mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
41 lines
1.6 KiB
Python
41 lines
1.6 KiB
Python
import DistributedBattleAI
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from direct.directnotify import DirectNotifyGlobal
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class BattleManagerAI:
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notify = DirectNotifyGlobal.directNotify.newCategory('BattleManagerAI')
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def __init__(self, air):
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self.air = air
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self.cellId2battle = {}
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self.battleConstructor = DistributedBattleAI.DistributedBattleAI
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def cellHasBattle(self, cellId):
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return cellId in self.cellId2battle
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def getBattle(self, cellId):
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if cellId in self.cellId2battle:
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return self.cellId2battle[cellId]
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return None
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def newBattle(self, cellId, zoneId, pos, suit, toonId, finishCallback = None, maxSuits = 4, interactivePropTrackBonus = -1):
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if cellId in self.cellId2battle:
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self.notify.info("A battle is already present in the suit's zone!")
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if not self.requestBattleAddSuit(cellId, suit):
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suit.flyAwayNow()
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battle = self.cellId2battle[cellId]
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battle.signupToon(toonId, pos[0], pos[1], pos[2])
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else:
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battle = self.battleConstructor(self.air, self, pos, suit, toonId, zoneId, finishCallback, maxSuits, interactivePropTrackBonus=interactivePropTrackBonus)
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battle.generateWithRequired(zoneId)
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battle.battleCellId = cellId
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self.cellId2battle[cellId] = battle
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return battle
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def requestBattleAddSuit(self, cellId, suit):
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return self.cellId2battle[cellId].suitRequestJoin(suit)
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def destroy(self, battle):
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cellId = battle.battleCellId
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self.notify.debug('BattleManager - destroying battle %d' % cellId)
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del self.cellId2battle[cellId]
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battle.requestDelete()
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