mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
301 lines
12 KiB
Python
301 lines
12 KiB
Python
import math
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import random
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from direct.directnotify import DirectNotifyGlobal
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from direct.interval.IntervalGlobal import *
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from direct.fsm import ClassicFSM, State
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from panda3d.core import *
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from pandac.PandaModules import NodePath
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from toontown.toonbase.ToontownGlobals import *
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from toontown.safezone import SafeZoneLoader
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from toontown.parties import Party
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from toontown.parties.PartyGlobals import FireworksStartedEvent, FireworksFinishedEvent
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class PartyLoader(SafeZoneLoader.SafeZoneLoader):
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notify = DirectNotifyGlobal.directNotify.newCategory('PartyLoader')
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def __init__(self, hood, parentFSM, doneEvent):
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SafeZoneLoader.SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
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del self.fsm
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self.fsm = ClassicFSM.ClassicFSM('PartyLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'party', 'planning']),
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State.State('party', self.enterParty, self.exitParty, ['quietZone']),
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State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['planning', 'party']),
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State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
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self.musicFile = 'phase_13/audio/bgm/party_original_theme.ogg'
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self.activityMusicFile = 'phase_13/audio/bgm/party_waltz_dance.ogg'
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self.dnaFile = 'phase_13/dna/party_sz.pdna'
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self.safeZoneStorageDNAFile = None
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self.cloudSwitch = 0
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self.id = PartyHood
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self.partyOwnerId = None
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self.branchZone = None
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self.partyDoneEvent = 'partyDone'
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self.barrel = None
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self.clouds = []
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self.cloudTrack = None
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self.sunMoonNode = None
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self.fsm.enterInitialState()
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return
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def load(self):
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self.oldClear = base.win.getClearColor()
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base.win.setClearColor(Vec4(0.47, 0.69, 0.3, 1.0))
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SafeZoneLoader.SafeZoneLoader.load(self)
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self.underwaterSound = base.loadSfx('phase_4/audio/sfx/AV_ambient_water.ogg')
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self.swimSound = base.loadSfx('phase_4/audio/sfx/AV_swim_single_stroke.ogg')
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self.submergeSound = base.loadSfx('phase_5.5/audio/sfx/AV_jump_in_water.ogg')
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self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
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self.cricketSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
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def unload(self):
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self.ignoreAll()
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base.win.setClearColor(self.oldClear)
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if base.cr.partyManager:
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base.cr.partyManager.leaveParty()
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self.partyOwnerId = None
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self.partyZoneId = None
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if self.place:
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self.place.exit()
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self.place.unload()
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del self.place
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del self.underwaterSound
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del self.swimSound
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del self.submergeSound
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del self.birdSound
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del self.cricketSound
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self.__cleanupCloudFadeInterval()
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if self.sunMoonNode:
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self.sunMoonNode.removeNode()
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del self.sunMoonNode
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self.sunMoonNode = None
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if self.clouds:
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for cloud in self.clouds:
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cloud[0].removeNode()
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del cloud[1]
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del self.clouds
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if self.barrel:
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self.barrel.removeNode()
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SafeZoneLoader.SafeZoneLoader.unload(self)
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return
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def loadClouds(self):
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self.loadCloudPlatforms()
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if base.cloudPlatformsEnabled and 0:
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self.setCloudSwitch(1)
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if self.cloudSwitch:
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self.setCloudSwitch(self.cloudSwitch)
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def enter(self, requestStatus):
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self.partyOwnerId = requestStatus.get('ownerId', base.localAvatar.doId)
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base.localAvatar.inParty = 1
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self.accept(FireworksStartedEvent, self.__handleFireworksStarted)
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self.accept(FireworksFinishedEvent, self.__handleFireworksFinished)
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SafeZoneLoader.SafeZoneLoader.enter(self, requestStatus)
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def exit(self):
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self.ignoreAll()
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base.cr.cache.flush()
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base.localAvatar.stopChat()
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base.localAvatar.inParty = 0
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self.ignore(FireworksStartedEvent)
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self.ignore(FireworksFinishedEvent)
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SafeZoneLoader.SafeZoneLoader.exit(self)
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def createSafeZone(self, dnaFile):
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SafeZoneLoader.SafeZoneLoader.createSafeZone(self, dnaFile)
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parent = self.geom.getParent()
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geom = self.geom
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n = NodePath('PartyGroundRoot')
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n.reparentTo(parent)
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geom.reparentTo(n)
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geom.setPos(-10.0, 0.0, 0.0)
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self.geom = n
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self.loadSunMoon()
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def loadSunMoon(self):
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self.sun = loader.loadModel('phase_4/models/props/sun.bam')
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self.moon = loader.loadModel('phase_5.5/models/props/moon.bam')
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self.sunMoonNode = self.geom.attachNewNode('sunMoon')
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self.sunMoonNode.setPosHpr(0, 0, 0, 0, 0, 0)
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if self.sun:
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self.sun.reparentTo(self.sunMoonNode)
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self.sun.setY(270)
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self.sun.setScale(2)
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self.sun.setBillboardPointEye()
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if self.moon:
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self.moon.reparentTo(self.sunMoonNode)
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self.moon.setY(-270)
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self.moon.setScale(15)
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self.moon.setBillboardPointEye()
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self.sunMoonNode.setP(30)
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def enterParty(self, requestStatus):
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self.notify.debug('enterParty: requestStatus = %s' % requestStatus)
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ownerId = requestStatus.get('ownerId')
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if ownerId:
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self.partyOwnerId = ownerId
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zoneId = requestStatus['zoneId']
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self.notify.debug('enterParty, ownerId = %s, zoneId = %s' % (self.partyOwnerId, zoneId))
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self.accept(self.partyDoneEvent, self.handlePartyDone)
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self.place = Party.Party(self, self.partyOwnerId, zoneId, self.fsm.getStateNamed('party'), self.partyDoneEvent)
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base.cr.playGame.setPlace(self.place)
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self.place.load()
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self.place.enter(requestStatus)
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self.partyZoneId = zoneId
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def exitParty(self):
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self.notify.debug('exitParty')
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self.ignore(self.partyDoneEvent)
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self.place.exit()
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self.place.unload()
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self.place = None
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base.cr.playGame.setPlace(self.place)
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base.cr.cache.flush()
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return
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def handlePartyDone(self, doneStatus = None):
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PartyLoader.notify.debug('handlePartyDone doneStatus = %s' % doneStatus)
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if not doneStatus:
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doneStatus = self.place.getDoneStatus()
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how = doneStatus['how']
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shardId = doneStatus['shardId']
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hoodId = doneStatus['hoodId']
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zoneId = doneStatus['zoneId']
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avId = doneStatus.get('avId', -1)
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ownerId = doneStatus.get('ownerId', -1)
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self.notify.debug('hoodId = %s, avId = %s' % (hoodId, avId))
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self.doneStatus = doneStatus
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messenger.send(self.doneEvent)
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def handleQuietZoneDone(self):
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status = self.quietZoneStateData.getRequestStatus()
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self.fsm.request(status['where'], [status])
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def atMyParty(self):
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if self.partyOwnerId != None:
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if self.partyOwnerId == base.localAvatar.getDoId():
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return 1
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else:
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return 0
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else:
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self.notify.warning("We aren't in an party")
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return
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def startCloudPlatforms(self):
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return
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if len(self.clouds):
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self.cloudTrack = self.__cloudTrack()
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self.cloudTrack.loop()
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def stopCloudPlatforms(self):
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if self.cloudTrack:
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self.cloudTrack.pause()
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del self.cloudTrack
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self.cloudTrack = None
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return
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def __cloudTrack(self):
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track = Parallel()
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for cloud in self.clouds:
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axis = cloud[1]
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pos = cloud[0].getPos(render)
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newPos = pos + axis * 30
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reversePos = pos - axis * 30
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track.append(Sequence(LerpPosInterval(cloud[0], 10, newPos), LerpPosInterval(cloud[0], 20, reversePos), LerpPosInterval(cloud[0], 10, pos)))
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return track
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def debugGeom(self, decomposed):
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print 'numPrimitives = %d' % decomposed.getNumPrimitives()
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for primIndex in xrange(decomposed.getNumPrimitives()):
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prim = decomposed.getPrimitive(primIndex)
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print 'prim = %s' % prim
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print 'isIndexed = %d' % prim.isIndexed()
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print 'prim.getNumPrimitives = %d' % prim.getNumPrimitives()
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for basicPrim in xrange(prim.getNumPrimitives()):
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print '%d start=%d' % (basicPrim, prim.getPrimitiveStart(basicPrim))
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print '%d end=%d' % (basicPrim, prim.getPrimitiveEnd(basicPrim))
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def loadCloud(self, version, radius, zOffset):
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self.notify.debug('loadOnePlatform version=%d' % version)
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cloud = NodePath('cloud-%d%d' % (radius, version))
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cloudModel = loader.loadModel('phase_5.5/models/estate/bumper_cloud')
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cc = cloudModel.copyTo(cloud)
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colCube = cc.find('**/collision')
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colCube.setName('cloudSphere-0')
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dTheta = 2.0 * math.pi / self.numClouds
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cloud.reparentTo(self.cloudOrigin)
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axes = [Vec3(1, 0, 0), Vec3(0, 1, 0), Vec3(0, 0, 1)]
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cloud.setPos(radius * math.cos(version * dTheta), radius * math.sin(version * dTheta), 4 * random.random() + zOffset)
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cloud.setScale(4.0)
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cloud.setTag('number', '%d%d' % (radius, version))
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self.clouds.append([cloud, random.choice(axes)])
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def loadSkyCollision(self):
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plane = CollisionPlane(Plane(Vec3(0, 0, -1), Point3(0, 0, 200)))
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plane.setTangible(0)
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planeNode = CollisionNode('sky_collision')
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planeNode.addSolid(plane)
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self.cloudOrigin.attachNewNode(planeNode)
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def loadCloudPlatforms(self):
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self.cloudOrigin = self.geom.attachNewNode('cloudOrigin')
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self.cloudOrigin.setZ(30)
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self.loadSkyCollision()
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self.numClouds = 12
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for i in xrange(self.numClouds):
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self.loadCloud(i, 50, 0)
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for i in xrange(self.numClouds):
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self.loadCloud(i, 70, 30)
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for i in xrange(self.numClouds):
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self.loadCloud(i, 30, 60)
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self.cloudOrigin.stash()
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def __cleanupCloudFadeInterval(self):
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if hasattr(self, 'cloudFadeInterval'):
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self.cloudFadeInterval.pause()
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self.cloudFadeInterval = None
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return
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def fadeClouds(self):
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self.__cleanupCloudFadeInterval()
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self.cloudOrigin.setTransparency(1)
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self.cloudFadeInterval = self.cloudOrigin.colorInterval(0.5, Vec4(1, 1, 1, int(self.cloudOrigin.isStashed())), blendType='easeIn')
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if self.cloudOrigin.isStashed():
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self.cloudOrigin.setColor(Vec4(1, 1, 1, 0))
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self.setCloudSwitch(1)
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else:
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self.cloudFadeInterval = Sequence(self.cloudFadeInterval, Func(self.setCloudSwitch, 0), Func(self.cloudOrigin.setTransparency, 0))
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self.cloudFadeInterval.start()
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def setCloudSwitch(self, on):
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self.cloudSwitch = on
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if hasattr(self, 'cloudOrigin'):
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if on:
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self.cloudOrigin.unstash()
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else:
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self.cloudOrigin.stash()
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def _clearDayChangeInterval(self):
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if hasattr(self, 'dayChangeInterval'):
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self.dayChangeInterval.pause()
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self.dayChangeInterval = None
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return
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def switchToNight(self):
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self._clearDayChangeInterval()
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self.dayChangeInterval = Sequence(self.sunMoonNode.hprInterval(5.0, Point3(0, -30, 0), blendType='easeInOut'), Func(base.win.setClearColor, Vec4(0.15, 0.22, 0.14, 1.0)))
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self.dayChangeInterval.start()
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def switchToDay(self):
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self.dayChangeInterval = Sequence(Func(base.win.setClearColor, Vec4(0.47, 0.69, 0.3, 1.0)), self.sunMoonNode.hprInterval(5.0, Point3(0, 30, 0), blendType='easeInOut'))
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self.dayChangeInterval.start()
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def __handleFireworksStarted(self):
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self.sunMoonNode.hide()
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def __handleFireworksFinished(self):
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self.sunMoonNode.show()
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