Poodletooth-iLand/toontown/estate/DistributedCannonAI.py

121 lines
4.3 KiB
Python

from toontown.toonbase import ToontownGlobals
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.task import Task
from toontown.minigame import CannonGameGlobals
from direct.distributed import DistributedObjectAI
from toontown.minigame import Trajectory
import CannonGlobals
class DistributedCannonAI(DistributedObjectAI.DistributedObjectAI):
notify = directNotify.newCategory('DistributedCannonAI')
def __init__(self, air, estateId, targetId, x, y, z, h, p, r):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.posHpr = [x,
y,
z,
h,
p,
r]
self.avId = 0
self.estateId = estateId
self.timeoutTask = None
self.targetId = targetId
self.cannonBumperPos = list(ToontownGlobals.PinballCannonBumperInitialPos)
return
def delete(self):
self.ignoreAll()
self.__stopTimeout()
DistributedObjectAI.DistributedObjectAI.delete(self)
def requestEnter(self):
avId = self.air.getAvatarIdFromSender()
if self.avId == 0:
self.avId = avId
self.__stopTimeout()
self.setMovie(CannonGlobals.CANNON_MOVIE_LOAD, self.avId)
self.acceptOnce(self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit, extraArgs=[avId])
self.acceptOnce('bootAvFromEstate-' + str(avId), self.__handleBootMessage, extraArgs=[avId])
self.__startTimeout(CannonGlobals.CANNON_TIMEOUT)
else:
self.air.writeServerEvent('suspicious', avId, 'DistributedCannonAI.requestEnter cannon already occupied')
self.notify.warning('requestEnter() - cannon already occupied')
self.sendUpdateToAvatarId(avId, 'requestExit', [])
def setMovie(self, mode, avId):
self.avId = avId
self.sendUpdate('setMovie', [mode, avId])
def getCannonBumperPos(self):
self.notify.debug('---------getCannonBumperPos %s' % self.cannonBumperPos)
return self.cannonBumperPos
def requestBumperMove(self, x, y, z):
self.cannonBumperPos = [x, y, z]
self.sendUpdate('setCannonBumperPos', [x, y, z])
def getPosHpr(self):
return self.posHpr
def getEstateId(self):
return self.estateId
def getTargetId(self):
return self.targetId
def setCannonPosition(self, zRot, angle):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('setCannonPosition: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
self.sendUpdate('updateCannonPosition', [avId, zRot, angle])
def setCannonLit(self, zRot, angle):
avId = self.air.getAvatarIdFromSender()
self.__stopTimeout()
self.notify.debug('setCannonLit: ' + str(avId) + ': zRot=' + str(zRot) + ', angle=' + str(angle))
fireTime = CannonGameGlobals.FUSE_TIME
self.sendUpdate('setCannonWillFire', [avId,
fireTime,
zRot,
angle,
globalClockDelta.getRealNetworkTime()])
def setLanded(self):
self.ignore(self.air.getAvatarExitEvent(self.avId))
self.setMovie(CannonGlobals.CANNON_MOVIE_LANDED, 0)
self.avId = 0
def setActive(self, active):
if active < 0 or active > 1:
self.air.writeServerEvent('suspicious', active, 'DistributedCannon.setActive value should be 0-1 range')
return
self.active = active
self.sendUpdate('setActiveState', [active])
def __startTimeout(self, timeLimit):
self.__stopTimeout()
self.timeoutTask = taskMgr.doMethodLater(timeLimit, self.__handleTimeout, self.taskName('timeout'))
def __stopTimeout(self):
if self.timeoutTask != None:
taskMgr.remove(self.timeoutTask)
self.timeoutTask = None
return
def __handleTimeout(self, task):
self.notify.debug('Timeout expired!')
self.__doExit()
return Task.done
def __handleUnexpectedExit(self, avId):
self.notify.warning('avatar:' + str(avId) + ' has exited unexpectedly')
self.__doExit()
def __handleBootMessage(self, avId):
self.notify.warning('avatar:' + str(avId) + ' got booted ')
self.__doExit()
def __doExit(self):
self.setMovie(CannonGlobals.CANNON_MOVIE_FORCE_EXIT, self.avId)