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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
31 lines
1.1 KiB
Python
31 lines
1.1 KiB
Python
import random
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class BarrelBase:
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def getRng(self):
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return random.Random(self.entId * self.level.doId)
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def getRewardPerGrab(self):
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if not hasattr(self, '_reward'):
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if self.rewardPerGrabMax > self.rewardPerGrab:
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self._reward = self.getRng().randrange(self.rewardPerGrab, self.rewardPerGrabMax + 1)
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else:
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self._reward = self.rewardPerGrab
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return self._reward
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def getGagLevel(self):
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if not hasattr(self, '_gagLevel'):
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if self.gagLevelMax > self.gagLevel:
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self._gagLevel = self.getRng().randrange(self.gagLevel, self.gagLevelMax + 1)
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else:
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self._gagLevel = self.gagLevel
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return self._gagLevel
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def getGagTrack(self):
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if not hasattr(self, '_gagTrack'):
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if self.gagTrack == 'random':
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tracks = (0, 1, 2, 3, 4, 4, 5, 5, 6)
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self._gagTrack = self.getRng().choice(tracks)
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else:
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self._gagTrack = self.gagTrack
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return self._gagTrack
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