Poodletooth-iLand/toontown/minigame/DistributedMinigame.py

439 lines
17 KiB
Python

from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from direct.gui.DirectGui import *
from direct.distributed.ClockDelta import *
from toontown.toonbase import ToontownGlobals
from direct.distributed import DistributedObject
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from direct.fsm import State
import MinigameRulesPanel
from direct.task.Task import Task
from toontown.toon import Toon
from direct.showbase import RandomNumGen
from toontown.toonbase import TTLocalizer
import random
import MinigameGlobals
from direct.showbase import PythonUtil
from toontown.toon import TTEmote
from otp.avatar import Emote
from otp.distributed.TelemetryLimiter import RotationLimitToH, TLGatherAllAvs
from otp.ai.MagicWordGlobal import *
class DistributedMinigame(DistributedObject.DistributedObject):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedMinigame')
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.waitingStartLabel = DirectLabel(text=TTLocalizer.MinigameWaitingForOtherToons, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
self.waitingStartLabel.hide()
self.avIdList = []
self.remoteAvIdList = []
self.localAvId = base.localAvatar.doId
self.frameworkFSM = ClassicFSM.ClassicFSM('DistributedMinigame', [State.State('frameworkInit', self.enterFrameworkInit, self.exitFrameworkInit, ['frameworkRules', 'frameworkCleanup', 'frameworkAvatarExited']),
State.State('frameworkRules', self.enterFrameworkRules, self.exitFrameworkRules, ['frameworkWaitServerStart', 'frameworkCleanup', 'frameworkAvatarExited']),
State.State('frameworkWaitServerStart', self.enterFrameworkWaitServerStart, self.exitFrameworkWaitServerStart, ['frameworkGame', 'frameworkCleanup', 'frameworkAvatarExited']),
State.State('frameworkGame', self.enterFrameworkGame, self.exitFrameworkGame, ['frameworkWaitServerFinish', 'frameworkCleanup', 'frameworkAvatarExited']),
State.State('frameworkWaitServerFinish', self.enterFrameworkWaitServerFinish, self.exitFrameworkWaitServerFinish, ['frameworkCleanup']),
State.State('frameworkAvatarExited', self.enterFrameworkAvatarExited, self.exitFrameworkAvatarExited, ['frameworkCleanup']),
State.State('frameworkCleanup', self.enterFrameworkCleanup, self.exitFrameworkCleanup, [])], 'frameworkInit', 'frameworkCleanup')
hoodMinigameState = self.cr.playGame.hood.fsm.getStateNamed('minigame')
hoodMinigameState.addChild(self.frameworkFSM)
self.rulesDoneEvent = 'rulesDone'
self.acceptOnce('minigameAbort', self.d_requestExit)
self.acceptOnce('minigameSkip', self.requestSkip)
base.curMinigame = self
self.modelCount = 500
self.cleanupActions = []
self.usesSmoothing = 0
self.usesLookAround = 0
self.difficultyOverride = None
self.trolleyZoneOverride = None
self.hasLocalToon = 0
self.frameworkFSM.enterInitialState()
self._telemLimiter = None
return
def addChildGameFSM(self, gameFSM):
self.frameworkFSM.getStateNamed('frameworkGame').addChild(gameFSM)
def removeChildGameFSM(self, gameFSM):
self.frameworkFSM.getStateNamed('frameworkGame').removeChild(gameFSM)
def setUsesSmoothing(self):
self.usesSmoothing = 1
def setUsesLookAround(self):
self.usesLookAround = 1
def getTitle(self):
return TTLocalizer.DefaultMinigameTitle
def getInstructions(self):
return TTLocalizer.DefaultMinigameInstructions
def getMaxDuration(self):
raise Exception('Minigame implementer: you must override getMaxDuration()')
def __createRandomNumGen(self):
self.notify.debug('BASE: self.doId=0x%08X' % self.doId)
self.randomNumGen = RandomNumGen.RandomNumGen(self.doId)
def destroy(self = self):
self.notify.debug('BASE: destroying random num gen')
del self.randomNumGen
self.cleanupActions.append(destroy)
def generate(self):
self.notify.debug('BASE: generate, %s' % self.getTitle())
DistributedObject.DistributedObject.generate(self)
self.__createRandomNumGen()
def announceGenerate(self):
DistributedObject.DistributedObject.announceGenerate(self)
if not self.hasLocalToon:
return
self.notify.debug('BASE: handleAnnounceGenerate: send setAvatarJoined')
if base.randomMinigameNetworkPlugPull and random.random() < 1.0 / 25:
print '*** DOING RANDOM MINIGAME NETWORK-PLUG-PULL BEFORE SENDING setAvatarJoined ***'
base.cr.pullNetworkPlug()
self.sendUpdate('setAvatarJoined', [])
self.normalExit = 1
count = self.modelCount
zoneId = 0 #TODO: Make a system for picking minigame backgrounds
loader.beginBulkLoad('minigame', TTLocalizer.HeadingToMinigameTitle % self.getTitle(), count, 1, TTLocalizer.TIP_MINIGAME, zoneId)
self.load()
loader.endBulkLoad('minigame')
globalClock.syncFrameTime()
self.onstage()
def cleanup(self = self):
self.notify.debug('BASE: cleanup: normalExit=%s' % self.normalExit)
self.offstage()
base.cr.renderFrame()
if self.normalExit:
self.sendUpdate('setAvatarExited', [])
self.cleanupActions.append(cleanup)
self._telemLimiter = self.getTelemetryLimiter()
self.frameworkFSM.request('frameworkRules')
def disable(self):
self.notify.debug('BASE: disable')
if self._telemLimiter:
self._telemLimiter.destroy()
self._telemLimiter = None
self.frameworkFSM.request('frameworkCleanup')
taskMgr.remove(self.uniqueName('random-abort'))
taskMgr.remove(self.uniqueName('random-disconnect'))
taskMgr.remove(self.uniqueName('random-netplugpull'))
DistributedObject.DistributedObject.disable(self)
return
def delete(self):
self.notify.debug('BASE: delete')
if self.hasLocalToon:
self.unload()
self.ignoreAll()
if self.cr.playGame.hood:
hoodMinigameState = self.cr.playGame.hood.fsm.getStateNamed('minigame')
hoodMinigameState.removeChild(self.frameworkFSM)
self.waitingStartLabel.destroy()
del self.waitingStartLabel
del self.frameworkFSM
DistributedObject.DistributedObject.delete(self)
def getTelemetryLimiter(self):
return TLGatherAllAvs('Minigame', RotationLimitToH)
def load(self):
self.notify.debug('BASE: load')
Toon.loadMinigameAnims()
def onstage(self):
base.localAvatar.laffMeter.hide()
def calcMaxDuration(self = self):
return (self.getMaxDuration() + MinigameGlobals.rulesDuration) * 1.1
if not base.cr.networkPlugPulled():
if base.randomMinigameAbort:
maxDuration = calcMaxDuration()
self.randomAbortDelay = random.random() * maxDuration
taskMgr.doMethodLater(self.randomAbortDelay, self.doRandomAbort, self.uniqueName('random-abort'))
if base.randomMinigameDisconnect:
maxDuration = calcMaxDuration()
self.randomDisconnectDelay = random.random() * maxDuration
taskMgr.doMethodLater(self.randomDisconnectDelay, self.doRandomDisconnect, self.uniqueName('random-disconnect'))
if base.randomMinigameNetworkPlugPull:
maxDuration = calcMaxDuration()
self.randomNetPlugPullDelay = random.random() * maxDuration
taskMgr.doMethodLater(self.randomNetPlugPullDelay, self.doRandomNetworkPlugPull, self.uniqueName('random-netplugpull'))
def doRandomAbort(self, task):
print '*** DOING RANDOM MINIGAME ABORT AFTER %.2f SECONDS ***' % self.randomAbortDelay
self.d_requestExit()
return Task.done
def doRandomDisconnect(self, task):
print '*** DOING RANDOM MINIGAME DISCONNECT AFTER %.2f SECONDS ***' % self.randomDisconnectDelay
self.sendUpdate('setGameReady')
return Task.done
def doRandomNetworkPlugPull(self, task):
print '*** DOING RANDOM MINIGAME NETWORK-PLUG-PULL AFTER %.2f SECONDS ***' % self.randomNetPlugPullDelay
base.cr.pullNetworkPlug()
return Task.done
def offstage(self):
self.notify.debug('BASE: offstage')
for avId in self.avIdList:
av = self.getAvatar(avId)
if av:
av.detachNode()
messenger.send('minigameOffstage')
def unload(self):
self.notify.debug('BASE: unload')
if hasattr(base, 'curMinigame'):
del base.curMinigame
Toon.unloadMinigameAnims()
def setParticipants(self, avIds):
self.avIdList = avIds
self.numPlayers = len(self.avIdList)
self.hasLocalToon = self.localAvId in self.avIdList
if not self.hasLocalToon:
self.notify.warning('localToon (%s) not in list of minigame players: %s' % (self.localAvId, self.avIdList))
return
self.notify.info('BASE: setParticipants: %s' % self.avIdList)
self.remoteAvIdList = []
for avId in self.avIdList:
if avId != self.localAvId:
self.remoteAvIdList.append(avId)
self.setSkipCount(0)
def setTrolleyZone(self, trolleyZone):
if not self.hasLocalToon:
return
self.notify.debug('BASE: setTrolleyZone: %s' % trolleyZone)
self.trolleyZone = trolleyZone
def setDifficultyOverrides(self, difficultyOverride, trolleyZoneOverride):
if not self.hasLocalToon:
return
if difficultyOverride != MinigameGlobals.NoDifficultyOverride:
self.difficultyOverride = difficultyOverride / float(MinigameGlobals.DifficultyOverrideMult)
if trolleyZoneOverride != MinigameGlobals.NoTrolleyZoneOverride:
self.trolleyZoneOverride = trolleyZoneOverride
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('BASE: setGameReady: Ready for game with avatars: %s' % self.avIdList)
self.notify.debug(' safezone: %s' % self.getSafezoneId())
self.notify.debug('difficulty: %s' % self.getDifficulty())
self.__serverFinished = 0
for avId in self.remoteAvIdList:
if avId not in self.cr.doId2do:
self.notify.warning('BASE: toon %s already left or has not yet arrived; waiting for server to abort the game' % avId)
return 1
for avId in self.remoteAvIdList:
avatar = self.cr.doId2do[avId]
event = avatar.uniqueName('disable')
self.acceptOnce(event, self.handleDisabledAvatar, [avId])
def ignoreToonDisable(self = self, event = event):
self.ignore(event)
self.cleanupActions.append(ignoreToonDisable)
for avId in self.avIdList:
avatar = self.getAvatar(avId)
if avatar:
if not self.usesSmoothing:
avatar.stopSmooth()
if not self.usesLookAround:
avatar.stopLookAround()
def cleanupAvatars(self = self):
for avId in self.avIdList:
avatar = self.getAvatar(avId)
if avatar:
avatar.stopSmooth()
avatar.startLookAround()
self.cleanupActions.append(cleanupAvatars)
return 0
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('BASE: setGameStart: Starting game')
self.gameStartTime = globalClockDelta.networkToLocalTime(timestamp)
self.frameworkFSM.request('frameworkGame')
def setGameAbort(self):
if not self.hasLocalToon:
return
self.notify.warning('BASE: setGameAbort: Aborting game')
self.normalExit = 0
self.frameworkFSM.request('frameworkCleanup')
def gameOver(self):
if not self.hasLocalToon:
return
self.notify.debug('BASE: gameOver')
self.frameworkFSM.request('frameworkWaitServerFinish')
def getAvatar(self, avId):
if avId in self.cr.doId2do:
return self.cr.doId2do[avId]
else:
self.notify.warning('BASE: getAvatar: No avatar in doId2do with id: ' + str(avId))
return None
return None
def getAvatarName(self, avId):
avatar = self.getAvatar(avId)
if avatar:
return avatar.getName()
else:
return 'Unknown'
def isSinglePlayer(self):
if self.numPlayers == 1:
return 1
else:
return 0
def handleDisabledAvatar(self, avId):
self.notify.warning('BASE: handleDisabledAvatar: disabled avId: ' + str(avId))
self.frameworkFSM.request('frameworkAvatarExited')
def d_requestExit(self):
self.notify.debug('BASE: Sending requestExit')
self.sendUpdate('requestExit', [])
def enterFrameworkInit(self):
self.notify.debug('BASE: enterFrameworkInit')
self.setEmotes()
self.cleanupActions.append(self.unsetEmotes)
def exitFrameworkInit(self):
pass
def enterFrameworkRules(self):
self.notify.debug('BASE: enterFrameworkRules')
self.accept(self.rulesDoneEvent, self.handleRulesDone)
self.rulesPanel = MinigameRulesPanel.MinigameRulesPanel('MinigameRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, playerCount=len(self.avIdList))
self.rulesPanel.load()
self.rulesPanel.enter()
def exitFrameworkRules(self):
self.ignore(self.rulesDoneEvent)
self.rulesPanel.exit()
self.rulesPanel.unload()
del self.rulesPanel
def handleRulesDone(self):
self.notify.debug('BASE: handleRulesDone')
self.sendUpdate('setAvatarReady', [])
self.frameworkFSM.request('frameworkWaitServerStart')
def setAvatarReady(self):
messenger.send('disableMinigameSkip')
def enterFrameworkWaitServerStart(self):
self.notify.debug('BASE: enterFrameworkWaitServerStart')
if self.numPlayers > 1:
msg = TTLocalizer.MinigameWaitingForOtherToons
else:
msg = TTLocalizer.MinigamePleaseWait
self.waitingStartLabel['text'] = msg
self.waitingStartLabel.show()
def exitFrameworkWaitServerStart(self):
self.waitingStartLabel.hide()
def enterFrameworkGame(self):
self.notify.debug('BASE: enterFrameworkGame')
def exitFrameworkGame(self):
pass
def enterFrameworkWaitServerFinish(self):
self.notify.debug('BASE: enterFrameworkWaitServerFinish')
if self.__serverFinished:
self.frameworkFSM.request('frameworkCleanup')
def setGameExit(self):
if not self.hasLocalToon:
return
self.notify.debug('BASE: setGameExit -- it is now safe to exit the game.')
if self.frameworkFSM.getCurrentState().getName() != 'frameworkWaitServerFinish':
self.__serverFinished = 1
else:
self.notify.debug("Must wait for server to exit game: ask the framework to cleanup.")
self.frameworkFSM.request('frameworkCleanup')
def exitFrameworkWaitServerFinish(self):
pass
def enterFrameworkAvatarExited(self):
self.notify.debug('BASE: enterFrameworkAvatarExited')
def exitFrameworkAvatarExited(self):
pass
def enterFrameworkCleanup(self):
self.notify.debug('BASE: enterFrameworkCleanup')
for action in self.cleanupActions:
action()
self.cleanupActions = []
self.ignoreAll()
if self.hasLocalToon:
messenger.send(self.cr.playGame.hood.minigameDoneEvent)
def exitFrameworkCleanup(self):
pass
def local2GameTime(self, timestamp):
return timestamp - self.gameStartTime
def game2LocalTime(self, timestamp):
return timestamp + self.gameStartTime
def getCurrentGameTime(self):
return self.local2GameTime(globalClock.getFrameTime())
def getDifficulty(self):
if self.difficultyOverride is not None:
return self.difficultyOverride
if hasattr(base, 'minigameDifficulty'):
return float(base.minigameDifficulty)
return MinigameGlobals.getDifficulty(self.getSafezoneId())
def getSafezoneId(self):
if self.trolleyZoneOverride is not None:
return self.trolleyZoneOverride
if hasattr(base, 'minigameSafezoneId'):
return MinigameGlobals.getSafezoneId(base.minigameSafezoneId)
return MinigameGlobals.getSafezoneId(self.trolleyZone)
def setEmotes(self):
Emote.globalEmote.disableAll(base.localAvatar)
def unsetEmotes(self):
Emote.globalEmote.releaseAll(base.localAvatar)
def requestSkip(self):
self.sendUpdate('requestSkip')
def setSkipCount(self, count):
messenger.send('gameSkipCountChange', [count, len(self.avIdList)])