from pandac.PandaModules import * from DistributedNPCToonBase import * from toontown.chat.ChatGlobals import * from toontown.hood import ZoneUtil from toontown.nametag.NametagGlobals import * from toontown.quest import QuestChoiceGui from toontown.quest import QuestParser from toontown.quest import TrackChoiceGui from toontown.toonbase import TTLocalizer from toontown.toontowngui import TeaserPanel SPAMMING = 1 DOUBLE_ENTRY = 2 class DistributedSmartNPC(DistributedNPCToonBase): def __init__(self, cr): DistributedNPCToonBase.__init__(self, cr) def delayDelete(self): DistributedNPCToonBase.delayDelete(self) DistributedNPCToonBase.disable(self) def handleCollisionSphereEnter(self, collEntry): self.sendUpdate('avatarEnter', []) def greet(self, npcId, avId): if avId in base.cr.doId2do: avName = base.cr.doId2do.get(avId).getName() self.setChatAbsolute('Hello, %s' % avName + '!', CFSpeech | CFTimeout) def dismiss(self, avId, statusCode): if avId in base.cr.doId2do: avName = base.cr.doId2do.get(avId).getName() if statusCode == SPAMMING: self.setChatAbsolute('Slow down there, %s' % avName + '. I can\'t even understand you!', CFSpeech | CFTimeout) elif statusCode == DOUBLE_ENTRY: self.setChatAbsolute('Well hey there %s' % avName + ', didn\'t we JUST talk?', CFSpeech | CFTimeout) def respond(self, npcId, message, avId): try: name = base.cr.doId2do.get(avId).getName() self.setChatAbsolute(message, CFSpeech | CFTimeout) except: print 'Responding to non-available character!'