mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
531 lines
21 KiB
Python
531 lines
21 KiB
Python
from pandac.PandaModules import CollisionSphere, CollisionNode, CollisionTube
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from pandac.PandaModules import TextNode, NodePath, Vec3, Point3
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from direct.distributed.ClockDelta import globalClockDelta
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from direct.distributed import DistributedObject
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from direct.showbase import RandomNumGen
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from direct.showbase import PythonUtil
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from direct.interval.IntervalGlobal import Sequence, Parallel, ActorInterval
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from direct.interval.FunctionInterval import Wait
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from otp.avatar import Emote
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from otp.otpbase import OTPGlobals
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from toontown.toonbase import TTLocalizer
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from toontown.parties import PartyGlobals
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from toontown.minigame.MinigameRulesPanel import MinigameRulesPanel
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from toontown.toontowngui import TTDialog
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from toontown.parties.JellybeanRewardGui import JellybeanRewardGui
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from toontown.parties.PartyUtils import getPartyActivityIcon, getCenterPosFromGridSize
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class DistributedPartyActivity(DistributedObject.DistributedObject):
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def __init__(self, cr, activityId, activityType, wantLever = False, wantRewardGui = False):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.activityId = activityId
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self.activityName = PartyGlobals.ActivityIds.getString(self.activityId)
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self.activityType = activityType
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self.wantLever = wantLever
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self.wantRewardGui = wantRewardGui
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self.messageGui = None
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self.rewardGui = None
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self.toonIds = []
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self._toonId2ror = {}
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childName = '%s' % self
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childName = childName[childName.rfind('.DistributedParty') + len('.DistributedParty'):childName.rfind('Activity instance')]
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if not hasattr(base, 'partyActivityDict'):
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base.partyActivityDict = {}
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base.partyActivityDict[childName] = self
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self.root = NodePath('root')
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self.rulesDoneEvent = 'rulesDone'
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self.modelCount = 500
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self.cleanupActions = []
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self.usesSmoothing = 0
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self.usesLookAround = 0
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self.difficultyOverride = None
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self.trolleyZoneOverride = None
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self._localToonRequestStatus = None
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return
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def localToonExiting(self):
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self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Exiting
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def localToonJoining(self):
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self._localToonRequestStatus = PartyGlobals.ActivityRequestStatus.Joining
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def d_toonJoinRequest(self):
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if self._localToonRequestStatus is None:
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self.localToonJoining()
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self.sendUpdate('toonJoinRequest')
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return
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def d_toonExitRequest(self):
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if self._localToonRequestStatus is None:
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self.localToonExiting()
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self.sendUpdate('toonExitRequest')
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return
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def d_toonExitDemand(self):
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self.localToonExiting()
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self.sendUpdate('toonExitDemand')
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def joinRequestDenied(self, reason):
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self._localToonRequestStatus = None
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return
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def exitRequestDenied(self, reason):
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self._localToonRequestStatus = None
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return
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def handleToonJoined(self, toonId):
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self.notify.error('BASE: handleToonJoined should be overridden %s' % self.activityName)
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def handleToonExited(self, toonId):
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self.notify.error('BASE: handleToonExited should be overridden %s' % self.activityName)
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def handleToonDisabled(self, toonId):
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self.notify.error('BASE: handleToonDisabled should be overridden %s' % self.activityName)
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def setToonsPlaying(self, toonIds):
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exitedToons, joinedToons = self.getToonsPlayingChanges(self.toonIds, toonIds)
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self.setToonIds(toonIds)
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self._processExitedToons(exitedToons)
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self._processJoinedToons(joinedToons)
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def _processExitedToons(self, exitedToons):
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for toonId in exitedToons:
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if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Exiting):
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toon = self.getAvatar(toonId)
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if toon is not None:
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self.ignore(toon.uniqueName('disable'))
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self.handleToonExited(toonId)
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if toonId == base.localAvatar.doId:
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self._localToonRequestStatus = None
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if toonId in self._toonId2ror:
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self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId])
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del self._toonId2ror[toonId]
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return
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def _processJoinedToons(self, joinedToons):
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for toonId in joinedToons:
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if toonId != base.localAvatar.doId or toonId == base.localAvatar.doId and self.isLocalToonRequestStatus(PartyGlobals.ActivityRequestStatus.Joining):
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if toonId not in self._toonId2ror:
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request = self.cr.relatedObjectMgr.requestObjects([toonId], allCallback=self._handlePlayerPresent)
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if toonId in self._toonId2ror:
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del self._toonId2ror[toonId]
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else:
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self._toonId2ror[toonId] = request
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def _handlePlayerPresent(self, toons):
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toon = toons[0]
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toonId = toon.doId
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if toonId in self._toonId2ror:
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del self._toonId2ror[toonId]
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else:
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self._toonId2ror[toonId] = None
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self._enableHandleToonDisabled(toonId)
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self.handleToonJoined(toonId)
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if toonId == base.localAvatar.doId:
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self._localToonRequestStatus = None
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return
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def _enableHandleToonDisabled(self, toonId):
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toon = self.getAvatar(toonId)
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if toon is not None:
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self.acceptOnce(toon.uniqueName('disable'), self.handleToonDisabled, [toonId])
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else:
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self.notify.warning('BASE: unable to get handle to toon with toonId:%d. Hook for handleToonDisabled not set.' % toonId)
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return
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def isLocalToonRequestStatus(self, requestStatus):
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return self._localToonRequestStatus == requestStatus
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def setToonIds(self, toonIds):
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self.toonIds = toonIds
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def getToonsPlayingChanges(self, oldToonIds, newToonIds):
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oldToons = set(oldToonIds)
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newToons = set(newToonIds)
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exitedToons = oldToons.difference(newToons)
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joinedToons = newToons.difference(oldToons)
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return (list(exitedToons), list(joinedToons))
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def setUsesSmoothing(self):
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self.usesSmoothing = True
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def setUsesLookAround(self):
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self.usesLookAround = True
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def getInstructions(self):
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return TTLocalizer.DefaultPartyActivityInstructions
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def getParentNodePath(self):
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if hasattr(base.cr.playGame, 'hood') and base.cr.playGame.hood and hasattr(base.cr.playGame.hood, 'loader') and base.cr.playGame.hood.loader and hasattr(base.cr.playGame.hood.loader, 'geom') and base.cr.playGame.hood.loader.geom:
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return base.cr.playGame.hood.loader.geom
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else:
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self.notify.warning('Hood or loader not created, defaulting to render')
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return render
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def __createRandomNumGen(self):
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self.notify.debug('BASE: self.doId=0x%08X' % self.doId)
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self.randomNumGen = RandomNumGen.RandomNumGen(self.doId)
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def destroy(self = self):
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self.notify.debug('BASE: destroying random num gen')
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del self.randomNumGen
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self.cleanupActions.append(destroy)
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.notify.debug('BASE: generate, %s' % self.getTitle())
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self.__createRandomNumGen()
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.notify.debug('BASE: announceGenerate %s' % self.activityName)
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self.root.setName(self.activityName + 'Root')
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centeredX, centeredY = getCenterPosFromGridSize(self.x, self.y, PartyGlobals.ActivityInformationDict[self.activityId]['gridsize'])
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self.root.setPos(centeredX, centeredY, 0.0)
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self.root.setH(self.h)
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self.normalExit = True
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if self.wantLever:
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self.leverTriggerEvent = self.uniqueName('leverTriggerEvent')
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self.load()
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def cleanup(self = self):
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self.notify.debug('BASE: cleanup: normalExit=%s' % self.normalExit)
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base.cr.renderFrame()
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if self.normalExit:
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self.sendUpdate('toonExitRequest')
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self.cleanupActions.append(cleanup)
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def disable(self):
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self.notify.debug('BASE: disable')
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DistributedObject.DistributedObject.disable(self)
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rorToonIds = self._toonId2ror.keys()
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for toonId in rorToonIds:
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self.cr.relatedObjectMgr.abortRequest(self._toonId2ror[toonId])
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del self._toonId2ror[toonId]
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self.ignore(self.messageDoneEvent)
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if self.messageGui is not None and not self.messageGui.isEmpty():
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self.messageGui.cleanup()
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self.messageGui = None
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return
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def delete(self):
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self.notify.debug('BASE: delete')
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self.unload()
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self.ignoreAll()
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DistributedObject.DistributedObject.delete(self)
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def load(self):
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self.notify.debug('BASE: load')
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self.loadSign()
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if self.wantLever:
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self.loadLever()
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if self.wantRewardGui:
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self.showRewardDoneEvent = self.uniqueName('showRewardDoneEvent')
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self.rewardGui = JellybeanRewardGui(self.showRewardDoneEvent)
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self.messageDoneEvent = self.uniqueName('messageDoneEvent')
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self.root.reparentTo(self.getParentNodePath())
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self._enableCollisions()
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def loadSign(self):
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actNameForSign = self.activityName
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if self.activityId == PartyGlobals.ActivityIds.PartyJukebox40:
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actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyJukebox)
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elif self.activityId == PartyGlobals.ActivityIds.PartyDance20:
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actNameForSign = PartyGlobals.ActivityIds.getString(PartyGlobals.ActivityIds.PartyDance)
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self.sign = self.root.attachNewNode('%sSign' % self.activityName)
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self.signModel = self.party.defaultSignModel.copyTo(self.sign)
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self.signFlat = self.signModel.find('**/sign_flat')
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self.signFlatWithNote = self.signModel.find('**/sign_withNote')
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self.signTextLocator = self.signModel.find('**/signText_locator')
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textureNodePath = getPartyActivityIcon(self.party.activityIconsModel, actNameForSign)
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textureNodePath.setPos(0.0, -0.02, 2.2)
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textureNodePath.setScale(2.35)
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textureNodePath.copyTo(self.signFlat)
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textureNodePath.copyTo(self.signFlatWithNote)
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text = TextNode('noteText')
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text.setTextColor(0.2, 0.1, 0.7, 1.0)
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text.setAlign(TextNode.ACenter)
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text.setFont(OTPGlobals.getInterfaceFont())
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text.setWordwrap(10.0)
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text.setText('')
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self.noteText = self.signFlatWithNote.attachNewNode(text)
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self.noteText.setPosHpr(self.signTextLocator, 0.0, 0.0, 0.2, 0.0, 0.0, 0.0)
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self.noteText.setScale(0.2)
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self.signFlatWithNote.stash()
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self.signTextLocator.stash()
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def unloadSign(self):
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self.sign.removeNode()
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del self.sign
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def loadLever(self):
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self.lever = self.root.attachNewNode('%sLever' % self.activityName)
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self.leverModel = self.party.defaultLeverModel.copyTo(self.lever)
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self.controlColumn = NodePath('cc')
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column = self.leverModel.find('**/column')
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column.getChildren().reparentTo(self.controlColumn)
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self.controlColumn.reparentTo(column)
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self.stickHinge = self.controlColumn.attachNewNode('stickHinge')
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self.stick = self.party.defaultStickModel.copyTo(self.stickHinge)
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self.stickHinge.setHpr(0.0, 90.0, 0.0)
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self.stick.setHpr(0, -90.0, 0)
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self.stick.flattenLight()
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self.bottom = self.leverModel.find('**/bottom')
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self.bottom.wrtReparentTo(self.controlColumn)
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self.bottomPos = self.bottom.getPos()
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cs = CollisionSphere(0.0, 1.35, 2.0, 1.0)
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cs.setTangible(False)
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cn = CollisionNode(self.leverTriggerEvent)
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cn.addSolid(cs)
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cn.setIntoCollideMask(OTPGlobals.WallBitmask)
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self.leverTrigger = self.root.attachNewNode(cn)
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self.leverTrigger.reparentTo(self.lever)
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self.leverTrigger.stash()
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cs = CollisionTube(0.0, 2.7, 0.0, 0.0, 2.7, 3.0, 1.2)
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cn = CollisionNode('levertube')
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cn.addSolid(cs)
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cn.setIntoCollideMask(OTPGlobals.WallBitmask)
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self.leverTube = self.leverModel.attachNewNode(cn)
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host = base.cr.doId2do.get(self.party.partyInfo.hostId)
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if host is None:
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self.notify.debug('%s loadLever : Host has left the game before lever could be created.' % self.activityName)
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return
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scale = host.getGeomNode().getChild(0).getSz(render)
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self.leverModel.setScale(scale)
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self.controlColumn.setPos(0, 0, 0)
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host.setPosHpr(self.lever, 0, 0, 0, 0, 0, 0)
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host.pose('leverNeutral', 0)
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host.update()
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pos = host.rightHand.getPos(self.controlColumn)
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self.controlColumn.setPos(pos[0], pos[1], pos[2] - 1)
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self.bottom.setZ(host, 0.0)
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self.bottom.setPos(self.bottomPos[0], self.bottomPos[1], self.bottom.getZ())
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lookAtPoint = Point3(0.3, 0, 0.1)
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lookAtUp = Vec3(0, -1, 0)
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self.stickHinge.lookAt(host.rightHand, lookAtPoint, lookAtUp)
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host.play('walk')
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host.update()
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return
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def unloadLever(self):
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self.lever.removeNode()
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self.leverModel.removeNode()
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self.controlColumn.removeNode()
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self.stickHinge.removeNode()
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self.stick.removeNode()
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self.bottom.removeNode()
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self.leverTrigger.removeNode()
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self.leverTube.removeNode()
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del self.bottomPos
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del self.lever
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del self.leverModel
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del self.controlColumn
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del self.stickHinge
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del self.stick
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del self.bottom
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del self.leverTrigger
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del self.leverTube
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def _enableCollisions(self):
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if self.wantLever:
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self.leverTrigger.unstash()
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self.accept('enter%s' % self.leverTriggerEvent, self._leverPulled)
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def _disableCollisions(self):
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if self.wantLever:
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self.leverTrigger.stash()
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self.ignore('enter%s' % self.leverTriggerEvent)
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def _leverPulled(self, collEntry):
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self.notify.debug('_leverPulled : Someone pulled the lever!!! ')
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if self.activityType == PartyGlobals.ActivityTypes.HostInitiated and base.localAvatar.doId != self.party.partyInfo.hostId:
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return False
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return True
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def getToonPullingLeverInterval(self, toon):
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walkTime = 0.2
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reach = ActorInterval(toon, 'leverReach', playRate=2.0)
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pull = ActorInterval(toon, 'leverPull', startFrame=6)
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origPos = toon.getPos(render)
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origHpr = toon.getHpr(render)
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newPos = self.lever.getPos(render)
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newHpr = self.lever.getHpr(render)
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origHpr.setX(PythonUtil.fitSrcAngle2Dest(origHpr[0], newHpr[0]))
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toon.setPosHpr(origPos, origHpr)
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reachAndPull = Sequence(ActorInterval(toon, 'walk', loop=True, duration=walkTime - reach.getDuration()), reach, pull)
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leverSeq = Sequence(Wait(walkTime + reach.getDuration() - 0.1), self.stick.hprInterval(0.55, Point3(0.0, 25.0, 0.0), Point3(0.0, 0.0, 0.0)), Wait(0.3), self.stick.hprInterval(0.4, Point3(0.0, 0.0, 0.0), Point3(0.0, 25.0, 0.0)))
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returnSeq = Sequence(Parallel(toon.posInterval(walkTime, newPos, origPos), toon.hprInterval(walkTime, newHpr, origHpr), leverSeq, reachAndPull))
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return returnSeq
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def showMessage(self, message, endState = 'walk'):
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base.cr.playGame.getPlace().fsm.request('activity')
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self.acceptOnce(self.messageDoneEvent, self.__handleMessageDone)
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self.messageGui = TTDialog.TTGlobalDialog(doneEvent=self.messageDoneEvent, message=message, style=TTDialog.Acknowledge)
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self.messageGui.endState = endState
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def __handleMessageDone(self):
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self.ignore(self.messageDoneEvent)
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if hasattr(base.cr.playGame.getPlace(), 'fsm'):
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if self.messageGui and hasattr(self.messageGui, 'endState'):
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self.notify.info('__handleMessageDone (endState=%s)' % self.messageGui.endState)
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base.cr.playGame.getPlace().fsm.request(self.messageGui.endState)
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else:
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self.notify.warning("messageGui has no endState, defaulting to 'walk'")
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base.cr.playGame.getPlace().fsm.request('walk')
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if self.messageGui is not None and not self.messageGui.isEmpty():
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self.messageGui.cleanup()
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self.messageGui = None
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return
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def showJellybeanReward(self, earnedAmount, jarAmount, message):
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if not self.isLocalToonInActivity() or base.localAvatar.doId in self.getToonIdsAsList():
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messenger.send('DistributedPartyActivity-showJellybeanReward')
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base.cr.playGame.getPlace().fsm.request('activity')
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self.acceptOnce(self.showRewardDoneEvent, self.__handleJellybeanRewardDone)
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self.rewardGui.showReward(earnedAmount, jarAmount, message)
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def __handleJellybeanRewardDone(self):
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self.ignore(self.showRewardDoneEvent)
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self.handleRewardDone()
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def handleRewardDone(self):
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if base.cr.playGame.getPlace() and hasattr(base.cr.playGame.getPlace(), 'fsm'):
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base.cr.playGame.getPlace().fsm.request('walk')
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def setSignNote(self, note):
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self.noteText.node().setText(note)
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if len(note.strip()) > 0:
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self.signFlat.stash()
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self.signFlatWithNote.unstash()
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self.signTextLocator.unstash()
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else:
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self.signFlat.unstash()
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self.signFlatWithNote.stash()
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self.signTextLocator.stash()
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def unload(self):
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self.notify.debug('BASE: unload')
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self.finishRules()
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self._disableCollisions()
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self.signModel.removeNode()
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del self.signModel
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if hasattr(self, 'sign'):
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self.sign.removeNode()
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del self.sign
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self.ignoreAll()
|
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if self.wantLever:
|
|
self.unloadLever()
|
|
self.root.removeNode()
|
|
del self.root
|
|
del self.activityId
|
|
del self.activityName
|
|
del self.activityType
|
|
del self.wantLever
|
|
del self.messageGui
|
|
if self.rewardGui is not None:
|
|
self.rewardGui.destroy()
|
|
del self.rewardGui
|
|
if hasattr(self, 'toonIds'):
|
|
del self.toonIds
|
|
del self.rulesDoneEvent
|
|
del self.modelCount
|
|
del self.cleanupActions
|
|
del self.usesSmoothing
|
|
del self.usesLookAround
|
|
del self.difficultyOverride
|
|
del self.trolleyZoneOverride
|
|
if hasattr(base, 'partyActivityDict'):
|
|
del base.partyActivityDict
|
|
return
|
|
|
|
def setPartyDoId(self, partyDoId):
|
|
self.party = base.cr.doId2do[partyDoId]
|
|
|
|
def setX(self, x):
|
|
self.x = x
|
|
|
|
def setY(self, y):
|
|
self.y = y
|
|
|
|
def setH(self, h):
|
|
self.h = h
|
|
|
|
def setState(self, newState, timestamp):
|
|
if newState == 'Active':
|
|
self.activityStartTime = globalClockDelta.networkToLocalTime(timestamp)
|
|
|
|
def turnOffSmoothingOnGuests(self):
|
|
for toonId in self.toonIds:
|
|
avatar = self.getAvatar(toonId)
|
|
if avatar:
|
|
if not self.usesSmoothing:
|
|
avatar.stopSmooth()
|
|
if not self.usesLookAround:
|
|
avatar.stopLookAround()
|
|
|
|
def getAvatar(self, toonId):
|
|
if toonId in self.cr.doId2do:
|
|
return self.cr.doId2do[toonId]
|
|
else:
|
|
self.notify.warning('BASE: getAvatar: No avatar in doId2do with id: ' + str(toonId))
|
|
return None
|
|
return None
|
|
|
|
def getAvatarName(self, toonId):
|
|
avatar = self.getAvatar(toonId)
|
|
if avatar:
|
|
return avatar.getName()
|
|
else:
|
|
return 'Unknown'
|
|
|
|
def isLocalToonInActivity(self):
|
|
result = False
|
|
place = base.cr.playGame.getPlace()
|
|
if place and place.__class__.__name__ == 'Party' and hasattr(place, 'fsm') and place.fsm:
|
|
result = place.fsm.getCurrentState().getName() == 'activity'
|
|
return result
|
|
|
|
def getToonIdsAsList(self):
|
|
return self.toonIds
|
|
|
|
def startRules(self, timeout = PartyGlobals.DefaultRulesTimeout):
|
|
self.notify.debug('BASE: startRules')
|
|
self.accept(self.rulesDoneEvent, self.handleRulesDone)
|
|
self.rulesPanel = MinigameRulesPanel('PartyRulesPanel', self.getTitle(), self.getInstructions(), self.rulesDoneEvent, timeout)
|
|
base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], False)
|
|
self.rulesPanel.load()
|
|
self.rulesPanel.enter()
|
|
|
|
def finishRules(self):
|
|
self.notify.debug('BASE: finishRules')
|
|
self.ignore(self.rulesDoneEvent)
|
|
if hasattr(self, 'rulesPanel'):
|
|
self.rulesPanel.exit()
|
|
self.rulesPanel.unload()
|
|
del self.rulesPanel
|
|
base.setCellsAvailable(base.bottomCells + [base.leftCells[0], base.rightCells[1]], True)
|
|
|
|
def handleRulesDone(self):
|
|
self.notify.error('BASE: handleRulesDone should be overridden')
|
|
|
|
def getTitle(self):
|
|
return TTLocalizer.PartyActivityNameDict[self.activityId]['generic']
|
|
|
|
def local2ActivityTime(self, timestamp):
|
|
return timestamp - self.activityStartTime
|
|
|
|
def activity2LocalTime(self, timestamp):
|
|
return timestamp + self.activityStartTime
|
|
|
|
def getCurrentActivityTime(self):
|
|
return self.local2ActivityTime(globalClock.getFrameTime())
|
|
|
|
def disableEmotes(self):
|
|
Emote.globalEmote.disableAll(base.localAvatar)
|
|
|
|
def enableEmotes(self):
|
|
Emote.globalEmote.releaseAll(base.localAvatar)
|