Poodletooth-iLand/toontown/suit/DistributedGoonAI.py

247 lines
8.7 KiB
Python

from otp.ai.AIBaseGlobal import *
from GoonGlobals import *
from direct.directnotify import DirectNotifyGlobal
from toontown.battle import SuitBattleGlobals
from toontown.coghq import DistributedCrushableEntityAI
import GoonPathData
from direct.distributed import ClockDelta
import random
from direct.task import Task
class DistributedGoonAI(DistributedCrushableEntityAI.DistributedCrushableEntityAI):
UPDATE_TIMESTAMP_INTERVAL = 180.0
STUN_TIME = 4
notify = DirectNotifyGlobal.directNotify.newCategory('DistributedGoonAI')
def __init__(self, level, entId):
self.hFov = 70
self.attackRadius = 15
self.strength = 15
self.velocity = 4
self.scale = 1.0
DistributedCrushableEntityAI.DistributedCrushableEntityAI.__init__(self, level, entId)
self.curInd = 0
self.dir = GOON_FORWARD
self.parameterized = 0
self.width = 1
self.crushed = 0
self.pathStartTime = None
self.walkTrackTime = 0.0
self.totalPathTime = 1.0
return
def delete(self):
taskMgr.remove(self.taskName('sync'))
taskMgr.remove(self.taskName('resumeWalk'))
taskMgr.remove(self.taskName('recovery'))
taskMgr.remove(self.taskName('deleteGoon'))
DistributedCrushableEntityAI.DistributedCrushableEntityAI.delete(self)
def generate(self):
self.notify.debug('generate')
DistributedCrushableEntityAI.DistributedCrushableEntityAI.generate(self)
if self.level:
self.level.setEntityCreateCallback(self.parentEntId, self.startGoon)
def startGoon(self):
ts = 100 * random.random()
self.sendMovie(GOON_MOVIE_WALK, pauseTime=ts)
def requestBattle(self, pauseTime):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('requestBattle, avId = %s' % avId)
self.sendMovie(GOON_MOVIE_BATTLE, avId, pauseTime)
taskMgr.remove(self.taskName('resumeWalk'))
taskMgr.doMethodLater(5, self.sendMovie, self.taskName('resumeWalk'), extraArgs=(GOON_MOVIE_WALK, avId, pauseTime))
def requestStunned(self, pauseTime):
avId = self.air.getAvatarIdFromSender()
self.notify.debug('requestStunned(%s)' % avId)
self.sendMovie(GOON_MOVIE_STUNNED, avId, pauseTime)
taskMgr.remove(self.taskName('recovery'))
taskMgr.doMethodLater(self.STUN_TIME, self.sendMovie, self.taskName('recovery'), extraArgs=(GOON_MOVIE_RECOVERY, avId, pauseTime))
def requestResync(self, task = None):
self.notify.debug('resyncGoon')
self.sendMovie(GOON_MOVIE_SYNC)
self.updateGrid()
def sendMovie(self, type, avId = 0, pauseTime = 0):
if type == GOON_MOVIE_WALK:
self.pathStartTime = globalClock.getFrameTime()
if self.parameterized:
self.walkTrackTime = pauseTime % self.totalPathTime
else:
self.walkTrackTime = pauseTime
self.notify.debug('GOON_MOVIE_WALK doId = %s, pathStartTime = %s, walkTrackTime = %s' % (self.doId, self.pathStartTime, self.walkTrackTime))
if type == GOON_MOVIE_WALK or type == GOON_MOVIE_SYNC:
curT = globalClock.getFrameTime()
elapsedT = curT - self.pathStartTime
pathT = self.walkTrackTime + elapsedT
if self.parameterized:
pathT = pathT % self.totalPathTime
self.sendUpdate('setMovie', [type,
avId,
pathT,
ClockDelta.globalClockDelta.localToNetworkTime(curT)])
taskMgr.remove(self.taskName('sync'))
taskMgr.doMethodLater(self.UPDATE_TIMESTAMP_INTERVAL, self.requestResync, self.taskName('sync'), extraArgs=None)
else:
self.sendUpdate('setMovie', [type,
avId,
pauseTime,
ClockDelta.globalClockDelta.getFrameNetworkTime()])
return
def updateGrid(self):
if not self.parameterized:
return
if self.grid and hasattr(self, 'entId'):
self.grid.removeObject(self.entId)
if not self.crushed:
curT = globalClock.getFrameTime()
if self.pathStartTime:
elapsedT = curT - self.pathStartTime
else:
elapsedT = 0
pathT = (self.walkTrackTime + elapsedT) % self.totalPathTime
pt = self.getPathPoint(pathT)
if not self.grid.addObjectByPos(self.entId, pt):
self.notify.warning("updateGrid: couldn't put goon in grid")
def doCrush(self, crusherId, axis):
self.notify.debug('doCrush %s' % self.doId)
DistributedCrushableEntityAI.DistributedCrushableEntityAI.doCrush(self, crusherId, axis)
self.crushed = 1
self.grid.removeObject(self.entId)
taskMgr.doMethodLater(5.0, self.doDelete, self.taskName('deleteGoon'))
def doDelete(self, task):
self.requestDelete()
return Task.done
def setParameterize(self, x, y, z, pathIndex):
if not hasattr(self, 'level') or not self.level:
return
pathId = GoonPathData.taskZoneId2pathId[self.level.getTaskZoneId()]
pathData = GoonPathData.Paths[pathId]
self.pathOrigin = Vec3(x, y, z)
if pathIndex > len(pathData):
self.notify.warning('Invalid path index given, using 0')
pathIndex = 0
pathPts = pathData[pathIndex] + [pathData[pathIndex][0]]
invVel = 1.0 / self.velocity
t = 0
self.tSeg = [t]
self.pathSeg = []
for i in xrange(len(pathPts) - 1):
ptA = pathPts[i]
ptB = pathPts[i + 1]
t += T_TURN
self.tSeg.append(t)
self.pathSeg.append([Vec3(0, 0, 0), 0, ptA])
seg = Vec3(ptB - ptA)
segLength = seg.length()
t += invVel * segLength
self.tSeg.append(t)
self.pathSeg.append([seg, segLength, ptA])
self.totalPathTime = t
self.pathPts = pathPts
self.parameterized = 1
def getPathPoint(self, t):
for i in xrange(len(self.tSeg) - 1):
if t >= self.tSeg[i] and t < self.tSeg[i + 1]:
tSeg = t - self.tSeg[i]
t = tSeg / (self.tSeg[i + 1] - self.tSeg[i])
seg = self.pathSeg[i][0]
ptA = self.pathSeg[i][2]
pt = ptA + seg * t
return self.pathOrigin + pt
self.notify.warning("Couldn't find valid path point")
return Vec3(0, 0, 0)
def b_setVelocity(self, velocity):
self.setVelocity(velocity)
self.d_setVelocity(velocity)
def setVelocity(self, velocity):
self.velocity = velocity
def d_setVelocity(self, velocity):
self.sendUpdate('setVelocity', [velocity])
def getVelocity(self):
return self.velocity
def b_setHFov(self, hFov):
self.setHFov(hFov)
self.d_setHFov(hFov)
def setHFov(self, hFov):
self.hFov = hFov
def d_setHFov(self, hFov):
self.sendUpdate('setHFov', [hFov])
def getHFov(self):
return self.hFov
def b_setAttackRadius(self, attackRadius):
self.setAttackRadius(attackRadius)
self.d_setAttackRadius(attackRadius)
def setAttackRadius(self, attackRadius):
self.attackRadius = attackRadius
def d_setAttackRadius(self, attackRadius):
self.sendUpdate('setAttackRadius', [attackRadius])
def getAttackRadius(self):
return self.attackRadius
def b_setStrength(self, strength):
self.setStrength(strength)
self.d_setStrength(strength)
def setStrength(self, strength):
self.strength = strength
def d_setStrength(self, strength):
self.sendUpdate('setStrength', [strength])
def getStrength(self):
return self.strength
def b_setGoonScale(self, scale):
self.setGoonScale(scale)
self.d_setGoonScale(scale)
def setGoonScale(self, scale):
self.scale = scale
def d_setGoonScale(self, scale):
self.sendUpdate('setGoonScale', [scale])
def getGoonScale(self):
return self.scale
def b_setupGoon(self, velocity, hFov, attackRadius, strength, scale):
self.setupGoon(velocity, hFov, attackRadius, strength, scale)
self.d_setupGoon(velocity, hFov, attackRadius, strength, scale)
def setupGoon(self, velocity, hFov, attackRadius, strength, scale):
self.setVelocity(velocity)
self.setHFov(hFov)
self.setAttackRadius(attackRadius)
self.setStrength(strength)
self.setGoonScale(scale)
def d_setupGoon(self, velocity, hFov, attackRadius, strength, scale):
self.sendUpdate('setupGoon', [velocity,
hFov,
attackRadius,
strength,
scale])