Poodletooth-iLand/toontown/safezone/DistributedPicnicBasketAI.py

236 lines
8.4 KiB
Python

from TrolleyConstants import *
from direct.directnotify import DirectNotifyGlobal
from direct.distributed import DistributedObjectAI
from direct.distributed.ClockDelta import *
from direct.fsm import ClassicFSM, State
from direct.fsm import State
from direct.showbase import RandomNumGen
from direct.task import Task
from otp.ai.AIBase import *
from toontown.golf import GolfGlobals
from toontown.golf import GolfManagerAI
from toontown.minigame import MinigameCreatorAI
from toontown.quest import Quests
from toontown.toonbase import ToontownGlobals
from toontown.toonbase.ToontownGlobals import *
class DistributedPicnicBasketAI(DistributedObjectAI.DistributedObjectAI):
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedPicnicBasketAI')
def __init__(self, air, tableNumber, x, y, z, h, p, r):
DistributedObjectAI.DistributedObjectAI.__init__(self, air)
self.seats = [None, None, None, None]
self.posHpr = (x, y, z, h, p, r)
self.tableNumber = int(tableNumber)
self.seed = RandomNumGen.randHash(globalClock.getRealTime())
self.accepting = 0
self.numPlayersExiting = 0
self.trolleyCountdownTime = simbase.config.GetFloat('picnic-countdown-time', ToontownGlobals.PICNIC_COUNTDOWN_TIME)
self.fsm = ClassicFSM.ClassicFSM(
'DistributedPicnicBasketAI',
[
State.State('off', self.enterOff, self.exitOff, ['waitEmpty']),
State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, ['waitCountdown']),
State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, ['waitEmpty'])
], 'off', 'off')
self.fsm.enterInitialState()
def delete(self):
self.fsm.requestFinalState()
del self.fsm
DistributedObjectAI.DistributedObjectAI.delete(self)
def findAvailableSeat(self):
for i in xrange(len(self.seats)):
if self.seats[i] is None:
return i
def findAvatar(self, avId):
for i in xrange(len(self.seats)):
if self.seats[i] == avId:
return i
def countFullSeats(self):
avCounter = 0
for i in self.seats:
if i:
avCounter += 1
return avCounter
def rejectingBoardersHandler(self, avId, si):
self.rejectBoarder(avId)
def rejectBoarder(self, avId):
self.sendUpdateToAvatarId(avId, 'rejectBoard', [avId])
def acceptingBoardersHandler(self, avId, si):
self.notify.debug('acceptingBoardersHandler')
seatIndex = si
if not seatIndex is None:
self.acceptBoarder(avId, seatIndex)
def acceptBoarder(self, avId, seatIndex):
self.notify.debug('acceptBoarder %d' % avId)
if self.findAvatar(avId) is not None:
return None
self.seats[seatIndex] = avId
self.acceptOnce(
self.air.getAvatarExitEvent(avId), self.__handleUnexpectedExit,
extraArgs=[avId])
self.timeOfBoarding = globalClock.getRealTime()
self.sendUpdate('fillSlot' + str(seatIndex), [avId])
self.waitCountdown()
def _DistributedPicnicBasketAI__handleUnexpectedExit(self, avId):
self.notify.warning('Avatar: ' + str(avId) + ' has exited unexpectedly')
seatIndex = self.findAvatar(avId)
if seatIndex == None:
return
self.clearFullNow(seatIndex)
self.clearEmptyNowUnexpected(seatIndex)
if self.countFullSeats() == 0:
self.waitEmpty()
def clearEmptyNowUnexpected(self, seatIndex):
self.sendUpdate('emptySlot' + str(seatIndex), [1, globalClockDelta.getRealNetworkTime()])
def rejectingExitersHandler(self, avId):
self.rejectExiter(avId)
def rejectExiter(self, avId):
pass
def acceptingExitersHandler(self, avId):
self.acceptExiter(avId)
def acceptExiter(self, avId):
seatIndex = self.findAvatar(avId)
if seatIndex == None:
return
self.clearFullNow(seatIndex)
self.sendUpdate('emptySlot' + str(seatIndex), [avId, globalClockDelta.getRealNetworkTime()])
taskMgr.doMethodLater(
TOON_EXIT_TIME, self.clearEmptyNow,
self.uniqueName('clearEmpty-%s' % seatIndex), extraArgs=(seatIndex,))
def clearEmptyNow(self, seatIndex):
self.notify.debugStateCall(self)
self.sendUpdate('emptySlot' + str(seatIndex), [0, globalClockDelta.getRealNetworkTime()])
def clearFullNow(self, seatIndex):
avId = self.seats[seatIndex]
if avId == 0:
self.notify.warning('Clearing an empty seat index: ' + str(seatIndex) + ' ... Strange...')
else:
self.seats[seatIndex] = None
self.sendUpdate('fillSlot' + str(seatIndex), [0])
self.ignore(self.air.getAvatarExitEvent(avId))
def d_setState(self, state, seed):
self.sendUpdate('setState', [state, seed, globalClockDelta.getRealNetworkTime()])
def getState(self):
return self.fsm.getCurrentState().getName()
def requestBoard(self, si):
self.notify.debug('requestBoard')
avId = self.air.getAvatarIdFromSender()
if self.findAvatar(avId) != None:
self.notify.warning('Ignoring multiple requests from %s to board.' % avId)
return None
av = self.air.doId2do.get(avId)
if av:
if av.hp > 0 and self.accepting and self.seats[si] == None:
self.notify.debug('accepting boarder %d' % avId)
self.acceptingBoardersHandler(avId, si)
else:
self.notify.debug('rejecting boarder %d' % avId)
self.rejectingBoardersHandler(avId, si)
else:
self.notify.warning('avid: %s does not exist, but tried to board a trolley' % avId)
def requestExit(self, *args):
self.notify.debug('requestExit')
avId = self.air.getAvatarIdFromSender()
av = self.air.doId2do.get(avId)
if av:
if self.countFullSeats() > 0:
newArgs = (avId,) + args
self.numPlayersExiting += 1
if self.accepting:
self.acceptingExitersHandler(*newArgs)
else:
self.rejectingExitersHandler(*newArgs)
else:
self.notify.debug('Player tried to exit after AI already kicked everyone out')
else:
self.notify.warning('avId: %s does not exist, but tried to exit a trolley' % avId)
def doneExit(self):
if self.numPlayersExiting > 0:
self.numPlayersExiting -= 1
if self.numPlayersExiting == 0 and self.countFullSeats() == 0:
self.waitEmpty()
def start(self):
self.waitEmpty()
def enterOff(self):
self.accepting = 0
if hasattr(self, 'doId'):
for seatIndex in xrange(4):
taskMgr.remove(self.uniqueName('clearEmpty-' + str(seatIndex)))
def exitOff(self):
self.accepting = 0
def waitEmptyTask(self, task):
self.waitEmpty()
return Task.done
def waitEmpty(self):
self.fsm.request('waitEmpty')
def enterWaitEmpty(self):
self.notify.debugStateCall(self)
self.d_setState('waitEmpty', self.seed)
self.seats = [None, None, None, None]
self.accepting = 1
def exitWaitEmpty(self):
self.notify.debugStateCall(self)
self.accepting = 0
def waitCountdown(self):
self.notify.debugStateCall(self)
self.fsm.request('waitCountdown')
def enterWaitCountdown(self):
self.notify.debugStateCall(self)
self.d_setState('waitCountdown', self.seed)
self.accepting = 1
taskMgr.doMethodLater(self.trolleyCountdownTime, self.timeToGoTask, self.uniqueName('countdown-timer'))
def timeToGoTask(self, task):
self.accepting = 0
if self.countFullSeats() > 0:
for x in xrange(len(self.seats)):
if not self.seats[x] == None:
self.sendUpdateToAvatarId(self.seats[x], 'setPicnicDone', [])
self.acceptExiter(self.seats[x])
self.numPlayersExiting += 1
self.waitEmpty()
return Task.done
def exitWaitCountdown(self):
self.notify.debugStateCall(self)
self.accepting = 0
taskMgr.remove(self.uniqueName('countdown-timer'))
def getPosHpr(self):
return self.posHpr
def getTableNumber(self):
return self.tableNumber