Poodletooth-iLand/toontown/hood/DDHoodAI.py

39 lines
1.5 KiB
Python

from toontown.hood import HoodAI
from toontown.safezone import DistributedBoatAI
from toontown.safezone import DistributedTrolleyAI
from toontown.toonbase import ToontownGlobals
from toontown.ai import DistributedEffectMgrAI
class DDHoodAI(HoodAI.HoodAI):
def __init__(self, air):
HoodAI.HoodAI.__init__(self, air,
ToontownGlobals.DonaldsDock,
ToontownGlobals.DonaldsDock)
self.trolley = None
self.boat = None
self.startup()
def startup(self):
HoodAI.HoodAI.startup(self)
if simbase.config.GetBool('want-minigames', True):
self.createTrolley()
self.createBoat()
self.trickOrTreatMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.HALLOWEEN, 12)
self.trickOrTreatMgr.generateWithRequired(1834) # Rudderly Ridiculous, Lighthouse Lane
self.winterCarolingMgr = DistributedEffectMgrAI.DistributedEffectMgrAI(self.air, ToontownGlobals.CHRISTMAS, 14)
self.winterCarolingMgr.generateWithRequired(1707) # Gifts with a Porpoise, Seaweed Street
def createTrolley(self):
self.trolley = DistributedTrolleyAI.DistributedTrolleyAI(self.air)
self.trolley.generateWithRequired(self.zoneId)
self.trolley.start()
def createBoat(self):
self.boat = DistributedBoatAI.DistributedBoatAI(self.air)
self.boat.generateWithRequired(self.zoneId)
self.boat.start()