mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
387 lines
17 KiB
Python
387 lines
17 KiB
Python
from panda3d.core import *
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from direct.distributed.ClockDelta import *
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from direct.task.Task import Task
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from direct.interval.IntervalGlobal import *
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from TrolleyConstants import *
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from toontown.toonbase import ToontownGlobals
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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from direct.fsm import ClassicFSM, State
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from direct.fsm import State
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from toontown.distributed import DelayDelete
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from direct.task.Task import Task
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from toontown.hood import ZoneUtil
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class DistributedTrolley(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('DistributedTrolley')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.localToonOnBoard = 0
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self.trolleyCountdownTime = base.config.GetFloat('trolley-countdown-time', TROLLEY_COUNTDOWN_TIME)
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self.fsm = ClassicFSM.ClassicFSM('DistributedTrolley', [State.State('off', self.enterOff, self.exitOff, ['entering',
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'waitEmpty',
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'waitCountdown',
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'leaving']),
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State.State('entering', self.enterEntering, self.exitEntering, ['waitEmpty']),
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State.State('waitEmpty', self.enterWaitEmpty, self.exitWaitEmpty, ['waitCountdown']),
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State.State('waitCountdown', self.enterWaitCountdown, self.exitWaitCountdown, ['waitEmpty', 'leaving']),
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State.State('leaving', self.enterLeaving, self.exitLeaving, ['entering'])], 'off', 'off')
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self.fsm.enterInitialState()
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self.trolleyAwaySfx = base.loadSfx('phase_4/audio/sfx/SZ_trolley_away.ogg')
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self.trolleyBellSfx = base.loadSfx('phase_4/audio/sfx/SZ_trolley_bell.ogg')
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self.__toonTracks = {}
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def generate(self):
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DistributedObject.DistributedObject.generate(self)
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self.loader = self.cr.playGame.hood.loader
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self.trolleyStation = self.loader.geom.find('**/*trolley_station*')
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self.trolleyCar = self.trolleyStation.find('**/trolley_car')
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self.trolleySphereNode = self.trolleyStation.find('**/trolley_sphere').node()
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exitFog = Fog('TrolleyExitFog')
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exitFog.setColor(0.0, 0.0, 0.0)
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exitFog.setLinearOnsetPoint(30.0, 14.0, 0.0)
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exitFog.setLinearOpaquePoint(37.0, 14.0, 0.0)
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exitFog.setLinearFallback(70.0, 999.0, 1000.0)
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self.trolleyExitFog = self.trolleyStation.attachNewNode(exitFog)
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self.trolleyExitFogNode = exitFog
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enterFog = Fog('TrolleyEnterFog')
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enterFog.setColor(0.0, 0.0, 0.0)
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enterFog.setLinearOnsetPoint(0.0, 14.0, 0.0)
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enterFog.setLinearOpaquePoint(-7.0, 14.0, 0.0)
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enterFog.setLinearFallback(70.0, 999.0, 1000.0)
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self.trolleyEnterFog = self.trolleyStation.attachNewNode(enterFog)
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self.trolleyEnterFogNode = enterFog
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self.trolleyCar.setFogOff()
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self.keys = self.trolleyCar.findAllMatches('**/key')
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self.numKeys = self.keys.getNumPaths()
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self.keyInit = []
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self.keyRef = []
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for i in xrange(self.numKeys):
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key = self.keys[i]
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key.setTwoSided(1)
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ref = self.trolleyCar.attachNewNode('key' + `i` + 'ref')
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ref.iPosHpr(key)
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self.keyRef.append(ref)
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self.keyInit.append(key.getTransform())
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self.frontWheels = self.trolleyCar.findAllMatches('**/front_wheels')
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self.numFrontWheels = self.frontWheels.getNumPaths()
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self.frontWheelInit = []
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self.frontWheelRef = []
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for i in xrange(self.numFrontWheels):
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wheel = self.frontWheels[i]
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ref = self.trolleyCar.attachNewNode('frontWheel' + `i` + 'ref')
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ref.iPosHpr(wheel)
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self.frontWheelRef.append(ref)
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self.frontWheelInit.append(wheel.getTransform())
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self.backWheels = self.trolleyCar.findAllMatches('**/back_wheels')
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self.numBackWheels = self.backWheels.getNumPaths()
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self.backWheelInit = []
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self.backWheelRef = []
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for i in xrange(self.numBackWheels):
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wheel = self.backWheels[i]
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ref = self.trolleyCar.attachNewNode('backWheel' + `i` + 'ref')
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ref.iPosHpr(wheel)
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self.backWheelRef.append(ref)
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self.backWheelInit.append(wheel.getTransform())
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trolleyAnimationReset = Func(self.resetAnimation)
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trolleyEnterStartPos = Point3(-20, 14, -1)
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trolleyEnterEndPos = Point3(15, 14, -1)
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trolleyEnterPos = Sequence(name='TrolleyEnterPos')
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if base.wantFog:
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trolleyEnterPos.append(Func(self.trolleyCar.setFog, self.trolleyEnterFogNode))
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trolleyEnterPos.append(self.trolleyCar.posInterval(TROLLEY_ENTER_TIME, trolleyEnterEndPos, startPos=trolleyEnterStartPos, blendType='easeOut'))
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if base.wantFog:
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trolleyEnterPos.append(Func(self.trolleyCar.setFogOff))
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trolleyEnterTrack = Sequence(trolleyAnimationReset, trolleyEnterPos, name='trolleyEnter')
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keyAngle = round(TROLLEY_ENTER_TIME) * 360
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dist = Vec3(trolleyEnterEndPos - trolleyEnterStartPos).length()
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wheelAngle = dist / (2.0 * math.pi * 0.95) * 360
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trolleyEnterAnimateInterval = LerpFunctionInterval(self.animateTrolley, duration=TROLLEY_ENTER_TIME, blendType='easeOut', extraArgs=[keyAngle, wheelAngle], name='TrolleyAnimate')
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trolleyEnterSoundTrack = SoundInterval(self.trolleyAwaySfx, node=self.trolleyCar)
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self.trolleyEnterTrack = Parallel(trolleyEnterTrack, trolleyEnterAnimateInterval, trolleyEnterSoundTrack)
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trolleyExitStartPos = Point3(15, 14, -1)
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trolleyExitEndPos = Point3(50, 14, -1)
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trolleyExitPos = Sequence(name='TrolleyExitPos')
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if base.wantFog:
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trolleyExitPos.append(Func(self.trolleyCar.setFog, self.trolleyExitFogNode))
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trolleyExitPos.append(self.trolleyCar.posInterval(TROLLEY_EXIT_TIME, trolleyExitEndPos, startPos=trolleyExitStartPos, blendType='easeIn'))
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if base.wantFog:
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trolleyExitPos.append(Func(self.trolleyCar.setFogOff))
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trolleyExitBellInterval = SoundInterval(self.trolleyBellSfx, node=self.trolleyCar)
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trolleyExitAwayInterval = SoundInterval(self.trolleyAwaySfx, node=self.trolleyCar)
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keyAngle = round(TROLLEY_EXIT_TIME) * 360
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dist = Vec3(trolleyExitEndPos - trolleyExitStartPos).length()
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wheelAngle = dist / (2.0 * math.pi * 0.95) * 360
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trolleyExitAnimateInterval = LerpFunctionInterval(self.animateTrolley, duration=TROLLEY_EXIT_TIME, blendType='easeIn', extraArgs=[keyAngle, wheelAngle], name='TrolleyAnimate')
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self.trolleyExitTrack = Parallel(trolleyExitPos, trolleyExitBellInterval, trolleyExitAwayInterval, trolleyExitAnimateInterval, name=self.uniqueName('trolleyExit'))
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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self.fsm.request('off')
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self.clearToonTracks()
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self.trolleyExitFog.removeNode()
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del self.trolleyExitFog
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del self.trolleyExitFogNode
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self.trolleyEnterFog.removeNode()
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del self.trolleyEnterFog
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del self.trolleyEnterFogNode
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del self.loader
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self.trolleyEnterTrack.pause()
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self.trolleyEnterTrack = None
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del self.trolleyEnterTrack
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self.trolleyExitTrack.pause()
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self.trolleyExitTrack = None
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del self.trolleyExitTrack
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del self.trolleyStation
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del self.trolleyCar
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del self.keys
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del self.numKeys
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del self.keyInit
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del self.keyRef
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del self.frontWheels
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del self.numFrontWheels
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del self.frontWheelInit
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del self.frontWheelRef
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del self.backWheels
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del self.numBackWheels
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del self.backWheelInit
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del self.backWheelRef
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return
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def delete(self):
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del self.trolleyAwaySfx
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del self.trolleyBellSfx
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DistributedObject.DistributedObject.delete(self)
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del self.fsm
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def setState(self, state, timestamp):
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self.fsm.request(state, [globalClockDelta.localElapsedTime(timestamp)])
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def handleEnterTrolleySphere(self, collEntry):
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self.notify.debug('Entering Trolley Sphere....')
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if base.localAvatar.getPos(render).getZ() < self.trolleyCar.getPos(render).getZ():
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return
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self.loader.place.detectedTrolleyCollision()
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def handleEnterTrolley(self):
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toon = base.localAvatar
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self.sendUpdate('requestBoard', [])
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def fillSlot0(self, avId):
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self.fillSlot(0, avId)
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def fillSlot1(self, avId):
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self.fillSlot(1, avId)
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def fillSlot2(self, avId):
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self.fillSlot(2, avId)
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def fillSlot3(self, avId):
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self.fillSlot(3, avId)
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def fillSlot(self, index, avId):
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if avId == 0:
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pass
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else:
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if avId == base.localAvatar.getDoId():
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if not (self.fsm.getCurrentState().getName() == 'waitEmpty' or self.fsm.getCurrentState().getName() == 'waitCountdown'):
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self.notify.warning("Can't board the trolley while in the '%s' state." % self.fsm.getCurrentState().getName())
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self.loader.place.fsm.request('walk')
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return
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if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
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self.loader.place.trolley.fsm.request('boarding', [self.trolleyCar])
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self.localToonOnBoard = 1
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self.loader.place.trolley.fsm.request('boarded')
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else:
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self.notify.warning("Can't board the trolley because it doesn't exist")
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self.sendUpdate('requestExit')
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if avId in self.cr.doId2do:
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toon = self.cr.doId2do[avId]
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toon.stopSmooth()
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toon.wrtReparentTo(self.trolleyCar)
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toon.setAnimState('run', 1.0)
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toon.headsUp(-5, -4.5 + index * 3, 1.4)
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sitStartDuration = toon.getDuration('sit-start')
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track = Sequence(LerpPosInterval(toon, TOON_BOARD_TIME * 0.75, Point3(-5, -4.5 + index * 3, 1.4)), LerpHprInterval(toon, TOON_BOARD_TIME * 0.25, Point3(90, 0, 0)), Parallel(Sequence(Wait(sitStartDuration * 0.25), LerpPosInterval(toon, sitStartDuration * 0.25, Point3(-3.9, -4.5 + index * 3, 3.0))), ActorInterval(toon, 'sit-start')), Func(toon.setAnimState, 'Sit', 1.0), Func(self.clearToonTrack, avId), name=toon.uniqueName('fillTrolley'), autoPause=1)
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track.delayDelete = DelayDelete.DelayDelete(toon, 'Trolley.fillSlot')
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self.storeToonTrack(avId, track)
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track.start()
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else:
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DistributedTrolley.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot board the trolley!')
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def emptySlot0(self, avId, timestamp):
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self.emptySlot(0, avId, timestamp)
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def emptySlot1(self, avId, timestamp):
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self.emptySlot(1, avId, timestamp)
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def emptySlot2(self, avId, timestamp):
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self.emptySlot(2, avId, timestamp)
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def emptySlot3(self, avId, timestamp):
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self.emptySlot(3, avId, timestamp)
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def notifyToonOffTrolley(self, toon):
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toon.setAnimState('neutral', 1.0)
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if toon == base.localAvatar:
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if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
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self.loader.place.trolley.handleOffTrolley()
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self.localToonOnBoard = 0
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else:
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toon.startSmooth()
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def emptySlot(self, index, avId, timestamp):
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if avId == 0:
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pass
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elif avId in self.cr.doId2do:
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toon = self.cr.doId2do[avId]
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toon.setHpr(self.trolleyCar, 90, 0, 0)
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toon.wrtReparentTo(render)
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toon.stopSmooth()
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sitStartDuration = toon.getDuration('sit-start')
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track = Sequence(Parallel(ActorInterval(toon, 'sit-start', startTime=sitStartDuration, endTime=0.0), Sequence(Wait(sitStartDuration * 0.5), LerpPosInterval(toon, sitStartDuration * 0.25, Point3(-5, -4.5 + index * 3, 1.4), other=self.trolleyCar))), Func(toon.setAnimState, 'run', 1.0), LerpPosInterval(toon, TOON_EXIT_TIME, Point3(21 - index * 3, -5, 0.02), other=self.trolleyStation), Func(self.notifyToonOffTrolley, toon), Func(self.clearToonTrack, avId), name=toon.uniqueName('emptyTrolley'), autoPause=1)
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track.delayDelete = DelayDelete.DelayDelete(toon, 'Trolley.emptySlot')
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self.storeToonTrack(avId, track)
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track.start()
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if avId == base.localAvatar.getDoId() and hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
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self.loader.place.trolley.fsm.request('exiting')
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else:
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DistributedTrolley.notify.warning('toon: ' + str(avId) + " doesn't exist, and" + ' cannot exit the trolley!')
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def rejectBoard(self, avId):
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self.loader.place.trolley.handleRejectBoard()
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def setMinigameZone(self, zoneId, minigameId):
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self.localToonOnBoard = 0
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messenger.send('playMinigame', [zoneId, minigameId])
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def __enableCollisions(self):
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self.accept('entertrolley_sphere', self.handleEnterTrolleySphere)
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self.accept('enterTrolleyOK', self.handleEnterTrolley)
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self.trolleySphereNode.setCollideMask(ToontownGlobals.WallBitmask)
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def __disableCollisions(self):
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self.ignore('entertrolley_sphere')
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self.ignore('enterTrolleyOK')
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self.trolleySphereNode.setCollideMask(BitMask32(0))
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def enterOff(self):
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return None
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def exitOff(self):
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return None
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def enterEntering(self, ts):
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self.trolleyEnterTrack.start(ts)
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def exitEntering(self):
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self.trolleyEnterTrack.finish()
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def enterWaitEmpty(self, ts):
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self.__enableCollisions()
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def exitWaitEmpty(self):
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self.__disableCollisions()
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def enterWaitCountdown(self, ts):
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self.__enableCollisions()
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self.accept('trolleyExitButton', self.handleExitButton)
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self.clockNode = TextNode('trolleyClock')
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self.clockNode.setFont(ToontownGlobals.getSignFont())
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self.clockNode.setAlign(TextNode.ACenter)
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self.clockNode.setTextColor(0.9, 0.1, 0.1, 1)
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self.clockNode.setText('10')
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self.clock = self.trolleyStation.attachNewNode(self.clockNode)
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self.clock.setBillboardAxis()
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self.clock.setPosHprScale(15.86, 13.82, 11.68, -0.0, 0.0, 0.0, 3.02, 3.02, 3.02)
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if ts < self.trolleyCountdownTime:
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self.countdown(self.trolleyCountdownTime - ts)
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def timerTask(self, task):
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countdownTime = int(task.duration - task.time)
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timeStr = str(countdownTime)
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if self.clockNode.getText() != timeStr:
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self.clockNode.setText(timeStr)
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if task.time >= task.duration:
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return Task.done
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else:
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return Task.cont
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def countdown(self, duration):
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countdownTask = Task(self.timerTask)
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countdownTask.duration = duration
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taskMgr.remove('trolleyTimerTask')
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return taskMgr.add(countdownTask, 'trolleyTimerTask')
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def handleExitButton(self):
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self.sendUpdate('requestExit')
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def exitWaitCountdown(self):
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self.__disableCollisions()
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self.ignore('trolleyExitButton')
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taskMgr.remove('trolleyTimerTask')
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self.clock.removeNode()
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del self.clock
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del self.clockNode
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def enterLeaving(self, ts):
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self.trolleyExitTrack.start(ts)
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if self.localToonOnBoard:
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if hasattr(self.loader.place, 'trolley') and self.loader.place.trolley:
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self.loader.place.trolley.fsm.request('trolleyLeaving')
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def exitLeaving(self):
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self.trolleyExitTrack.finish()
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def animateTrolley(self, t, keyAngle, wheelAngle):
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for i in xrange(self.numKeys):
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key = self.keys[i]
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ref = self.keyRef[i]
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key.setH(ref, t * keyAngle)
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for i in xrange(self.numFrontWheels):
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frontWheel = self.frontWheels[i]
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ref = self.frontWheelRef[i]
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frontWheel.setH(ref, t * wheelAngle)
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for i in xrange(self.numBackWheels):
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backWheel = self.backWheels[i]
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ref = self.backWheelRef[i]
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backWheel.setH(ref, t * wheelAngle)
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def resetAnimation(self):
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for i in xrange(self.numKeys):
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self.keys[i].setTransform(self.keyInit[i])
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for i in xrange(self.numFrontWheels):
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self.frontWheels[i].setTransform(self.frontWheelInit[i])
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for i in xrange(self.numBackWheels):
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self.backWheels[i].setTransform(self.backWheelInit[i])
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def getStareAtNodeAndOffset(self):
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return (self.trolleyCar, Point3(0, 0, 4))
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def storeToonTrack(self, avId, track):
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self.clearToonTrack(avId)
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self.__toonTracks[avId] = track
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def clearToonTrack(self, avId):
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oldTrack = self.__toonTracks.get(avId)
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if oldTrack:
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oldTrack.pause()
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DelayDelete.cleanupDelayDeletes(oldTrack)
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del self.__toonTracks[avId]
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def clearToonTracks(self):
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keyList = []
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for key in self.__toonTracks:
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keyList.append(key)
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for key in keyList:
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if key in self.__toonTracks:
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self.clearToonTrack(key)
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