Poodletooth-iLand/toontown/toon/DistributedNPCToonBaseAI.py

66 lines
1.5 KiB
Python

from otp.ai.AIBaseGlobal import *
from panda3d.core import *
import DistributedToonAI
from direct.fsm import ClassicFSM
from direct.fsm import State
from direct.distributed import ClockDelta
from toontown.toonbase import ToontownGlobals
import NPCToons
from direct.task import Task
from toontown.quest import Quests
class DistributedNPCToonBaseAI(DistributedToonAI.DistributedToonAI):
def __init__(self, air, npcId, questCallback = None):
DistributedToonAI.DistributedToonAI.__init__(self, air)
self.air = air
self.npcId = npcId
self.busy = 0
self.questCallback = questCallback
self.givesQuests = 1
def delete(self):
taskMgr.remove(self.uniqueName('clearMovie'))
DistributedToonAI.DistributedToonAI.delete(self)
def _doPlayerEnter(self):
pass
def _doPlayerExit(self):
pass
def _announceArrival(self):
pass
def isPlayerControlled(self):
return False
def getHq(self):
return 0
def getTailor(self):
return 0
def getGivesQuests(self):
return self.givesQuests
def avatarEnter(self):
pass
def isBusy(self):
return self.busy > 0
def getNpcId(self):
return self.npcId
def freeAvatar(self, avId):
self.sendUpdateToAvatarId(avId, 'freeAvatar', [])
def setPositionIndex(self, posIndex):
self.posIndex = posIndex
def getPositionIndex(self):
return self.posIndex
def getStartAnimState(self):
return 'neutral'