mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
153 lines
6.3 KiB
Python
153 lines
6.3 KiB
Python
from panda3d.core import *
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from direct.showbase.DirectObject import DirectObject
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from toontown.toonbase.ToonBaseGlobal import *
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from direct.directnotify import DirectNotifyGlobal
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from toontown.minigame import ToonBlitzGlobals, TwoDBlock
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from pandac.PandaModules import CardMaker
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class ToonBlitzAssetMgr(DirectObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedToonBlitzAssets')
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def __init__(self, game):
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self.__defineConstants()
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self.game = game
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self.load()
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def __defineConstants(self):
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pass
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def load(self):
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self.world = NodePath('ToonBlitzWorld')
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self.background = loader.loadModel('phase_4/models/minigames/toonblitz_game')
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self.background.reparentTo(self.world)
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self.startingWall = loader.loadModel('phase_4/models/minigames/toonblitz_game_wall')
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self.startingPipe = loader.loadModel('phase_4/models/minigames/toonblitz_game_start')
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self.exitElevator = loader.loadModel('phase_4/models/minigames/toonblitz_game_elevator')
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self.arrow = loader.loadModel('phase_4/models/minigames/toonblitz_game_arrow')
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self.sprayProp = loader.loadModel('phase_4/models/minigames/prop_waterspray')
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self.treasureModelList = []
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salesIcon = loader.loadModel('phase_4/models/minigames/salesIcon')
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self.treasureModelList.append(salesIcon)
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moneyIcon = loader.loadModel('phase_4/models/minigames/moneyIcon')
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self.treasureModelList.append(moneyIcon)
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legalIcon = loader.loadModel('phase_4/models/minigames/legalIcon')
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self.treasureModelList.append(legalIcon)
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corpIcon = loader.loadModel('phase_4/models/minigames/corpIcon')
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self.treasureModelList.append(corpIcon)
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self.particleGlow = loader.loadModel('phase_4/models/minigames/particleGlow')
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self.blockTypes = []
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for i in xrange(4):
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blockType = loader.loadModel('phase_4/models/minigames/toonblitz_game_block0' + str(i))
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self.blockTypes.append(blockType)
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self.stomper = loader.loadModel('phase_4/models/minigames/toonblitz_game_stomper')
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plane = CollisionPlane(Plane(Vec3(0, 0, 1), Point3(0, 0, -50)))
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dropPlane = CollisionNode('dropPlane')
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dropPlane.addSolid(plane)
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dropPlane.setCollideMask(ToontownGlobals.FloorBitmask)
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self.world.attachNewNode(dropPlane)
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self.gameMusic = base.loadMusic('phase_4/audio/bgm/MG_TwoDGame.ogg')
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self.treasureGrabSound = loader.loadSfx('phase_4/audio/sfx/SZ_DD_treasure.ogg')
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self.sndOof = base.loadSfx('phase_4/audio/sfx/MG_cannon_hit_dirt.ogg')
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self.soundJump = base.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_jump.ogg')
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self.fallSound = base.loadSfx('phase_4/audio/sfx/MG_sfx_vine_game_fall.ogg')
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self.watergunSound = base.loadSfx('phase_4/audio/sfx/AA_squirt_seltzer_miss.ogg')
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self.splashSound = base.loadSfx('phase_4/audio/sfx/Seltzer_squirt_2dgame_hit.ogg')
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self.threeSparkles = loader.loadSfx('phase_4/audio/sfx/threeSparkles.ogg')
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self.sparkleSound = loader.loadSfx('phase_4/audio/sfx/sparkly.ogg')
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self.headCollideSound = loader.loadSfx('phase_3.5/audio/sfx/AV_collision.ogg')
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self.faceStartPos = Vec3(-0.8, 0, -0.87)
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self.faceEndPos = Vec3(0.8, 0, -0.87)
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self.aspect2dRoot = aspect2d.attachNewNode('TwoDGuiAspect2dRoot')
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self.aspect2dRoot.setDepthWrite(1)
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self.cardMaker = CardMaker('card')
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self.cardMaker.reset()
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self.cardMaker.setName('ProgressLine')
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self.cardMaker.setFrame(-0.5, 0.5, -0.5, 0.5)
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self.progressLine = self.aspect2dRoot.attachNewNode(self.cardMaker.generate())
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self.progressLine.setScale(self.faceEndPos[0] - self.faceStartPos[0], 1, 0.01)
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self.progressLine.setPos(0, 0, self.faceStartPos[2])
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self.cardMaker.setName('RaceProgressLineHash')
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for n in xrange(ToonBlitzGlobals.NumSections[self.game.getSafezoneId()] + 1):
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hash = self.aspect2dRoot.attachNewNode(self.cardMaker.generate())
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hash.setScale(self.progressLine.getScale()[2], 1, self.progressLine.getScale()[2] * 5)
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t = float(n) / ToonBlitzGlobals.NumSections[self.game.getSafezoneId()]
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hash.setPos(self.faceStartPos[0] * (1 - t) + self.faceEndPos[0] * t, self.faceStartPos[1], self.faceStartPos[2])
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def destroy(self):
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while len(self.blockTypes):
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blockType = self.blockTypes[0]
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self.blockTypes.remove(blockType)
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del blockType
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self.blockTypes = None
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while len(self.treasureModelList):
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treasureModel = self.treasureModelList[0]
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self.treasureModelList.remove(treasureModel)
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del treasureModel
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self.treasureModelList = None
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self.startingWall.removeNode()
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del self.startingWall
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self.startingPipe.removeNode()
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del self.startingPipe
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self.exitElevator.removeNode()
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del self.exitElevator
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self.stomper.removeNode()
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del self.stomper
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self.arrow.removeNode()
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del self.arrow
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self.sprayProp.removeNode()
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del self.sprayProp
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self.aspect2dRoot.removeNode()
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del self.aspect2dRoot
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self.world.removeNode()
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del self.world
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del self.gameMusic
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del self.treasureGrabSound
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del self.sndOof
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del self.soundJump
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del self.fallSound
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del self.watergunSound
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del self.splashSound
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del self.threeSparkles
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del self.sparkleSound
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del self.headCollideSound
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self.game = None
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return
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def onstage(self):
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self.world.reparentTo(render)
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base.playMusic(self.gameMusic, looping=1, volume=0.9)
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def offstage(self):
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self.world.hide()
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self.gameMusic.stop()
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def enterPlay(self):
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pass
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def exitPlay(self):
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pass
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def enterPause(self):
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pass
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def exitPause(self):
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pass
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def playJumpSound(self):
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base.localAvatar.soundRun.stop()
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base.playSfx(self.soundJump, looping=0)
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def playWatergunSound(self):
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self.watergunSound.stop()
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base.playSfx(self.watergunSound, looping=0)
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def playSplashSound(self):
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self.splashSound.stop()
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base.playSfx(self.splashSound, looping=0)
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def playHeadCollideSound(self):
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self.headCollideSound.stop()
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base.playSfx(self.headCollideSound, looping=0)
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