mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
123 lines
3.5 KiB
Python
123 lines
3.5 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from direct.distributed.ClockDelta import *
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from otp.level import BasicEntities
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import DistributedSwitchBase
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import MovingPlatform
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from toontown.toonbase import ToontownGlobals
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from otp.level import DistributedEntity
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class DistributedSwitch(DistributedSwitchBase.DistributedSwitchBase, BasicEntities.DistributedNodePathEntity):
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def __init__(self, cr):
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BasicEntities.DistributedNodePathEntity.__init__(self, cr)
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self.fsm = ClassicFSM.ClassicFSM('DistributedSwitch', [State.State('off', self.enterOff, self.exitOff, ['playing', 'attract']), State.State('attract', self.enterAttract, self.exitAttract, ['playing']), State.State('playing', self.enterPlaying, self.exitPlaying, ['attract'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.node = None
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self.triggerName = ''
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return
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def setup(self):
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self.setupSwitch()
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self.setState(self.initialState, self.initialStateTimestamp)
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del self.initialState
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del self.initialStateTimestamp
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self.accept('exit%s' % (self.getName(),), self.exitTrigger)
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self.acceptAvatar()
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def takedown(self):
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pass
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setIsOnEvent = DistributedSwitchBase.stubFunction
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setIsOn = DistributedSwitchBase.stubFunction
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setSecondsOn = DistributedSwitchBase.stubFunction
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def generate(self):
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BasicEntities.DistributedNodePathEntity.generate(self)
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self.track = None
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return
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def announceGenerate(self):
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BasicEntities.DistributedNodePathEntity.announceGenerate(self)
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self.setup()
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def disable(self):
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self.ignoreAll()
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self.fsm.request('off')
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BasicEntities.DistributedNodePathEntity.disable(self)
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self.takedown()
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def delete(self):
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del self.fsm
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BasicEntities.DistributedNodePathEntity.delete(self)
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def acceptAvatar(self):
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self.acceptOnce('enter%s' % (self.getName(),), self.enterTrigger)
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def rejectInteract(self):
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self.acceptAvatar()
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def avatarExit(self, avatarId):
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self.acceptAvatar()
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def getName(self):
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return 'switch-%s' % (self.entId,)
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def setupSwitch(self):
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pass
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def switchOnTrack(self):
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pass
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def switchOffTrack(self):
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pass
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def setAvatarInteract(self, avatarId):
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self.avatarId = avatarId
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def setState(self, state, timestamp):
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if self.isGenerated():
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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else:
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self.initialState = state
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self.initialStateTimestamp = timestamp
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def enterTrigger(self, args = None):
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self.sendUpdate('requestInteract')
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def exitTrigger(self, args = None):
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self.sendUpdate('requestExit')
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def enterOff(self):
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pass
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def exitOff(self):
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pass
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def enterAttract(self, ts):
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track = self.switchOffTrack()
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if track is not None:
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track.start(ts)
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self.track = track
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return
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def exitAttract(self):
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if self.track:
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self.track.finish()
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self.track = None
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return
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def enterPlaying(self, ts):
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track = self.switchOnTrack()
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if track is not None:
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track.start(ts)
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self.track = track
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return
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def exitPlaying(self):
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if self.track:
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self.track.finish()
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self.track = None
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return
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