mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
342 lines
12 KiB
Python
342 lines
12 KiB
Python
from otp.ai.AIBase import *
|
|
from direct.interval.IntervalGlobal import *
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.distributed import ClockDelta
|
|
from direct.task import Task
|
|
from otp.level import DistributedEntityAI
|
|
from otp.level import BasicEntities
|
|
from toontown.coghq import BattleBlockerAI
|
|
from direct.distributed.ClockDelta import *
|
|
from toontown.toonbase import ToontownBattleGlobals
|
|
from GolfGreenGameGlobals import *
|
|
import random
|
|
import time
|
|
|
|
class DistributedGolfGreenGameAI(BattleBlockerAI.BattleBlockerAI, NodePath, BasicEntities.NodePathAttribs):
|
|
|
|
def __init__(self, level, entId):
|
|
BattleBlockerAI.BattleBlockerAI.__init__(self, level, entId)
|
|
random.seed(time.time() * entId)
|
|
node = hidden.attachNewNode('DistributedLaserFieldAI')
|
|
NodePath.__init__(self, node)
|
|
if not hasattr(self, 'switchId'):
|
|
self.switchId = 0
|
|
self.gridScale = 1
|
|
self.enabled = 1
|
|
self.hasShownSuits = 0
|
|
self.healReady = 1
|
|
self.playedSound = 0
|
|
self.canButton = 1
|
|
self.allBoardsClear = 0
|
|
self.challengeDefeated = False
|
|
self.title = 'MemTag: This is a golfGreenGame %s' % random.random()
|
|
self.translateData = {}
|
|
self.translateData['r'] = 0
|
|
self.translateData['b'] = 1
|
|
self.translateData['g'] = 2
|
|
self.translateData['w'] = 3
|
|
self.translateData['k'] = 4
|
|
self.translateData['l'] = 5
|
|
self.translateData['y'] = 6
|
|
self.translateData['o'] = 7
|
|
self.translateData['a'] = 8
|
|
self.translateData['s'] = 9
|
|
self.translateData['R'] = 10
|
|
self.translateData['B'] = 11
|
|
self.preData = []
|
|
self.boardList = []
|
|
self.joinedToons = []
|
|
self.everJoinedToons = []
|
|
self.startTime = None
|
|
self.totalTime = 1180.0
|
|
self.DamageOnFailure = 20.0
|
|
return
|
|
|
|
def announceGenerate(self):
|
|
BattleBlockerAI.BattleBlockerAI.announceGenerate(self)
|
|
self.totalTime = self.timeToPlay
|
|
numToons = 0
|
|
if hasattr(self, 'level'):
|
|
numToons = len(self.level.presentAvIds)
|
|
numBoards = self.puzzleBase + numToons * self.puzzlePerPlayer
|
|
boardSelect = range(0, len(gameBoards))
|
|
didGetLast = 1
|
|
for index in xrange(numBoards):
|
|
choice = random.choice(boardSelect)
|
|
if not didGetLast:
|
|
didGetLast = 1
|
|
choice = len(gameBoards) - 1
|
|
self.preData.append(gameBoards[choice])
|
|
boardSelect.remove(choice)
|
|
self.boardList.append([[],
|
|
index,
|
|
index,
|
|
None])
|
|
|
|
self.boardData = []
|
|
self.attackPatterns = []
|
|
self.processPreData()
|
|
return
|
|
|
|
def processPreData(self):
|
|
for board in self.preData:
|
|
x = []
|
|
for rowIndex in xrange(1, len(board)):
|
|
for columnIndex in xrange(len(board[rowIndex])):
|
|
color = self.translateData.get(board[rowIndex][columnIndex])
|
|
if color != None:
|
|
x.append((len(board[rowIndex]) - (columnIndex + 1), rowIndex - 1, color))
|
|
|
|
self.boardData.append(x)
|
|
|
|
for board in self.preData:
|
|
attackString = board[0]
|
|
attackPattern = []
|
|
for ball in attackString:
|
|
color = self.translateData.get(ball)
|
|
if color or color == 0:
|
|
place = random.choice(range(0, len(attackPattern) + 1))
|
|
attackPattern.insert(place, color)
|
|
place = random.choice(range(0, len(attackPattern) + 1))
|
|
attackPattern.insert(place, color)
|
|
|
|
self.attackPatterns.append(attackPattern)
|
|
|
|
return
|
|
|
|
def startTimer(self):
|
|
self.startTime = globalClockDelta.getFrameNetworkTime()
|
|
taskMgr.doMethodLater(self.totalTime, self.__handleTimeOut, self.taskName('GolfGreenGameTimeout'))
|
|
self.sendUpdate('setTimerStart', [self.totalTime, self.startTime])
|
|
|
|
def __printTime(self, task):
|
|
print 'Time Left %s' % self.getTimeLeft()
|
|
taskMgr.doMethodLater(1.0, self.__printTime, self.taskName('GolfGreenGameTimeout Print'))
|
|
return task.done
|
|
|
|
def __handleTimeOut(self, task = None):
|
|
taskMgr.remove(self.taskName('GolfGreenGameTimeout'))
|
|
self.__handleFinsihed(0)
|
|
return task.done
|
|
|
|
def getTimeLeft(self):
|
|
if self.startTime == None:
|
|
return self.totalTime
|
|
else:
|
|
timePassed = globalClockDelta.localElapsedTime(self.startTime)
|
|
timeLeft = self.totalTime - timePassed
|
|
return timeLeft
|
|
return
|
|
|
|
def choosePattern(self):
|
|
dataSize = len(self.boardData)
|
|
indexChoice = int(random.random() * dataSize)
|
|
boardToAssign = None
|
|
for boardIndex in xrange(len(self.boardList)):
|
|
board = self.boardList[boardIndex]
|
|
if self.boardList[boardIndex][0] == 'closed':
|
|
pass
|
|
elif boardToAssign == None or len(self.boardList[boardIndex][0]) < len(self.boardList[boardToAssign][0]):
|
|
boardToAssign = boardIndex
|
|
elif len(self.boardList[boardIndex][0]) == len(self.boardList[boardToAssign][0]):
|
|
choice = random.choice(range(2))
|
|
if choice:
|
|
boardToAssign = boardIndex
|
|
|
|
if boardToAssign == None:
|
|
pass
|
|
return boardToAssign
|
|
|
|
def checkForAssigned(self, avId):
|
|
for index in xrange(len(self.boardList)):
|
|
board = self.boardList[index]
|
|
if board[0] == 'closed':
|
|
pass
|
|
elif avId in board[0]:
|
|
return index
|
|
|
|
return None
|
|
|
|
def leaveGame(self):
|
|
senderId = self.air.getAvatarIdFromSender()
|
|
if senderId in self.joinedToons:
|
|
self.joinedToons.remove(senderId)
|
|
self.sendUpdate('acceptJoin', [self.totalTime, self.startTime, self.joinedToons])
|
|
for boardDatum in self.boardList:
|
|
if boardDatum[0] == 'closed':
|
|
pass
|
|
elif senderId in boardDatum[0]:
|
|
boardDatum[0].remove(senderId)
|
|
|
|
def requestJoin(self):
|
|
if self.allBoardsClear:
|
|
self.sendUpdate('acceptJoin', [0.0, 0.0, [0]])
|
|
return
|
|
senderId = self.air.getAvatarIdFromSender()
|
|
if senderId not in self.joinedToons:
|
|
if self.startTime == None:
|
|
self.startTimer()
|
|
self.joinedToons.append(senderId)
|
|
if senderId not in self.everJoinedToons:
|
|
self.everJoinedToons.append(senderId)
|
|
self.sendUpdate('acceptJoin', [self.totalTime, self.startTime, self.joinedToons])
|
|
self.sendScoreData()
|
|
return
|
|
|
|
def requestBoard(self, boardVerify):
|
|
senderId = self.air.getAvatarIdFromSender()
|
|
assigned = self.checkForAssigned(senderId)
|
|
if assigned != None:
|
|
if self.boardList[assigned][0] == 'closed':
|
|
return
|
|
if boardVerify:
|
|
toon = simbase.air.doId2do.get(senderId)
|
|
if toon:
|
|
self.addGag(senderId)
|
|
self.sendUpdate('helpOthers', [senderId])
|
|
for avId in self.boardList[assigned][0]:
|
|
if avId != senderId:
|
|
self.sendUpdateToAvatarId(avId, 'boardCleared', [senderId])
|
|
|
|
self.boardList[assigned][0] = 'closed'
|
|
self.boardList[assigned][3] = senderId
|
|
self.sendScoreData()
|
|
else:
|
|
self.boardList[assigned][0].remove(senderId)
|
|
boardIndex = self.choosePattern()
|
|
if boardIndex == None:
|
|
self.__handleFinsihed(1)
|
|
else:
|
|
self.boardList[boardIndex][0].append(senderId)
|
|
self.sendUpdateToAvatarId(senderId, 'startBoard', [self.boardData[self.boardList[boardIndex][1]], self.attackPatterns[self.boardList[boardIndex][2]]])
|
|
return
|
|
|
|
def addGag(self, avId):
|
|
av = simbase.air.doId2do.get(avId)
|
|
if av:
|
|
level = ToontownBattleGlobals.LAST_REGULAR_GAG_LEVEL
|
|
track = int(random.random() * ToontownBattleGlobals.NUM_GAG_TRACKS)
|
|
while not av.hasTrackAccess(track):
|
|
track = int(random.random() * ToontownBattleGlobals.NUM_GAG_TRACKS)
|
|
|
|
maxGags = av.getMaxCarry()
|
|
av.inventory.calcTotalProps()
|
|
numGags = av.inventory.totalProps
|
|
numReward = min(1, maxGags - numGags)
|
|
while numReward > 0 and level >= 0:
|
|
result = av.inventory.addItem(track, level)
|
|
if result <= 0:
|
|
level -= 1
|
|
else:
|
|
numReward -= 1
|
|
self.sendUpdateToAvatarId(avId, 'informGag', [track, level])
|
|
|
|
av.d_setInventory(av.inventory.makeNetString())
|
|
|
|
def __handleFinsihed(self, success):
|
|
self.allBoardsClear = 1
|
|
self.sendUpdate('signalDone', [success])
|
|
self.switchFire()
|
|
taskMgr.remove(self.taskName('GolfGreenGameTimeout'))
|
|
if success:
|
|
for avId in self.joinedToons:
|
|
self.addGag(avId)
|
|
toon = simbase.air.doId2do.get(avId)
|
|
timeleft = int(self.getTimeLeft())
|
|
if toon and timeleft > 0:
|
|
toon.toonUp(timeleft)
|
|
|
|
else:
|
|
roomId = self.getLevelDoId()
|
|
room = simbase.air.doId2do.get(roomId)
|
|
if room:
|
|
avIds = self.everJoinedToons
|
|
for avId in avIds:
|
|
av = simbase.air.doId2do.get(avId)
|
|
if av:
|
|
av.takeDamage(self.DamageOnFailure, quietly=0)
|
|
room.sendUpdate('forceOuch', [self.DamageOnFailure])
|
|
|
|
if not self.challengeDefeated:
|
|
self.challengeDefeated = True
|
|
roomId = self.getLevelDoId()
|
|
room = simbase.air.doId2do.get(roomId)
|
|
if room:
|
|
self.challengeDefeated = True
|
|
room.challengeDefeated()
|
|
eventName = self.getOutputEventName()
|
|
messenger.send(eventName, [1])
|
|
|
|
def switchFire(self):
|
|
if self.switchId != 0:
|
|
switch = self.level.getEntity(self.switchId)
|
|
if switch:
|
|
switch.setIsOn(1)
|
|
|
|
def generate(self):
|
|
BattleBlockerAI.BattleBlockerAI.generate(self)
|
|
if self.switchId != 0:
|
|
self.accept(self.getOutputEventName(self.switchId), self.reactToSwitch)
|
|
self.detectName = 'golfGreenGame %s' % self.doId
|
|
taskMgr.doMethodLater(1.0, self.__detect, self.detectName)
|
|
self.setPos(self.pos)
|
|
self.setHpr(self.hpr)
|
|
|
|
def registerBlocker(self):
|
|
BattleBlockerAI.BattleBlockerAI.registerBlocker(self)
|
|
if hasattr(self, 'hideSuits'):
|
|
self.hideSuits()
|
|
|
|
def delete(self):
|
|
taskMgr.remove(self.detectName)
|
|
self.ignoreAll()
|
|
BattleBlockerAI.BattleBlockerAI.delete(self)
|
|
|
|
def destroy(self):
|
|
self.notify.info('destroy entity(laserField) %s' % self.entId)
|
|
BattleBlockerAI.BattleBlockerAI.destroy(self)
|
|
|
|
def __detect(self, task):
|
|
isThereAnyToons = False
|
|
if hasattr(self, 'level'):
|
|
toonInRange = 0
|
|
for avId in self.level.presentAvIds:
|
|
if avId in self.air.doId2do:
|
|
av = self.air.doId2do[avId]
|
|
isThereAnyToons = True
|
|
distance = self.getDistance(av)
|
|
|
|
if isThereAnyToons:
|
|
taskMgr.doMethodLater(1.0, self.__detect, self.detectName)
|
|
self.__run()
|
|
return Task.done
|
|
|
|
def __run(self):
|
|
pass
|
|
|
|
def reactToSwitch(self, on):
|
|
pass
|
|
|
|
def setBattleFinished(self):
|
|
BattleBlockerAI.BattleBlockerAI.setBattleFinished(self)
|
|
messenger.send(self.getOutputEventName(), [1])
|
|
self.switchFire()
|
|
|
|
def sendScoreData(self):
|
|
total = len(self.boardList)
|
|
closed = 0
|
|
scoreDict = {}
|
|
for board in self.boardList:
|
|
if board[0] == 'closed':
|
|
closed += 1
|
|
if board[3] not in scoreDict:
|
|
scoreDict[board[3]] = 1
|
|
else:
|
|
scoreDict[board[3]] += 1
|
|
|
|
outList = []
|
|
for key in scoreDict:
|
|
score = scoreDict[key]
|
|
outList.append([key, score])
|
|
|
|
self.sendUpdate('scoreData', [total, closed, outList])
|