Poodletooth-iLand/toontown/safezone/GSSafeZoneLoader.py

81 lines
3.4 KiB
Python

from panda3d.core import *
from direct.directnotify import DirectNotifyGlobal
from direct.fsm import ClassicFSM, State
from toontown.hood import ZoneUtil
from toontown.safezone.SafeZoneLoader import SafeZoneLoader
from toontown.safezone.GSPlayground import GSPlayground
class GSSafeZoneLoader(SafeZoneLoader):
def __init__(self, hood, parentFSM, doneEvent):
SafeZoneLoader.__init__(self, hood, parentFSM, doneEvent)
self.musicFile = 'phase_6/audio/bgm/GS_SZ.ogg'
self.activityMusicFile = 'phase_6/audio/bgm/GS_KartShop.ogg'
self.dnaFile = 'phase_6/dna/goofy_speedway_sz.pdna'
self.safeZoneStorageDNAFile = 'phase_6/dna/storage_GS_sz.pdna'
del self.fsm
self.fsm = ClassicFSM.ClassicFSM('SafeZoneLoader', [State.State('start', self.enterStart, self.exitStart, ['quietZone', 'playground', 'toonInterior']),
State.State('playground', self.enterPlayground, self.exitPlayground, ['quietZone', 'racetrack']),
State.State('toonInterior', self.enterToonInterior, self.exitToonInterior, ['quietZone']),
State.State('quietZone', self.enterQuietZone, self.exitQuietZone, ['playground', 'toonInterior', 'racetrack']),
State.State('racetrack', self.enterRacetrack, self.exitRacetrack, ['quietZone', 'playground']),
State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
def load(self):
SafeZoneLoader.load(self)
self.birdSound = map(base.loadSfx, ['phase_4/audio/sfx/SZ_TC_bird1.ogg', 'phase_4/audio/sfx/SZ_TC_bird2.ogg', 'phase_4/audio/sfx/SZ_TC_bird3.ogg'])
def unload(self):
del self.birdSound
SafeZoneLoader.unload(self)
def enterPlayground(self, requestStatus):
self.playgroundClass = GSPlayground
SafeZoneLoader.enterPlayground(self, requestStatus)
def exitPlayground(self):
taskMgr.remove('titleText')
self.hood.hideTitleText()
SafeZoneLoader.exitPlayground(self)
self.playgroundClass = None
def handlePlaygroundDone(self):
status = self.place.doneStatus
if self.enteringARace(status) and status.get('shardId') == None:
zoneId = status['zoneId']
self.fsm.request('quietZone', [status])
elif ZoneUtil.getBranchZone(status['zoneId']) == self.hood.hoodId and status['shardId'] == None:
self.fsm.request('quietZone', [status])
else:
self.doneStatus = status
messenger.send(self.doneEvent)
def enteringARace(self, status):
if not status['where'] == 'racetrack':
return 0
if ZoneUtil.isDynamicZone(status['zoneId']):
return status['hoodId'] == self.hood.hoodId
else:
return ZoneUtil.getHoodId(status['zoneId']) == self.hood.hoodId
def enterRacetrack(self, requestStatus):
self.trackId = requestStatus['trackId']
self.accept('raceOver', self.handleRaceOver)
self.accept('leavingRace', self.handleLeftRace)
base.transitions.fadeOut(t=0)
def exitRacetrack(self):
del self.trackId
def handleRaceOver(self):
print 'you done!!'
def handleLeftRace(self):
req = {'loader': 'safeZoneLoader',
'where': 'playground',
'how': 'teleportIn',
'zoneId': 8000,
'hoodId': 8000,
'shardId': None}
self.fsm.request('quietZone', [req])
return