Poodletooth-iLand/toontown/toon/ElevatorNotifier.py

77 lines
3 KiB
Python

from direct.directnotify import DirectNotifyGlobal
from toontown.toonbase import ToontownGlobals
from toontown.toonbase import TTLocalizer
from direct.gui.DirectGui import *
from panda3d.core import *
from toontown.toontowngui import TTDialog
class ElevatorNotifier:
notify = DirectNotifyGlobal.directNotify.newCategory('CatalogNotifyDialog')
def __init__(self):
self.frame = None
return
def handleButton(self):
self.__handleButton(1)
def createFrame(self, message, framePos = None, withStopping = True, ttDialog = False):
if not framePos:
framePos = (0.0, 0, 0.78)
if not ttDialog:
self.frame = DirectFrame(relief=None, image=DGG.getDefaultDialogGeom(), image_color=ToontownGlobals.GlobalDialogColor, image_scale=(1.0, 1.0, 0.4), text=message, text_wordwrap=16, text_scale=0.06, text_pos=(-0.0, 0.1), pos=framePos)
else:
self.frame = TTDialog.TTDialog(relief=None, image=DGG.getDefaultDialogGeom(), image_color=ToontownGlobals.GlobalDialogColor, image_scale=(1.0, 1.0, 0.4), text=message, text_wordwrap=16, text_scale=0.06, text_pos=(-0.0, 0.1), pos=framePos)
buttons = loader.loadModel('phase_3/models/gui/dialog_box_buttons_gui')
self.cancelImageList = (buttons.find('**/CloseBtn_UP'), buttons.find('**/CloseBtn_DN'), buttons.find('**/CloseBtn_Rllvr'))
self.okImageList = (buttons.find('**/ChtBx_OKBtn_UP'), buttons.find('**/ChtBx_OKBtn_DN'), buttons.find('**/ChtBx_OKBtn_Rllvr'))
self.doneButton = DirectButton(parent=self.frame, relief=None, image=self.cancelImageList, command=self.handleButton, pos=(0, 0, -0.14))
if not withStopping:
self.doneButton['command'] = self.__handleButtonWithoutStopping
self.doneButton.show()
self.frame.show()
return
def cleanup(self):
if self.frame:
self.frame.destroy()
self.frame = None
self.nextButton = None
self.doneButton = None
self.okImageList = None
self.cancelImageList = None
return
def setOkButton(self):
self.doneButton['image'] = self.okImageList
def setCancelButton(self):
self.doneButton['image'] = self.cancelImageList
def __handleButton(self, value):
self.cleanup()
place = base.cr.playGame.getPlace()
if place:
place.setState('walk')
def showMe(self, message, pos = None, ttDialog = False):
if self.frame == None:
place = base.cr.playGame.getPlace()
if place:
self.createFrame(message, pos, True, ttDialog)
place.setState('stopped')
return
def showMeWithoutStopping(self, message, pos = None, ttDialog = False):
if self.frame == None:
self.createFrame(message, pos, False, ttDialog)
return
def __handleButtonWithoutStopping(self):
self.cleanup()
def isNotifierOpen(self):
if self.frame:
return True
else:
return False