mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
95 lines
3.5 KiB
Python
95 lines
3.5 KiB
Python
from panda3d.core import *
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from PurchaseManagerConstants import *
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from direct.distributed.ClockDelta import *
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from direct.distributed import DistributedObject
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from direct.directnotify import DirectNotifyGlobal
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class PurchaseManager(DistributedObject.DistributedObject):
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notify = DirectNotifyGlobal.directNotify.newCategory('PurchaseManager')
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def __init__(self, cr):
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DistributedObject.DistributedObject.__init__(self, cr)
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self.playAgain = 0
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def disable(self):
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DistributedObject.DistributedObject.disable(self)
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self.ignoreAll()
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def setAvIds(self, *avIds):
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self.notify.debug('setAvIds: %s' % (avIds,))
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self.avIds = avIds
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def setNewbieIds(self, newbieIds):
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self.notify.debug('setNewbieIds: %s' % (newbieIds,))
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self.newbieIds = newbieIds
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def setMinigamePoints(self, *mpArray):
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self.notify.debug('setMinigamePoints: %s' % (mpArray,))
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self.mpArray = mpArray
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def setPlayerMoney(self, *moneyArray):
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self.notify.debug('setPlayerMoney: %s' % (moneyArray,))
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self.moneyArray = moneyArray
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def setPlayerStates(self, *stateArray):
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self.notify.debug('setPlayerStates: %s' % (stateArray,))
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self.playerStates = stateArray
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if self.isGenerated() and self.hasLocalToon:
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self.announcePlayerStates()
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def setCountdown(self, timestamp):
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self.countdownTimestamp = timestamp
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def announcePlayerStates(self):
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messenger.send('purchaseStateChange', [self.playerStates])
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def announceGenerate(self):
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DistributedObject.DistributedObject.announceGenerate(self)
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self.hasLocalToon = self.calcHasLocalToon()
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if self.hasLocalToon:
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self.announcePlayerStates()
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et = globalClockDelta.localElapsedTime(self.countdownTimestamp)
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remain = PURCHASE_COUNTDOWN_TIME - et
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self.acceptOnce('purchasePlayAgain', self.playAgainHandler)
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self.acceptOnce('purchaseBackToToontown', self.backToToontownHandler)
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self.acceptOnce('purchaseTimeout', self.setPurchaseExit)
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self.accept('boughtGag', self.__handleBoughtGag)
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base.cr.playGame.hood.fsm.request('purchase', [self.mpArray,
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self.moneyArray,
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self.avIds,
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self.playerStates,
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remain])
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def calcHasLocalToon(self):
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retval = base.localAvatar.doId not in self.newbieIds and base.localAvatar.doId in self.avIds
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self.notify.debug('calcHasLocalToon returning %s' % retval)
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return retval
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def playAgainHandler(self):
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self.d_requestPlayAgain()
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def backToToontownHandler(self):
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self.notify.debug('requesting exit to toontown...')
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self.d_requestExit()
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self.playAgain = 0
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self.setPurchaseExit()
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def d_requestExit(self):
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self.sendUpdate('requestExit', [])
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def d_requestPlayAgain(self):
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self.notify.debug('requesting play again...')
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self.sendUpdate('requestPlayAgain', [])
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self.playAgain = 1
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def d_setInventory(self, invString, money, done):
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self.sendUpdate('setInventory', [invString, money, done])
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def __handleBoughtGag(self):
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self.d_setInventory(base.localAvatar.inventory.makeNetString(), base.localAvatar.getMoney(), 0)
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def setPurchaseExit(self):
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if self.hasLocalToon:
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self.ignore('boughtGag')
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self.d_setInventory(base.localAvatar.inventory.makeNetString(), base.localAvatar.getMoney(), 1)
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messenger.send('purchaseOver', [self.playAgain])
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