Poodletooth-iLand/toontown/minigame/DistributedTagGame.py

299 lines
11 KiB
Python

from panda3d.core import *
from toontown.toonbase.ToonBaseGlobal import *
from DistributedMinigame import *
from direct.interval.IntervalGlobal import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from toontown.safezone import Walk, SZUtil
from toontown.toonbase import ToontownTimer
from direct.gui import OnscreenText
import MinigameAvatarScorePanel
from direct.distributed import DistributedSmoothNode
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from otp.otpbase import OTPGlobals
import TagGameGlobals
import Trajectory
class DistributedTagGame(DistributedMinigame):
DURATION = TagGameGlobals.DURATION
IT_SPEED_INCREASE = 1.3
IT_ROT_INCREASE = 1.3
def __init__(self, cr):
DistributedMinigame.__init__(self, cr)
self.gameFSM = ClassicFSM.ClassicFSM('DistributedTagGame', [State.State('off', self.enterOff, self.exitOff, ['play']), State.State('play', self.enterPlay, self.exitPlay, ['cleanup']), State.State('cleanup', self.enterCleanup, self.exitCleanup, ['off'])], 'off', 'off')
self.addChildGameFSM(self.gameFSM)
self.walkStateData = Walk.Walk('walkDone')
self.scorePanels = []
base.localAvatar.isIt = 0
self.modelCount = 4
def getTitle(self):
return TTLocalizer.TagGameTitle
def getInstructions(self):
return TTLocalizer.TagGameInstructions
def getMaxDuration(self):
return self.DURATION
def load(self):
self.notify.debug('load')
DistributedMinigame.load(self)
self.itText = OnscreenText.OnscreenText('itText', fg=(0.95, 0.95, 0.65, 1), scale=0.14, font=ToontownGlobals.getSignFont(), pos=(0.0, -0.8), wordwrap=15, mayChange=1)
self.itText.hide()
safezoneId = self.getSafezoneId()
self.sky = loader.loadModel(TagGameGlobals.getSky(safezoneId))
self.ground = loader.loadModel(TagGameGlobals.getGround(safezoneId))
self.music = base.loadMusic('phase_4/audio/bgm/MG_toontag.ogg')
self.tagSfx = base.loadSfx('phase_4/audio/sfx/MG_Tag_C.ogg')
self.itPointer = loader.loadModel('phase_4/models/minigames/bboard-pointer')
self.tracks = []
self.initialPositions = TagGameGlobals.getDropPoints(safezoneId)
self.IT = None
if TagGameGlobals.isSnowHood(safezoneId):
self.snow, self.snowRender = SZUtil.createSnow(self.ground)
return
def unload(self):
self.notify.debug('unload')
DistributedMinigame.unload(self)
self.ignoreAll()
del self.tracks
del self.IT
self.sky.removeNode()
del self.sky
self.itPointer.removeNode()
del self.itPointer
self.ground.removeNode()
del self.ground
del self.music
del self.tagSfx
self.itText.cleanup()
del self.itText
self.removeChildGameFSM(self.gameFSM)
del self.gameFSM
self.destroySnow()
def destroySnow(self):
if hasattr(self, 'snow'):
self.snow.cleanup()
self.snowRender.removeNode()
del self.snow
del self.snowRender
def onstage(self):
self.notify.debug('onstage')
DistributedMinigame.onstage(self)
self.ground.reparentTo(render)
self.sky.reparentTo(render)
myPos = self.avIdList.index(self.localAvId)
base.localAvatar.setPosHpr(*self.initialPositions[myPos])
base.localAvatar.reparentTo(render)
base.localAvatar.loop('neutral')
camera.reparentTo(render)
camera.setPosHpr(0, -24, 16, 0, -30, 0)
base.camLens.setFar(450.0)
base.transitions.irisIn(0.4)
NametagGlobals.setMasterArrowsOn(1)
DistributedSmoothNode.activateSmoothing(1, 1)
self.IT = None
if hasattr(self, 'snow'):
self.snow.start(camera, self.snowRender)
return
def offstage(self):
self.notify.debug('offstage')
DistributedSmoothNode.activateSmoothing(1, 0)
NametagGlobals.setMasterArrowsOn(0)
DistributedMinigame.offstage(self)
self.sky.reparentTo(hidden)
self.ground.reparentTo(hidden)
base.camLens.setFar(ToontownGlobals.DefaultCameraFar)
self.itText.hide()
def setGameReady(self):
if not self.hasLocalToon:
return
self.notify.debug('setGameReady')
if DistributedMinigame.setGameReady(self):
return
for avId in self.avIdList:
self.acceptTagEvent(avId)
myPos = self.avIdList.index(self.localAvId)
for i in xrange(self.numPlayers):
avId = self.avIdList[i]
avatar = self.getAvatar(avId)
if avatar:
avatar.startSmooth()
base.localAvatar.setPosHpr(*self.initialPositions[myPos])
base.localAvatar.d_clearSmoothing()
base.localAvatar.sendCurrentPosition()
base.localAvatar.b_setAnimState('neutral', 1)
base.localAvatar.b_setParent(ToontownGlobals.SPRender)
def setGameStart(self, timestamp):
if not self.hasLocalToon:
return
self.notify.debug('setGameStart')
DistributedMinigame.setGameStart(self, timestamp)
self.gameFSM.request('play')
def enterOff(self):
self.notify.debug('enterOff')
def exitOff(self):
pass
def enterPlay(self):
self.notify.debug('enterPlay')
for i in xrange(self.numPlayers):
avId = self.avIdList[i]
avName = self.getAvatarName(avId)
scorePanel = MinigameAvatarScorePanel.MinigameAvatarScorePanel(avId, avName)
scorePanel.setPos(-0.213, 0.0, 0.28 * i + 0.66)
scorePanel.reparentTo(base.a2dBottomRight)
self.scorePanels.append(scorePanel)
base.setCellsAvailable(base.rightCells, 0)
self.walkStateData.enter()
self.walkStateData.fsm.request('walking')
if base.localAvatar.isIt:
base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE)
base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE)
self.timer = ToontownTimer.ToontownTimer()
self.timer.posInTopRightCorner()
self.timer.setTime(self.DURATION)
self.timer.countdown(self.DURATION, self.timerExpired)
base.playMusic(self.music, looping=1, volume=0.9)
base.localAvatar.setIdealCameraPos(Point3(0, -24, 8))
def exitPlay(self):
for task in self.tracks:
task.finish()
self.tracks = []
for avId in self.avIdList:
toon = self.getAvatar(avId)
if toon:
toon.getGeomNode().clearMat()
toon.scale = 1.0
toon.rescaleToon()
self.walkStateData.exit()
self.music.stop()
self.timer.destroy()
del self.timer
for panel in self.scorePanels:
panel.cleanup()
self.scorePanels = []
base.setCellsAvailable(base.rightCells, 1)
base.mouseInterfaceNode.setForwardSpeed(ToontownGlobals.ToonForwardSpeed)
base.mouseInterfaceNode.setRotateSpeed(ToontownGlobals.ToonRotateSpeed)
self.itPointer.reparentTo(hidden)
base.localAvatar.cameraIndex = 0
base.localAvatar.setCameraPositionByIndex(0)
def timerExpired(self):
self.notify.debug('local timer expired')
self.gameOver()
def enterCleanup(self):
self.notify.debug('enterCleanup')
self.gameFSM.request('off')
def exitCleanup(self):
pass
def setIt(self, avId):
if not self.hasLocalToon:
return
if self.gameFSM.getCurrentState().getName() != 'play':
self.notify.debug('Ignoring setIt after done playing')
return
self.itText.show()
self.notify.debug(str(avId) + ' is now it')
if avId == self.localAvId:
self.itText.setText(TTLocalizer.TagGameYouAreIt)
base.localAvatar.isIt = 1
base.localAvatar.controlManager.setSpeeds(OTPGlobals.ToonForwardSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonJumpForce, OTPGlobals.ToonReverseSpeed * self.IT_SPEED_INCREASE, OTPGlobals.ToonRotateSpeed * self.IT_ROT_INCREASE)
else:
self.itText.setText(TTLocalizer.TagGameSomeoneElseIsIt % self.getAvatarName(avId))
base.localAvatar.isIt = 0
base.localAvatar.setWalkSpeedNormal()
avatar = self.getAvatar(avId)
if avatar:
self.itPointer.reparentTo(avatar)
self.itPointer.setZ(avatar.getHeight())
base.playSfx(self.tagSfx)
toon = self.getAvatar(avId)
duration = 0.6
if not toon:
return
spinTrack = LerpHprInterval(toon.getGeomNode(), duration, Point3(0, 0, 0), startHpr=Point3(-5.0 * 360.0, 0, 0), blendType='easeOut')
growTrack = Parallel()
gs = 2.5
for hi in xrange(toon.headParts.getNumPaths()):
head = toon.headParts[hi]
growTrack.append(LerpScaleInterval(head, duration, Point3(gs, gs, gs)))
def bounceFunc(t, trajectory, node = toon.getGeomNode()):
node.setZ(trajectory.calcZ(t))
def bounceCleanupFunc(node = toon.getGeomNode(), z = toon.getGeomNode().getZ()):
node.setZ(z)
bounceTrack = Sequence()
startZ = toon.getGeomNode().getZ()
tLen = 0
zVel = 30
decay = 0.6
while tLen < duration:
trajectory = Trajectory.Trajectory(0, Point3(0, 0, startZ), Point3(0, 0, zVel), gravMult=5.0)
dur = trajectory.calcTimeOfImpactOnPlane(startZ)
if dur <= 0:
break
bounceTrack.append(LerpFunctionInterval(bounceFunc, fromData=0.0, toData=dur, duration=dur, extraArgs=[trajectory]))
tLen += dur
zVel *= decay
bounceTrack.append(Func(bounceCleanupFunc))
tagTrack = Sequence(Func(toon.animFSM.request, 'off'), Parallel(spinTrack, growTrack, bounceTrack), Func(toon.animFSM.request, 'Happy'))
self.tracks.append(tagTrack)
tagTrack.start()
if self.IT:
it = self.getAvatar(self.IT)
shrinkTrack = Parallel()
for hi in xrange(it.headParts.getNumPaths()):
head = it.headParts[hi]
scale = ToontownGlobals.toonHeadScales[it.style.getAnimal()]
shrinkTrack.append(LerpScaleInterval(head, duration, scale))
self.tracks.append(shrinkTrack)
shrinkTrack.start()
self.IT = avId
def acceptTagEvent(self, avId):
self.accept('enterdistAvatarCollNode-' + str(avId), self.sendTagIfIt, [avId])
def sendTagIfIt(self, avId, collisionEntry):
if base.localAvatar.isIt:
self.notify.debug('Tagging ' + str(avId))
self.sendUpdate('tag', [avId])
else:
self.notify.debug('Bumped ' + str(avId))
def setTreasureScore(self, scores):
if not self.hasLocalToon:
return
self.notify.debug('setTreasureScore: %s' % scores)
for i in xrange(len(self.scorePanels)):
self.scorePanels[i].setScore(scores[i])