Poodletooth-iLand/toontown/safezone/DistributedBoat.py

127 lines
5.6 KiB
Python

from panda3d.core import *
from direct.distributed.ClockDelta import *
from direct.interval.IntervalGlobal import *
from direct.distributed import DistributedObject
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from pandac.PandaModules import NodePath
from direct.directutil import Mopath
from toontown.toonbase import ToontownGlobals
class DistributedBoat(DistributedObject.DistributedObject):
def __init__(self, cr):
DistributedObject.DistributedObject.__init__(self, cr)
self.eastWestMopath = Mopath.Mopath()
self.westEastMopath = Mopath.Mopath()
self.eastWestMopathInterval = None
self.westEastMopathInterval = None
self.fsm = ClassicFSM.ClassicFSM('DistributedBoat', [State.State('off', self.enterOff, self.exitOff, ['DockedEast',
'SailingWest',
'DockedWest',
'SailingEast']),
State.State('DockedEast', self.enterDockedEast, self.exitDockedEast, ['SailingWest', 'SailingEast', 'DockedWest']),
State.State('SailingWest', self.enterSailingWest, self.exitSailingWest, ['DockedWest', 'SailingEast', 'DockedEast']),
State.State('DockedWest', self.enterDockedWest, self.exitDockedWest, ['SailingEast', 'SailingWest', 'DockedEast']),
State.State('SailingEast', self.enterSailingEast, self.exitSailingEast, ['DockedEast', 'DockedWest', 'SailingWest'])], 'off', 'off')
self.fsm.enterInitialState()
return
def generate(self):
DistributedObject.DistributedObject.generate(self)
self.boat = base.cr.playGame.hood.loader.boat
base.cr.parentMgr.registerParent(ToontownGlobals.SPDonaldsBoat, self.boat)
self.setupTracks()
self.accept('enterdonalds_boat_floor', self.__handleOnFloor)
self.accept('exitdonalds_boat_floor', self.__handleOffFloor)
def setupTracks(self):
boat = self.boat
boat.unstash()
dockSound = self.cr.playGame.hood.loader.dockSound
foghornSound = self.cr.playGame.hood.loader.foghornSound
bellSound = self.cr.playGame.hood.loader.bellSound
self.eastWestMopath.loadFile('phase_6/paths/dd-e-w')
self.eastWestMopathInterval = MopathInterval(self.eastWestMopath, boat)
ewBoatTrack = ParallelEndTogether(Parallel(self.eastWestMopathInterval, SoundInterval(bellSound, node=boat)), SoundInterval(foghornSound, node=boat), name='ew-boat')
self.westEastMopath.loadFile('phase_6/paths/dd-w-e')
self.westEastMopathInterval = MopathInterval(self.westEastMopath, boat)
weBoatTrack = ParallelEndTogether(Parallel(self.westEastMopathInterval, SoundInterval(bellSound, node=boat)), SoundInterval(foghornSound, node=boat), name='we-boat')
PIER_TIME = 5.0
eastPier = self.cr.playGame.hood.loader.geom.find('**/east_pier')
ePierHpr = VBase3(90, -44.2601, 0)
ePierTargetHpr = VBase3(90, 0.25, 0)
westPier = self.cr.playGame.hood.loader.geom.find('**/west_pier')
wPierHpr = VBase3(-90, -44.2601, 0)
wPierTargetHpr = VBase3(-90, 0.25, 0)
ePierDownTrack = Parallel(LerpHprInterval(eastPier, PIER_TIME, ePierHpr, ePierTargetHpr), SoundInterval(dockSound, node=eastPier), name='e-pier-down')
ePierUpTrack = Parallel(LerpHprInterval(eastPier, PIER_TIME, ePierTargetHpr, ePierHpr), SoundInterval(dockSound, node=eastPier), name='e-pier-up')
wPierDownTrack = Parallel(LerpHprInterval(westPier, PIER_TIME, wPierHpr, wPierTargetHpr), SoundInterval(dockSound, node=westPier), name='w-pier-down')
wPierUpTrack = Parallel(LerpHprInterval(westPier, PIER_TIME, wPierTargetHpr, wPierHpr), SoundInterval(dockSound, node=westPier), name='w-pier-up')
self.ewTrack = ParallelEndTogether(Parallel(ewBoatTrack, ePierDownTrack), wPierUpTrack, name='ew-track')
self.weTrack = ParallelEndTogether(Parallel(weBoatTrack, wPierDownTrack), ePierUpTrack, name='we-track')
def disable(self):
base.cr.parentMgr.unregisterParent(ToontownGlobals.SPDonaldsBoat)
self.ignore('enterdonalds_boat_floor')
self.ignore('exitdonalds_boat_floor')
self.fsm.request('off')
DistributedObject.DistributedObject.disable(self)
self.ewTrack.finish()
self.weTrack.finish()
def delete(self):
self.eastWestMopath.reset()
self.westEastMopath.reset()
if self.eastWestMopathInterval.mopath:
self.eastWestMopathInterval.destroy()
if self.westEastMopathInterval.mopath:
self.westEastMopathInterval.destroy()
del self.eastWestMopath
del self.westEastMopath
del self.ewTrack
del self.weTrack
del self.fsm
DistributedObject.DistributedObject.delete(self)
def setState(self, state, timestamp):
self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
def __handleOnFloor(self, collEntry):
self.cr.playGame.getPlace().activityFsm.request('OnBoat')
def __handleOffFloor(self, collEntry):
self.cr.playGame.getPlace().activityFsm.request('off')
def enterOff(self):
return None
def exitOff(self):
return None
def enterDockedEast(self, ts):
self.weTrack.finish()
return None
def exitDockedEast(self):
return None
def enterSailingWest(self, ts):
self.ewTrack.start(ts)
def exitSailingWest(self):
self.ewTrack.finish()
def enterDockedWest(self, ts):
self.ewTrack.finish()
return None
def exitDockedWest(self):
return None
def enterSailingEast(self, ts):
self.weTrack.start(ts)
def exitSailingEast(self):
self.weTrack.finish()
return None