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https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
26 lines
878 B
Python
26 lines
878 B
Python
from DistributedTreasure import DistributedTreasure
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import math, random
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class DistributedEFlyingTreasure(DistributedTreasure):
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def __init__(self, cr):
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DistributedTreasure.__init__(self, cr)
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self.scale = 2
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self.delT = math.pi * 2.0 * random.random()
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self.shadow = 0
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def disable(self):
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DistributedTreasure.disable(self)
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taskMgr.remove(self.taskName('flying-treasure'))
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def setPosition(self, x, y, z):
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DistributedTreasure.setPosition(self, x, y, z)
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self.initPos = self.nodePath.getPos()
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taskMgr.add(self.animateTask, self.taskName('flying-treasure'))
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def animateTask(self, task):
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pos = self.initPos
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t = 0.5 * math.pi * globalClock.getFrameTime()
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dZ = 5.0 * math.sin(t + self.delT)
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self.nodePath.setPos(pos[0], pos[1], pos[2] + dZ)
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return task.cont
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