mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
202 lines
7.6 KiB
Python
202 lines
7.6 KiB
Python
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.interval.IntervalGlobal import *
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from otp.level import BasicEntities
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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import LiftConstants
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import MovingPlatform
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class DistributedLift(BasicEntities.DistributedNodePathEntity):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedLift')
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def __init__(self, cr):
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BasicEntities.DistributedNodePathEntity.__init__(self, cr)
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def generateInit(self):
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self.notify.debug('generateInit')
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BasicEntities.DistributedNodePathEntity.generateInit(self)
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self.moveSnd = base.loadSfx('phase_9/audio/sfx/CHQ_FACT_elevator_up_down.ogg')
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self.fsm = ClassicFSM.ClassicFSM('DistributedLift', [State.State('off', self.enterOff, self.exitOff, ['moving']), State.State('moving', self.enterMoving, self.exitMoving, ['waiting']), State.State('waiting', self.enterWaiting, self.exitWaiting, ['moving'])], 'off', 'off')
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self.fsm.enterInitialState()
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def generate(self):
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self.notify.debug('generate')
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BasicEntities.DistributedNodePathEntity.generate(self)
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self.platform = self.attachNewNode('platParent')
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def setStateTransition(self, toState, fromState, arrivalTimestamp):
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self.notify.debug('setStateTransition: %s->%s' % (fromState, toState))
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if not self.isGenerated():
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self.initialState = toState
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self.initialFromState = fromState
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self.initialStateTimestamp = arrivalTimestamp
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else:
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self.fsm.request('moving', [toState, fromState, arrivalTimestamp])
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def announceGenerate(self):
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self.notify.debug('announceGenerate')
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BasicEntities.DistributedNodePathEntity.announceGenerate(self)
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self.initPlatform()
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self.state = None
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self.fsm.request('moving', [self.initialState, self.initialFromState, self.initialStateTimestamp])
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del self.initialState
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del self.initialStateTimestamp
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return
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def disable(self):
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self.notify.debug('disable')
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self.ignoreAll()
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self.fsm.requestFinalState()
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BasicEntities.DistributedNodePathEntity.disable(self)
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def delete(self):
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self.notify.debug('delete')
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del self.moveSnd
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del self.fsm
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self.destroyPlatform()
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self.platform.removeNode()
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del self.platform
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BasicEntities.DistributedNodePathEntity.delete(self)
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def initPlatform(self):
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model = loader.loadModel(self.modelPath)
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if model is None:
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return
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model.setScale(self.modelScale)
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if self.floorName is None:
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return
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self.platformModel = MovingPlatform.MovingPlatform()
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self.platformModel.setupCopyModel(self.getParentToken(), model, self.floorName)
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self.accept(self.platformModel.getEnterEvent(), self.localToonEntered)
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self.accept(self.platformModel.getExitEvent(), self.localToonLeft)
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self.startGuard = None
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self.endGuard = None
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zoneNp = self.getZoneNode()
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if len(self.startGuardName):
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self.startGuard = zoneNp.find('**/%s' % self.startGuardName)
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if len(self.endGuardName):
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self.endGuard = zoneNp.find('**/%s' % self.endGuardName)
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side2srch = {'front': '**/wall_front',
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'back': '**/wall_back',
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'left': '**/wall_left',
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'right': '**/wall_right'}
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for side in side2srch.values():
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np = self.platformModel.find(side)
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if not np.isEmpty():
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np.setScale(1.0, 1.0, 2.0)
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np.setZ(-10)
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np.flattenLight()
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self.startBoardColl = NodePathCollection()
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self.endBoardColl = NodePathCollection()
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for side in self.startBoardSides:
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np = self.platformModel.find(side2srch[side])
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if np.isEmpty():
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DistributedLift.warning("couldn't find %s board collision" % side)
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else:
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self.startBoardColl.addPath(np)
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for side in self.endBoardSides:
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np = self.platformModel.find(side2srch[side])
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if np.isEmpty():
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DistributedLift.warning("couldn't find %s board collision" % side)
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else:
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self.endBoardColl.addPath(np)
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self.platformModel.reparentTo(self.platform)
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return
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def destroyPlatform(self):
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if hasattr(self, 'platformModel'):
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self.ignore(self.platformModel.getEnterEvent())
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self.ignore(self.platformModel.getExitEvent())
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self.platformModel.destroy()
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del self.platformModel
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if self.startGuard is not None:
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self.startGuard.unstash()
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if self.endGuard is not None:
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self.endGuard.unstash()
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del self.startGuard
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del self.endGuard
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del self.startBoardColl
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del self.endBoardColl
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return
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def localToonEntered(self):
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self.sendUpdate('setAvatarEnter')
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def localToonLeft(self):
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self.sendUpdate('setAvatarLeave')
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def getPosition(self, state):
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if state is LiftConstants.Down:
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return self.startPos
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else:
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return self.endPos
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def getGuard(self, state):
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if state is LiftConstants.Down:
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return self.startGuard
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else:
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return self.endGuard
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def getBoardColl(self, state):
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if state is LiftConstants.Down:
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return self.startBoardColl
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else:
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return self.endBoardColl
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def enterMoving(self, toState, fromState, arrivalTimestamp):
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self.notify.debug('enterMoving, %s->%s' % (fromState, toState))
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if self.state == toState:
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self.notify.warning('already in state %s' % toState)
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startPos = self.getPosition(fromState)
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endPos = self.getPosition(toState)
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startGuard = self.getGuard(fromState)
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endGuard = self.getGuard(toState)
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startBoardColl = self.getBoardColl(fromState)
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endBoardColl = self.getBoardColl(toState)
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def startMoving(self = self, guard = startGuard, boardColl = startBoardColl):
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if guard is not None and not guard.isEmpty():
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guard.unstash()
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boardColl.unstash()
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self.soundIval = SoundInterval(self.moveSnd, node=self.platform)
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self.soundIval.loop()
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return
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def doneMoving(self = self, guard = endGuard, boardColl = endBoardColl, newState = toState):
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self.state = newState
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if hasattr(self, 'soundIval'):
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self.soundIval.pause()
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del self.soundIval
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if guard is not None and not guard.isEmpty():
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guard.stash()
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boardColl.stash()
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self.fsm.request('waiting')
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return
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self.moveIval = Sequence(Func(startMoving), LerpPosInterval(self.platform, self.duration, endPos, startPos=startPos, blendType='easeInOut', name='lift-%s-move' % self.entId, fluid=1), Func(doneMoving))
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ivalStartT = globalClockDelta.networkToLocalTime(arrivalTimestamp, bits=32) - self.moveIval.getDuration()
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self.moveIval.start(globalClock.getFrameTime() - ivalStartT)
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def exitMoving(self):
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if hasattr(self, 'soundIval'):
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self.soundIval.pause()
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del self.soundIval
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self.moveIval.pause()
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del self.moveIval
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def enterWaiting(self):
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self.notify.debug('enterWaiting')
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def exitWaiting(self):
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pass
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