Poodletooth-iLand/toontown/pets/DistributedPetProxyAI.py

469 lines
15 KiB
Python

from direct.showbase.PythonUtil import contains, lerp
from toontown.toonbase.PythonUtil import clampScalar
from direct.distributed import DistributedObjectAI
from direct.directnotify import DirectNotifyGlobal
from toontown.pets import PetTraits, PetTricks
from toontown.pets import PetMood
from toontown.toonbase import ToontownGlobals
import random
import time
import copy
BATTLE_TRICK_HP_MULTIPLIER = 10.0
class DistributedPetProxyAI(DistributedObjectAI.DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPetProxyAI')
def __init__(self, air):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.ownerId = 0
self.petName = 'unnamed'
self.traitSeed = 0
self.safeZone = ToontownGlobals.ToontownCentral
self.traitList = [0] * PetTraits.PetTraits.NumTraits
self.head = -1
self.ears = -1
self.nose = -1
self.tail = -1
self.bodyTexture = 0
self.color = 0
self.colorScale = 0
self.eyeColor = 0
self.gender = 0
self.trickAptitudes = []
self.lastSeenTimestamp = self.getCurEpochTimestamp()
self.requiredMoodComponents = {}
self.__funcsToDelete = []
self.__generateDistTraitFuncs()
self.__generateDistMoodFuncs()
def getSetterName(self, valueName, prefix = 'set'):
return '%s%s%s' % (prefix, valueName[0].upper(), valueName[1:])
def setDNA(self, dna):
head, ears, nose, tail, body, color, colorScale, eyes, gender = dna
self.b_setHead(head)
self.b_setEars(ears)
self.b_setNose(nose)
self.b_setTail(tail)
self.b_setBodyTexture(body)
self.b_setColor(color)
self.b_setColorScale(colorScale)
self.b_setEyeColor(eyes)
self.b_setGender(gender)
def getOwnerId(self):
return self.ownerId
def b_setOwnerId(self, ownerId):
self.d_setOwnerId(ownerId)
self.setOwnerId(ownerId)
def d_setOwnerId(self, ownerId):
self.sendUpdate('setOwnerId', [ownerId])
def setOwnerId(self, ownerId):
self.ownerId = ownerId
def getPetName(self):
return self.petName
def b_setPetName(self, petName):
self.d_setPetName(petName)
self.setPetName(petName)
def d_setPetName(self, petName):
self.sendUpdate('setPetName', [petName])
def setPetName(self, petName):
self.petName = petName
def getTraitSeed(self):
return self.traitSeed
def b_setTraitSeed(self, traitSeed):
self.d_setTraitSeed(traitSeed)
self.setTraitSeed(traitSeed)
def d_setTraitSeed(self, traitSeed):
self.sendUpdate('setTraitSeed', [traitSeed])
def setTraitSeed(self, traitSeed):
self.traitSeed = traitSeed
def getSafeZone(self):
return self.safeZone
def b_setSafeZone(self, safeZone):
self.d_setSafeZone(safeZone)
self.setSafeZone(safeZone)
def d_setSafeZone(self, safeZone):
self.sendUpdate('setSafeZone', [safeZone])
def setSafeZone(self, safeZone):
self.safeZone = safeZone
def setTraits(self, traitList):
self.traitList = traitList
def __generateDistTraitFuncs(self):
for i in xrange(PetTraits.PetTraits.NumTraits):
traitName = PetTraits.getTraitNames()[i]
getterName = self.getSetterName(traitName, 'get')
b_setterName = self.getSetterName(traitName, 'b_set')
d_setterName = self.getSetterName(traitName, 'd_set')
setterName = self.getSetterName(traitName)
def traitGetter(i = i):
return self.traitList[i]
def b_traitSetter(value, setterName = setterName, d_setterName = d_setterName):
self.__dict__[d_setterName](value)
self.__dict__[setterName](value)
def d_traitSetter(value, setterName = setterName):
self.sendUpdate(setterName, [value])
def traitSetter(value, i = i):
self.traitList[i] = value
self.__dict__[getterName] = traitGetter
self.__dict__[b_setterName] = b_traitSetter
self.__dict__[d_setterName] = d_traitSetter
self.__dict__[setterName] = traitSetter
self.__funcsToDelete.append(getterName)
self.__funcsToDelete.append(b_setterName)
self.__funcsToDelete.append(d_setterName)
self.__funcsToDelete.append(setterName)
def getHead(self):
return self.head
def b_setHead(self, head):
self.d_setHead(head)
self.setHead(head)
def d_setHead(self, head):
self.sendUpdate('setHead', [head])
def setHead(self, head):
self.head = head
def getEars(self):
return self.ears
def b_setEars(self, ears):
self.d_setEars(ears)
self.setEars(ears)
def d_setEars(self, ears):
self.sendUpdate('setEars', [ears])
def setEars(self, ears):
self.ears = ears
def getNose(self):
return self.nose
def b_setNose(self, nose):
self.d_setNose(nose)
self.setNose(nose)
def d_setNose(self, nose):
self.sendUpdate('setNose', [nose])
def setNose(self, nose):
self.nose = nose
def getTail(self):
return self.tail
def b_setTail(self, tail):
self.d_setTail(tail)
self.setTail(tail)
def d_setTail(self, tail):
self.sendUpdate('setTail', [tail])
def setTail(self, tail):
self.tail = tail
def getBodyTexture(self):
return self.bodyTexture
def b_setBodyTexture(self, bodyTexture):
self.d_setBodyTexture(bodyTexture)
self.setBodyTexture(bodyTexture)
def d_setBodyTexture(self, bodyTexture):
self.sendUpdate('setBodyTexture', [bodyTexture])
def setBodyTexture(self, bodyTexture):
self.bodyTexture = bodyTexture
def getColor(self):
return self.color
def b_setColor(self, color):
self.d_setColor(color)
self.setColor(color)
def d_setColor(self, color):
self.sendUpdate('setColor', [color])
def setColor(self, color):
self.color = color
def getColorScale(self):
return self.colorScale
def b_setColorScale(self, colorScale):
self.d_setColorScale(colorScale)
self.setColorScale(colorScale)
def d_setColorScale(self, colorScale):
self.sendUpdate('setColorScale', [colorScale])
def setColorScale(self, colorScale):
self.colorScale = colorScale
def getEyeColor(self):
return self.eyeColor
def b_setEyeColor(self, eyeColor):
self.d_setEyeColor(eyeColor)
self.setEyeColor(eyeColor)
def d_setEyeColor(self, eyeColor):
self.sendUpdate('setEyeColor', [eyeColor])
def setEyeColor(self, eyeColor):
self.eyeColor = eyeColor
def getGender(self):
return self.gender
def b_setGender(self, gender):
self.d_setGender(gender)
self.setGender(gender)
def d_setGender(self, gender):
self.sendUpdate('setGender', [gender])
def setGender(self, gender):
self.gender = gender
def getLastSeenTimestamp(self):
return self.lastSeenTimestamp
def b_setLastSeenTimestamp(self, timestamp):
self.d_setLastSeenTimestamp(timestamp)
self.setLastSeenTimestamp(timestamp)
def d_setLastSeenTimestamp(self, timestamp):
self.sendUpdate('setLastSeenTimestamp', [timestamp])
def setLastSeenTimestamp(self, timestamp):
self.lastSeenTimestamp = timestamp
def getCurEpochTimestamp(self):
return int(time.time())
def getTimeSinceLastSeen(self):
t = time.time() - self.lastSeenTimestamp
return max(0.0, t)
def __handleMoodSet(self, component, value):
if self.isGenerated():
self.mood.setComponent(component, value)
else:
self.requiredMoodComponents[component] = value
def __handleMoodGet(self, component):
if self.isGenerated():
return self.mood.getComponent(component)
else:
return 0.0
def __generateDistMoodFuncs(self):
for compName in PetMood.PetMood.Components:
getterName = self.getSetterName(compName, 'get')
setterName = self.getSetterName(compName)
def moodGetter(compName = compName):
return self.__handleMoodGet(compName)
def b_moodSetter(value, setterName = setterName):
self.__dict__[setterName](value)
def d_moodSetter(value, setterName = setterName):
self.sendUpdate(setterName, [value])
def moodSetter(value, compName = compName):
self.__handleMoodSet(compName, value)
self.__dict__[getterName] = moodGetter
self.__dict__['b_%s' % setterName] = b_moodSetter
self.__dict__['d_%s' % setterName] = d_moodSetter
self.__dict__[setterName] = moodSetter
self.__funcsToDelete.append(getterName)
self.__funcsToDelete.append('b_%s' % setterName)
self.__funcsToDelete.append('d_%s' % setterName)
self.__funcsToDelete.append(setterName)
def getTrickAptitudes(self):
return self.trickAptitudes
def b_setTrickAptitudes(self, aptitudes):
self.setTrickAptitudes(aptitudes, local=1)
self.d_setTrickAptitudes(aptitudes)
def d_setTrickAptitudes(self, aptitudes):
while len(aptitudes) < len(PetTricks.Tricks) - 1:
aptitudes.append(0.0)
self.sendUpdate('setTrickAptitudes', [aptitudes])
def setTrickAptitudes(self, aptitudes, local = 0):
if not local:
DistributedPetProxyAI.notify.debug('setTrickAptitudes: %s' % aptitudes)
while len(self.trickAptitudes) < len(PetTricks.Tricks) - 1:
self.trickAptitudes.append(0.0)
self.trickAptitudes = aptitudes
def getTrickAptitude(self, trickId):
if trickId > len(self.trickAptitudes) - 1:
return 0.0
return self.trickAptitudes[trickId]
def setTrickAptitude(self, trickId, aptitude, send = 1):
aptitude = clampScalar(aptitude, 0.0, 1.0)
aptitudes = self.trickAptitudes
while len(aptitudes) - 1 < trickId:
aptitudes.append(0.0)
if aptitudes[trickId] != aptitude:
aptitudes[trickId] = aptitude
if send:
self.b_setTrickAptitudes(aptitudes)
else:
self.setTrickAptitudes(aptitudes, local=1)
def generate(self):
DistributedObjectAI.DistributedObjectAI.generate(self)
self.traits = PetTraits.PetTraits(self.traitSeed, self.safeZone)
print self.traits.traits
for i in xrange(len(self.traitList)):
value = self.traitList[i]
if value == 0.0:
traitName = PetTraits.getTraitNames()[i]
traitValue = self.traits.getTraitValue(traitName)
DistributedPetProxyAI.notify.info("%s: initializing new trait '%s' to %s, seed=%s" % (self.doId,
traitName,
traitValue,
self.traitSeed))
setterName = self.getSetterName(traitName, 'b_set')
self.__dict__[setterName](traitValue)
self.mood = PetMood.PetMood(self)
for mood, value in self.requiredMoodComponents.items():
self.mood.setComponent(mood, value, announce=0)
self.requiredMoodComponents = {}
self.accept(self.mood.getMoodChangeEvent(), self.handleMoodChange)
self.mood.start()
def broadcastDominantMood(self):
self.d_setDominantMood(self.mood.getDominantMood())
def delete(self):
self.ignore(self.mood.getMoodChangeEvent())
self.mood.destroy()
del self.mood
del self.traits
for funcName in self.__funcsToDelete:
del self.__dict__[funcName]
DistributedObjectAI.DistributedObjectAI.delete(self)
def setMoodComponent(self, component, value):
setter = self.getSetterName(component, 'b_set')
self.__dict__[setter](value)
def addToMood(self, component, delta):
value = self.mood.getComponent(component)
value += delta
self.setMoodComponent(component, clampScalar(value, 0.0, 1.0))
def lerpMood(self, component, factor):
curVal = self.mood.getComponent(component)
if factor < 0:
self.setMoodComponent(component, lerp(curVal, 0.0, -factor))
else:
self.setMoodComponent(component, lerp(curVal, 1.0, factor))
def addToMoods(self, mood2delta):
for mood, delta in mood2delta.items():
self.addToMood(mood, delta)
def lerpMoods(self, mood2factor):
for mood, factor in mood2factor.items():
self.lerpMood(mood, factor)
def isContented(self):
return self.mood.getDominantMood() in PetMood.PetMood.ContentedMoods
def _willDoTrick(self, trickId):
if self.isContented():
minApt = PetTricks.MinActualTrickAptitude
maxApt = PetTricks.MaxActualTrickAptitude
else:
minApt = PetTricks.NonHappyMinActualTrickAptitude
maxApt = PetTricks.NonHappyMaxActualTrickAptitude
randVal = random.random()
cutoff = lerp(minApt, maxApt, self.getTrickAptitude(trickId))
if self.mood.isComponentActive('fatigue'):
cutoff *= 0.5
cutoff *= PetTricks.TrickAccuracies[trickId]
DistributedPetProxyAI.notify.debug('_willDoTrick: %s / %s' % (randVal, cutoff))
return randVal < cutoff
def _handleDidTrick(self, trickId):
DistributedPetProxyAI.notify.debug('_handleDidTrick: %s' % trickId)
if trickId == PetTricks.Tricks.BALK:
return
aptitude = self.getTrickAptitude(trickId)
self.setTrickAptitude(trickId, aptitude + PetTricks.AptitudeIncrementDidTrick)
self.addToMood('fatigue', lerp(PetTricks.MaxTrickFatigue, PetTricks.MinTrickFatigue, aptitude))
self.d_setDominantMood(self.mood.getDominantMood())
def attemptBattleTrick(self, trickId):
self.lerpMoods({'boredom': -.1,
'excitement': 0.05,
'loneliness': -.05})
if self._willDoTrick(trickId):
self._handleDidTrick(trickId)
self.b_setLastSeenTimestamp(self.getCurEpochTimestamp())
return 0
else:
self.b_setLastSeenTimestamp(self.getCurEpochTimestamp())
return 1
def handleMoodChange(self, components = [], distribute = 1):
if len(components) == 0:
components = PetMood.PetMood.Components
if distribute:
if len(components) == len(PetMood.PetMood.Components):
values = []
for comp in PetMood.PetMood.Components:
values.append(self.mood.getComponent(comp))
self.sendUpdate('setMood', values)
else:
for comp in components:
setter = self.getSetterName(comp, 'd_set')
self.__dict__[setter](self.mood.getComponent(comp))
def d_setDominantMood(self, dominantMood):
self.sendUpdate('setDominantMood', [dominantMood])