mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
136 lines
6.9 KiB
Python
136 lines
6.9 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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import MovingPlatform
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM
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import DistributedSwitch
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from toontown.toonbase import TTLocalizer
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class DistributedButton(DistributedSwitch.DistributedSwitch):
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countdownSeconds = 3.0
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def __init__(self, cr):
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self.countdownTrack = None
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DistributedSwitch.DistributedSwitch.__init__(self, cr)
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return
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def setSecondsOn(self, secondsOn):
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self.secondsOn = secondsOn
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def avatarExit(self, avatarId):
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DistributedSwitch.DistributedSwitch.avatarExit(self, avatarId)
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if self.secondsOn != -1.0 and self.secondsOn > 0.0 and self.countdownSeconds > 0.0 and self.countdownSeconds < self.secondsOn and self.fsm.getCurrentState().getName() == 'playing':
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track = self.switchCountdownTrack()
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if track is not None:
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track.start(0.0)
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self.countdownTrack = track
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return
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def setupSwitch(self):
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model = loader.loadModel('phase_9/models/cogHQ/CogDoor_Button')
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if model:
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buttonBase = model.find('**/buttonBase')
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change = render.attachNewNode('changePos')
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buttonBase.reparentTo(change)
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rootNode = render.attachNewNode(self.getName() + '-buttonBase_root')
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change.reparentTo(rootNode)
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self.buttonFrameNode = rootNode
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self.buttonFrameNode.show()
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button = model.find('**/button')
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change = render.attachNewNode('change')
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button.reparentTo(change)
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rootNode = render.attachNewNode(self.getName() + '-button_root')
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rootNode.setColor(self.color)
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change.reparentTo(rootNode)
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self.buttonNode = rootNode
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self.buttonNode.show()
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self.buttonFrameNode.reparentTo(self)
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self.buttonNode.reparentTo(self)
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if 1:
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radius = 0.5
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cSphere = CollisionSphere(0.0, 0.0, radius, radius)
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cSphere.setTangible(0)
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cSphereNode = CollisionNode(self.getName())
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cSphereNode.addSolid(cSphere)
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cSphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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self.cSphereNodePath = rootNode.attachNewNode(cSphereNode)
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if 1:
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collisionFloor = button.find('**/collision_floor')
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if collisionFloor.isEmpty():
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top = 0.475
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size = 0.5
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floor = CollisionPolygon(Point3(-size, -size, top),
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Point3( size, -size, top),
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Point3( size, size, top),
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Point3(-size, size, top))
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floor.setTangible(1)
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floorNode = CollisionNode('collision_floor')
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floorNode.addSolid(floor)
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collisionFloor = button.attachNewNode(floorNode)
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else:
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change = collisionFloor.getParent().attachNewNode('changeFloor')
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change.setScale(0.5, 0.5, 1.0)
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collisionFloor.reparentTo(change)
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collisionFloor.node().setFromCollideMask(BitMask32.allOff())
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collisionFloor.node().setIntoCollideMask(ToontownGlobals.FloorBitmask)
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self.buttonFrameNode.flattenMedium()
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self.buttonNode.flattenMedium()
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def delete(self):
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DistributedSwitch.DistributedSwitch.delete(self)
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def enterTrigger(self, args = None):
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DistributedSwitch.DistributedSwitch.enterTrigger(self, args)
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def exitTrigger(self, args = None):
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DistributedSwitch.DistributedSwitch.exitTrigger(self, args)
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def switchOnTrack(self):
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onSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_switch_pressed.ogg')
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duration = 0.8
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halfDur = duration * 0.5
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pos = Vec3(0.0, 0.0, -0.2)
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color = Vec4(0.0, 1.0, 0.0, 1.0)
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track = Sequence(Func(self.setIsOn, 1), Parallel(SoundInterval(onSfx, node=self.node, volume=0.9), LerpPosInterval(nodePath=self.buttonNode, duration=duration, pos=pos, blendType='easeInOut'), Sequence(Wait(halfDur), LerpColorInterval(nodePath=self.buttonNode, duration=halfDur, color=color, override=1, blendType='easeOut'))))
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return track
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def switchCountdownTrack(self):
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wait = self.secondsOn - self.countdownSeconds
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countDownSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_switch_depressed.ogg')
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track = Parallel(
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SoundInterval(countDownSfx),
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Sequence(
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Wait(wait),
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Wait(0.5),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'),
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Wait(0.5),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'),
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Wait(0.4),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'),
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Wait(0.3),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=Vec4(0.0, 1.0, 0.0, 1.0), override=1, blendType='easeOut'),
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Wait(0.2),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, color=self.color, override=1, blendType='easeIn'),
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LerpColorInterval(nodePath=self.buttonNode, duration=0.1, override=1, color=Vec4(0.0, 1.0, 0.0, 1.0), blendType='easeOut'),
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Wait(0.1)))
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return track
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def switchOffTrack(self):
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offSfx = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_switch_popup.ogg')
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duration = 1.0
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halfDur = duration * 0.5
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pos = Vec3(0.0)
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track = Sequence(Parallel(SoundInterval(offSfx, node=self.node, volume=1.0), LerpPosInterval(nodePath=self.buttonNode, duration=duration, pos=pos, blendType='easeInOut'), Sequence(Wait(halfDur), LerpColorInterval(nodePath=self.buttonNode, duration=halfDur, color=self.color, override=1, blendType='easeIn'))), Func(self.setIsOn, 0))
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return track
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def exitPlaying(self):
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if self.countdownTrack:
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self.countdownTrack.finish()
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self.countdownTrack = None
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DistributedSwitch.DistributedSwitch.exitPlaying(self)
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