Poodletooth-iLand/toontown/minigame/DistributedRaceGame.py

873 lines
29 KiB
Python

from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from direct.distributed.ClockDelta import *
from DistributedMinigame import *
from direct.gui.DirectGui import *
from direct.interval.IntervalGlobal import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.task.Task import Task
from toontown.toonbase import ToontownTimer
import RaceGameGlobals
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
class DistributedRaceGame(DistributedMinigame):
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedRaceGame', [State.State('off', self.enterOff, self.exitOff, ['inputChoice']),
State.State('inputChoice', self.enterInputChoice, self.exitInputChoice, ['waitServerChoices', 'moveAvatars', 'cleanup']),
State.State('waitServerChoices', self.enterWaitServerChoices, self.exitWaitServerChoices, ['moveAvatars', 'cleanup']),
State.State('moveAvatars', self.enterMoveAvatars, self.exitMoveAvatars, ['inputChoice', 'winMovie', 'cleanup']),
State.State('winMovie', self.enterWinMovie, self.exitWinMovie, ['cleanup']),
State.State('cleanup', self.enterCleanup, self.exitCleanup, [])], 'off', 'cleanup')
self.addChildGameFSM(self.gameFSM)
self.posHprArray = (((-9.03,
0.06,
0.025,
-152.9),
(-7.43,
-2.76,
0.025,
-152.68),
(-6.02,
-5.48,
0.025,
-157.54),
(-5.01,
-8.32,
0.025,
-160.66),
(-4.05,
-11.36,
0.025,
-170.22),
(-3.49,
-14.18,
0.025,
-175.76),
(-3.12,
-17.15,
0.025,
-177.73),
(-3.0,
-20.32,
0.025,
178.49),
(-3.09,
-23.44,
0.025,
176.59),
(-3.43,
-26.54,
0.025,
171.44),
(-4.07,
-29.44,
0.025,
163.75),
(-5.09,
-32.27,
0.025,
158.2),
(-6.11,
-35.16,
0.025,
154.98),
(-7.57,
-37.78,
0.025,
154.98),
(-9.28,
-40.65,
0.025,
150.41)),
((-6.12,
1.62,
0.025,
-152.9),
(-4.38,
-1.35,
0.025,
-150.92),
(-3.08,
-4.3,
0.025,
-157.9),
(-1.85,
-7.26,
0.025,
-162.54),
(-0.93,
-10.49,
0.025,
-167.71),
(-0.21,
-13.71,
0.025,
-171.79),
(0.21,
-17.08,
0.025,
-174.92),
(0.31,
-20.2,
0.025,
177.1),
(0.17,
-23.66,
0.025,
174.82),
(-0.23,
-26.91,
0.025,
170.51),
(-0.99,
-30.2,
0.025,
162.54),
(-2.02,
-33.28,
0.025,
160.48),
(-3.28,
-36.38,
0.025,
157.96),
(-4.67,
-39.17,
0.025,
154.13),
(-6.31,
-42.15,
0.025,
154.13)),
((-2.99,
3.09,
0.025,
-154.37),
(-1.38,
-0.05,
0.025,
-154.75),
(-0.19,
-3.29,
0.025,
-159.22),
(1.17,
-6.51,
0.025,
-162.74),
(2.28,
-9.8,
0.025,
-168.73),
(3.09,
-13.28,
0.025,
-173.49),
(3.46,
-16.63,
0.025,
-176.81),
(3.69,
-20.38,
0.025,
179.14),
(3.61,
-24.12,
0.025,
175.78),
(3.0,
-27.55,
0.025,
170.87),
(2.15,
-30.72,
0.025,
167.41),
(1.04,
-34.26,
0.025,
162.11),
(-0.15,
-37.44,
0.025,
158.59),
(-1.64,
-40.52,
0.025,
153.89),
(-3.42,
-43.63,
0.025,
153.89)),
((0.0,
4.35,
0.025,
-154.37),
(1.52,
1.3,
0.025,
-155.67),
(3.17,
-2.07,
0.025,
-155.67),
(4.47,
-5.41,
0.025,
-163.0),
(5.56,
-9.19,
0.025,
-168.89),
(6.22,
-12.66,
0.025,
-171.67),
(6.67,
-16.56,
0.025,
-176.53),
(6.93,
-20.33,
0.025,
179.87),
(6.81,
-24.32,
0.025,
175.19),
(6.22,
-27.97,
0.025,
170.81),
(5.59,
-31.73,
0.025,
167.54),
(4.48,
-35.42,
0.025,
161.92),
(3.06,
-38.82,
0.025,
158.56),
(1.4,
-42.0,
0.025,
154.32),
(-0.71,
-45.17,
0.025,
153.27)))
self.avatarPositions = {}
self.modelCount = 8
self.cameraTopView = (-22.78,
-41.65,
31.53,
-51.55,
-42.68,
-2.96)
self.timer = None
self.timerStartTime = None
return None
def getTitle(self):
return TTLocalizer.RaceGameTitle
def getInstructions(self):
return TTLocalizer.RaceGameInstructions
def getMaxDuration(self):
return 60
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
self.raceBoard = loader.loadModel('phase_4/models/minigames/race')
self.raceBoard.setPosHpr(0, 0, 0, 0, 0, 0)
self.raceBoard.setScale(0.8)
self.dice = loader.loadModel('phase_4/models/minigames/dice')
self.dice1 = self.dice.find('**/dice_button1')
self.dice2 = self.dice.find('**/dice_button2')
self.dice3 = self.dice.find('**/dice_button3')
self.dice4 = self.dice.find('**/dice_button4')
self.diceList = [self.dice1,
self.dice2,
self.dice3,
self.dice4]
self.music = base.loadMusic('phase_4/audio/bgm/minigame_race.ogg')
self.posBuzzer = base.loadSfx('phase_4/audio/sfx/MG_pos_buzzer.ogg')
self.negBuzzer = base.loadSfx('phase_4/audio/sfx/MG_neg_buzzer.ogg')
self.winSting = base.loadSfx('phase_4/audio/sfx/MG_win.ogg')
self.loseSting = base.loadSfx('phase_4/audio/sfx/MG_lose.ogg')
self.diceButtonList = []
for i in xrange(1, 5):
button = self.dice.find('**/dice_button' + str(i))
button_down = self.dice.find('**/dice_button' + str(i) + '_down')
button_ro = self.dice.find('**/dice_button' + str(i) + '_ro')
diceButton = DirectButton(image=(button,
button_down,
button_ro,
None), relief=None, pos=(0.433 + (i - 1) * 0.2, 0.0, 0.15), parent=base.a2dBottomLeft, scale=0.25, command=self.handleInputChoice, extraArgs=[i])
diceButton.hide()
self.diceButtonList.append(diceButton)
self.waitingChoicesLabel = DirectLabel(text=TTLocalizer.RaceGameWaitingChoices, text_fg=VBase4(1, 1, 1, 1), relief=None, pos=(-0.6, 0, -0.75), scale=0.075)
self.waitingChoicesLabel.hide()
self.chanceMarker = loader.loadModel('phase_4/models/minigames/question_mark')
self.chanceCard = loader.loadModel('phase_4/models/minigames/chance_card')
self.chanceCardText = OnscreenText('', fg=(1.0, 0, 0, 1), scale=0.14, font=ToontownGlobals.getSignFont(), wordwrap=14, pos=(0.0, 0.2), mayChange=1)
self.chanceCardText.hide()
self.cardSound = base.loadSfx('phase_3.5/audio/sfx/GUI_stickerbook_turn.ogg')
self.chanceMarkers = []
return
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
self.raceBoard.removeNode()
del self.raceBoard
self.dice.removeNode()
del self.dice
self.chanceMarker.removeNode()
del self.chanceMarker
self.chanceCardText.removeNode()
del self.chanceCardText
self.chanceCard.removeNode()
del self.chanceCard
self.waitingChoicesLabel.destroy()
del self.waitingChoicesLabel
del self.music
del self.posBuzzer
del self.negBuzzer
del self.winSting
del self.loseSting
del self.cardSound
for button in self.diceButtonList:
button.destroy()
del self.diceButtonList
for marker in self.chanceMarkers:
marker.removeNode()
del marker
del self.chanceMarkers
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.onstage(self)
base.playMusic(self.music, looping=1, volume=0.8)
self.raceBoard.reparentTo(render)
camera.reparentTo(render)
p = self.cameraTopView
camera.setPosHpr(p[0], p[1], p[2], p[3], p[4], p[5])
base.transitions.irisIn(0.4)
base.setBackgroundColor(0.1875, 0.7929, 0)
def offstage(self):
self.notify.debug('offstage')
DistributedMinigame.offstage(self)
self.music.stop()
base.setBackgroundColor(ToontownGlobals.DefaultBackgroundColor)
self.raceBoard.reparentTo(hidden)
self.chanceCard.reparentTo(hidden)
self.chanceCardText.hide()
if hasattr(self, 'chanceMarkers'):
for marker in self.chanceMarkers:
marker.reparentTo(hidden)
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
self.resetPositions()
for i in xrange(self.numPlayers):
avId = self.avIdList[i]
if self.localAvId == avId:
self.localAvLane = i
avatar = self.getAvatar(avId)
if avatar:
avatar.reparentTo(render)
avatar.setAnimState('neutral', 1)
self.positionInPlace(avatar, i, 0)
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.setGameStart(self, timestamp)
self.gameFSM.request('inputChoice')
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterInputChoice(self):
self.notify.debug('enterInputChoice')
for button in self.diceButtonList:
button.show()
self.timer = ToontownTimer.ToontownTimer()
self.timer.hide()
if self.timerStartTime != None:
self.startTimer()
return
def startTimer(self):
now = globalClock.getFrameTime()
elapsed = now - self.timerStartTime
self.timer.posInTopRightCorner()
self.timer.setTime(RaceGameGlobals.InputTimeout)
self.timer.countdown(RaceGameGlobals.InputTimeout - elapsed, self.handleChoiceTimeout)
self.timer.show()
def setTimerStartTime(self, timestamp):
if not self.hasLocalToon:
return
self.timerStartTime = globalClockDelta.networkToLocalTime(timestamp)
if self.timer != None:
self.startTimer()
return
def exitInputChoice(self):
for button in self.diceButtonList:
button.hide()
if self.timer != None:
self.timer.destroy()
self.timer = None
self.timerStartTime = None
self.ignore('diceButton')
return
def handleChoiceTimeout(self):
self.sendUpdate('setAvatarChoice', [0])
self.gameFSM.request('waitServerChoices')
def handleInputChoice(self, choice):
self.sendUpdate('setAvatarChoice', [choice])
self.gameFSM.request('waitServerChoices')
def enterWaitServerChoices(self):
self.notify.debug('enterWaitServerChoices')
self.waitingChoicesLabel.show()
def exitWaitServerChoices(self):
self.waitingChoicesLabel.hide()
def localToonWon(self):
localToonPosition = self.avatarPositions[self.localAvId]
if localToonPosition >= RaceGameGlobals.NumberToWin:
self.notify.debug('localToon won')
return 1
else:
return 0
def anyAvatarWon(self):
for position in self.avatarPositions.values():
if position >= RaceGameGlobals.NumberToWin:
self.notify.debug('anyAvatarWon: Somebody won')
return 1
self.notify.debug('anyAvatarWon: Nobody won')
return 0
def showNumbers(self, task):
self.notify.debug('showing numbers...')
self.diceInstanceList = []
for i in xrange(len(task.choiceList)):
avId = self.avIdList[i]
choice = task.choiceList[i]
if choice == 0:
self.diceInstanceList.append(None)
else:
diceInstance = self.diceList[choice - 1].copyTo(self.raceBoard)
self.diceInstanceList.append(diceInstance)
dicePosition = self.avatarPositions[avId] + 1
diceInstance.setScale(4.0)
self.positionInPlace(diceInstance, i, dicePosition)
diceInstance.setP(-90)
diceInstance.setZ(0.05)
return Task.done
def showMatches(self, task):
self.notify.debug('showing matches...')
for i in xrange(len(task.choiceList)):
avId = self.avIdList[i]
choice = task.choiceList[i]
if choice != 0:
diceInstance = self.diceInstanceList[i]
freq = task.choiceList.count(choice)
if freq == 1:
diceInstance.setColor(0.2, 1, 0.2, 1)
if avId == self.localAvId:
base.playSfx(self.posBuzzer)
else:
diceInstance.setColor(1, 0.2, 0.2, 1)
if avId == self.localAvId:
base.playSfx(self.negBuzzer)
return Task.done
def hideNumbers(self, task):
self.notify.debug('hiding numbers...')
for dice in self.diceInstanceList:
if dice:
dice.removeNode()
self.diceInstanceList = []
return Task.done
def enterMoveAvatars(self, choiceList, positionList, rewardList):
self.notify.debug('in enterMoveAvatars:')
tasks = []
self.avatarPositionsCopy = self.avatarPositions.copy()
for i in xrange(0, len(choiceList) / self.numPlayers):
startIndex = i * self.numPlayers
endIndex = startIndex + self.numPlayers
self.choiceList = choiceList[startIndex:endIndex]
self.positionList = positionList[startIndex:endIndex]
self.rewardList = rewardList[startIndex:endIndex]
self.notify.debug(' turn: ' + str(i + 1))
self.notify.debug(' choiceList: ' + str(self.choiceList))
self.notify.debug(' positionList: ' + str(self.positionList))
self.notify.debug(' rewardList: ' + str(self.rewardList))
longestLerpTime = self.getLongestLerpTime(i > 0)
self.notify.debug('longestLerpTime: ' + str(longestLerpTime))
if i == 0:
snt = Task(self.showNumbers)
snt.choiceList = self.choiceList
smt = Task(self.showMatches)
smt.choiceList = self.choiceList
tasks += [snt, Task.pause(0.5), smt]
if longestLerpTime > 0.0:
self.notify.debug('someone moved...')
mat = Task(self.moveAvatars)
mat.choiceList = self.choiceList
mat.positionList = self.positionList
mat.rewardList = self.rewardList
mat.name = 'moveAvatars'
if i == 0:
tasks += [Task.pause(0.75),
mat,
Task.pause(0.75),
Task(self.hideNumbers),
Task.pause(longestLerpTime - 0.5)]
else:
mat.chance = 1
tasks += [mat, Task.pause(longestLerpTime)]
tasks += self.showChanceRewards()
else:
self.notify.debug('no one moved...')
tasks += [Task.pause(1.0), Task(self.hideNumbers)]
self.notify.debug('task list : ' + str(tasks))
wdt = Task(self.walkDone)
wdt.name = 'walk done'
tasks.append(wdt)
moveTask = Task.sequence(*tasks)
taskMgr.add(moveTask, 'moveAvatars')
def walkDone(self, task):
self.choiceList = []
self.positionList = []
if self.anyAvatarWon():
self.gameFSM.request('winMovie')
else:
self.gameFSM.request('inputChoice')
return Task.done
def getLongestLerpTime(self, afterFirst):
self.notify.debug('afterFirst: ' + str(afterFirst))
longestTime = 0.0
for i in xrange(len(self.choiceList)):
freq = self.choiceList.count(self.choiceList[i])
if afterFirst or freq == 1:
oldPosition = self.avatarPositionsCopy[self.avIdList[i]]
newPosition = self.positionList[i]
self.avatarPositionsCopy[self.avIdList[i]] = newPosition
squares_walked = abs(newPosition - oldPosition)
longestTime = max(longestTime, self.getWalkDuration(squares_walked))
return longestTime
def showChanceRewards(self):
tasks = []
for reward in self.rewardList:
self.notify.debug('showChanceRewards: reward = ' + str(reward))
index = self.rewardList.index(reward)
if reward != -1:
self.notify.debug('adding tasks!')
hcc = Task(self.hideChanceMarker)
hcc.chanceMarkers = self.chanceMarkers
hcc.index = index
sct = Task(self.showChanceCard)
sct.chanceCard = self.chanceCard
sct.cardSound = self.cardSound
stt = Task(self.showChanceCardText)
rewardEntry = RaceGameGlobals.ChanceRewards[reward]
stt.rewardIdx = reward
if rewardEntry[0][0] < 0 or rewardEntry[0][1] > 0:
stt.sound = self.negBuzzer
else:
stt.sound = self.posBuzzer
stt.picker = self.avIdList[index]
rct = Task(self.resetChanceCard)
task = Task.sequence(hcc, sct, Task.pause(1.0), stt, Task.pause(3.0), rct, Task.pause(0.25))
tasks.append(task)
return tasks
def showChanceCard(self, task):
base.playSfx(task.cardSound)
self.chanceCard.reparentTo(render)
quat = Quat()
quat.setHpr((270, 0, -85.24))
self.chanceCard.posQuatInterval(1.0, (19.62, 13.41, 13.14), quat, other=camera).start()
return Task.done
def hideChanceMarker(self, task):
task.chanceMarkers[task.index].reparentTo(hidden)
return Task.done
def showChanceCardText(self, task):
self.notify.debug('showing chance reward: ' + str(task.rewardIdx))
name = self.getAvatar(task.picker).getName()
rewardEntry = RaceGameGlobals.ChanceRewards[task.rewardIdx]
cardText = ''
if rewardEntry[1] != -1:
rewardstr_fmt = TTLocalizer.RaceGameCardText
if rewardEntry[2] > 0:
rewardstr_fmt = TTLocalizer.RaceGameCardTextBeans
cardText = rewardstr_fmt % {'name': name,
'reward': rewardEntry[1]}
else:
rewardstr_fmt = TTLocalizer.RaceGameCardTextHi1
cardText = rewardstr_fmt % {'name': name}
base.playSfx(task.sound)
self.chanceCardText.setText(cardText)
self.chanceCardText.show()
return Task.done
def resetChanceCard(self, task):
self.chanceCardText.hide()
self.chanceCard.reparentTo(hidden)
self.chanceCard.setPosHpr(0, 0, 0, 0, 0, 0)
return Task.done
def moveCamera(self):
bestPosIdx = self.avatarPositions.values()[0]
best_lane = 0
cur_lane = 0
for pos in self.avatarPositions.values():
if pos > bestPosIdx:
bestPosIdx = pos
best_lane = cur_lane
cur_lane = cur_lane + 1
bestPosIdx = min(RaceGameGlobals.NumberToWin, bestPosIdx)
localToonPosition = self.avatarPositions[self.localAvId]
savedCamPos = camera.getPos()
savedCamHpr = camera.getHpr()
pos1_idx = min(RaceGameGlobals.NumberToWin - 4, localToonPosition)
pos1 = self.posHprArray[self.localAvLane][pos1_idx]
bestPosLookAtIdx = bestPosIdx + 1
localToonLookAtIdx = localToonPosition + 4
if localToonLookAtIdx >= bestPosLookAtIdx:
pos2_idx = localToonLookAtIdx
pos2_idx = min(RaceGameGlobals.NumberToWin, pos2_idx)
pos2 = self.posHprArray[self.localAvLane][pos2_idx]
else:
pos2_idx = bestPosLookAtIdx
pos2_idx = min(RaceGameGlobals.NumberToWin, pos2_idx)
pos2 = self.posHprArray[best_lane][pos2_idx]
posDeltaVecX = pos2[0] - pos1[0]
posDeltaVecY = pos2[1] - pos1[1]
DistanceMultiplier = 0.8
camposX = pos2[0] + DistanceMultiplier * posDeltaVecX
camposY = pos2[1] + DistanceMultiplier * posDeltaVecY
race_fraction = bestPosIdx / float(RaceGameGlobals.NumberToWin)
CamHeight = 10.0 * race_fraction + (1.0 - race_fraction) * 22.0
CamPos = Vec3(camposX, camposY, pos2[2] + CamHeight)
camera.setPos(CamPos)
camera_lookat_idx = min(RaceGameGlobals.NumberToWin - 6, localToonPosition)
posLookAt = self.posHprArray[self.localAvLane][camera_lookat_idx]
camera.lookAt(posLookAt[0], posLookAt[1], posLookAt[2])
CamQuat = Quat()
CamQuat.setHpr(camera.getHpr())
camera.setPos(savedCamPos)
camera.setHpr(savedCamHpr)
camera.posQuatInterval(0.75, CamPos, CamQuat).start()
def getWalkDuration(self, squares_walked):
walkDuration = abs(squares_walked / 1.2)
if squares_walked > 4:
walkDuration = walkDuration * 0.3
return walkDuration
def moveAvatars(self, task):
self.notify.debug('In moveAvatars: ')
self.notify.debug(' choiceList: ' + str(task.choiceList))
self.notify.debug(' positionList: ' + str(task.positionList))
self.notify.debug(' rewardList: ' + str(task.rewardList))
for i in xrange(len(self.choiceList)):
avId = self.avIdList[i]
choice = task.choiceList[i]
position = task.positionList[i]
chance = max(0, hasattr(task, 'chance'))
if choice != 0:
oldPosition = self.avatarPositions[avId]
self.avatarPositions[avId] = position
self.moveCamera()
if not chance and task.choiceList.count(choice) != 1:
self.notify.debug('duplicate choice!')
else:
avatar = self.getAvatar(avId)
if avatar:
squares_walked = abs(position - oldPosition)
if squares_walked > 4:
self.notify.debug('running')
avatar.setPlayRate(1.0, 'run')
self.runInPlace(avatar, i, oldPosition, position, self.getWalkDuration(squares_walked))
else:
if choice > 0:
self.notify.debug('walking forwards')
avatar.setPlayRate(1.0, 'walk')
else:
self.notify.debug('walking backwards')
avatar.setPlayRate(-1.0, 'walk')
self.walkInPlace(avatar, i, position, self.getWalkDuration(squares_walked))
return Task.done
def exitMoveAvatars(self):
self.notify.debug('In exitMoveAvatars: removing hooks')
taskMgr.remove('moveAvatars')
return None
def gameOverCallback(self, task):
self.gameOver()
return Task.done
def enterWinMovie(self):
self.notify.debug('enterWinMovie')
if self.localToonWon():
base.playSfx(self.winSting)
else:
base.playSfx(self.loseSting)
for avId in self.avIdList:
avPosition = self.avatarPositions[avId]
if avPosition >= RaceGameGlobals.NumberToWin:
avatar = self.getAvatar(avId)
if avatar:
lane = str(self.avIdList.index(avId))
taskMgr.remove('runAvatar-' + lane)
taskMgr.remove('walkAvatar-' + lane)
avatar.setAnimState('jump', 1.0)
taskMgr.doMethodLater(4.0, self.gameOverCallback, 'playMovie')
def exitWinMovie(self):
taskMgr.remove('playMovie')
self.winSting.stop()
self.loseSting.stop()
def enterCleanup(self):
self.notify.debug('enterCleanup')
def exitCleanup(self):
pass
def positionInPlace(self, avatar, lane, place):
place = min(place, len(self.posHprArray[lane]) - 1)
posH = self.posHprArray[lane][place]
avatar.setPosHpr(self.raceBoard, posH[0], posH[1], posH[2], posH[3], 0, 0)
def walkInPlace(self, avatar, lane, place, time):
place = min(place, len(self.posHprArray[lane]) - 1)
posH = self.posHprArray[lane][place]
def stopWalk(raceBoard = self.raceBoard, posH = posH):
avatar.setAnimState('neutral', 1)
if raceBoard.isEmpty():
avatar.setPosHpr(0, 0, 0, 0, 0, 0)
else:
avatar.setPosHpr(raceBoard, posH[0], posH[1], posH[2], posH[3], 0, 0)
posQuat = Quat()
posQuat.setHpr((posH[3], 0, 0))
walkSeq = Sequence(Func(avatar.setAnimState, 'walk', 1),
avatar.posQuatInterval(time, posH[:3], posQuat, other=self.raceBoard),
Func(stopWalk))
walkSeq.start()
def runInPlace(self, avatar, lane, currentPlace, newPlace, time):
place = min(newPlace, len(self.posHprArray[lane]) - 1)
step = (place - currentPlace) / 3
pos1 = self.posHprArray[lane][currentPlace + step]
pos2 = self.posHprArray[lane][currentPlace + 2 * step]
pos3 = self.posHprArray[lane][place]
def stopRun(raceBoard = self.raceBoard, pos3 = pos3):
avatar.setAnimState('neutral', 1)
avatar.setPosHpr(raceBoard, pos3[0], pos3[1], pos3[2], pos3[3], 0, 0)
pos1Quat = Quat()
pos1Quat.setHpr((pos1[3], 0, 0))
pos2Quat = Quat()
pos2Quat.setHpr((pos1[3], 0, 0))
pos3Quat = Quat()
pos3Quat.setHpr((pos1[3], 0, 0))
runSeq = Sequence(Func(avatar.setAnimState, 'run', 1),
avatar.posQuatInterval(time/3., pos1[:3], pos1Quat, other=self.raceBoard),
avatar.posQuatInterval(time/3., pos2[:3], pos2Quat, other=self.raceBoard),
avatar.posQuatInterval(time/3., pos3[:3], pos3Quat, other=self.raceBoard),
Func(stopRun))
runSeq.start()
def setAvatarChoice(self, choice):
self.notify.error('setAvatarChoice should not be called on the client')
def setAvatarChose(self, avId):
if not self.hasLocalToon:
return
self.notify.debug('setAvatarChose: avatar: ' + str(avId) + ' choose a number')
def setChancePositions(self, positions):
if not self.hasLocalToon:
return
row = 0
for pos in positions:
marker = self.chanceMarker.copyTo(render)
posHpr = self.posHprArray[row][pos]
marker.setPosHpr(self.raceBoard, posHpr[0], posHpr[1], posHpr[2], posHpr[3] + 180, 0, 0.025)
marker.setScale(0.7)
self.chanceMarkers.append(marker)
row += 1
def setServerChoices(self, choices, positions, rewards):
if not self.hasLocalToon:
return
for i in xrange(len(positions)):
if positions[i] > RaceGameGlobals.NumberToWin:
positions[i] = RaceGameGlobals.NumberToWin
if positions[i] < 0:
positions[i] = 0
self.notify.debug('setServerChoices: %s positions: %s rewards: %s ' % (choices, positions, rewards))
self.gameFSM.request('moveAvatars', [choices, positions, rewards])
def resetPositions(self):
for avId in self.avIdList:
self.avatarPositions[avId] = 0