mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
171 lines
6.9 KiB
Python
171 lines
6.9 KiB
Python
import copy
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import random
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import time
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import DistributedMinigameAI
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import DistributedCannonGameAI
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import DistributedCatchGameAI
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import DistributedCogThiefGameAI
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import DistributedDivingGameAI
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import DistributedIceGameAI
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import DistributedMazeGameAI
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import DistributedMinigameTemplateAI
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import DistributedPatternGameAI
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import DistributedRaceGameAI
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import DistributedRingGameAI
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import DistributedTagGameAI
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import DistributedTargetGameAI
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import DistributedTugOfWarGameAI
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import DistributedTwoDGameAI
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import DistributedVineGameAI
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from otp.ai.MagicWordGlobal import *
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from toontown.toonbase import ToontownGlobals
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from toontown.uberdog import TopToonsGlobals
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simbase.forcedMinigameId = simbase.config.GetInt('force-minigame', 0)
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RequestMinigame = {}
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MinigameZoneRefs = {}
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def createMinigame(air, playerArray, trolleyZone, minigameZone=None,
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previousGameId=ToontownGlobals.NoPreviousGameId, newbieIds=[]):
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if minigameZone is None:
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minigameZone = air.allocateZone()
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acquireMinigameZone(minigameZone)
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mgId = None
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mgDiff = None
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mgSzId = None
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for avId in playerArray:
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request = RequestMinigame.get(avId)
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if request is not None:
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mgId, mgKeep, mgDiff, mgSzId = request
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if not mgKeep:
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del RequestMinigame[avId]
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break
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if mgId is not None:
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pass
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elif simbase.forcedMinigameId:
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mgId = simbase.forcedMinigameId
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else:
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randomList = list(copy.copy(ToontownGlobals.MinigamePlayerMatrix[len(playerArray)]))
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if len(playerArray) > 1:
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randomList = list(copy.copy(ToontownGlobals.MinigameIDs))
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if previousGameId != ToontownGlobals.NoPreviousGameId:
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if randomList.count(previousGameId) != 0 and len(randomList) > 1:
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randomList.remove(previousGameId)
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mgId = random.choice(randomList)
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mgCtors = {
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ToontownGlobals.RaceGameId: DistributedRaceGameAI.DistributedRaceGameAI,
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ToontownGlobals.CannonGameId: DistributedCannonGameAI.DistributedCannonGameAI,
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ToontownGlobals.TagGameId: DistributedTagGameAI.DistributedTagGameAI,
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ToontownGlobals.PatternGameId: DistributedPatternGameAI.DistributedPatternGameAI,
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ToontownGlobals.RingGameId: DistributedRingGameAI.DistributedRingGameAI,
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ToontownGlobals.MazeGameId: DistributedMazeGameAI.DistributedMazeGameAI,
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ToontownGlobals.TugOfWarGameId: DistributedTugOfWarGameAI.DistributedTugOfWarGameAI,
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ToontownGlobals.CatchGameId: DistributedCatchGameAI.DistributedCatchGameAI,
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ToontownGlobals.DivingGameId: DistributedDivingGameAI.DistributedDivingGameAI,
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ToontownGlobals.TargetGameId: DistributedTargetGameAI.DistributedTargetGameAI,
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ToontownGlobals.MinigameTemplateId: DistributedMinigameTemplateAI.DistributedMinigameTemplateAI,
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ToontownGlobals.VineGameId: DistributedVineGameAI.DistributedVineGameAI,
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ToontownGlobals.IceGameId: DistributedIceGameAI.DistributedIceGameAI,
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ToontownGlobals.CogThiefGameId: DistributedCogThiefGameAI.DistributedCogThiefGameAI,
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ToontownGlobals.TwoDGameId: DistributedTwoDGameAI.DistributedTwoDGameAI
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}
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try:
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mg = mgCtors[mgId](air, mgId)
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except KeyError:
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raise Exception, 'unknown minigame ID: %s' % mgId
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mg.setExpectedAvatars(playerArray)
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mg.setNewbieIds(newbieIds)
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mg.setTrolleyZone(trolleyZone)
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mg.setDifficultyOverrides(mgDiff, mgSzId)
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mg.generateWithRequired(minigameZone)
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toons = []
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for doId in playerArray:
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toon = simbase.air.doId2do.get(doId)
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if toon is not None:
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toons.append(toon)
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for toon in toons:
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messenger.send('topToonsManager-event', [toon.doId, TopToonsGlobals.CAT_TROLLEY, 1])
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for toon in toons:
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simbase.air.questManager.toonPlayedMinigame(toon, toons)
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retVal = {}
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retVal['minigameZone'] = minigameZone
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retVal['minigameId'] = mgId
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return retVal
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def acquireMinigameZone(zoneId):
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if zoneId not in MinigameZoneRefs:
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MinigameZoneRefs[zoneId] = 0
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MinigameZoneRefs[zoneId] += 1
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def releaseMinigameZone(zoneId):
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MinigameZoneRefs[zoneId] -= 1
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if MinigameZoneRefs[zoneId] <= 0:
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del MinigameZoneRefs[zoneId]
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simbase.air.deallocateZone(zoneId)
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@magicWord(category=CATEGORY_PROGRAMMER, types=[str, str])
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def minigame(command, arg0=None):
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"""
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A command set for Trolley minigames.
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"""
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command = command.lower()
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invoker = spellbook.getInvoker()
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if (arg0 is None) and (command not in ('remove', 'abort')):
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return '~minigame %s takes exactly 1 argument (0 given)' % command
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elif arg0 and (command in ('remove', 'abort')):
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return '~minigame %s takes no arguments (1 given)' % command
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if command == 'request':
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for name in ToontownGlobals.MinigameNames:
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if arg0.lower() != name:
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continue
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name = ToontownGlobals.MinigameNames[name]
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RequestMinigame[invoker.doId] = (name, False, None, None)
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return 'Stored your request for minigame: ' + arg0
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return "Couldn't store your request for minigame: " + arg0
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if command == 'force':
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for name in ToontownGlobals.MinigameNames:
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if arg0.lower() != name:
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break
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name = ToontownGlobals.MinigameNames[name]
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RequestMinigame[invoker.doId] = (name, True, None, None)
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return 'Stored your force request for minigame: ' + arg0
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return "Couldn't store your force request for minigame: " + arg0
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if command == 'remove':
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if invoker.doId in RequestMinigame:
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del RequestMinigame[invoker.doId]
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return 'Your minigame request has been removed.'
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return 'You have no minigame requests!'
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if command == 'difficulty':
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if invoker.doId not in RequestMinigame:
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return 'You have no minigame requests!'
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try:
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arg0 = int(arg0)
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except:
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return 'Argument 0 must be of type: ' + str(int)
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request = RequestMinigame[invoker.doId]
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RequestMinigame[invoker.doId] = request[:2] + (arg0,) + request[3:]
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return 'Stored your request for the minigame difficulty: ' + str(arg0)
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if command == 'safezone':
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if invoker.doId not in RequestMinigame:
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return 'You have no minigame requests!'
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try:
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arg0 = int(arg0)
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except:
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return 'Argument 0 must be of type: ' + str(int)
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request = RequestMinigame[invoker.doId]
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RequestMinigame[invoker.doId] = request[:3] + (arg0,) + request[4:]
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return 'Stored your request for the minigame safezone: ' + str(arg0)
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if command == 'abort':
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for do in simbase.air.doId2do.values():
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if not isinstance(do, DistributedMinigameAI.DistributedMinigameAI):
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continue
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if invoker.doId not in do.avIdList:
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continue
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do.setGameAbort()
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return 'Skipped minigame!'
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return 'You are not currently in a minigame!'
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return 'Invalid command.'
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