mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
158 lines
5.3 KiB
Python
158 lines
5.3 KiB
Python
from direct.showbase.DirectObject import DirectObject
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from pandac.PandaModules import ModifierButtons
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ROTATE_LEFT_KEY = 'arrow_left'
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ROTATE_RIGHT_KEY = 'arrow_right'
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FORWARD_KEY = 'arrow_up'
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BACKWARDS_KEY = 'arrow_down'
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THROW_PIE_KEYS = ['control', 'delete', 'insert']
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class PartyCogActivityInput(DirectObject):
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notify = directNotify.newCategory('PartyCogActivityInput')
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leftPressed = 0
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rightPressed = 0
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upPressed = 0
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downPressed = 0
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throwPiePressed = False
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throwPieWasReleased = False
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throwPiePressedStartTime = 0
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def __init__(self, exitActivityCallback):
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DirectObject.__init__(self)
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self.exitActivityCallback = exitActivityCallback
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self._prevModifierButtons = base.mouseWatcherNode.getModifierButtons()
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def enable(self):
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self.enableAimKeys()
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self.enableThrowPieKeys()
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def disable(self):
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self.disableAimKeys()
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self.disableThrowPieKeys()
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def enableExitActivityKeys(self):
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self.accept('escape', self.exitActivityCallback)
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def disableExitActivityKeys(self):
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self.ignore('escape')
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def enableThrowPieKeys(self):
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for key in THROW_PIE_KEYS:
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self.accept(key, self.handleThrowPieKeyPressed, [key])
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self.throwPiePressed = False
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self.readyToThrowPie = False
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def disableThrowPieKeys(self):
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for key in THROW_PIE_KEYS:
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self.ignore(key)
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self.ignore(key + '-up')
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def handleThrowPieKeyPressed(self, key):
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if self.throwPiePressed:
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return
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self.throwPiePressed = True
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self.accept(key + '-up', self.handleThrowPieKeyReleased, [key])
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self.throwPiePressedStartTime = globalClock.getFrameTime()
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def handleThrowPieKeyReleased(self, key):
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if not self.throwPiePressed:
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return
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self.ignore(key + '-up')
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self.throwPieWasReleased = True
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self.throwPiePressed = False
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def enableAimKeys(self):
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self.leftPressed = 0
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self.rightPressed = 0
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base.mouseWatcherNode.setModifierButtons(ModifierButtons())
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base.buttonThrowers[0].node().setModifierButtons(ModifierButtons())
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self.accept(ROTATE_LEFT_KEY, self.__handleLeftKeyPressed)
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self.accept(ROTATE_RIGHT_KEY, self.__handleRightKeyPressed)
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self.accept(FORWARD_KEY, self.__handleUpKeyPressed)
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self.accept(BACKWARDS_KEY, self.__handleDownKeyPressed)
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def disableAimKeys(self):
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self.ignore(ROTATE_LEFT_KEY)
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self.ignore(ROTATE_RIGHT_KEY)
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self.ignore(FORWARD_KEY)
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self.ignore(BACKWARDS_KEY)
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self.leftPressed = 0
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self.rightPressed = 0
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self.upPressed = 0
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self.downPressed = 0
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self.ignore(ROTATE_LEFT_KEY + '-up')
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self.ignore(ROTATE_RIGHT_KEY + '-up')
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self.ignore(FORWARD_KEY + '-up')
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self.ignore(BACKWARDS_KEY + '-up')
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base.mouseWatcherNode.setModifierButtons(self._prevModifierButtons)
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base.buttonThrowers[0].node().setModifierButtons(self._prevModifierButtons)
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def __handleLeftKeyPressed(self):
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self.ignore(ROTATE_LEFT_KEY)
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self.accept(ROTATE_LEFT_KEY + '-up', self.__handleLeftKeyReleased)
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self.__leftPressed()
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def __handleRightKeyPressed(self):
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self.ignore(ROTATE_RIGHT_KEY)
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self.accept(ROTATE_RIGHT_KEY + '-up', self.__handleRightKeyReleased)
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self.__rightPressed()
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def __handleLeftKeyReleased(self):
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self.ignore(ROTATE_LEFT_KEY + '-up')
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self.accept(ROTATE_LEFT_KEY, self.__handleLeftKeyPressed)
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self.__leftReleased()
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def __handleRightKeyReleased(self):
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self.ignore(ROTATE_RIGHT_KEY + '-up')
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self.accept(ROTATE_RIGHT_KEY, self.__handleRightKeyPressed)
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self.__rightReleased()
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def __handleUpKeyPressed(self):
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self.ignore(FORWARD_KEY)
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self.accept(FORWARD_KEY + '-up', self.__handleUpKeyReleased)
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self.__upPressed()
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def __handleUpKeyReleased(self):
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self.ignore(FORWARD_KEY + '-up')
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self.accept(FORWARD_KEY, self.__handleUpKeyPressed)
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self.__upReleased()
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def __handleDownKeyPressed(self):
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self.ignore(BACKWARDS_KEY)
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self.accept(BACKWARDS_KEY + '-up', self.__handleDownKeyReleased)
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self.__downPressed()
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def __handleDownKeyReleased(self):
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self.ignore(BACKWARDS_KEY + '-up')
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self.accept(BACKWARDS_KEY, self.__handleDownKeyPressed)
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self.__downReleased()
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def __leftPressed(self):
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self.leftPressed = self.__enterControlActive(self.leftPressed)
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def __rightPressed(self):
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self.rightPressed = self.__enterControlActive(self.rightPressed)
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def __upPressed(self):
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self.upPressed = self.__enterControlActive(self.upPressed)
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def __downPressed(self):
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self.downPressed = self.__enterControlActive(self.downPressed)
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def __leftReleased(self):
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self.leftPressed = self.__exitControlActive(self.leftPressed)
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def __rightReleased(self):
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self.rightPressed = self.__exitControlActive(self.rightPressed)
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def __upReleased(self):
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self.upPressed = self.__exitControlActive(self.upPressed)
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def __downReleased(self):
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self.downPressed = self.__exitControlActive(self.downPressed)
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def __enterControlActive(self, input):
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return input + 1
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def __exitControlActive(self, input):
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return max(0, input - 1)
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