mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
353 lines
13 KiB
Python
353 lines
13 KiB
Python
from direct.gui.DirectGui import *
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from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from direct.fsm import FSM
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from direct.distributed import DistributedObject
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from direct.showutil import Rope
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from direct.showbase import PythonUtil
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from direct.task import Task
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from toontown.toonbase import ToontownGlobals
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from otp.otpbase import OTPGlobals
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from direct.actor import Actor
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from toontown.suit import Suit
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from toontown.suit import SuitDNA
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import random
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from toontown.battle import BattleProps
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from toontown.toon import NPCToons
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class DistributedLawbotChair(DistributedObject.DistributedObject, FSM.FSM):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLawbotChair')
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chairCushionSurface = Point3(0, -0.75, 2.25)
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landingPt = Point3(0, -1.5, 0)
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courtroomCeiling = 30
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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FSM.FSM.__init__(self, 'DistributedLawbotBossChair')
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self.boss = None
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self.index = None
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self.avId = 0
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self.modelPath = 'phase_11/models/lawbotHQ/JuryBoxChair'
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self.modelFindString = None
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self.nodePath = None
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self.ival = None
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self.origHpr = Point3(0, 0, 0)
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self.downTime = 0.5
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self.upTime = 5
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self.cogJuror = None
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self.propInSound = None
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self.propOutSound = None
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self.propTrack = None
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self.cogJurorTrack = None
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self.cogJurorSound = None
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self.toonJurorIndex = -1
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self.toonJuror = None
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return
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def announceGenerate(self):
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self.notify.debug('announceGenerate: %s' % self.doId)
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DistributedObject.DistributedObject.announceGenerate(self)
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self.name = 'Chair-%s' % self.doId
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self.loadModel(self.modelPath, self.modelFindString)
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self.randomGenerator = random.Random()
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self.randomGenerator.seed(self.doId)
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self.loadSounds()
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self.loadCogJuror()
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self.cogJuror.stash()
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origPos = self.computePos()
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self.nodePath.setPos(origPos)
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self.nodePath.setHpr(-90, 0, 0)
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chairParent = self.boss.getChairParent()
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self.nodePath.wrtReparentTo(chairParent)
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self.boss.chairs[self.index] = self
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def delete(self):
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DistributedObject.DistributedObject.delete(self)
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loader.unloadModel(self.modelPath)
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self.unloadSounds()
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self.nodePath.removeNode()
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def loadModel(self, modelPath, modelFindString = None):
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if self.nodePath == None:
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self.makeNodePath()
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else:
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self.chair.getChildren().detach()
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model = loader.loadModel(modelPath)
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if modelFindString != None:
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model = model.find('**/' + modelFindString)
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model.instanceTo(self.chair)
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trigger_chair = self.chair.find('**/trigger_chair')
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if not trigger_chair.isEmpty():
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trigger_chair.stash()
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collision_chair = self.chair.find('**/collision_chair')
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if not collision_chair.isEmpty():
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collision_chair.stash()
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shadow = self.chair.find('**/shadow')
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if not shadow.isEmpty():
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pass
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self.scale = 0.5
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self.chair.setScale(self.scale)
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self.attachColSphere()
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return
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def loadSounds(self):
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if self.propInSound == None:
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self.propInSound = base.loadSfx('phase_5/audio/sfx/ENC_propeller_in.ogg')
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if self.propOutSound == None:
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self.propOutSound = base.loadSfx('phase_5/audio/sfx/ENC_propeller_out.ogg')
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if self.cogJurorSound == None:
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self.cogJurorSound = base.loadSfx('phase_11/audio/sfx/LB_cog_jury.ogg')
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return
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def unloadSounds(self):
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if self.propInSound:
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del self.propInSound
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self.propInSound = None
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if self.propOutSound:
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del self.propOutSound
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self.propOutSound = None
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if self.cogJurorSound:
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del self.cogJurorSound
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self.cogJurorSound = None
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return
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def loadCogJuror(self):
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self.cleanupCogJuror()
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self.cogJuror = Suit.Suit()
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level = self.randomGenerator.randrange(len(SuitDNA.suitsPerLevel))
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self.cogJuror.dna = SuitDNA.SuitDNA()
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self.cogJuror.dna.newSuitRandom(level=level, dept='l')
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self.cogJuror.setDNA(self.cogJuror.dna)
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self.cogJuror.pose('landing', 0)
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self.cogJuror.reparentTo(self.nodePath)
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self.cogJuror.prop = None
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if self.cogJuror.prop == None:
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self.cogJuror.prop = BattleProps.globalPropPool.getProp('propeller')
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head = self.cogJuror.find('**/joint_head')
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self.cogJuror.prop.reparentTo(head)
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self.propTrack = Sequence(ActorInterval(self.cogJuror.prop, 'propeller', startFrame=8, endFrame=25))
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return
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def attachColSphere(self):
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chairTop = self.nodePath.find('**/top*')
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chairHandle = self.nodePath.find('**/handle*')
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collNode = CollisionNode(self.uniqueName('headSphere'))
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topBounds = self.chair.getBounds()
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center = topBounds.getCenter()
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radius = topBounds.getRadius()
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radius *= 0.65
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adjustedZ = center[2]
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adjustedZ += 0.6
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sphere1 = CollisionSphere(center[0], center[1], adjustedZ, radius)
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sphere1.setTangible(1)
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collNode.addSolid(sphere1)
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collNode.setName('Chair-%s' % self.index)
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self.collNodePath = self.nodePath.attachNewNode(collNode)
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def makeNodePath(self):
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self.nodePath = Actor.Actor()
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self.chair = self.nodePath.attachNewNode('myChair')
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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self.nodePath.detachNode()
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if self.ival:
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self.ival.finish()
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self.ival = None
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self.ignoreAll()
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del self.boss.chairs[self.index]
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self.cleanup()
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if self.propTrack:
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self.propTrack.finish()
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self.propTrack = None
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if self.cogJurorTrack:
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self.cogJurorTrack.finish()
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self.cogJurorTrack = None
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self.cleanupCogJuror()
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self.cleanupToonJuror()
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return
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def stopCogsFlying(self):
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if self.ival:
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self.ival.finish()
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self.ival = None
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if self.propTrack:
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self.propTrack.finish()
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self.propTrack = None
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if self.cogJurorTrack:
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self.cogJurorTrack.finish()
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self.cogJurorTrack = None
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return
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def cleanupCogJuror(self):
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if self.cogJuror:
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self.cogJuror.detachNode()
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self.cogJuror.delete()
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del self.cogJuror
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self.cogJuror = None
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return
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def cleanupToonJuror(self):
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if self.toonJuror:
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self.toonJuror.detachNode()
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self.toonJuror.delete()
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del self.toonJuror
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self.toonJuror = None
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return
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def cleanup(self):
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self.boss = None
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return
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def startCogJuror(self, duration, y):
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if self.cogJurorTrack:
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self.cogJurorTrack.finish()
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self.loadCogJuror()
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self.cogJuror.stash()
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x = 0
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curPos = self.nodePath.getPos(render)
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z = self.courtroomCeiling - curPos[2]
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self.notify.debug('curPos =%s\nz=%f' % (curPos, z))
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cogTrack = Sequence(Func(self.cogJuror.setPos, x, y, z), Func(self.cogJuror.unstash), Func(self.propTrack.loop), self.cogJuror.posInterval(duration, self.landingPt, Point3(x, y, z)), Func(self.propTrack.finish), Func(self.stashCogJuror))
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audioTrack = SoundInterval(self.propInSound, duration=duration, node=self.cogJuror, loop=1)
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self.cogJurorTrack = Parallel(audioTrack, cogTrack)
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self.cogJurorTrack.start()
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def stashCogJuror(self):
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if self.cogJuror and not self.cogJuror.isEmpty():
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self.cogJuror.stash()
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def putCogJurorOnSeat(self):
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self.stopCogsFlying()
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if self.cogJuror and not self.cogJuror.isEmpty():
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base.playSfx(self.cogJurorSound, node=self.chair)
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self.cogJuror.unstash()
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self.cogJuror.prop.stash()
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self.cogJuror.pose('landing', 47)
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self.cogJuror.setH(180)
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self.cogJuror.setPos(0, -1.25, 0.95)
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if self.toonJuror:
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self.toonJuror.hide()
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else:
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self.notify.warning('putCogJurorOnSeat invalid cogJuror')
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def putToonJurorOnSeat(self):
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if self.toonJuror and not self.toonJuror.isEmpty():
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self.toonJuror.show()
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self.toonJuror.reparentTo(self.nodePath)
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self.toonJuror.setH(180)
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self.toonJuror.setPos(0, -2.5, 0.95)
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self.toonJuror.animFSM.request('Sit')
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else:
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self.notify.warning('putToonJurorOnSeat invalid toonJuror')
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def showCogJurorFlying(self):
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self.notify.debug('showCogJurorFlying')
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self.startCogJuror(ToontownGlobals.LawbotBossCogJurorFlightTime, -ToontownGlobals.LawbotBossCogJurorDistance)
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def setBossCogId(self, bossCogId):
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self.bossCogId = bossCogId
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self.boss = base.cr.doId2do[bossCogId]
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def setIndex(self, index):
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self.index = index
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def setState(self, state):
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avId = 0
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if state == 'C':
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self.demand('Controlled', avId)
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elif state == 'F':
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self.demand('Free')
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elif state == 'N':
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self.demand('On')
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elif state == 'T':
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self.demand('ToonJuror')
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elif state == 'S':
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self.demand('SuitJuror')
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elif state == 'E':
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self.demand('EmptyJuror')
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elif state == 'E':
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self.demand('StopCogs')
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else:
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self.notify.error('Invalid state from AI: %s' % state)
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def __touchedChair(self, entry):
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self.notify.debug('__touchedChair')
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self.notify.debug('self=%s entry=%s' % (self, entry))
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self.boss.touchedChair(self, entry)
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def __touchedChairHandle(self, entry):
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self.notify.debug('__touchedChairHandle')
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self.boss.touchedChairHandle(self, entry)
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def enterToonJuror(self):
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self.chair.setColorScale(0.2, 0.2, 1.0, 1.0)
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self.boss.countToonJurors()
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if not self.cogJurorTrack:
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self.cogJuror.stash()
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self.putToonJurorOnSeat()
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def enterSuitJuror(self):
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self.chair.setColorScale(0.5, 0.5, 0.5, 1.0)
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self.boss.countToonJurors()
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if self.toonJuror:
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self.toonJuror.hide()
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self.putCogJurorOnSeat()
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def enterEmptyJuror(self):
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self.chair.setColorScale(1.0, 1.0, 1.0, 1.0)
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def enterStopCogs(self):
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self.stopCogs()
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def exitStopCogs(self):
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pass
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def enterOn(self):
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self.notify.debug('enterOn for chair %d' % self.index)
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myHeadings = ToontownGlobals.LawbotBossChairHeadings[self.index]
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seqName = 'LawbotBossChair-%s' % self.doId
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self.ival = Sequence(name=seqName)
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downAngle = -80
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for index in xrange(len(myHeadings)):
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nextIndex = index + 1
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if nextIndex == len(myHeadings):
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nextIndex = 0
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goingDown = self.nodePath.hprInterval(self.downTime, Point3(myHeadings[index] + self.origHpr[0], downAngle, self.origHpr[2]), startHpr=Point3(myHeadings[index] + self.origHpr[0], 0, self.origHpr[2]))
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self.ival.append(goingDown)
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self.ival.append(Wait(self.stayDownTime))
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goingUp = self.nodePath.hprInterval(self.upTime, Point3(myHeadings[nextIndex] + self.origHpr[0], 0, self.origHpr[2]), startHpr=Point3(myHeadings[index] + self.origHpr[0], downAngle, self.origHpr[2]))
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self.ival.append(goingUp)
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self.ival.loop()
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self.accept('enterChairZap', self.__touchedChair)
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self.accept('enterChairHandleZap', self.__touchedChairHandle)
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def computePos(self):
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rowIndex = self.index % 6
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if self.index < 6:
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startPt = Point3(*ToontownGlobals.LawbotBossChairRow1PosA)
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endPt = Point3(*ToontownGlobals.LawbotBossChairRow1PosB)
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else:
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startPt = Point3(*ToontownGlobals.LawbotBossChairRow2PosA)
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endPt = Point3(*ToontownGlobals.LawbotBossChairRow2PosB)
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totalDisplacement = endPt - startPt
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stepDisplacement = totalDisplacement / (6 - 1)
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newPos = stepDisplacement * rowIndex
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self.notify.debug('curDisplacement = %s' % newPos)
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newPos += startPt
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self.notify.debug('newPos before offset = %s' % newPos)
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newPos -= Point3(*ToontownGlobals.LawbotBossJuryBoxRelativeEndPos)
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self.notify.debug('newPos = %s' % newPos)
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return newPos
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def loadToonJuror(self):
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self.cleanupToonJuror()
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self.toonJuror = NPCToons.createLocalNPC(ToontownGlobals.LawbotBossBaseJurorNpcId + self.toonJurorIndex)
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self.toonJuror.hide()
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def setToonJurorIndex(self, newVal):
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if not self.toonJurorIndex == newVal:
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self.toonJurorIndex = newVal
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self.loadToonJuror()
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