mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
36 lines
843 B
Python
36 lines
843 B
Python
acceptErrorDialog = 0
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doneEvent = 'game Done'
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colorRed = (1, 0, 0, 1)
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colorBlue = (0, 0, 1, 1)
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colorGreen = (0, 1, 0, 1)
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colorGhostRed = (1, 0, 0, 0.5)
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colorGhostGreen = (0, 1, 0, 0.5)
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colorWhite = (1, 1, 1, 1)
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colorBlack = (0.5, 0.5, 0.5, 1.0)
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colorShadow = (0, 0, 0, 0.5)
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running = 0
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maxX = 0.46999999999999997
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minX = -0.46999999999999997
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maxZ = 0.75000000000000002
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minZ = -0.00000000000000001
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newBallX = 0.0
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newBallZ = 0.69999999999999998
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rangeX = (maxX - minX)
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rangeZ = (maxZ - minZ)
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size = 0.085000000000000006
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sizeZ = (size * 0.80000000000000004)
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gX = int((rangeX / size))
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gZ = int((rangeZ / sizeZ))
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maxX = (minX + (gX * size))
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maxZ = (minZ + (gZ * sizeZ))
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controlOffsetX = 0.0
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controlOffsetZ = 0.0
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queExtent = 3
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gridDimX = gX
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gridDimZ = gZ
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gridBrick = False
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newBallTime = 1.0
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newBallCountUp = 0.0
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cogX = 0
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cogZ = 0
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controlSprite = None
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