Poodletooth-iLand/toontown/battle/DistributedBattleWaitersAI.py

22 lines
893 B
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.battle import DistributedBattleFinalAI
class DistributedBattleWaitersAI(DistributedBattleFinalAI.DistributedBattleFinalAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedBattleWaitersAI')
def __init__(self, air, bossCog, roundCallback, finishCallback, battleSide):
DistributedBattleFinalAI.DistributedBattleFinalAI.__init__(self, air, bossCog, roundCallback, finishCallback, battleSide)
def startBattle(self, toonIds, suits):
self.joinableFsm.request('Joinable')
for toonId in toonIds:
if self.addToon(toonId):
self.activeToons.append(toonId)
self.d_setMembers()
for suit in suits:
self.pendingSuits.append(suit)
self.d_setMembers()
self.needAdjust = 1
self.b_setState('ReservesJoining')