mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
66 lines
2 KiB
Python
66 lines
2 KiB
Python
from otp.level import DistributedEntityAI
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from direct.directnotify import DirectNotifyGlobal
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class BattleBlockerAI(DistributedEntityAI.DistributedEntityAI):
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notify = DirectNotifyGlobal.directNotify.newCategory('BattleBlockerAI')
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def __init__(self, level, entId):
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DistributedEntityAI.DistributedEntityAI.__init__(self, level, entId)
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self.suitIds = []
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self.active = 1
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def destroy(self):
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self.notify.debug('delete')
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self.ignoreAll()
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DistributedEntityAI.DistributedEntityAI.destroy(self)
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def generate(self):
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DistributedEntityAI.DistributedEntityAI.generate(self)
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self.accept('plannerCreated-' + str(self.level.doId), self.registerBlocker)
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def registerBlocker(self):
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if hasattr(self.level, 'planner'):
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self.level.planner.battleMgr.addBattleBlocker(self, self.cellId)
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def deactivate(self):
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if self.isDeleted():
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return
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self.active = 0
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self.sendUpdate('setActive', [self.active])
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def getActive(self):
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return self.active
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def addSuit(self, suit):
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self.suitIds.append(suit.doId)
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self.d_setSuits()
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def removeSuit(self, suit):
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try:
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self.suitIds.remove(suit.doId)
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self.d_setSuits()
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except:
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self.notify.debug("didn't have suitId %d" % suit.doId)
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def d_setSuits(self):
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self.sendUpdate('setSuits', [self.suitIds])
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def b_setBattle(self, battleId):
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self.battle = battleId
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self.d_setBattle(battleId)
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def d_setBattle(self, battleId):
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self.sendUpdate('setBattle', [battleId])
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def b_setBattleFinished(self):
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self.deactivate()
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self.setBattleFinished()
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self.d_setBattleFinished()
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def setBattleFinished(self):
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self.notify.debug('setBattleFinished: %s' % self.entId)
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messenger.send('battleBlockerFinished-' + str(self.entId))
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messenger.send(self.getOutputEventName(), [1])
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def d_setBattleFinished(self):
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self.sendUpdate('setBattleFinished', [])
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