Poodletooth-iLand/toontown/effects/RocketExplosion.py

58 lines
2.2 KiB
Python

from panda3d.core import *
from direct.particles import ParticleEffect
from direct.directnotify import DirectNotifyGlobal
from direct.interval.IntervalGlobal import *
from toontown.battle import BattleParticles
class RocketExplosion(NodePath):
def __init__(self, parent, smokeParent):
NodePath.__init__(self)
notify = DirectNotifyGlobal.directNotify.newCategory('RocketExplosionParticles')
self.effectNode = parent.attachNewNode('RocketExplosion')
self.effectNode.setBin('fixed', 1)
self.effectNode.setDepthWrite(1)
self.smokeEffectNode = smokeParent.attachNewNode('RocketSmoke')
self.smokeEffectNode.setBin('fixed', 1)
self.smokeEffectNode.setDepthWrite(0)
self.effect = BattleParticles.loadParticleFile('tt_p_efx_rocketLaunchFire.ptf')
self.smokeEffect = BattleParticles.loadParticleFile('tt_p_efx_rocketLaunchSmoke.ptf')
ren = self.effect.getParticlesNamed('particles-1').getRenderer()
ren.setTextureFromNode('phase_4/models/props/tt_m_efx_fireball', '**/*')
ren = self.smokeEffect.getParticlesNamed('particles-1').getRenderer()
ren.setTextureFromNode('phase_4/models/props/tt_m_efx_smoke', '**/*')
self.endSeq = None
self.cleanupCompleted = 0
return
def start(self):
self.effect.start(parent=self.effectNode)
self.smokeEffect.start(parent=self.smokeEffectNode)
def stop(self):
try:
self.effect.disable()
self.smokeEffect.disable()
except AttributeError:
pass
def end(self):
self.endSeq = Sequence(LerpColorScaleInterval(self.smokeEffectNode, 2.0, Vec4(1, 1, 1, 0)), Func(self.destroy))
self.endSeq.start()
def destroy(self):
if self.endSeq:
self.endSeq.pause()
self.endSeq = None
self.stop()
if not self.cleanupCompleted:
self.effect.cleanup()
self.smokeEffect.cleanup()
self.effectNode.removeNode()
self.smokeEffectNode.removeNode()
del self.effect
del self.smokeEffect
del self.effectNode
del self.smokeEffectNode
self.cleanupCompleted = 1
return