mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
872 lines
33 KiB
Python
872 lines
33 KiB
Python
from direct.gui.DirectGui import *
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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import FSM
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from direct.distributed import DistributedObject
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from direct.showutil import Rope
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from direct.showbase import PythonUtil
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from direct.task import Task
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from otp.otpbase import OTPGlobals
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from toontown.cogdominium import CogdoCraneGameConsts as GameConsts
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import random
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class DistCogdoCrane(DistributedObject.DistributedObject, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistCogdoCrane')
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firstMagnetBit = 21
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craneMinY = 8
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craneMaxY = 25
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armMinH = -45
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armMaxH = 45
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shadowOffset = 7
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emptySlideSpeed = 10
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emptyRotateSpeed = 20
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lookAtPoint = Point3(0.3, 0, 0.1)
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lookAtUp = Vec3(0, -1, 0)
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neutralStickHinge = VBase3(0, 90, 0)
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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FSM.FSM.__init__(self, 'DistCogdoCrane')
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self.craneGame = None
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self.index = None
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self.avId = 0
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self.cableLength = 20
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self.numLinks = 3
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self.initialArmPosition = (0, 20, 0)
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self.slideSpeed = self.emptySlideSpeed
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self.rotateSpeed = self.emptyRotateSpeed
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self.changeSeq = 0
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self.lastChangeSeq = 0
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self.moveSound = None
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self.links = []
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self.activeLinks = []
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self.collisions = NodePathCollection()
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self.physicsActivated = 0
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self.snifferActivated = 0
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self.magnetOn = 0
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self.root = NodePath('root')
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self.hinge = self.root.attachNewNode('hinge')
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self.hinge.setPos(0, -17.6, 38.5)
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self.controls = self.root.attachNewNode('controls')
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self.controls.setPos(0, -4.9, 0)
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self.arm = self.hinge.attachNewNode('arm')
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self.crane = self.arm.attachNewNode('crane')
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self.cable = self.hinge.attachNewNode('cable')
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self.topLink = self.crane.attachNewNode('topLink')
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self.topLink.setPos(0, 0, -1)
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self.shadow = None
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self.p0 = Point3(0, 0, 0)
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self.v1 = Vec3(1, 1, 1)
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self.armSmoother = SmoothMover()
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self.armSmoother.setSmoothMode(SmoothMover.SMOn)
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self.linkSmoothers = []
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self.smoothStarted = 0
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self.__broadcastPeriod = 0.2
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self.cable.node().setFinal(1)
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self.crane.setPos(*self.initialArmPosition)
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self.heldObject = None
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self.craneAdviceLabel = None
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self.magnetAdviceLabel = None
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self.atLimitSfx = base.loadSfx('phase_4/audio/sfx/MG_cannon_adjust.ogg')
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self.magnetOnSfx = base.loadSfx('phase_10/audio/sfx/CBHQ_CFO_magnet_on.ogg')
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self.magnetLoopSfx = base.loadSfx('phase_10/audio/sfx/CBHQ_CFO_magnet_loop.ogg')
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self.magnetSoundInterval = Parallel(SoundInterval(self.magnetOnSfx), Sequence(Wait(0.5), Func(base.playSfx, self.magnetLoopSfx, looping=1)))
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self.craneMoveSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_elevator_up_down.ogg')
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self.fadeTrack = None
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return
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.name = 'crane-%s' % self.doId
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self.root.setName(self.name)
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self.root.setPosHpr(*GameConsts.CranePosHprs[self.index])
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self.rotateLinkName = self.uniqueName('rotateLink')
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self.snifferEvent = self.uniqueName('sniffer')
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self.triggerName = self.uniqueName('trigger')
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self.triggerEvent = 'enter%s' % self.triggerName
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self.shadowName = self.uniqueName('shadow')
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self.flickerName = self.uniqueName('flicker')
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self.smoothName = self.uniqueName('craneSmooth')
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self.posHprBroadcastName = self.uniqueName('craneBroadcast')
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self.craneAdviceName = self.uniqueName('craneAdvice')
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self.magnetAdviceName = self.uniqueName('magnetAdvice')
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self.controlModel = self.craneGame.controls.copyTo(self.controls)
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self.cc = NodePath('cc')
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column = self.controlModel.find('**/column')
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column.getChildren().reparentTo(self.cc)
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self.cc.reparentTo(column)
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self.stickHinge = self.cc.attachNewNode('stickHinge')
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self.stick = self.craneGame.stick.copyTo(self.stickHinge)
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self.stickHinge.setHpr(self.neutralStickHinge)
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self.stick.setHpr(0, -90, 0)
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self.stick.flattenLight()
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self.bottom = self.controlModel.find('**/bottom')
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self.bottom.wrtReparentTo(self.cc)
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self.bottomPos = self.bottom.getPos()
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cs = CollisionSphere(0, -5, -2, 3)
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cs.setTangible(0)
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cn = CollisionNode(self.triggerName)
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cn.addSolid(cs)
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cn.setIntoCollideMask(OTPGlobals.WallBitmask)
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self.trigger = self.root.attachNewNode(cn)
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self.trigger.stash()
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cs = CollisionTube(0, 2.7, 0, 0, 2.7, 3, 1.2)
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cn = CollisionNode('tube')
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cn.addSolid(cs)
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cn.setIntoCollideMask(OTPGlobals.WallBitmask)
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self.tube = self.controlModel.attachNewNode(cn)
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cs = CollisionSphere(0, 0, 2, 3)
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cn = CollisionNode('safetyBubble')
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cn.addSolid(cs)
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cn.setIntoCollideMask(ToontownGlobals.PieBitmask)
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self.controls.attachNewNode(cn)
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arm = self.craneGame.craneArm.copyTo(self.crane)
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self.craneGame.cranes[self.index] = self
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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del self.craneGame.cranes[self.index]
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self.cleanup()
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def cleanup(self):
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if self.state != 'Off':
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self.demand('Off')
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self.craneGame = None
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return
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def accomodateToon(self, toon):
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origScale = self.controlModel.getSz()
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origCcPos = self.cc.getPos()
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origBottomPos = self.bottom.getPos()
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origStickHingeHpr = self.stickHinge.getHpr()
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scale = toon.getGeomNode().getChild(0).getSz(render)
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self.controlModel.setScale(scale)
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self.cc.setPos(0, 0, 0)
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toon.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0)
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toon.pose('leverNeutral', 0)
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toon.update()
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pos = toon.rightHand.getPos(self.cc)
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self.cc.setPos(pos[0], pos[1], pos[2] - 1)
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self.bottom.setZ(toon, 0.0)
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self.bottom.setPos(self.bottomPos[0], self.bottomPos[1], self.bottom.getZ())
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self.stickHinge.lookAt(toon.rightHand, self.lookAtPoint, self.lookAtUp)
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lerpTime = 0.5
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return Parallel(self.controlModel.scaleInterval(lerpTime, scale, origScale, blendType='easeInOut'), self.cc.posInterval(lerpTime, self.cc.getPos(), origCcPos, blendType='easeInOut'), self.bottom.posInterval(lerpTime, self.bottom.getPos(), origBottomPos, blendType='easeInOut'), self.stickHinge.quatInterval(lerpTime, self.stickHinge.getHpr(), origStickHingeHpr, blendType='easeInOut'))
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def getRestoreScaleInterval(self):
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lerpTime = 1
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return Parallel(self.controlModel.scaleInterval(lerpTime, 1, blendType='easeInOut'), self.cc.posInterval(lerpTime, Point3(0, 0, 0), blendType='easeInOut'), self.bottom.posInterval(lerpTime, self.bottomPos, blendType='easeInOut'), self.stickHinge.quatInterval(lerpTime, self.neutralStickHinge, blendType='easeInOut'))
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def makeToonGrabInterval(self, toon):
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origPos = toon.getPos()
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origHpr = toon.getHpr()
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a = self.accomodateToon(toon)
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newPos = toon.getPos()
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newHpr = toon.getHpr()
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origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0]))
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toon.setPosHpr(origPos, origHpr)
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walkTime = 0.2
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reach = ActorInterval(toon, 'leverReach')
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if reach.getDuration() < walkTime:
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reach = Sequence(ActorInterval(toon, 'walk', loop=1, duration=walkTime - reach.getDuration()), reach)
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i = Sequence(Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), reach), Func(self.startWatchJoystick, toon))
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i = Parallel(i, a)
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return i
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def __toonPlayWithCallback(self, animName, numFrames):
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duration = numFrames / 24.0
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self.toon.play(animName)
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taskMgr.doMethodLater(duration, self.__toonPlayCallback, self.uniqueName('toonPlay'))
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def __toonPlayCallback(self, task):
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if self.changeSeq == self.lastChangeSeq:
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self.__toonPlayWithCallback('leverNeutral', 40)
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else:
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self.__toonPlayWithCallback('leverPull', 40)
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self.lastChangeSeq = self.changeSeq
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def startWatchJoystick(self, toon):
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self.toon = toon
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taskMgr.add(self.__watchJoystick, self.uniqueName('watchJoystick'))
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self.__toonPlayWithCallback('leverNeutral', 40)
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self.accept(toon.uniqueName('disable'), self.__handleUnexpectedExit, extraArgs=[toon.doId])
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def stopWatchJoystick(self):
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taskMgr.remove(self.uniqueName('toonPlay'))
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taskMgr.remove(self.uniqueName('watchJoystick'))
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if self.toon:
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self.ignore(self.toon.uniqueName('disable'))
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self.toon = None
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return
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def __watchJoystick(self, task):
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self.toon.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0)
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self.toon.update()
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self.stickHinge.lookAt(self.toon.rightHand, self.lookAtPoint, self.lookAtUp)
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return Task.cont
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def __handleUnexpectedExit(self, toonId):
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self.notify.warning('%s: unexpected exit for %s' % (self.doId, toonId))
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if self.toon and self.toon.doId == toonId:
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self.stopWatchJoystick()
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def __activatePhysics(self):
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if not self.physicsActivated:
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for an, anp, cnp in self.activeLinks:
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self.craneGame.physicsMgr.attachPhysicalNode(an)
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base.cTrav.addCollider(cnp, self.handler)
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self.collisions.unstash()
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self.physicsActivated = 1
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def __deactivatePhysics(self):
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if self.physicsActivated:
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for an, anp, cnp in self.activeLinks:
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self.craneGame.physicsMgr.removePhysicalNode(an)
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base.cTrav.removeCollider(cnp)
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self.collisions.stash()
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self.physicsActivated = 0
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def __straightenCable(self):
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for linkNum in xrange(self.numLinks):
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an, anp, cnp = self.activeLinks[linkNum]
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an.getPhysicsObject().setVelocity(0, 0, 0)
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z = float(linkNum + 1) / float(self.numLinks) * self.cableLength
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anp.setPos(self.crane.getPos(self.cable))
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anp.setZ(-z)
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def setCableLength(self, length):
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self.cableLength = length
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linkWidth = float(length) / float(self.numLinks)
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self.shell.setRadius(linkWidth + 1)
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def setupCable(self):
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activated = self.physicsActivated
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self.clearCable()
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self.handler = PhysicsCollisionHandler()
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self.handler.setStaticFrictionCoef(0.1)
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self.handler.setDynamicFrictionCoef(GameConsts.Settings.EmptyFrictionCoef.get())
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linkWidth = float(self.cableLength) / float(self.numLinks)
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self.shell = CollisionInvSphere(0, 0, 0, linkWidth + 1)
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self.links = []
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self.links.append((self.topLink, Point3(0, 0, 0)))
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anchor = self.topLink
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for linkNum in xrange(self.numLinks):
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anchor = self.__makeLink(anchor, linkNum)
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self.collisions.stash()
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self.bottomLink = self.links[-1][0]
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self.middleLink = self.links[-2][0]
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self.magnet = self.bottomLink.attachNewNode('magnet')
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self.wiggleMagnet = self.magnet.attachNewNode('wiggleMagnet')
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taskMgr.add(self.__rotateMagnet, self.rotateLinkName)
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magnetModel = self.craneGame.magnet.copyTo(self.wiggleMagnet)
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magnetModel.setHpr(90, 45, 90)
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self.gripper = magnetModel.attachNewNode('gripper')
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self.gripper.setPos(0, 0, -4)
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cn = CollisionNode('sniffer')
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self.sniffer = magnetModel.attachNewNode(cn)
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self.sniffer.stash()
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cs = CollisionSphere(0, 0, -10, 6)
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cs.setTangible(0)
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cn.addSolid(cs)
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cn.setIntoCollideMask(BitMask32(0))
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cn.setFromCollideMask(ToontownGlobals.CashbotBossObjectBitmask)
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self.snifferHandler = CollisionHandlerEvent()
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self.snifferHandler.addInPattern(self.snifferEvent)
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self.snifferHandler.addAgainPattern(self.snifferEvent)
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rope = self.makeSpline()
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rope.reparentTo(self.cable)
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rope.setTexture(self.craneGame.cableTex)
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ts = TextureStage.getDefault()
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rope.setTexScale(ts, 0.15, 0.13)
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rope.setTexOffset(ts, 0.83, 0.01)
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if activated:
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self.__activatePhysics()
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def clearCable(self):
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self.__deactivatePhysics()
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taskMgr.remove(self.rotateLinkName)
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self.links = []
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self.activeLinks = []
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self.linkSmoothers = []
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self.collisions.clear()
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self.cable.getChildren().detach()
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self.topLink.getChildren().detach()
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self.gripper = None
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return
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def makeSpline(self):
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rope = Rope.Rope()
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rope.setup(min(len(self.links), 4), self.links)
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rope.curve.normalizeKnots()
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rn = rope.ropeNode
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rn.setRenderMode(RopeNode.RMTube)
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rn.setNumSlices(3)
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rn.setTubeUp(Vec3(0, -1, 0))
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rn.setUvMode(RopeNode.UVParametric)
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rn.setUvDirection(1)
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rn.setThickness(0.5)
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return rope
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def startShadow(self):
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self.shadow = self.craneGame.geomRoot.attachNewNode('%s-shadow' % self.name)
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self.shadow.setColor(1, 1, 1, 0.3)
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self.shadow.setDepthWrite(0)
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self.shadow.setTransparency(1)
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self.shadow.setBin('shadow', 0)
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self.shadow.node().setFinal(1)
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self.magnetShadow = loader.loadModel('phase_3/models/props/drop_shadow')
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self.magnetShadow.reparentTo(self.shadow)
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self.craneShadow = loader.loadModel('phase_3/models/props/square_drop_shadow')
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self.craneShadow.setScale(0.5, 4, 1)
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self.craneShadow.setPos(0, -12, 0)
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self.craneShadow.flattenLight()
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self.craneShadow.reparentTo(self.shadow)
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taskMgr.add(self.__followShadow, self.shadowName)
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rope = self.makeSpline()
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rope.reparentTo(self.shadow)
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rope.setColor(1, 1, 1, 0.2)
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tex = self.craneShadow.findTexture('*')
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rope.setTexture(tex)
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rn = rope.ropeNode
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rn.setRenderMode(RopeNode.RMTape)
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rn.setNumSubdiv(6)
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rn.setThickness(0.8)
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rn.setTubeUp(Vec3(0, 0, 1))
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rn.setMatrix(Mat4.translateMat(0, 0, self.shadowOffset) * Mat4.scaleMat(1, 1, 0.01))
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def stopShadow(self):
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if self.shadow:
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self.shadow.removeNode()
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self.shadow = None
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self.magnetShadow = None
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self.craneShadow = None
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taskMgr.remove(self.shadowName)
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return
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def __followShadow(self, task):
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p = self.magnet.getPos(self.craneGame.geomRoot)
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self.magnetShadow.setPos(p[0], p[1], self.shadowOffset)
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self.craneShadow.setPosHpr(self.crane, 0, 0, 0, 0, 0, 0)
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self.craneShadow.setZ(self.shadowOffset)
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return Task.cont
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def __makeLink(self, anchor, linkNum):
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an = ActorNode('link%s' % linkNum)
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an.getPhysicsObject().setMass(GameConsts.Settings.RopeLinkMass.get())
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anp = NodePath(an)
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cn = CollisionNode('cn')
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sphere = CollisionSphere(0, 0, 0, 1)
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cn.addSolid(sphere)
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cnp = anp.attachNewNode(cn)
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self.handler.addCollider(cnp, anp)
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self.activeLinks.append((an, anp, cnp))
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self.linkSmoothers.append(SmoothMover())
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anp.reparentTo(self.cable)
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z = float(linkNum + 1) / float(self.numLinks) * self.cableLength
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anp.setPos(self.crane.getPos())
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anp.setZ(-z)
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mask = BitMask32.bit(self.firstMagnetBit + linkNum)
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cn.setFromCollideMask(mask)
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cn.setIntoCollideMask(BitMask32(0))
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shellNode = CollisionNode('shell%s' % linkNum)
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shellNode.addSolid(self.shell)
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shellNP = anchor.attachNewNode(shellNode)
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shellNode.setIntoCollideMask(mask)
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self.collisions.addPath(shellNP)
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self.collisions.addPath(cnp)
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self.links.append((anp, Point3(0, 0, 0)))
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return anp
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def __rotateMagnet(self, task):
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self.magnet.lookAt(self.middleLink, self.p0, self.v1)
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return Task.cont
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def __enableControlInterface(self):
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gui = loader.loadModel('phase_3.5/models/gui/avatar_panel_gui')
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self.accept('control', self.__controlPressed)
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self.accept('control-up', self.__controlReleased)
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self.accept('InputState-forward', self.__upArrow)
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self.accept('InputState-reverse', self.__downArrow)
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self.accept('InputState-turnLeft', self.__leftArrow)
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self.accept('InputState-turnRight', self.__rightArrow)
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taskMgr.add(self.__watchControls, 'watchCraneControls')
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taskMgr.doMethodLater(5, self.__displayCraneAdvice, self.craneAdviceName)
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taskMgr.doMethodLater(10, self.__displayMagnetAdvice, self.magnetAdviceName)
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NametagGlobals.setOnscreenChatForced(1)
|
|
self.arrowVert = 0
|
|
self.arrowHorz = 0
|
|
|
|
def __disableControlInterface(self):
|
|
self.__turnOffMagnet()
|
|
self.__cleanupCraneAdvice()
|
|
self.__cleanupMagnetAdvice()
|
|
self.ignore('escape')
|
|
self.ignore('control')
|
|
self.ignore('control-up')
|
|
self.ignore('InputState-forward')
|
|
self.ignore('InputState-reverse')
|
|
self.ignore('InputState-turnLeft')
|
|
self.ignore('InputState-turnRight')
|
|
self.arrowVert = 0
|
|
self.arrowHorz = 0
|
|
NametagGlobals.setOnscreenChatForced(0)
|
|
taskMgr.remove('watchCraneControls')
|
|
self.__setMoveSound(None)
|
|
return
|
|
|
|
def __displayCraneAdvice(self, task):
|
|
if self.craneAdviceLabel == None:
|
|
self.craneAdviceLabel = DirectLabel(text=TTLocalizer.CashbotCraneAdvice, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.69), scale=0.1)
|
|
return
|
|
|
|
def __cleanupCraneAdvice(self):
|
|
if self.craneAdviceLabel:
|
|
self.craneAdviceLabel.destroy()
|
|
self.craneAdviceLabel = None
|
|
taskMgr.remove(self.craneAdviceName)
|
|
return
|
|
|
|
def __displayMagnetAdvice(self, task):
|
|
if self.magnetAdviceLabel == None:
|
|
self.magnetAdviceLabel = DirectLabel(text=TTLocalizer.CashbotMagnetAdvice, text_fg=VBase4(1, 1, 1, 1), text_align=TextNode.ACenter, relief=None, pos=(0, 0, 0.55), scale=0.1)
|
|
return
|
|
|
|
def __cleanupMagnetAdvice(self):
|
|
if self.magnetAdviceLabel:
|
|
self.magnetAdviceLabel.destroy()
|
|
self.magnetAdviceLabel = None
|
|
taskMgr.remove(self.magnetAdviceName)
|
|
return
|
|
|
|
def __watchControls(self, task):
|
|
if self.arrowHorz or self.arrowVert:
|
|
self.__moveCraneArcHinge(self.arrowHorz, self.arrowVert)
|
|
else:
|
|
self.__setMoveSound(None)
|
|
return Task.cont
|
|
|
|
def __incrementChangeSeq(self):
|
|
self.changeSeq = self.changeSeq + 1 & 255
|
|
|
|
def __controlPressed(self):
|
|
self.__cleanupMagnetAdvice()
|
|
self.__turnOnMagnet()
|
|
|
|
def __controlReleased(self):
|
|
self.__turnOffMagnet()
|
|
|
|
def __turnOnMagnet(self):
|
|
if not self.magnetOn:
|
|
self.__incrementChangeSeq()
|
|
self.magnetOn = 1
|
|
if not self.heldObject:
|
|
self.__activateSniffer()
|
|
|
|
def __turnOffMagnet(self):
|
|
if self.magnetOn:
|
|
self.magnetOn = 0
|
|
self.__deactivateSniffer()
|
|
self.releaseObject()
|
|
|
|
def __upArrow(self, pressed):
|
|
self.__incrementChangeSeq()
|
|
self.__cleanupCraneAdvice()
|
|
if pressed:
|
|
self.arrowVert = 1
|
|
elif self.arrowVert > 0:
|
|
self.arrowVert = 0
|
|
|
|
def __downArrow(self, pressed):
|
|
self.__incrementChangeSeq()
|
|
self.__cleanupCraneAdvice()
|
|
if pressed:
|
|
self.arrowVert = -1
|
|
elif self.arrowVert < 0:
|
|
self.arrowVert = 0
|
|
|
|
def __rightArrow(self, pressed):
|
|
self.__incrementChangeSeq()
|
|
self.__cleanupCraneAdvice()
|
|
if pressed:
|
|
self.arrowHorz = 1
|
|
elif self.arrowHorz > 0:
|
|
self.arrowHorz = 0
|
|
|
|
def __leftArrow(self, pressed):
|
|
self.__incrementChangeSeq()
|
|
self.__cleanupCraneAdvice()
|
|
if pressed:
|
|
self.arrowHorz = -1
|
|
elif self.arrowHorz < 0:
|
|
self.arrowHorz = 0
|
|
|
|
def __moveCraneArcHinge(self, xd, yd):
|
|
dt = globalClock.getDt()
|
|
h = self.arm.getH() - xd * self.rotateSpeed * dt
|
|
limitH = max(min(h, self.armMaxH), self.armMinH)
|
|
self.arm.setH(limitH)
|
|
y = self.crane.getY() + yd * self.slideSpeed * dt
|
|
limitY = max(min(y, self.craneMaxY), self.craneMinY)
|
|
atLimit = (limitH != h or limitY != y)
|
|
if atLimit:
|
|
now = globalClock.getFrameTime()
|
|
x = math.sin(now * 79) * 0.05
|
|
z = math.sin(now * 70) * 0.02
|
|
self.crane.setPos(x, limitY, z)
|
|
self.__setMoveSound(self.atLimitSfx)
|
|
else:
|
|
self.crane.setPos(0, limitY, 0)
|
|
self.__setMoveSound(self.craneMoveSfx)
|
|
|
|
def __setMoveSound(self, sfx):
|
|
if sfx != self.moveSound:
|
|
if self.moveSound:
|
|
self.moveSound.stop()
|
|
self.moveSound = sfx
|
|
if self.moveSound:
|
|
base.playSfx(self.moveSound, looping=1, volume=0.5)
|
|
|
|
def __activateSniffer(self):
|
|
if not self.snifferActivated:
|
|
self.sniffer.unstash()
|
|
base.cTrav.addCollider(self.sniffer, self.snifferHandler)
|
|
self.accept(self.snifferEvent, self.__sniffedSomething)
|
|
self.startFlicker()
|
|
self.snifferActivated = 1
|
|
|
|
def __deactivateSniffer(self):
|
|
if self.snifferActivated:
|
|
base.cTrav.removeCollider(self.sniffer)
|
|
self.sniffer.stash()
|
|
self.ignore(self.snifferEvent)
|
|
self.stopFlicker()
|
|
self.snifferActivated = 0
|
|
|
|
def startFlicker(self):
|
|
self.magnetSoundInterval.start()
|
|
self.lightning = []
|
|
for i in xrange(4):
|
|
t = float(i) / 3.0 - 0.5
|
|
l = self.craneGame.lightning.copyTo(self.gripper)
|
|
l.setScale(random.choice([1, -1]), 1, 5)
|
|
l.setZ(random.uniform(-5, -5.5))
|
|
l.flattenLight()
|
|
l.setTwoSided(1)
|
|
l.setBillboardAxis()
|
|
l.setScale(random.uniform(0.5, 1.0))
|
|
if t < 0:
|
|
l.setX(t - 0.7)
|
|
else:
|
|
l.setX(t + 0.7)
|
|
l.setR(-20 * t)
|
|
l.setP(random.uniform(-20, 20))
|
|
self.lightning.append(l)
|
|
|
|
taskMgr.add(self.__flickerLightning, self.flickerName)
|
|
|
|
def stopFlicker(self):
|
|
self.magnetSoundInterval.finish()
|
|
self.magnetLoopSfx.stop()
|
|
taskMgr.remove(self.flickerName)
|
|
for l in self.lightning:
|
|
l.detachNode()
|
|
|
|
self.lightning = None
|
|
return
|
|
|
|
def __flickerLightning(self, task):
|
|
for l in self.lightning:
|
|
if random.random() < 0.5:
|
|
l.hide()
|
|
else:
|
|
l.show()
|
|
|
|
return Task.cont
|
|
|
|
def __sniffedSomething(self, entry):
|
|
np = entry.getIntoNodePath()
|
|
doId = int(np.getNetTag('object'))
|
|
obj = base.cr.doId2do.get(doId)
|
|
if obj and obj.state != 'LocalDropped' and (obj.state != 'Dropped' or obj.craneId != self.doId):
|
|
obj.d_requestGrab()
|
|
obj.demand('LocalGrabbed', localAvatar.doId, self.doId)
|
|
|
|
def grabObject(self, obj):
|
|
if self.state == 'Off':
|
|
return
|
|
if self.heldObject != None:
|
|
self.releaseObject()
|
|
self.__deactivateSniffer()
|
|
obj.wrtReparentTo(self.gripper)
|
|
if obj.lerpInterval:
|
|
obj.lerpInterval.finish()
|
|
obj.lerpInterval = Parallel(obj.posInterval(ToontownGlobals.CashbotBossToMagnetTime, Point3(*obj.grabPos)), obj.quatInterval(ToontownGlobals.CashbotBossToMagnetTime, VBase3(obj.getH(), 0, 0)), obj.toMagnetSoundInterval)
|
|
obj.lerpInterval.start()
|
|
self.heldObject = obj
|
|
self.handler.setDynamicFrictionCoef(obj.craneFrictionCoef)
|
|
self.slideSpeed = obj.craneSlideSpeed
|
|
self.rotateSpeed = obj.craneRotateSpeed
|
|
if self.avId == localAvatar.doId and not self.magnetOn:
|
|
self.releaseObject()
|
|
return
|
|
|
|
def dropObject(self, obj):
|
|
if obj.lerpInterval:
|
|
obj.lerpInterval.finish()
|
|
obj.wrtReparentTo(render)
|
|
obj.lerpInterval = Parallel(obj.quatInterval(ToontownGlobals.CashbotBossFromMagnetTime, VBase3(obj.getH(), 0, 0), blendType='easeOut'))
|
|
obj.lerpInterval.start()
|
|
p1 = self.bottomLink.node().getPhysicsObject()
|
|
v = render.getRelativeVector(self.bottomLink, p1.getVelocity())
|
|
obj.physicsObject.setVelocity(v * 1.5)
|
|
if self.heldObject == obj:
|
|
self.heldObject = None
|
|
self.handler.setDynamicFrictionCoef(GameConsts.Settings.EmptyFrictionCoef.get())
|
|
self.slideSpeed = self.emptySlideSpeed
|
|
self.rotateSpeed = self.emptyRotateSpeed
|
|
return
|
|
|
|
def releaseObject(self):
|
|
if self.heldObject:
|
|
obj = self.heldObject
|
|
obj.d_requestDrop()
|
|
if obj.state == 'Grabbed':
|
|
obj.demand('LocalDropped', localAvatar.doId, self.doId)
|
|
|
|
def __hitTrigger(self, event):
|
|
pass
|
|
|
|
def setCraneGameId(self, craneGameId):
|
|
self.craneGameId = craneGameId
|
|
self.craneGame = base.cr.doId2do[craneGameId]
|
|
|
|
def setIndex(self, index):
|
|
self.index = index
|
|
|
|
def setState(self, state, avId):
|
|
if state == 'C':
|
|
self.demand('Controlled', avId)
|
|
elif state == 'F':
|
|
self.demand('Free')
|
|
else:
|
|
self.notify.error('Invalid state from AI: %s' % state)
|
|
|
|
def d_requestControl(self):
|
|
self.sendUpdate('requestControl')
|
|
|
|
def d_requestFree(self):
|
|
self.sendUpdate('requestFree')
|
|
|
|
def b_clearSmoothing(self):
|
|
self.d_clearSmoothing()
|
|
self.clearSmoothing()
|
|
|
|
def d_clearSmoothing(self):
|
|
self.sendUpdate('clearSmoothing', [0])
|
|
|
|
def clearSmoothing(self, bogus = None):
|
|
self.armSmoother.clearPositions(1)
|
|
for smoother in self.linkSmoothers:
|
|
smoother.clearPositions(1)
|
|
|
|
def reloadPosition(self):
|
|
self.armSmoother.clearPositions(0)
|
|
self.armSmoother.setPos(self.crane.getPos())
|
|
self.armSmoother.setHpr(self.arm.getHpr())
|
|
self.armSmoother.setPhonyTimestamp()
|
|
for linkNum in xrange(self.numLinks):
|
|
smoother = self.linkSmoothers[linkNum]
|
|
an, anp, cnp = self.activeLinks[linkNum]
|
|
smoother.clearPositions(0)
|
|
smoother.setPos(anp.getPos())
|
|
smoother.setPhonyTimestamp()
|
|
|
|
def doSmoothTask(self, task):
|
|
self.armSmoother.computeAndApplySmoothPosHpr(self.crane, self.arm)
|
|
for linkNum in xrange(self.numLinks):
|
|
smoother = self.linkSmoothers[linkNum]
|
|
anp = self.activeLinks[linkNum][1]
|
|
smoother.computeAndApplySmoothPos(anp)
|
|
|
|
return Task.cont
|
|
|
|
def startSmooth(self):
|
|
if not self.smoothStarted:
|
|
taskName = self.smoothName
|
|
taskMgr.remove(taskName)
|
|
self.reloadPosition()
|
|
taskMgr.add(self.doSmoothTask, taskName)
|
|
self.smoothStarted = 1
|
|
|
|
def stopSmooth(self):
|
|
if self.smoothStarted:
|
|
taskName = self.smoothName
|
|
taskMgr.remove(taskName)
|
|
self.forceToTruePosition()
|
|
self.smoothStarted = 0
|
|
|
|
def forceToTruePosition(self):
|
|
if self.armSmoother.getLatestPosition():
|
|
self.armSmoother.applySmoothPos(self.crane)
|
|
self.armSmoother.applySmoothHpr(self.arm)
|
|
self.armSmoother.clearPositions(1)
|
|
for linkNum in xrange(self.numLinks):
|
|
smoother = self.linkSmoothers[linkNum]
|
|
an, anp, cnp = self.activeLinks[linkNum]
|
|
if smoother.getLatestPosition():
|
|
smoother.applySmoothPos(anp)
|
|
smoother.clearPositions(1)
|
|
|
|
def setCablePos(self, changeSeq, y, h, links, timestamp):
|
|
self.changeSeq = changeSeq
|
|
if self.smoothStarted:
|
|
now = globalClock.getFrameTime()
|
|
local = globalClockDelta.networkToLocalTime(timestamp, now)
|
|
self.armSmoother.setY(y)
|
|
self.armSmoother.setH(h)
|
|
self.armSmoother.setTimestamp(local)
|
|
self.armSmoother.markPosition()
|
|
for linkNum in xrange(self.numLinks):
|
|
smoother = self.linkSmoothers[linkNum]
|
|
lp = links[linkNum]
|
|
smoother.setPos(*lp)
|
|
smoother.setTimestamp(local)
|
|
smoother.markPosition()
|
|
|
|
else:
|
|
self.crane.setY(y)
|
|
self.arm.setH(h)
|
|
|
|
def d_sendCablePos(self):
|
|
timestamp = globalClockDelta.getFrameNetworkTime()
|
|
links = []
|
|
for linkNum in xrange(self.numLinks):
|
|
an, anp, cnp = self.activeLinks[linkNum]
|
|
p = anp.getPos()
|
|
links.append((p[0], p[1], p[2]))
|
|
|
|
self.sendUpdate('setCablePos', [self.changeSeq,
|
|
self.crane.getY(),
|
|
self.arm.getH(),
|
|
links,
|
|
timestamp])
|
|
|
|
def stopPosHprBroadcast(self):
|
|
taskName = self.posHprBroadcastName
|
|
taskMgr.remove(taskName)
|
|
|
|
def startPosHprBroadcast(self):
|
|
taskName = self.posHprBroadcastName
|
|
self.b_clearSmoothing()
|
|
self.d_sendCablePos()
|
|
taskMgr.remove(taskName)
|
|
taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast, taskName)
|
|
|
|
def __posHprBroadcast(self, task):
|
|
self.d_sendCablePos()
|
|
taskName = self.posHprBroadcastName
|
|
taskMgr.doMethodLater(self.__broadcastPeriod, self.__posHprBroadcast, taskName)
|
|
return Task.done
|
|
|
|
def enterOff(self):
|
|
self.clearCable()
|
|
self.root.detachNode()
|
|
|
|
def exitOff(self):
|
|
if self.craneGame:
|
|
self.setupCable()
|
|
self.root.reparentTo(render)
|
|
|
|
def enterControlled(self, avId):
|
|
self.avId = avId
|
|
toon = base.cr.doId2do.get(avId)
|
|
if not toon:
|
|
return
|
|
self.grabTrack = self.makeToonGrabInterval(toon)
|
|
if avId == localAvatar.doId:
|
|
self.craneGame.toCraneMode()
|
|
camera.reparentTo(self.hinge)
|
|
camera.setPosHpr(0, -20, -5, 0, -20, 0)
|
|
self.tube.stash()
|
|
localAvatar.setPosHpr(self.controls, 0, 0, 0, 0, 0, 0)
|
|
localAvatar.sendCurrentPosition()
|
|
self.__activatePhysics()
|
|
self.__enableControlInterface()
|
|
self.startPosHprBroadcast()
|
|
self.startShadow()
|
|
else:
|
|
self.startSmooth()
|
|
toon.stopSmooth()
|
|
self.grabTrack = Sequence(self.grabTrack, Func(toon.startSmooth))
|
|
self.grabTrack.start()
|
|
|
|
def exitControlled(self):
|
|
self.grabTrack.finish()
|
|
del self.grabTrack
|
|
if self.toon and not self.toon.isDisabled():
|
|
self.toon.loop('neutral')
|
|
self.toon.startSmooth()
|
|
self.stopWatchJoystick()
|
|
self.stopPosHprBroadcast()
|
|
self.stopShadow()
|
|
self.stopSmooth()
|
|
if self.avId == localAvatar.doId:
|
|
self.__disableControlInterface()
|
|
self.__deactivatePhysics()
|
|
self.tube.unstash()
|
|
camera.reparentTo(base.localAvatar)
|
|
camera.setPos(base.localAvatar.cameraPositions[0][0])
|
|
camera.setHpr(0, 0, 0)
|
|
self.__straightenCable()
|
|
|
|
def enterFree(self):
|
|
if self.fadeTrack:
|
|
self.fadeTrack.finish()
|
|
self.fadeTrack = None
|
|
self.restoreScaleTrack = Sequence(Wait(6), self.getRestoreScaleInterval())
|
|
self.restoreScaleTrack.start()
|
|
if self.avId == localAvatar.doId:
|
|
self.controlModel.setAlphaScale(0.3)
|
|
self.controlModel.setTransparency(1)
|
|
taskMgr.doMethodLater(5, self.__allowDetect, self.triggerName)
|
|
self.fadeTrack = Sequence(Func(self.controlModel.setTransparency, 1), self.controlModel.colorScaleInterval(0.2, VBase4(1, 1, 1, 0.3)))
|
|
self.fadeTrack.start()
|
|
else:
|
|
self.trigger.unstash()
|
|
self.accept(self.triggerEvent, self.__hitTrigger)
|
|
self.avId = 0
|
|
return
|
|
|
|
def __allowDetect(self, task):
|
|
if self.fadeTrack:
|
|
self.fadeTrack.finish()
|
|
self.fadeTrack = Sequence(self.controlModel.colorScaleInterval(0.2, VBase4(1, 1, 1, 1)), Func(self.controlModel.clearColorScale), Func(self.controlModel.clearTransparency))
|
|
self.fadeTrack.start()
|
|
self.trigger.unstash()
|
|
self.accept(self.triggerEvent, self.__hitTrigger)
|
|
|
|
def exitFree(self):
|
|
if self.fadeTrack:
|
|
self.fadeTrack.finish()
|
|
self.fadeTrack = None
|
|
self.restoreScaleTrack.pause()
|
|
del self.restoreScaleTrack
|
|
taskMgr.remove(self.triggerName)
|
|
self.controlModel.clearColorScale()
|
|
self.controlModel.clearTransparency()
|
|
self.trigger.stash()
|
|
self.ignore(self.triggerEvent)
|
|
return
|
|
|
|
def enterMovie(self):
|
|
self.__activatePhysics()
|
|
|
|
def exitMovie(self):
|
|
self.__deactivatePhysics()
|
|
self.__straightenCable()
|