mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
40 lines
1.6 KiB
Python
40 lines
1.6 KiB
Python
from otp.ai.MagicWordGlobal import *
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from toontown.safezone.TTSafeZoneLoader import TTSafeZoneLoader
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from toontown.town.TTTownLoader import TTTownLoader
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from toontown.toonbase import ToontownGlobals
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from toontown.hood.ToonHood import ToonHood
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class TTHood(ToonHood):
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notify = directNotify.newCategory('TTHood')
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ID = ToontownGlobals.ToontownCentral
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TOWNLOADER_CLASS = TTTownLoader
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SAFEZONELOADER_CLASS = TTSafeZoneLoader
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STORAGE_DNA = 'phase_4/dna/storage_TT.pdna'
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SKY_FILE = 'phase_3.5/models/props/TT_sky'
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SPOOKY_SKY_FILE = 'phase_3.5/models/props/BR_sky'
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TITLE_COLOR = (1.0, 0.5, 0.4, 1.0)
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HOLIDAY_DNA = {
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ToontownGlobals.CHRISTMAS: ['phase_4/dna/winter_storage_TT.pdna', 'phase_4/dna/winter_storage_TT_sz.pdna'],
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ToontownGlobals.HALLOWEEN: ['phase_4/dna/halloween_props_storage_TT.pdna', 'phase_4/dna/halloween_props_storage_TT_sz.pdna']}
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@magicWord(category=CATEGORY_CREATIVE)
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def spooky():
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"""
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Activates the 'spooky' effect on the current area.
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"""
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hood = base.cr.playGame.hood
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if not hasattr(hood, 'startSpookySky'):
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return "Couldn't find spooky sky."
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if hasattr(hood, 'magicWordSpookyEffect'):
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return 'The spooky effect is already active!'
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hood.magicWordSpookyEffect = True
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hood.startSpookySky()
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fadeOut = base.cr.playGame.getPlace().loader.geom.colorScaleInterval(
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1.5, Vec4(0.55, 0.55, 0.65, 1), startColorScale=Vec4(1, 1, 1, 1),
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blendType='easeInOut')
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fadeOut.start()
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spookySfx = base.loadSfx('phase_4/audio/sfx/spooky.ogg')
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spookySfx.play()
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return 'Activating the spooky effect...'
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