mirror of
https://github.com/Sneed-Group/Poodletooth-iLand
synced 2024-12-23 03:35:12 -06:00
66 lines
1.5 KiB
Python
66 lines
1.5 KiB
Python
from otp.ai.AIBaseGlobal import *
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from panda3d.core import *
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import DistributedToonAI
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from direct.fsm import ClassicFSM
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from direct.fsm import State
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from direct.distributed import ClockDelta
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from toontown.toonbase import ToontownGlobals
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import NPCToons
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from direct.task import Task
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from toontown.quest import Quests
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class DistributedNPCToonBaseAI(DistributedToonAI.DistributedToonAI):
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def __init__(self, air, npcId, questCallback = None):
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DistributedToonAI.DistributedToonAI.__init__(self, air)
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self.air = air
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self.npcId = npcId
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self.busy = 0
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self.questCallback = questCallback
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self.givesQuests = 1
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def delete(self):
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taskMgr.remove(self.uniqueName('clearMovie'))
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DistributedToonAI.DistributedToonAI.delete(self)
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def _doPlayerEnter(self):
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pass
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def _doPlayerExit(self):
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pass
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def _announceArrival(self):
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pass
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def isPlayerControlled(self):
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return False
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def getHq(self):
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return 0
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def getTailor(self):
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return 0
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def getGivesQuests(self):
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return self.givesQuests
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def avatarEnter(self):
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pass
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def isBusy(self):
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return self.busy > 0
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def getNpcId(self):
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return self.npcId
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def freeAvatar(self, avId):
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self.sendUpdateToAvatarId(avId, 'freeAvatar', [])
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def setPositionIndex(self, posIndex):
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self.posIndex = posIndex
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def getPositionIndex(self):
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return self.posIndex
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def getStartAnimState(self):
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return 'neutral'
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