mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
43 lines
1.8 KiB
Python
43 lines
1.8 KiB
Python
from panda3d.core import *
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from direct.interval.IntervalGlobal import *
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from otp.level import BasicEntities
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import MovingPlatform
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class PlatformEntity(BasicEntities.NodePathEntity):
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def __init__(self, level, entId):
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BasicEntities.NodePathEntity.__init__(self, level, entId)
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self.start()
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def destroy(self):
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self.stop()
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BasicEntities.NodePathEntity.destroy(self)
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def start(self):
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model = loader.loadModel(self.modelPath)
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if model is None:
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return
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if len(self.floorName) == 0:
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return
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model.setScale(self.modelScale)
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model.flattenMedium()
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self.platform = MovingPlatform.MovingPlatform()
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self.platform.setupCopyModel(self.getParentToken(), model, self.floorName)
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self.platform.reparentTo(self)
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startPos = Point3(0, 0, 0)
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endPos = self.offset
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distance = Vec3(self.offset).length()
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waitDur = self.period * self.waitPercent
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moveDur = self.period - waitDur
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self.moveIval = Sequence(WaitInterval(waitDur * 0.5), LerpPosInterval(self.platform, moveDur * 0.5, endPos, startPos=startPos, name='platformOut%s' % self.entId, blendType=self.motion, fluid=1), WaitInterval(waitDur * 0.5), LerpPosInterval(self.platform, moveDur * 0.5, startPos, startPos=endPos, name='platformBack%s' % self.entId, blendType=self.motion, fluid=1), name=self.getUniqueName('platformIval'))
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self.moveIval.loop()
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self.moveIval.setT(globalClock.getFrameTime() - self.level.startTime + self.period * self.phaseShift)
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return
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def stop(self):
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if hasattr(self, 'moveIval'):
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self.moveIval.pause()
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del self.moveIval
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if hasattr(self, 'platform'):
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self.platform.destroy()
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del self.platform
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