mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
134 lines
5 KiB
Python
134 lines
5 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from direct.distributed.DistributedObjectAI import *
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from direct.showbase import PythonUtil
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from direct.task import Task
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from otp.level import DistributedLevelAI
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from otp.level import LevelSpec
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from toontown.ai.ToonBarrier import *
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from toontown.building import DistributedElevatorFloorAI
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from toontown.coghq import DistributedBattleFactoryAI, DistributedLawOfficeElevatorIntAI, DistributedLawOfficeFloorAI, LawOfficeLayout
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from toontown.suit import DistributedFactorySuitAI
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from toontown.toonbase import ToontownGlobals, ToontownBattleGlobals
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import FactoryEntityCreatorAI, FactorySpecs, LawOfficeBase, LevelSuitPlannerAI
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class DistributedLawOfficeAI(DistributedObjectAI, LawOfficeBase.LawOfficeBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawOfficeAI')
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def __init__(self, air, lawOfficeId, zoneId, entranceId, avIds):
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DistributedObjectAI.__init__(self, air)
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LawOfficeBase.LawOfficeBase.__init__(self)
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self.setLawOfficeId(lawOfficeId)
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self.layout = None
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self.currentFloor = 0
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self.elevator = None
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self.elevatorB = None
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self.activeElevator = 0
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self.level = None
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self.avIds = avIds
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self.entranceId = entranceId
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def createEntityCreator(self):
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return FactoryEntityCreatorAI.FactoryEntityCreatorAI(level = self)
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def getBattleCreditMultiplier(self):
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return ToontownBattleGlobals.getFactoryCreditMultiplier(self.lawOfficeId)
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def generate(self):
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self.notify.info('generate')
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self.notify.info('start factory %s %s creation, frame=%s' % (self.lawOfficeId, self.doId, globalClock.getFrameCount()))
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DistributedObjectAI.generate(self)
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self.layout = LawOfficeLayout.LawOfficeLayout(self.lawOfficeId)
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self.exitEvents = { }
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for avId in self.avIds:
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self.exitEvents[avId] = simbase.air.getAvatarExitEvent(avId)
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self.accept(self.exitEvents[avId], Functor(self.handleAvatarExit, avId))
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self.startOffice()
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def handleAvatarExit(self, toonId):
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pass
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def readyForNextFloor(self):
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toonId = self.air.getAvatarIdFromSender()
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def generateWithRequired(self, zone):
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DistributedObjectAI.generateWithRequired(self, zone)
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def startOffice(self):
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self.notify.info('loading spec')
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specModule = self.layout.getFloorSpec(self.currentFloor)
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self.level = DistributedLawOfficeFloorAI.DistributedLawOfficeFloorAI(self.air, self.lawOfficeId, self.zoneId, self.entranceId, self.avIds, specModule)
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self.level.setLevelSpec(LevelSpec.LevelSpec(specModule))
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self.notify.info('creating entities')
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self.level.generateWithRequired(self.zoneId)
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self.elevator = DistributedElevatorFloorAI.DistributedElevatorFloorAI(self.air, self.doId, self, self.avIds)
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self.elevator.setEntering(0)
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self.elevator.generateWithRequired(self.zoneId)
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self.elevatorB = DistributedElevatorFloorAI.DistributedElevatorFloorAI(self.air, self.doId, self, self.avIds)
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self.elevatorB.setEntering(1)
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self.elevatorB.generateWithRequired(self.zoneId)
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self.exchangeElevators()
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def delete(self):
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self.notify.info('delete: %s' % self.doId)
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if self.elevator:
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del self.elevator
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if self.level:
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self.level.requestDelete()
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self.level = None
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self.ignoreAll()
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def exchangeElevators(self):
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if self.activeElevator == 0:
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self.elevator.lock()
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self.elevatorB.unlock()
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self.activeElevator = 1
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else:
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self.elevator.unlock()
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self.elevatorB.lock()
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self.activeElevator = 0
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def startNextFloor(self):
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if self.avIds:
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print self.avIds
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self.currentFloor += 1
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specModule = self.layout.getFloorSpec(self.currentFloor)
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self.level.requestDelete()
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self.level = DistributedLawOfficeFloorAI.DistributedLawOfficeFloorAI(self.air, self.lawOfficeId, self.zoneId, self.entranceId, self.avIds, specModule)
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self.level.setLevelSpec(LevelSpec.LevelSpec(specModule))
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self.level.generateWithRequired(self.zoneId)
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print 'exchanging elevators'
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self.exchangeElevators()
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self.startSignal()
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def startSignal(self):
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self.sendUpdate('startSignal')
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def dumpEveryone(self, optArg = None):
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pass
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def getTaskZoneId(self):
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return self.lawOfficeId
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def getLawOfficeId(self):
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return self.lawOfficeId
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def getCogLevel(self):
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return self.level.cogLevel
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def d_setSuits(self):
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self.sendUpdate('setSuits', [
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self.getSuits(),
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self.getReserveSuits()])
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def getSuits(self):
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suitIds = []
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for suit in self.suits:
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suitIds.append(suit.doId)
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return suitIds
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def getReserveSuits(self):
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suitIds = []
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for suit in self.reserveSuits:
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suitIds.append(suit[0].doId)
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return suitIds
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