mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
37 lines
1.4 KiB
Python
37 lines
1.4 KiB
Python
from direct.directnotify import DirectNotifyGlobal
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from toontown.fishing import BingoGlobals
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from toontown.fishing import BingoCardBase
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class NormalBingo(BingoCardBase.BingoCardBase):
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notify = DirectNotifyGlobal.directNotify.newCategory('NormalBingo')
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def __init__(self, cardSize = BingoGlobals.CARD_SIZE, rowSize = BingoGlobals.CARD_ROWS, colSize = BingoGlobals.CARD_COLS):
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BingoCardBase.BingoCardBase.__init__(self, cardSize, rowSize, colSize)
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self.gameType = BingoGlobals.NORMAL_CARD
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def checkForWin(self, id):
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rowId = int(id / BingoGlobals.CARD_ROWS)
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colId = id % BingoGlobals.CARD_COLS
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rowResult = self.rowCheck(rowId)
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colResult = self.colCheck(colId)
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fDiagResult = self.fDiagCheck(id)
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bDiagResult = self.bDiagCheck(id)
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if rowResult or colResult or fDiagResult or bDiagResult:
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return BingoGlobals.WIN
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return BingoGlobals.NO_UPDATE
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def checkForColor(self, id):
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return 1
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def checkForBingo(self):
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id = self.cardSize / 2
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if self.checkForWin(id):
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return BingoGlobals.WIN
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for i in xrange(BingoGlobals.CARD_ROWS):
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if i != BingoGlobals.CARD_ROWS / 2:
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rowResult = self.rowCheck(i)
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colResult = self.colCheck(i)
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if rowResult | colResult:
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return BingoGlobals.WIN
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return BingoGlobals.NO_UPDATE
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