mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
73 lines
2.5 KiB
Python
73 lines
2.5 KiB
Python
from otp.ai.AIBase import *
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from toontown.toonbase.ToontownGlobals import *
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from direct.distributed.ClockDelta import *
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from direct.distributed import DistributedObjectAI
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from direct.task import Task
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PianoSpeeds = [2, 4, 6, 8, 10, 12, 15, 20]
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PianoMaxSpeed = PianoSpeeds[-1]
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PianoSlowDownFactor = 0.7
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PianoSlowDownInterval = 6.0
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PianoSlowDownMinimum = 0.1
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class DistributedMMPianoAI(DistributedObjectAI.DistributedObjectAI):
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def __init__(self, air):
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DistributedObjectAI.DistributedObjectAI.__init__(self, air)
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self.spinStartTime = 0.0
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self.rpm = 0.0
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self.degreesPerSecond = (self.rpm / 60.0) * 360.0
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self.offset = 0.0
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self.direction = 1
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def requestSpeedUp(self):
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if self.rpm < PianoMaxSpeed:
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for speed in PianoSpeeds:
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if speed > self.rpm:
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break
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self.updateSpeed(speed, self.direction)
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self.d_playSpeedUp(self.air.getAvatarIdFromSender())
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self.__slowDownLater()
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def requestChangeDirection(self):
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rpm = self.rpm
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if rpm == 0.0:
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rpm = PianoSpeeds[0]
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self.updateSpeed(rpm, -(self.direction))
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self.__slowDownLater()
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self.d_playChangeDirection(self.air.getAvatarIdFromSender())
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def d_setSpeed(self, rpm, offset, startTime):
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self.sendUpdate('setSpeed', [rpm, offset, globalClockDelta.localToNetworkTime(startTime)])
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def d_playSpeedUp(self, avId):
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self.sendUpdate('playSpeedUp', [avId])
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def d_playChangeDirection(self, avId):
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self.sendUpdate('playChangeDirection', [avId])
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def updateSpeed(self, rpm, direction):
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now = globalClock.getFrameTime()
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heading = self.degreesPerSecond * (now - self.spinStartTime) + self.offset
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self.rpm = rpm
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self.direction = direction
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self.degreesPerSecond = (rpm / 60.0) * 360.0 * direction
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self.offset = heading % 360.0
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self.spinStartTime = now
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self.d_setSpeed(self.rpm * self.direction, self.offset, self.spinStartTime)
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def __slowDownLater(self):
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taskName = self.uniqueName('slowDown')
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taskMgr.remove(taskName)
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taskMgr.doMethodLater(PianoSlowDownInterval, self.__slowDown, taskName)
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def __slowDown(self, task):
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rpm = self.rpm * PianoSlowDownFactor
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if rpm < PianoSlowDownMinimum:
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self.updateSpeed(0.0, self.direction)
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else:
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self.updateSpeed(rpm, self.direction)
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self.__slowDownLater()
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return Task.done
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