Poodletooth-iLand/toontown/cogdominium/DistCogdoLevelGameAI.py

33 lines
1.2 KiB
Python

from direct.directnotify.DirectNotifyGlobal import directNotify
from otp.level.DistributedLevelAI import DistributedLevelAI
from toontown.cogdominium.DistCogdoGameAI import DistCogdoGameAI
from toontown.cogdominium.CogdoEntityCreatorAI import CogdoEntityCreatorAI
class DistCogdoLevelGameAI(DistributedLevelAI, DistCogdoGameAI):
notify = directNotify.newCategory('DistCogdoLevelGameAI')
def __init__(self, air, interior):
DistCogdoGameAI.__init__(self, air, interior)
DistributedLevelAI.__init__(self, air, self.zoneId, 0, self.getToonIds())
def createEntityCreator(self):
return CogdoEntityCreatorAI(level=self)
def generate(self):
self.notify.info('loading spec')
spec = self.getLevelSpec()
if __dev__:
self.notify.info('creating entity type registry')
typeReg = self.getEntityTypeReg()
spec.setEntityTypeReg(typeReg)
DistributedLevelAI.generate(self, spec)
DistCogdoGameAI.generate(self)
self.startHandleEdits()
def requestDelete(self):
DistCogdoGameAI.requestDelete(self)
def delete(self):
self.stopHandleEdits()
DistCogdoGameAI.delete(self)
DistributedLevelAI.delete(self, deAllocZone=False)