Poodletooth-iLand/toontown/battle/DistributedBattleBldg.py

217 lines
8.1 KiB
Python

from direct.actor import Actor
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import State
from direct.interval.IntervalGlobal import *
from panda3d.core import *
import random
from BattleBase import *
import DistributedBattleBase
import MovieUtil
import SuitBattleGlobals
from otp.avatar import Emote
from otp.nametag.NametagConstants import *
from otp.nametag import NametagGlobals
from toontown.suit import Suit
from toontown.suit import SuitDNA
from toontown.toon import TTEmote
from toontown.toonbase import TTLocalizer
from toontown.toonbase import ToontownGlobals
class DistributedBattleBldg(DistributedBattleBase.DistributedBattleBase):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleBldg')
camFOFov = 30.0
camFOPos = Point3(0, -10, 4)
def __init__(self, cr):
townBattle = cr.playGame.getPlace().townBattle
DistributedBattleBase.DistributedBattleBase.__init__(self, cr, townBattle)
self.streetBattle = 0
self.fsm.addState(State.State('BuildingReward', self.enterBuildingReward, self.exitBuildingReward, ['Resume']))
offState = self.fsm.getStateNamed('Off')
offState.addTransition('BuildingReward')
playMovieState = self.fsm.getStateNamed('PlayMovie')
playMovieState.addTransition('BuildingReward')
def generate(self):
DistributedBattleBase.DistributedBattleBase.generate(self)
def setBossBattle(self, value):
self.bossBattle = value
if self.bossBattle:
self.battleMusic = base.loadMusic('phase_7/audio/bgm/encntr_suit_winning_indoor.ogg')
else:
self.battleMusic = base.loadMusic('phase_7/audio/bgm/encntr_general_bg_indoor.ogg')
base.playMusic(self.battleMusic, looping=1, volume=0.9)
def getBossBattleTaunt(self):
return TTLocalizer.BattleBldgBossTaunt
def disable(self):
DistributedBattleBase.DistributedBattleBase.disable(self)
self.battleMusic.stop()
def delete(self):
DistributedBattleBase.DistributedBattleBase.delete(self)
del self.battleMusic
def buildJoinPointList(self, avPos, destPos, toon = 0):
return []
def __faceOff(self, ts, name, callback):
if len(self.suits) == 0:
self.notify.warning('__faceOff(): no suits.')
return
if len(self.toons) == 0:
self.notify.warning('__faceOff(): no toons.')
return
elevatorPos = self.toons[0].getPos()
if len(self.suits) == 1:
leaderIndex = 0
elif self.bossBattle == 1:
leaderIndex = 1
else:
maxTypeNum = -1
for suit in self.suits:
suitTypeNum = SuitDNA.getSuitType(suit.dna.name)
if maxTypeNum < suitTypeNum:
maxTypeNum = suitTypeNum
leaderIndex = self.suits.index(suit)
delay = FACEOFF_TAUNT_T
suitTrack = Parallel()
suitLeader = None
for suit in self.suits:
suit.setState('Battle')
suitIsLeader = 0
oneSuitTrack = Sequence()
oneSuitTrack.append(Func(suit.loop, 'neutral'))
oneSuitTrack.append(Func(suit.headsUp, elevatorPos))
if self.suits.index(suit) == leaderIndex:
suitLeader = suit
suitIsLeader = 1
if self.bossBattle == 1:
taunt = self.getBossBattleTaunt()
else:
taunt = SuitBattleGlobals.getFaceoffTaunt(suit.getStyleName(), suit.doId)
oneSuitTrack.append(Func(suit.setChatAbsolute, taunt, CFSpeech | CFTimeout))
destPos, destHpr = self.getActorPosHpr(suit, self.suits)
oneSuitTrack.append(Wait(delay))
if suitIsLeader == 1:
oneSuitTrack.append(Func(suit.clearChat))
oneSuitTrack.append(self.createAdjustInterval(suit, destPos, destHpr))
suitTrack.append(oneSuitTrack)
toonTrack = Parallel()
for toon in self.toons:
oneToonTrack = Sequence()
destPos, destHpr = self.getActorPosHpr(toon, self.toons)
oneToonTrack.append(Wait(delay))
oneToonTrack.append(self.createAdjustInterval(toon, destPos, destHpr, toon=1, run=1))
toonTrack.append(oneToonTrack)
camTrack = Sequence()
def setCamFov(fov):
base.camLens.setMinFov(fov/(4./3.))
camTrack.append(Func(camera.wrtReparentTo, suitLeader))
camTrack.append(Func(setCamFov, self.camFOFov))
suitHeight = suitLeader.getHeight()
suitOffsetPnt = Point3(0, 0, suitHeight)
MidTauntCamHeight = suitHeight * 0.66
MidTauntCamHeightLim = suitHeight - 1.8
if MidTauntCamHeight < MidTauntCamHeightLim:
MidTauntCamHeight = MidTauntCamHeightLim
TauntCamY = 18
TauntCamX = 0
TauntCamHeight = random.choice((MidTauntCamHeight, 1, 11))
camTrack.append(Func(camera.setPos, TauntCamX, TauntCamY, TauntCamHeight))
camTrack.append(Func(camera.lookAt, suitLeader, suitOffsetPnt))
camTrack.append(Wait(delay))
camPos = Point3(0, -6, 4)
camHpr = Vec3(0, 0, 0)
camTrack.append(Func(camera.reparentTo, base.localAvatar))
camTrack.append(Func(setCamFov, settings['fov']))
camTrack.append(Func(camera.setPosHpr, camPos, camHpr))
mtrack = Parallel(suitTrack, toonTrack, camTrack)
done = Func(callback)
track = Sequence(mtrack, done, name=name)
track.start(ts)
self.storeInterval(track, name)
return
def enterFaceOff(self, ts):
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
Emote.globalEmote.disableAll(self.toons[0], 'dbattlebldg, enterFaceOff')
self.delayDeleteMembers()
self.__faceOff(ts, self.faceOffName, self.__handleFaceOffDone)
return None
def __handleFaceOffDone(self):
self.notify.debug('FaceOff done')
self.d_faceOffDone(base.localAvatar.doId)
def exitFaceOff(self):
self.notify.debug('exitFaceOff()')
if len(self.toons) > 0 and base.localAvatar == self.toons[0]:
Emote.globalEmote.releaseAll(self.toons[0], 'dbattlebldg exitFaceOff')
self.clearInterval(self.faceOffName)
self._removeMembersKeep()
camera.wrtReparentTo(self)
base.camLens.setMinFov(self.camFov/(4./3.))
return None
def __playReward(self, ts, callback):
toonTracks = Parallel()
for toon in self.toons:
toonTracks.append(Sequence(Func(toon.loop, 'victory'), Wait(FLOOR_REWARD_TIMEOUT), Func(toon.loop, 'neutral')))
name = self.uniqueName('floorReward')
track = Sequence(toonTracks, Func(callback), name=name)
camera.setPos(0, 0, 1)
camera.setHpr(180, 10, 0)
self.storeInterval(track, name)
track.start(ts)
def enterReward(self, ts):
self.notify.debug('enterReward()')
self.delayDeleteMembers()
self.__playReward(ts, self.__handleFloorRewardDone)
return None
def __handleFloorRewardDone(self):
return None
def exitReward(self):
self.notify.debug('exitReward()')
self.clearInterval(self.uniqueName('floorReward'))
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
for toon in self.toons:
toon.startSmooth()
def enterBuildingReward(self, ts):
self.delayDeleteMembers()
if self.hasLocalToon():
NametagGlobals.setMasterArrowsOn(0)
self.movie.playReward(ts, self.uniqueName('building-reward'), self.__handleBuildingRewardDone, noSkip=True)
def __handleBuildingRewardDone(self):
if self.hasLocalToon():
self.d_rewardDone(base.localAvatar.doId)
self.movie.resetReward()
self.fsm.request('Resume')
def exitBuildingReward(self):
self.movie.resetReward(finish=1)
self._removeMembersKeep()
NametagGlobals.setMasterArrowsOn(1)
def enterResume(self, ts=0):
if self.hasLocalToon():
self.removeLocalToon()
def exitResume(self):
return None