Poodletooth-iLand/toontown/coghq/DistributedGagBarrelAI.py

33 lines
1.2 KiB
Python

from toontown.toonbase.ToontownBattleGlobals import *
import DistributedBarrelBaseAI
from direct.directnotify import DirectNotifyGlobal
from direct.task import Task
class DistributedGagBarrelAI(DistributedBarrelBaseAI.DistributedBarrelBaseAI):
def __init__(self, level, entId):
x = y = z = h = 0
self.gagLevelMax = 0
DistributedBarrelBaseAI.DistributedBarrelBaseAI.__init__(self, level, entId)
def d_setGrab(self, avId):
self.notify.debug('d_setGrab %s' % avId)
self.sendUpdate('setGrab', [avId])
av = self.air.doId2do.get(avId)
if av:
if not av.hasTrackAccess(self.getGagTrack()):
return
track = self.getGagTrack()
level = self.getGagLevel()
maxGags = av.getMaxCarry()
av.inventory.calcTotalProps()
numGags = av.inventory.totalProps
numReward = min(self.getRewardPerGrab(), maxGags - numGags)
while numReward > 0 and level >= 0:
result = av.inventory.addItem(track, level)
if result <= 0:
level -= 1
else:
numReward -= 1
av.d_setInventory(av.inventory.makeNetString())