mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
299 lines
11 KiB
Python
299 lines
11 KiB
Python
from panda3d.core import *
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from toontown.toonbase.ToonBaseGlobal import *
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from DistributedMinigame import *
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.safezone import Walk, SZUtil
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from toontown.toonbase import ToontownTimer
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from direct.gui import OnscreenText
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import MinigameAvatarScorePanel
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from direct.distributed import DistributedSmoothNode
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from toontown.toonbase import ToontownGlobals
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from toontown.toonbase import TTLocalizer
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from otp.otpbase import OTPGlobals
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import TagGameGlobals
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import Trajectory
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class DistributedTagGame(DistributedMinigame):
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DURATION = TagGameGlobals.DURATION
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IT_SPEED_INCREASE = 1.3
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IT_ROT_INCREASE = 1.3
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def __init__(self, cr):
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DistributedMinigame.__init__(self, cr)
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self.gameFSM = ClassicFSM.ClassicFSM('DistributedTagGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['off'])], 'off', 'off')
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self.addChildGameFSM(self.gameFSM)
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self.walkStateData = Walk.Walk('walkDone')
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self.scorePanels = []
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base.localAvatar.isIt = 0
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self.modelCount = 4
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def getTitle(self):
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return TTLocalizer.TagGameTitle
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def getInstructions(self):
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return TTLocalizer.TagGameInstructions
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def getMaxDuration(self):
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return self.DURATION
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def load(self):
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self.notify.debug('load')
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DistributedMinigame.load(self)
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self.itText = OnscreenText.OnscreenText('itText', fg=(0.95, 0.95, 0.65, 1), scale=0.14, font=ToontownGlobals.getSignFont(), pos=(0.0, -0.8), wordwrap=15, mayChange=1)
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self.itText.hide()
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safezoneId = self.getSafezoneId()
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self.sky = loader.loadModel(TagGameGlobals.getSky(safezoneId))
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self.ground = loader.loadModel(TagGameGlobals.getGround(safezoneId))
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self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
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self.tagSfx = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
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self.itPointer = loader.loadModel('phase_4/models/minigames/bboard-pointer')
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self.tracks = []
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self.initialPositions = TagGameGlobals.getDropPoints(safezoneId)
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self.IT = None
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if TagGameGlobals.isSnowHood(safezoneId):
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self.snow, self.snowRender = SZUtil.createSnow(self.ground)
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return
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def unload(self):
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self.notify.debug('unload')
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DistributedMinigame.unload(self)
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self.ignoreAll()
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del self.tracks
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del self.IT
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self.sky.removeNode()
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del self.sky
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self.itPointer.removeNode()
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del self.itPointer
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self.ground.removeNode()
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del self.ground
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del self.music
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del self.tagSfx
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self.itText.cleanup()
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del self.itText
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self.removeChildGameFSM(self.gameFSM)
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del self.gameFSM
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self.destroySnow()
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def destroySnow(self):
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if hasattr(self, 'snow'):
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self.snow.cleanup()
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self.snowRender.removeNode()
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del self.snow
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del self.snowRender
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def onstage(self):
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self.notify.debug('onstage')
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DistributedMinigame.onstage(self)
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self.ground.reparentTo(render)
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self.sky.reparentTo(render)
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myPos = self.avIdList.index(self.localAvId)
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base.localAvatar.setPosHpr(*self.initialPositions[myPos])
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base.localAvatar.reparentTo(render)
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base.localAvatar.loop('neutral')
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camera.reparentTo(render)
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camera.setPosHpr(0, -24, 16, 0, -30, 0)
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base.camLens.setFar(450.0)
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base.transitions.irisIn(0.4)
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NametagGlobals.setMasterArrowsOn(1)
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DistributedSmoothNode.activateSmoothing(1, 1)
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self.IT = None
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if hasattr(self, 'snow'):
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self.snow.start(camera, self.snowRender)
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return
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def offstage(self):
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self.notify.debug('offstage')
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DistributedSmoothNode.activateSmoothing(1, 0)
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NametagGlobals.setMasterArrowsOn(0)
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DistributedMinigame.offstage(self)
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self.sky.reparentTo(hidden)
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self.ground.reparentTo(hidden)
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base.camLens.setFar(ToontownGlobals.DefaultCameraFar)
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self.itText.hide()
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def setGameReady(self):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameReady')
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if DistributedMinigame.setGameReady(self):
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return
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for avId in self.avIdList:
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self.acceptTagEvent(avId)
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myPos = self.avIdList.index(self.localAvId)
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for i in xrange(self.numPlayers):
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avId = self.avIdList[i]
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avatar = self.getAvatar(avId)
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if avatar:
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avatar.startSmooth()
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base.localAvatar.setPosHpr(*self.initialPositions[myPos])
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base.localAvatar.d_clearSmoothing()
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base.localAvatar.sendCurrentPosition()
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base.localAvatar.b_setAnimState('neutral', 1)
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base.localAvatar.b_setParent(ToontownGlobals.SPRender)
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def setGameStart(self, timestamp):
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if not self.hasLocalToon:
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return
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self.notify.debug('setGameStart')
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DistributedMinigame.setGameStart(self, timestamp)
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self.gameFSM.request('play')
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def enterOff(self):
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self.notify.debug('enterOff')
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def exitOff(self):
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pass
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def enterPlay(self):
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self.notify.debug('enterPlay')
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for i in xrange(self.numPlayers):
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avId = self.avIdList[i]
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avName = self.getAvatarName(avId)
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scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
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scorePanel.setPos(-0.213, 0.0, 0.28 * i + 0.66)
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scorePanel.reparentTo(base.a2dBottomRight)
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self.scorePanels.append(scorePanel)
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base.setCellsAvailable(base.rightCells, 0)
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self.walkStateData.enter()
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self.walkStateData.fsm.request('walking')
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if base.localAvatar.isIt:
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base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE)
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base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE)
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self.timer = ToontownTimer.ToontownTimer()
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self.timer.posInTopRightCorner()
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self.timer.setTime(self.DURATION)
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self.timer.countdown(self.DURATION, self.timerExpired)
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base.playMusic(self.music, looping=1, volume=0.9)
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base.localAvatar.setIdealCameraPos(Point3(0, -24, 8))
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def exitPlay(self):
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for task in self.tracks:
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task.finish()
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self.tracks = []
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for avId in self.avIdList:
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toon = self.getAvatar(avId)
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if toon:
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toon.getGeomNode().clearMat()
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toon.scale = 1.0
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toon.rescaleToon()
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self.walkStateData.exit()
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self.music.stop()
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self.timer.destroy()
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del self.timer
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for panel in self.scorePanels:
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panel.cleanup()
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self.scorePanels = []
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base.setCellsAvailable(base.rightCells, 1)
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base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed)
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base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed)
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self.itPointer.reparentTo(hidden)
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base.localAvatar.cameraIndex = 0
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base.localAvatar.setCameraPositionByIndex(0)
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def timerExpired(self):
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self.notify.debug('local timer expired')
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self.gameOver()
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def enterCleanup(self):
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self.notify.debug('enterCleanup')
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self.gameFSM.request('off')
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def exitCleanup(self):
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pass
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def setIt(self, avId):
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if not self.hasLocalToon:
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return
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if self.gameFSM.getCurrentState().getName() != 'play':
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self.notify.debug('Ignoring setIt after done playing')
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return
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self.itText.show()
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self.notify.debug(str(avId) + ' is now it')
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if avId == self.localAvId:
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self.itText.setText(TTLocalizer.TagGameYouAreIt)
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base.localAvatar.isIt = 1
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base.localAvatar.controlManager.setSpeeds(OTPGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonJumpForce, OTPGlobals.ToonReverseSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE)
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else:
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self.itText.setText(TTLocalizer.TagGameSomeoneElseIsIt % self.getAvatarName(avId))
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base.localAvatar.isIt = 0
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base.localAvatar.setWalkSpeedNormal()
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avatar = self.getAvatar(avId)
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if avatar:
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self.itPointer.reparentTo(avatar)
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self.itPointer.setZ(avatar.getHeight())
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base.playSfx(self.tagSfx)
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toon = self.getAvatar(avId)
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duration = 0.6
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if not toon:
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return
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spinTrack = LerpHprInterval(toon.getGeomNode(), duration, Point3(0, 0, 0), startHpr=Point3(-5.0 * 360.0, 0, 0), blendType='easeOut')
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growTrack = Parallel()
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gs = 2.5
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for hi in xrange(toon.headParts.getNumPaths()):
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head = toon.headParts[hi]
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growTrack.append(LerpScaleInterval(head, duration, Point3(gs, gs, gs)))
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def bounceFunc(t, trajectory, node = toon.getGeomNode()):
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node.setZ(trajectory.calcZ(t))
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def bounceCleanupFunc(node = toon.getGeomNode(), z = toon.getGeomNode().getZ()):
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node.setZ(z)
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bounceTrack = Sequence()
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startZ = toon.getGeomNode().getZ()
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tLen = 0
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zVel = 30
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decay = 0.6
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while tLen < duration:
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trajectory = Trajectory.Trajectory(0, Point3(0, 0, startZ), Point3(0, 0, zVel), gravMult=5.0)
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dur = trajectory.calcTimeOfImpactOnPlane(startZ)
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if dur <= 0:
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break
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bounceTrack.append(LerpFunctionInterval(bounceFunc, fromData=0.0, toData=dur, duration=dur, extraArgs=[trajectory]))
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tLen += dur
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zVel *= decay
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bounceTrack.append(Func(bounceCleanupFunc))
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tagTrack = Sequence(Func(toon.animFSM.request, 'off'), Parallel(spinTrack, growTrack, bounceTrack), Func(toon.animFSM.request, 'Happy'))
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self.tracks.append(tagTrack)
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tagTrack.start()
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if self.IT:
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it = self.getAvatar(self.IT)
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shrinkTrack = Parallel()
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for hi in xrange(it.headParts.getNumPaths()):
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head = it.headParts[hi]
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scale = ToontownGlobals.toonHeadScales[it.style.getAnimal()]
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shrinkTrack.append(LerpScaleInterval(head, duration, scale))
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self.tracks.append(shrinkTrack)
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shrinkTrack.start()
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self.IT = avId
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def acceptTagEvent(self, avId):
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self.accept('enterdistAvatarCollNode-' + str(avId), self.sendTagIfIt, [avId])
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def sendTagIfIt(self, avId, collisionEntry):
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if base.localAvatar.isIt:
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self.notify.debug('Tagging ' + str(avId))
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self.sendUpdate('tag', [avId])
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else:
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self.notify.debug('Bumped ' + str(avId))
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def setTreasureScore(self, scores):
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if not self.hasLocalToon:
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return
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self.notify.debug('setTreasureScore: %s' % scores)
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for i in xrange(len(self.scorePanels)):
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self.scorePanels[i].setScore(scores[i])
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