from pandac.PandaModules import * from toontown.battle.BattleProps import * from toontown.battle.BattleSounds import * from toontown.distributed.ToontownMsgTypes import * from toontown.toonbase.ToontownGlobals import * from direct.gui.DirectGui import cleanupDialog from direct.directnotify import DirectNotifyGlobal from toontown.hood import Place from direct.showbase import DirectObject from direct.fsm import StateData from direct.fsm import ClassicFSM, State from direct.fsm import State from direct.task import Task import TownBattle from toontown.toon import Toon from toontown.toon.Toon import teleportDebug from toontown.battle import BattleParticles from direct.fsm import StateData from toontown.building import ToonInterior from toontown.hood import QuietZoneState from toontown.hood import ZoneUtil from direct.interval.IntervalGlobal import * from toontown.dna.DNAParser import DNABulkLoader class TownLoader(StateData.StateData): notify = DirectNotifyGlobal.directNotify.newCategory('TownLoader') def __init__(self, hood, parentFSMState, doneEvent): StateData.StateData.__init__(self, doneEvent) self.hood = hood self.parentFSMState = parentFSMState self.fsm = ClassicFSM.ClassicFSM('TownLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'street', 'toonInterior']), State.State('street', self.enterStreet, self.exitStreet, ['quietZone']), State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']), State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['street', 'toonInterior']), State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final') self.branchZone = None self.canonicalBranchZone = None self.placeDoneEvent = 'placeDone' self.townBattleDoneEvent = 'town-battle-done' return def loadBattleAnims(self): Toon.loadBattleAnims() def unloadBattleAnims(self): Toon.unloadBattleAnims() def load(self, zoneId): self.zoneId = zoneId self.parentFSMState.addChild(self.fsm) self.loadBattleAnims() self.branchZone = ZoneUtil.getBranchZone(zoneId) self.canonicalBranchZone = ZoneUtil.getCanonicalBranchZone(zoneId) self.music = base.loadMusic(self.musicFile) self.activityMusic = base.loadMusic(self.activityMusicFile) self.battleMusic = base.loadMusic('phase_3.5/audio/bgm/encntr_general_bg.ogg') self.townBattle = TownBattle.TownBattle(self.townBattleDoneEvent) self.townBattle.load() def unload(self): self.unloadBattleAnims() globalPropPool.unloadProps() globalBattleSoundCache.clear() BattleParticles.unloadParticles() self.parentFSMState.removeChild(self.fsm) del self.parentFSMState del self.fsm del self.streetClass self.landmarkBlocks.removeNode() del self.landmarkBlocks self.hood.dnaStore.resetSuitPoints() self.hood.dnaStore.resetBattleCells() del self.hood del self.nodeDict del self.zoneDict del self.fadeInDict del self.fadeOutDict del self.nodeList self.geom.removeNode() del self.geom self.townBattle.unload() self.townBattle.cleanup() del self.townBattle del self.battleMusic del self.music del self.activityMusic del self.holidayPropTransforms self.deleteAnimatedProps() cleanupDialog('globalDialog') ModelPool.garbageCollect() TexturePool.garbageCollect() def enter(self, requestStatus): teleportDebug(requestStatus, 'TownLoader.enter(%s)' % requestStatus) self.fsm.enterInitialState() teleportDebug(requestStatus, 'setting state: %s' % requestStatus['where']) self.setState(requestStatus['where'], requestStatus) def exit(self): self.ignoreAll() def setState(self, stateName, requestStatus): self.fsm.request(stateName, [requestStatus]) def enterStart(self): pass def exitStart(self): pass def enterStreet(self, requestStatus): teleportDebug(requestStatus, 'enterStreet(%s)' % requestStatus) self.acceptOnce(self.placeDoneEvent, self.streetDone) self.place = self.streetClass(self, self.fsm, self.placeDoneEvent) self.place.load() base.cr.playGame.setPlace(self.place) self.place.enter(requestStatus) def exitStreet(self): self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def streetDone(self): self.requestStatus = self.place.doneStatus status = self.place.doneStatus if status['loader'] == 'townLoader' and ZoneUtil.getBranchZone(status['zoneId']) == self.branchZone and status['shardId'] == None: self.fsm.request('quietZone', [status]) else: self.doneStatus = status messenger.send(self.doneEvent) return def enterToonInterior(self, requestStatus): self.acceptOnce(self.placeDoneEvent, self.handleToonInteriorDone) self.place = ToonInterior.ToonInterior(self, self.fsm.getStateNamed('toonInterior'), self.placeDoneEvent) base.cr.playGame.setPlace(self.place) self.place.load() self.place.enter(requestStatus) def exitToonInterior(self): self.ignore(self.placeDoneEvent) self.place.exit() self.place.unload() self.place = None base.cr.playGame.setPlace(self.place) return def handleToonInteriorDone(self): status = self.place.doneStatus if ZoneUtil.getBranchZone(status['zoneId']) == self.branchZone and status['shardId'] == None: self.fsm.request('quietZone', [status]) else: self.doneStatus = status messenger.send(self.doneEvent) return def enterQuietZone(self, requestStatus): self.quietZoneDoneEvent = uniqueName('quietZoneDone') self.acceptOnce(self.quietZoneDoneEvent, self.handleQuietZoneDone) self.quietZoneStateData = QuietZoneState.QuietZoneState(self.quietZoneDoneEvent) self.quietZoneStateData.load() self.quietZoneStateData.enter(requestStatus) def exitQuietZone(self): self.ignore(self.quietZoneDoneEvent) del self.quietZoneDoneEvent self.quietZoneStateData.exit() self.quietZoneStateData.unload() self.quietZoneStateData = None return def handleQuietZoneDone(self): status = self.quietZoneStateData.getRequestStatus() self.fsm.request(status['where'], [status]) def enterFinal(self): pass def exitFinal(self): pass def createHood(self, dnaFile, loadStorage = 1): if loadStorage: files = ('phase_5/dna/storage_town.pdna', self.townStorageDNAFile) dnaBulk = DNABulkLoader(self.hood.dnaStore, files) dnaBulk.loadDNAFiles() node = loader.loadDNAFile(self.hood.dnaStore, dnaFile) self.notify.debug('done loading %s' % dnaFile) if node.getNumParents() == 1: self.geom = NodePath(node.getParent(0)) self.geom.reparentTo(hidden) else: self.geom = hidden.attachNewNode(node) self.makeDictionaries(self.hood.dnaStore) self.reparentLandmarkBlockNodes() self.renameFloorPolys(self.nodeList) self.createAnimatedProps(self.nodeList) self.holidayPropTransforms = {} npl = self.geom.findAllMatches('**/=DNARoot=holiday_prop') for i in xrange(npl.getNumPaths()): np = npl.getPath(i) np.setTag('transformIndex', `i`) self.holidayPropTransforms[i] = np.getNetTransform() gsg = base.win.getGsg() if gsg: self.geom.prepareScene(gsg) self.geom.flattenLight() self.geom.setName('town_top_level') def reparentLandmarkBlockNodes(self): bucket = self.landmarkBlocks = hidden.attachNewNode('landmarkBlocks') npc = self.geom.findAllMatches('**/sb*:*_landmark_*_DNARoot') for i in xrange(npc.getNumPaths()): nodePath = npc.getPath(i) nodePath.wrtReparentTo(bucket) npc = self.geom.findAllMatches('**/sb*:*animated_building*_DNARoot') for i in xrange(npc.getNumPaths()): nodePath = npc.getPath(i) nodePath.wrtReparentTo(bucket) def makeDictionaries(self, dnaStore): self.nodeDict = {} self.zoneDict = {} self.zoneVisDict = {} self.nodeList = [] self.fadeInDict = {} self.fadeOutDict = {} a1 = Vec4(1, 1, 1, 1) a0 = Vec4(1, 1, 1, 0) numVisGroups = dnaStore.getNumDNAVisGroupsAI() for i in xrange(numVisGroups): groupFullName = dnaStore.getDNAVisGroupName(i) visGroup = dnaStore.getDNAVisGroupAI(i) groupName = base.cr.hoodMgr.extractGroupName(groupFullName) zoneId = int(groupName) zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId) groupNode = self.geom.find('**/' + groupFullName) if groupNode.isEmpty(): self.notify.error('Could not find visgroup') else: if ':' in groupName: groupName = '%s%s' % (zoneId, groupName[groupName.index(':'):]) else: groupName = '%s' % zoneId groupNode.setName(groupName) groupNode.flattenMedium() self.nodeDict[zoneId] = [] self.nodeList.append(groupNode) self.zoneDict[zoneId] = groupNode visibles = [] for i in xrange(visGroup.getNumVisibles()): visibles.append(int(visGroup.visibles[i])) visibles.append(ZoneUtil.getBranchZone(zoneId)) self.zoneVisDict[zoneId] = visibles fadeDuration = 0.5 self.fadeOutDict[groupNode] = Sequence(Func(groupNode.setTransparency, 1), LerpColorScaleInterval(groupNode, fadeDuration, a0, startColorScale=a1), Func(groupNode.clearColorScale), Func(groupNode.clearTransparency), Func(groupNode.stash), name='fadeZone-' + str(zoneId), autoPause=1) self.fadeInDict[groupNode] = Sequence(Func(groupNode.unstash), Func(groupNode.setTransparency, 1), LerpColorScaleInterval(groupNode, fadeDuration, a1, startColorScale=a0), Func(groupNode.clearColorScale), Func(groupNode.clearTransparency), name='fadeZone-' + str(zoneId), autoPause=1) for i in xrange(numVisGroups): groupFullName = dnaStore.getDNAVisGroupName(i) zoneId = int(base.cr.hoodMgr.extractGroupName(groupFullName)) zoneId = ZoneUtil.getTrueZoneId(zoneId, self.zoneId) for j in xrange(dnaStore.getNumVisiblesInDNAVisGroup(i)): visName = dnaStore.getVisibleName(i, j) groupName = base.cr.hoodMgr.extractGroupName(visName) nextZoneId = int(groupName) nextZoneId = ZoneUtil.getTrueZoneId(nextZoneId, self.zoneId) visNode = self.zoneDict[nextZoneId] self.nodeDict[zoneId].append(visNode) self.hood.dnaStore.resetPlaceNodes() self.hood.dnaStore.resetDNAGroups() self.hood.dnaStore.resetDNAVisGroups() self.hood.dnaStore.resetDNAVisGroupsAI() def renameFloorPolys(self, nodeList): for i in nodeList: collNodePaths = i.findAllMatches('**/+CollisionNode') numCollNodePaths = collNodePaths.getNumPaths() visGroupName = i.node().getName() for j in xrange(numCollNodePaths): collNodePath = collNodePaths.getPath(j) bitMask = collNodePath.node().getIntoCollideMask() if bitMask.getBit(1): collNodePath.node().setName(visGroupName) def createAnimatedProps(self, nodeList): self.animPropDict = {} self.zoneIdToInteractivePropDict = {} for i in nodeList: animPropNodes = i.findAllMatches('**/animated_prop_*') numAnimPropNodes = animPropNodes.getNumPaths() for j in xrange(numAnimPropNodes): animPropNode = animPropNodes.getPath(j) if animPropNode.getName().startswith('animated_prop_generic'): className = 'GenericAnimatedProp' elif animPropNode.getName().startswith('animated_prop_'): name = animPropNode.getName()[len('animated_prop_'):] splits = name.split('_') className = splits[0] else: className = animPropNode.getName()[14:-8] symbols = {} base.cr.importModule(symbols, 'toontown.hood', [className]) classObj = getattr(symbols[className], className) animPropObj = classObj(animPropNode) animPropList = self.animPropDict.setdefault(i, []) animPropList.append(animPropObj) interactivePropNodes = i.findAllMatches('**/interactive_prop_*') numInteractivePropNodes = interactivePropNodes.getNumPaths() for j in xrange(numInteractivePropNodes): interactivePropNode = interactivePropNodes.getPath(j) className = 'InteractiveAnimatedProp' if 'hydrant' in interactivePropNode.getName(): className = 'HydrantInteractiveProp' elif 'trashcan' in interactivePropNode.getName(): className = 'TrashcanInteractiveProp' elif 'mailbox' in interactivePropNode.getName(): className = 'MailboxInteractiveProp' symbols = {} base.cr.importModule(symbols, 'toontown.hood', [className]) classObj = getattr(symbols[className], className) interactivePropObj = classObj(interactivePropNode) animPropList = self.animPropDict.get(i) if animPropList is None: animPropList = self.animPropDict.setdefault(i, []) animPropList.append(interactivePropObj) if interactivePropObj.getCellIndex() == 0: zoneId = int(i.getName()) if zoneId not in self.zoneIdToInteractivePropDict: self.zoneIdToInteractivePropDict[zoneId] = interactivePropObj else: self.notify.error('already have interactive prop %s in zone %s' % (self.zoneIdToInteractivePropDict, zoneId)) animatedBuildingNodes = i.findAllMatches('**/*:animated_building_*;-h') for np in animatedBuildingNodes: if np.getName().startswith('sb'): animatedBuildingNodes.removePath(np) numAnimatedBuildingNodes = animatedBuildingNodes.getNumPaths() for j in xrange(numAnimatedBuildingNodes): animatedBuildingNode = animatedBuildingNodes.getPath(j) className = 'GenericAnimatedBuilding' symbols = {} base.cr.importModule(symbols, 'toontown.hood', [className]) classObj = getattr(symbols[className], className) animatedBuildingObj = classObj(animatedBuildingNode) animPropList = self.animPropDict.get(i) if animPropList is None: animPropList = self.animPropDict.setdefault(i, []) animPropList.append(animatedBuildingObj) return def deleteAnimatedProps(self): for zoneNode, animPropList in self.animPropDict.items(): for animProp in animPropList: animProp.delete() del self.animPropDict def enterAnimatedProps(self, zoneNode): for animProp in self.animPropDict.get(zoneNode, ()): animProp.enter() def exitAnimatedProps(self, zoneNode): for animProp in self.animPropDict.get(zoneNode, ()): animProp.exit() def getInteractiveProp(self, zoneId): result = None if zoneId in self.zoneIdToInteractivePropDict: result = self.zoneIdToInteractivePropDict[zoneId] return result