 'Chatty', 'Walk', 'TransitionToCostume']), State.State('Chatty', self.enterChatty, self.exitChatty, [ 'Lonely', 'Walk', 'TransitionToCostume']), State.State('Walk', self.enterWalk, self.exitWalk, [ 'Lonely', 'Chatty', 'TransitionToCostume']), State.State('TransitionToCostume', self.enterTransitionToCostume, self.exitTransitionToCostume, [ 'Off'])], 'Off', 'Off') self.fsm.enterInitialState() self.handleHolidays() def delete(self): self.fsm.requestFinalState() del self.fsm DistributedCCharBaseAI.DistributedCCharBaseAI.delete(self) self.lonelyDoneEvent = None self.lonely = None self.chattyDoneEvent = None self.chatty = None self.walkDoneEvent = None self.walk = None self.notify.debug('MickeyAI Deleted') def generate(self): DistributedCCharBaseAI.DistributedCCharBaseAI.generate(self) name = self.getName() self.lonelyDoneEvent = self.taskName(name + '-lonely-done') self.lonely = CharStateDatasAI.CharLonelyStateAI(self.lonelyDoneEvent, self) self.chattyDoneEvent = self.taskName(name + '-chatty-done') self.chatty = CharStateDatasAI.CharChattyStateAI(self.chattyDoneEvent, self) self.walkDoneEvent = self.taskName(name + '-walk-done') if self.diffPath == None: self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self) else: self.walk = CharStateDatasAI.CharWalkStateAI(self.walkDoneEvent, self, self.diffPath) def walkSpeed(self): return ToontownGlobals.MickeySpeed def start(self): self.fsm.request('Lonely') def _DistributedMickeyAI__decideNextState(self, doneStatus): if self.transitionToCostume == 1: curWalkNode = self.walk.getDestNode() if simbase.air.holidayManager: if ToontownGlobals.HALLOWEEN_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES]: simbase.air.holidayManager.currentHolidays[ToontownGlobals.HALLOWEEN_COSTUMES].triggerSwitch(curWalkNode, self) self.fsm.request('TransitionToCostume') elif ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES]: simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].triggerSwitch(curWalkNode, self) self.fsm.request('TransitionToCostume') else: self.notify.warning('transitionToCostume == 1 but no costume holiday') else: self.notify.warning('transitionToCostume == 1 but no holiday Manager') if doneStatus['state'] == 'lonely' and doneStatus['status'] == 'done': self.fsm.request('Walk') elif doneStatus['state'] == 'chatty' and doneStatus['status'] == 'done': self.fsm.request('Walk') elif doneStatus['state'] == 'walk' and doneStatus['status'] == 'done': if len(self.nearbyAvatars) > 0: self.fsm.request('Chatty') else: self.fsm.request('Lonely') def enterOff(self): pass def exitOff(self): DistributedCCharBaseAI.DistributedCCharBaseAI.exitOff(self) def enterLonely(self): self.lonely.enter() self.acceptOnce(self.lonelyDoneEvent, self._DistributedMickeyAI__decideNextState) def exitLonely(self): self.ignore(self.lonelyDoneEvent) self.lonely.exit() def _DistributedMickeyAI__goForAWalk(self, task): self.notify.debug('going for a walk') self.fsm.request('Walk') return Task.done def enterChatty(self): self.chatty.enter() self.acceptOnce(self.chattyDoneEvent, self._DistributedMickeyAI__decideNextState) def exitChatty(self): self.ignore(self.chattyDoneEvent) self.chatty.exit() def enterWalk(self): self.notify.debug('going for a walk') self.walk.enter() self.acceptOnce(self.walkDoneEvent, self._DistributedMickeyAI__decideNextState) def exitWalk(self): self.ignore(self.walkDoneEvent) self.walk.exit() def avatarEnterNextState(self): if len(self.nearbyAvatars) == 1: if self.fsm.getCurrentState().getName() != 'Walk': self.fsm.request('Chatty') else: self.notify.debug('avatarEnterNextState: in walk state') else: self.notify.debug('avatarEnterNextState: num avatars: ' + str(len(self.nearbyAvatars))) def avatarExitNextState(self): if len(self.nearbyAvatars) == 0: if self.fsm.getCurrentState().getName() != 'Walk': self.fsm.request('Lonely') def enterTransitionToCostume(self): pass def exitTransitionToCostume(self): pass def handleHolidays(self): DistributedCCharBaseAI.DistributedCCharBaseAI.handleHolidays(self) if hasattr(simbase.air, 'holidayManager'): if ToontownGlobals.APRIL_FOOLS_COSTUMES in simbase.air.holidayManager.currentHolidays and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES] != None and simbase.air.holidayManager.currentHolidays[ToontownGlobals.APRIL_FOOLS_COSTUMES].getRunningState(): self.diffPath = TTLocalizer.Daisy